Jump to content

Nickelodeon All-Star Brawl: 10 Characters We Want As DLC

From Prophet of AI


In Ultimate, every single stage is also fully designed, but they also have their Omega and Battlefield variants that can be chosen for players who prefer more aerial characters or ones who like it simple. All this really amounts to is the fact that All-Star Brawl players will likely need to memorize which stages have platforms and where which is still a relatively noticeable difference between the two tit


Lucy Loud is unequivocally the most "technical" character of NASB’s initial roster, considering she has three separate modes (Normal, Vampire, and Ghost Mode) that change the way her Specials work. Add in her reliably quick attacks, teleporting abilities (AKA "Jump Scare" ), and overall decent strength along with that and it’s pretty clear this Loud House rep is just an overall great charac


As a rushdown character, Michelangelo fits really well into the fast-paced, aggressive gameplay of Nickelodeon All-Star Brawl . Being slow is usually a detriment in fighting games, as speed allows players to better punish opponents and evade projectiles. This is especially the case for Nickelodeon All-Star Brawl 's gameplay , which rewards quick button smashing more than anything else. Michelangelo not only has the pace to chase opponents, but his moves themselves come out surprisingly fast given their large hitboxes. This is especially true for his neutral air, which is perhaps Michelangelo’s best m


This high school superhero seems to be pretty polarizing so far within the player base as to whether he’s fantastic or forgettable, but the longer people play, the more they seem to realize that Danny Phantom has a lot to offer. Now, if only they would add in a character from The Fairly Odd Parents (another Butch Hartman show), this roster would be pretty much perf


Michelangelo’s strengths may ultimately play into his downfall as Nickelodeon All-Star Brawl 's mechanics evolve . As seen in similar games like the Super Smash Bros. series, more complex characters with higher skill ceilings tend to be the best as the meta progresses. Fox and Falco in Super Smash Bros. Melee are the most pertinent examples of this, as their move "Shine" has opened up such a deep pool of options that players are still discovering new ways to use it 20 years after the game came out. Only characters with an extremely broken tool like Jigglypuff’s "Rest" or Marth’s insane grab range have been able to remain viable. Michelangelo has neither the extreme complexity of Fox nor the broken tools of Jigglypuff, making his future in Nickelodeon All-Star Brawl decent but not gr


He may be a wallaby, but Rocko mostly functioned as a straight-faced everyman. His show derives slapstick and other cartoon conventions from normal aspects of life, from grocery shopping to garbage


Danny Phantom is, strangely, one of the bigger characters in Nickelodeon All-Star Brawl . Larger characters in fighting games are usually more difficult to use because their hitboxes make them easy to combo. This is especially the case with Nickelodeon All-Stars Brawl 's fighting mechanics , as having a big hitbox makes it nearly impossible to get out of the disadvantage state. However, Danny has the speed and recovery options to not only make up for his size but also make it a positive aspect of his

Between the Avatars Korra and Aang in Nickelodeon All-Star Brawl , the latter has a speed and recovery that make him a great pick for newer players. It comes as no surprise that an airbender can make it back to the stage from anywhere, but Aang's recovery can save even the most inexperienced players from certain death. His speed also protects him from ever finding himself in the disadvantage state as well, for it makes him a difficult target to hit. As newbies become veterans of Nickelodeon All-Star Brawl , this speed will come to serve as more of an aggressive tool, making Aang one of the best characters to pick for newer players who look to dedicate themselves to the g


But, the other unique aspect about the stages in this game is their designs, since each stage is built to have a certain size, number of platforms, and so on. This seems normal, of course, but in comparison to Smash Ultimate , it is just a tad lack


In Smash, players had standard attacks, tilt attacks, and smash attacks, with the input for each depending on the direction and strength on the control stick (using default controls), while the "button" used for both was the same. Now, in NASB , players have both light and heavy attacks, and both of them have their own inputs as well. Mixing this up is an incredibly common mistake, and it's luckily one that doesn't seem to take too long to fix eit


Might as well add another Klasky-Csupo cartoon to the pile of Rugrats , Wild Thornberrys , and Aaahh!!! Real Monsters . Rocket Power was meant to capture the extreme sports craze of the '90s. At first glance, Tito might not exemplify t


Moving on to probably one of the most highly anticipated characters on the roster, enquiry Invader Zim. And, thankfully, Zim is pretty good, he’s basically a projectile/minion spammer comparable to maybe Bowser Jr from Smash . Most of his gameplay revolves around using his insanely large Neutral Light Aerial "Spider Windmill" to keep opponents away or build up damage while he positions "GIR" on the ground and "Lawn Gnome" in the