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Review: Destiny 2: Shadowkeep

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Revision as of 04:20, 3 March 2026 by ThurmanEsposito (talk | contribs) (Created page with "<br>As a fan of Halo-era Bungie and of Destiny in general, it sucks having to point this out now that Bungie has finally shown some signs of passion for Destiny. Forsaken has all the hallmarks of a product that’s had some real love and care put into it, and the team behind it deserves all the praise and kudos that they’re currently enjoying for it. If it manages to meet the sky-high expectations this past week’s reveal has no doubt inspired in the Destiny community...")
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As a fan of Halo-era Bungie and of Destiny in general, it sucks having to point this out now that Bungie has finally shown some signs of passion for Destiny. Forsaken has all the hallmarks of a product that’s had some real love and care put into it, and the team behind it deserves all the praise and kudos that they’re currently enjoying for it. If it manages to meet the sky-high expectations this past week’s reveal has no doubt inspired in the Destiny community, then they’ll deserve even more. Forsaken and it’s team aren’t the issue here, but rather Destiny in general and specifically Bungie’s incessant need to squeeze its player base for all they’re worth. It can be done better. It is being done better by several others. So what exactly is Bungie’s excuse for treating their fans like a bunch of simpletons with bottomless wallets? Do they even think they need one? Hopefully they’re not that far-gone, but since they’ve been employing these same practices for almost three years now and are now escalating even further, refuting such an impression is difficult to say the least.


Destiny 2 : Season of the Worthy has been dubbed one of the worst seasons by some avid Destiny 2 players while others say it's the calm before the storm; as the story and gameplay is severely lacking, void of depth and meaningful progression. A lot of questions from previous Seasons have been left unanswered such as the state of Eris' Morn mind and allegiance, and the current standing of Uldren Sov, enemy turned Guardian. Players have yet to see the outcome of the Guardians and Vanguards alliance with Rasputin, as well as the resulting aftermath in taking on the Almighty and destroying it for good. Until then, here's a guide on some loose ends players may want to tie up before witnessing the end of Season


Few maps are as iconic in terms of its middle arena as Altar of Flame. In 6v6 it's a pretty nice, linear map where the lines between the two teams are easy to identify, with three different push points available depending on how close or long-range players want to

There’s no justification for this other than Bungie thinking they can get away with it and they most certainly will. When Forsaken launches in September, Destiny fans will have been waiting for about a year for the game to finally become what it should have been in the first place. If Forsaken turns out to be as good as it looks, then Bungie deserves to be rewarded for it. There’s no excuse for all the scumminess surrounding it, though, especially when there are similar games like Monster Hunter World, Warframe and Rainbow Six: Siege that are all enjoying massive success without dipping into any exploitative business practices.

Forsaken’s plot is a refreshing break from the consistent ‘save the world’ plots of Destiny games, and expansions tend to throw at us. The tale is more personal and adds additional depth to the generic light vs. dark struggle that has permeated the series to this point. Forsaken represents a leap forward for storytelling in Destiny, surpassing the benchmark set by The Taken King .


Trials of Osiris has returned to Destiny 2 this season, albeit with some mixed reviews, but none the less rewards players with triumphs and the Flawless seal for a variety of completions. Going flawless awards players with Trials specific weapons as well, so players should win frequently in order to add them to their arsenals. While most of these triumphs for the Flawless and Conqueror seals are labeled "available only during the season of the worthy", these seals will not disappear and might merely require different Triumphs to complete them in further seasons ah

Uldren Sov serves as a passable antagonist but ultimately suffers from a lack of interaction with your Guardian. Outside of a handful of cutscenes from Destiny 2 patch Notes and a brief interaction at the start of Forsaken, Uldren hasn’t had much impact on your story. Much of the animus you’ll hold for him lies solely on whether you like Cayde-6. It doesn't help that a random final boss appears out of nowhere to rob Uldren of his spotlight.

With Monster Hunter World in particular, every update, event and addition has been given to players 100 percent free of charge and they’ve been implemented at a pace that Bungie can only dream of matching. What’s more, the game is a massive success. It’s lead Capcom, a developer/publisher that’s been around since the days of the NES, into its single most profitable period in the company’s entire history. With a contemporary example like that on the market, it’s hard to see how anyone can defend the business choices Bungie continues to make with Destiny.


To earn the Exotic Traveler’s Chosen Sidearm, players will need to complete the Exodus questline. This questline consists of two smaller questlines, Exodus: Preparation and Exodus: Evacuation. While Exodus: Preparation has been available since July 7, Exodus: Evacuation was just made available recently, and players have been eager to get a head start on how to complete it. The player will need to complete many different quests on different planets in order to complete the Exodus questline and take home the new weapon. The planets that the player will be visiting are fated to be removed, so these quests give players the opportunity to say farewell and take out enemies here before it’s too l