Member Red Dead Redemption
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So let's get this out of the way first before delving into the deeper parts of this review: Red Dead Redemption 2 is an exceptional game that pushes the bar for Open World Games Vehicles-world titles, and will more than likely be considered one of the best games of this generation. Much like its predecessor, Red Dead Redemption 2 's blend of storytelling, gameplay, and artistry are all working together to form a game that works on every level. In the way that Grand Theft Auto III set the foundations for the open-world genre nearly two decades ago, Red Dead Redemption 2 feels like the culmination of everything Rockstar Games has done to develop a world that feels not only grand in scope, but even deeper when it comes to the levels of interactivity and immersion that it offers players throughout its journey.
There is a linear story path to follow, but there are plenty of side opportunities to engage in. Each region has a few forts that need to be taken over, much like the same style as the battle at Fort Mercer. There are many characters that require assistance from John and these quests are usually entertaining. One quest involves a man with an undying love for his woman and another series of events from a quest giver involves a man who really gets under John's skin in the last quest he gives. Random events happen throughout the world such as highway robberies, hangings and other random encounters with strangers, making the game world feel alive. Rockstar games are known for their sense of humor and some of their dark humor naturally crept into Red Dead Redemption. One of my favorite achievements I ever unlocked happened in this game. A few years ago my girlfriend was hanging out at my apartment and I decided to show her this game (she may have bought it for me for a birthday present but I can't remember). I thought it would be funny to lasso a girl and leave her on the train tracks, like a mustache twirling silent film villain. As the locomotive turned the damsel in distress into a much gooier state of existence, an achievement popped up on screen. It's good to know that my sociopathic tendencies aren't so unusual that the developers weren't able to anticipate my behavior.
Red Dead Redemption was a blast, with numerous side quests, activities and just a big open sandbox world to play in. Great game mechanics and design made it fun, a great story is what made it memorable. The pacing of the story doesn't ever hit any major lulls and the character of Marshton is sympathetic enough you end up rooting for him, since after all he's a good guy who just wants to be back with his family. And in trying to get back with his family he ends up being jerked around by the government. After jumping through endless hoops from the government they betray him. The ending of Red Dead Redemption is one of the sadder endings in a video game. The true ending occurs in 1914, and while there is a shot at setting things right, it ultimately feels hollow and unsatisfying. This sounds like a knock against the game, but in reality it is a testament to how powerful the narrative of Red Dead Redemption actually was.
On a corner in Blackwater, John comes across a reverend ranting about the evils of alcohol and calling for men to give it up in order to obtain true freedom in their lives. Although John doesn’t necessarily agree, their exchange is friendly enough, and they both continue on with their lives. Move a bit down the block, and a local bootlegger pulls John aside and offers him some money to kill the reverend and silence his loud, public sermon permanen