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Review: Destiny 2: Forsaken

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Revision as of 06:46, 3 March 2026 by CherieAlford (talk | contribs) (Created page with "<br>Everything you do in Destiny 2 earns progress towards the next tier, though the rewards don’t seem worth it. Asides from the occasional armor piece or weapon, the 100 tiers of rewards are mostly lackluster. Both Battle Passes contain too many modifiers, currencies, and other useless content meant to keep the grind going. Though earning tiers isn’t based off of time-played, progress in the Battle Passes still feels like a grind. As of publication, it’s not possi...")
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Everything you do in Destiny 2 earns progress towards the next tier, though the rewards don’t seem worth it. Asides from the occasional armor piece or weapon, the 100 tiers of rewards are mostly lackluster. Both Battle Passes contain too many modifiers, currencies, and other useless content meant to keep the grind going. Though earning tiers isn’t based off of time-played, progress in the Battle Passes still feels like a grind. As of publication, it’s not possible to buy tiers.

Over the past two years, Bungie has done good work slowly removing some of the more disturbing aspects from the Eververse store. Gameplay-focused items like armor, sparrows and Ghost shells have been moved out of the store and are, like in Destiny, offered as in-game rewards. At this point in time, the Eververse store purely sells cosmetic items, including weapon ornaments, emotes and finishers.


An embodiment of Xol, the Will of Thousands, and one of the horrifying Worm Gods , the Whisper of the Worm is a terrifying Sniper Rifle in both its appearance and ability. Matching its rather unsettling "infected" appearance is an impressive stat array with high impact, range, and aim assista


The EAZ is where the bulk of the event takes place. Floating high above the European Dead Zone , one of Destiny 2 ’s main patrol areas, the EAZ is a small map with a great deal of verticality. Guardians drop in as a fireteam of three and race the clock, killing as many boss enemies as they can before time runs out. Once the clock hits zero, a large boss spawns, and then the event is over. The number of bosses slain during the initial run determines how many reward chests appear around the EAZ after the boss has been destroyed. If players fight faster, they earn more l

Since its launch in the fall of 2017, Destiny 2 has led an interesting life that it turns out is going to extend far beyond that of its predecessor. A couple of weeks ago, Bungie revealed their long-term plans for Destiny 2, announcing major expansions for the game going all the way into 2022 at the very least. Instead of being on its way out, Destiny 2 Exotics 2 may indeed only be halfway through its lifespan. With that in mind, perhaps now is a good time to look back and see how the game has grown since its dismal launch week.

Likewise, it’s nice that we finally got a new race of enemies to battle. The Scorn may have some relation to the Fallen, but they look and fight differently. The Scorn brings enemies that rush the player, swing fire-infused maces, attack mid-range and snipe from a distance. They’re not wholly unique from the current crop of enemies, but they provide a good change in pace.

"Armor 2.0" is perhaps the biggest foundational update that Destiny 2 has seen since Forsaken, as it both reintroduced the old stats from Destiny 1 and gave players a means to craft their own character builds via mods and randomly-rolled stats. Following this, Season of the Worthy hosted the return of every Crucible fanatic’s favorite mode: Trials of Osiris. There are still balancing issues and such to iron out of course, but at this moment it’s probably safe to say that Destiny 2 has finally surpassed its predecessor in just about every meaningful way. It’s still a different game of course, but that difference is no longer a bad thing.

No matter if playing a Titan, Hunter or Warlock, each subclass now comes with an additional Attunement within it adding some spectacular new powers. Take the Warlocks Dawnblade which now has Attunement of Grace allowing for a super that slams a flaming sword into the ground creating a super rift that does AoE damage, is twice as large as a regular rift and grants both healing with empowering capabilities at the same time. It’s the ultimate team work class. Get to known the new Attunements because they are more than fun -- they’re worth it. Getting these new Attunements isn’t easy, though, as Guardians will have to collect Visions of Light an item that looks like a glowing blue feather that only drops from powerful enemies. After enough have been collected, a quest will appear guiding the Guardian forward. The entire Attunement doesn’t unlock right away either, Forsaken wants the player to feel like they’ve earned being more powerful. Unlocking all the sub-classes won’t be done in a day and that’s a good thing.

Bows join the large staple of weapon types available in Destiny 2: Forsaken. While silly on paper, the bows of Forsaken are surprisingly powerful and feel great to use. Players receive a bow early in the campaign and it’s hard to remove it after finding more powerful weaponry. While not the most practical weapon to take to a gunfight, bows make landing headshots so satisfying, especially when it causes a mini-explosion.


PvP perks are a lot more simple, with Snapshot Sights or Elemental Capacitor to tweak its stats further. It's also an incredibly snappy weapon, with a fast fire rate and good mobility, a boon in both PvE and