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Baldur s Gate 3: Best Bard Class Build

From Prophet of AI


At level one, they also have the additional spell options "Faerie Fire" and "Sleep," allowing them to outline targets to grant advantage or just put their enemies to sleep. At level three, they can also choose "Phantasmal Force" and "Calm Emotions," letting them deal repeating psychic damage that will shift damage type to match the last attack that hit the target and allow them to immunize themselves and their allies from being charmed or frightened. Level five adds the options of "Plant Growth" and "Blink," letting them create difficult terrain and flicker out of reality after their turn to evade attacks (sometimes Fey Magic is fickle.)

The Light domain is often granted by Gods of Justice and Fire, granting abilities that purge the dark and destroy the undead. At level 1, a Light Domain Cleric gains the ability "Warding Flare", which allows them to, as a reaction, impose disadvantage on an incoming attack. While this can only be toggled on and used once per turn, it still allows the Cleric to potentially evade a dangerous attack once per round.

Other Class Support: While the Ranger is a decent thematic addition to the Bard, players should still consider dipping into other Classes further to maximize the potential of such a build. For instance, a single dip in Warlock can access Hex for a more efficient and reliable replacement to Hunter’s Mark. Meanwhile, dipping into Rogue gives Sneak Attack for maximum damage potential.

The three Drow cantrips – Dancing Lights, Faerie Fire, and Darkness – are all situationally useful, too. Faerie Fire, granted at Level 3, is the most useful as it grants Advantage on all attacks against affected targets.

The Knowledge Cleric has incredible potential as a 2-level dip when multiclassing, since it gets two additional intelligence skill proficiencies. By choosing the Sage background, a Knowledge Cleric can start the game with 4/5 intelligence skill proficiencies. They can then use their Knowledge of Ages ability to gain immediate proficiency in an entire skill category for the rest of the day, which is best used to gain all the Wisdom proficiencies most of the time.

If picking up The Watersparkers , players should also pick up The Sparkswall Ring from the Arcane Tower in the Underdark. Also in the Underdark is The Blast Pendant , found on a Petrified Drow near the Selunite Outpost. This Pendant allows the wearer to use up all lightning charges they currently have to grant their next attack bonus lightning damage. This damage is equal to the number of lightning charges.
Wyll : A Fiend Warlock, Wyll's spell list is somewhat limited compared to Gale, being a Warlock comes with its own benefits. Play Wyll as a hybrid of both ranged damage and ranged control, inflicting CC on enemies as often as you attack them

Wood Half-Elf: Traditionally, Wood Half-Elves retreat to quiet lives in the forests of Faerun. For the Wood Half-Elf, their half-heritage drives them to continue journeying across the rest of the Realms. As Half-Elves, they give Bards the Fleet of Foot (walking speed becomes 10.5m) and Mask of the Wild (Stealth Proficiency), making the Wood Half-Elf Bard ideal for long-ranged builds.

This chart displays everything you can expect to get at each Level-Up as a Druid in your Baldur's Gate 3 journey. The only level when you do not get anything Druid-related specifically is from Level 10 to Level 11.

Being one of the most versatile Classes in Dungeons & Dragons , it makes sense for players enjoying their Baldur’s Gate 3 playthroughs to want to try expanding their initial Bard setups. In situations where a Bard needs to pack more combat or utility options, Multiclassing them seems an ideal route to maximize their efficiency. In this regard, ideal Multiclass options include:

Song Of Rest (L2): This is an Action that serves as a substitute for a Long Rest, usable once per Long Rest. Players should ideally use this as a healing substitute to Short Rests, especially in between unusually difficult encounters.

There are a total of seven BG3 Circles (subclasses) Druid players can try out, each of which focuses on different aspects of the class, and offers a selection of unique skills, proficiencies, and other features. As you level up in one of these BG3 Druid subclasses, you will gain more abilities that are unique to your subclass choice.

This table displays recommended BG3 Sorcerer build choices for every level, including recommended spells you should add to your Spellbook while leveling. These spells synergize well with the BG3 Draconic Sorcerer build, and include a variety of single-target and AoE damage abilities as well as ways to boost your damage and options in combat with the right Metamagic choices.

Updated on 20th April 2025, by Thomas Hawkins: With the addition of Patch 8's new subclasses to Baldur's Gate 3 races Guide Gate 3, players can select the Circle of the Stars for their Druids. This new subclass makes use of their Wildshape Charges to embody constellations and gain powerful new abilities, including firing blasts of light, healing a target for free after casting a spell, and unleashing a radiant breath attack. This guide has been updated to include information on this new subclass and discuss equipment and multiclassing options that benefit the Circle of the Stars.