Capcom Needs To Focus On New Games Rather Than Remakes
In similar fashion to Nioh and Sekiro , many fans will recall that Onimusha was a fairly difficult action-adventure game when it first released in the year 2001 and posed a great challenge to players requiring much mastery of its timing-based combat. Onimusha's story, similar to Nioh , takes place during the Sengoku period of Japanese history. Players took control of the samurai Samanosuke in fighting against many demons in their Adventure game strategy to save a princess named Yuki from the dem
Ever since their introduction in Resident Evil 2 , Lickers became one of the most feared and most popular enemies in the Resident Evil franchise. Similar to Crimson Heads, Lickers are mutations from severely injured zombies, but this mutation is caused by a separate t-Virus strain. Lickers are known for their large exposed brains and extremely long tongue. Although these creatures do not have the ability to see, they are extremely sensitive to sound and are able to hunt their prey just by listening to their movements. Although Lickers were present in Raccoon City during the Outbreak, Jill Valentine wasn't able to encounter them, but it will be interesting to see whether these monsters will be present in the remake, especially inside the police stat
Another aspect of Resident Evil 4 that was innovative for the time was its sense of scale, despite its linearity. Leon runs through rural Spanish villages, mineral mines, gothic castles, modern military installations, etc. Even in its 15-20 hour runtime, players travel to such an interesting variety of locales that the game is perceived to be much grander than it is. Even now, as the game creeps up to 15 years old, the world of Resident Evil 4 has a sense of sprawl balanced perfectly with its actual size. Now with modern technology allowing for higher graphical fidelity, a remake could see that scale expanded with larger highly detailed environments further beyond what the GameCube was capable of. Invoking that sense of scale that was so impactful in the original game would be perfect for a Resident Evil 4 rem
The graphics of RE4 holds up better to modern standards relative to Code: Veronica . Aesthetically-wise, a Code: Veronica remake would make better sense over RE4 . While RE4 would definitely benefit from a reboot, it would benefit Code: Veronica even more. Capcom could just remaster RE4 on next-gen consoles once again with improved textures and frame rate, and that would still likely sell decently-well. But for Code Veronica to sell well in the modern era, it'll need to be redone from the ground
It’s certainly a concern, particularly when such care seems to be going towards the remakes and side projects that the company has in store. After all, Capcom has confirmed that fan feedback for Resident Evil 6 is helping to improve the development of the Resident Evil 2 remake . Although that's certainly a positive sign for the remake, given the ignominious reception that Resident Evil 6 received, one may wonder why that feedback is not being used for an entirely new ti
As cool as Nemesis is, it wouldn't quite be a Resident Evil game without zombies, and Resident Evil 3 Remake is full of them. Taking place in Raccoon City after the outbreak , it is no wonder that Jill and the player run into their fair share of zombies during the game. Visually, there's not much to talk about here; a rose by any other name is still... a zombie. That said, the image of a zombie has been modernized compared to the original. The image below shows zombies as they were for the original game, with full heads of hair and bloody, pale faces. Compared to the much more rotted corpses seen above, the difference is quite profo
There are bound to be other creatures returning to Resident Evil 3 Remake , and more images may well pop up in the near future, but so far it seems developers are doing well redesigning creatures to make them more scary to modern audiences without compromising the integrity of the creature its
Resident Evil 4 represents a completely different challenge compared to the recently released remakes. Resident Evil 2 and Resident Evil 3 both initially came out on the first PlayStation console way back in 1998 and 1999, respectively. Sony's first console didn't have the luxury of rendering highly complex character models or 3D environments, storing larger amounts of data, and any other modern conveniences games from the mid-to-late 2000s onward have. Resident Evil 4 came out for the GameCube in 2005, and though it wasn't necessarily the first fully dimensional Resident Evil game, it was the first to take advantage of next-generation hardware to craft a highly detailed wo
The first three monsters on this list are existing creatures from other Resident Evil games, and headlining it are Crimson Head Zombies which were introduced in 2002's remake of Resident Evil . Although these creatures started as plain old zombies, Crimson Heads are mutations of zombies and are faster, deadlier, and imposes a greater threat to players. In the Resident Evil remake , Crimson Heads are made when players take down regular zombies but are unable to decapitate their heads or burn their bodies. As a result, these zombies would resurrect once again but with sharp claws and the ability to run after the player. In terms of gameplay, the Crimson Heads made resource management even more difficult in Resident Evil given that taking down zombies doesn't just cost players bullets, but also gasoline, which is required to burn the corpses of zombies. It is currently unclear why Crimson Heads did not make further appearances after the Resident Evil remake. While it would be cool to see them again in Resident Evil 3 , their appearance in the game is unlik