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What To Expect From Kojima Productions In 2023

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Revision as of 06:55, 3 March 2026 by ClaritaPaton (talk | contribs) (Created page with "<br>Lisa Unger is seen in Death Stranding in a horrific state of experimental procedures. Lisa Unger is on life support, in a permanent coma to keep her from dying, and eventually necrotizing. Lisa is the mother of Sam. A mother he never knew because she was dead before he grew up. However, it would be interesting to see more of Lisa in flashba<br><br> <br>Metal Gear Solid focuses on war, nationalism, and the covert nature of the state. These ideas have been relevant for...")
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Lisa Unger is seen in Death Stranding in a horrific state of experimental procedures. Lisa Unger is on life support, in a permanent coma to keep her from dying, and eventually necrotizing. Lisa is the mother of Sam. A mother he never knew because she was dead before he grew up. However, it would be interesting to see more of Lisa in flashba


Metal Gear Solid focuses on war, nationalism, and the covert nature of the state. These ideas have been relevant for centuries, but some of Kojima's messages have been ahead of their time; the Metal Gear machines began as anti-nuclear weapon metaphors and later became relevant as a warning about drone warfare and autonomous weapons. Yet the most interesting tale when it comes to MGS ' prescient stories is that of 2001's Metal Gear Solid 2: Sons of Liberty . The game reveals that protagonist Raiden's missions were all a ploy to gather data for a sentient AI that aims to control the flow of information in society, ostensibly for its betterm


Fighting humans also doesn't fit in much with the themes of Death Stranding , which leans very much into actively encouraging kindness and cooperation. Fighting human enemies not only tests one's patience on this front but is antithetical to this theme. The otherworldly and often terrifying BTs of Death Stranding are a much more nuanced enemy that should be focused on in Death Stranding 2 , while human enemies should be removed altogether or at least reserved for high-profile bos


Death Stranding 's vehicles are very clunky and handle very poorly even on straight, even terrain. The vehicles need to be revamped at the least if not removed entirely. Despite often being the best choice for transporting packages, driving vehicles is a chore especially when there are far more interesting and innovative methods of travel. The slingshot, zipline, and robot sled are unique methods of transportation design and are often faster and more fun to use than vehicles. These types of movement should be more encouraged in a Death Stranding sequel. Creating differed, uneven terrain would lend well to this and would cause players to lean more heavily into Death Stranding 's multiplayer social features as players explore and create new transportation netwo


Although there were many gaming advancements in the eighth generation, it will likely be the stories it provided that it will be remembered for. From games like God of War that explored the relationship between father and son, to eccentric mind-benders like Control , there was something in every genre for all gamers to enjoy. Gamers can only hope that the current gaming generation will bring as many great stor

It is no secret that Death Stranding is repetitive and that is seemingly by design. At its core, Death Stranding is a walking simulator with Norman Reedus as a deliveryman. In this respect, there is a heavy degree of repetition as players take packages from point A to point B with very little else to consider. There are side events the players can explore, but these rarely merit anything more than additional packages to deliver from point A to point B. While many players enjoy this type of gameplay, it can be a dull affair for others and there isn't much reason it has to be such a ch


While Death Stranding will always have its fans that love the game for what it is, a sequel could still stand to improve on its strand-type formula. These are just a few of the worst things about the original Death Stranding that could stand to be improved. It's still very early, with plenty of time for **Death Stranding 2 ** to learn from the mistakes of what came bef


Since his departure from Konami, Hideo Kojima has been flourishing with his studio Kojima Productions . Through Death Stranding , he demonstrated that he is capable of shaking up the industry while working independently, but Hideo Kojima isn't done creating just yet. There are quite a few projects the studio is busy with, and while none of them are likely to release in 2023, gamers will almost certainly find out more about these projects continue reading this y


Kratos has come a long way from being a ruthless God-Killer, and the reviled god of war in the Greek Pantheon. When Kratos continues his journey as a father and a grieving husband in God of War: Ragnarok , he is still far more reserved and trying his hardest to keep his rage bound to his closed heart. However, his emotion is told beautifully in his e


The environmental design also forwarded the medium and its capacity to tell stories. This reached a pinnacle in 2016's The Last Guardian where dialogue takes a backseat, and the interesting environments one traverses share a wealth of information about a mysterious world. The game centers on a young boy and a colossal, birdlike beast he befriends. However, as one explores the dilapidated buildings with their austere architecture, they discover secrets about the people who live in this strange land, and how they have reacted to the birdlike bea