What To Expect From Indie Games In 2022
One of the best things about indie games is that they allow studios to bring all of their whacky and weird ideas to the table, and develop games that might otherwise have caused a lot of raised eyebrows or confused expressions when the concepts are seen on paper. For example, the notion of playing as a stray cat that explores a city populated by robots sounds bizarre, but the glimpses players have been shown of Stray so far paint a compelling and beautifully realized picture . Similarly, the ability to play a game where a bear runs a B&B in the woods in Bear and Breakfast or to control anthropomorphic dinosaur characters who are about to graduate in Goodbye Volcano High may seem like fever dreams, but there's undeniable genius in these concepts if studios can pull them
To kick things off, there's Naraka: Bladepoint , one of the greatest Battle Royales made by a Chinese developer. Initially released in 2021, the game immediately became a favorite of many players, conquering not only its large Asian market but also a considerable chunk of the Western one. At first, the concept sounds like it wouldn't work as well as it does. After all, most Battle Royales are based on firearms and long-distance combat, not melee weap
At first glance, this can seem overwhelming, as players have so much to consider when designing their general combat style. But this isn't necessarily a bad thing, as it allows you to truly customize and create a build that best fits your playst
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As opposed to other Chinese games, Genshin Impact needs no introduction, as it's one of the most critically acclaimed and popular titles of the last few years, and this is true both for the Asian and Western markets. Set in Teyvat and focusing on the story of an interstellar traveler who has just woken up 500 years after being separated from his twin sister, Genshin Impact will have players traverse the 7 nations in the area looking for answ
The game is being made in the powerhouse that is Unreal Engine 5 . Utilizing photogrammetry, real-world landmarks from China like Huashan Mountain will be integrated into the game. The visual fidelity looks top-notch, although there's some FPS instability that permeates the trailer. After substantial optimization, this game could deliver the definitive wuxia experience in video ga
It is undeniable that many boss fights are fun, challenging, and engaging, allowing players to use their skills in so many different ways to overcome particular opponents. One of my favorite fights in particular was against White Clad Noble, a water-Naga boss in Chapter 1, demonstrating a classic two-phase boss fight. With a variety of weapon abilities that are difficult to overcome, he forces you to time your dodging perfectly and learn the optimal times to att
It's another move often used when there's distance between you. It does cover a deceptive amount of space though, so when you see Wandering Wight leap, dodge either left or right and then prepare for another atta
Jin Yong was a prolific Wuxia fiction writer who inspired a lot of plays, movies, TV series, comics within this genre. Most of Jin Yong's novels have interlinked stories, but the Code: To Jin Yong trailer suggests that characters from different stories who haven't canonically interacted with each other might do so in the game. The player character here is Linghu Cong, the protagonist of The Smiling Proud Wanderer, and his opponent is one-armed Yang Guo from The Return of The Condor Heroes . No context is given for the battle the heroes engage in, but then again, characters in Wuxia stories are often eager to prove their mettle in martial a
Similarly, you can make yourself harder to kill and harder to hit by investing some Sparks in the game's skill tree to improve your health and stamina . You can also unlock certain skills to make your dodges use up less stamina, allowing you to be more evasive as a res
Chapter 2 does provide a much more explorative and open space, feeling more like an RPG, but it is still fairly vacant and the Destined One's lack of maneuverability and mobility is all the same, but in an expanded landscape. On the surface, there's a lot more to see, but instead, the environment makes it far more tedious to get to certain bosses, while unable to traverse them prope