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Baldur s Gate 3: Best Wizard Class Build

From Prophet of AI


This section covers the best equipment for Draconic Sorcerers in BG3 across all three Acts. Some pieces from early Acts may still be powerful in later ones, though, and will remain equipped through several Acts.

The max level in Baldur's Gate 3 quests Gate 3 is Level 12, and most of the time, each level you gain will grant something new for your Wizard build. In character creation, you gain the basics for the Wizard class, then steadily gain Feat Choices, new spells and abilities, subclass features, and increase your Proficiency Bonus.

At level five, a Beast Master gains "Companion's Bond," adding their proficiency bonus to the damage rolls and AC of their Animal Companion. This also causes each animal companion to gain more HP and higher AC, along with some new abilities, as shown in the table below:
At the character creation screen and again at Level 6, Rogues get to choose two extra skills to gain Expertise in, for a total of four. Expertise is a little bit different than just being Proficient in a skill.

The Conjuration School grants Wizards the abilities "Conjuration Savant" and "Minor Conjuration: Create Water" at level two. The former allows them to scribe conjuration spells into their spellbook for half the cost, while the latter allows them to create water as an action once per short rest (behaving identically to the "Create Water" part of the spell " Create or Destroy Water .")

Updated April 6, 2025 by Erik Petrovich : Patch 8 for Baldur's Gate 3 is right around the corner, and though lots of the new subclasses seem like a lot of fun to play, the base game still offers some very powerful options for the best Wizard build in BG3. The Evocation Wizard is still the best Wizard build in BG3 – but that could change with the release of Patch 8. Until then, stick with this Evocation Wizard guide to learn the best Wizard build tips, what makes Evocation such a powerful subclass for the Wizard, and other information that will help you min-max your Wizard character. This Wizard build guide has been updated to add in-game flavor descriptions of the class and subclass, as well as a new small section with the best consumables for the Wizard, including both potions and elixirs, in the Equipment section.

The Hunter Subclass gains some powerful once-per-turn effects through Hunter's Prey, which could benefit other martial classes like the Fighter and Paladin. Multiattack Defence could be really helpful on a tanky character when facing powerful foes later in the game. Monks can also benefit greatly from abilities like Giant Killer and Colossus Slayer, as long as there is a weapon in their main hand.

Lae'Zel : Best suited for the Battle Master subclass, Lae'Zel can almost singlehandedly handle your front line, drawing attention from enemies and able to withstand attacks better than some other classes.

At Level 5, Oath of Devotion Paladins gain the spells "Lesser Restoration" and "Silence" as additional prepared spells, allowing them to remove diseases and conditions and create a sphere that silences everything inside it and renders them immune to thunder damage.

The best background for Rogues in BG3 in general is the Urchin background. It grants proficiency in Sleight of Hand and Stealth, two skills which Rogues regularly use, and will trigger moments of Inspiration when doing typical Rogue shenanigans, like unlocking heavily locked treasures, sneaking into areas, and performing stealthy maneuvers in and out of combat.

At Level 1, the best two Expertise choices are Stealth and Persuasion, as these play well into the Rogue's strengths in sneaky combat and dialogue checks. Later down the line, players can pick up Insight and Sleight of Hand at Level 6, though players who don't do much pickpocketing may find that Deception is a more useful skill to gain Expertise in here.

The best Sorcerer companions in BG3 are Shadowheart as your primary Support party member, Lae'Zel as a Fighter in melee range tanking blows, and Astarion as a sneaky melee party member who can be useful out of combat too.
The improved Mage Hand at Level 1 is a strict upgrade over the default Mage Hand, and it saves a level 1 spell slot. At Level 5, Githyanki gain Misty Step, a normally level 3 spell that can be incredibly valuable for this Spell Slot-starved class.

Players can also grab the staff " Creation's Echo " from Omeluum at the Myconoid Colony in Act 1, after completing their quest, which grants resistance to the last type of damage the Wizard dealt for two turns (As long as the damage type was Acid, Fire, Lightning, Radiant, or Necrotic.) The Icebite Robe (found in a Sarcophagus in Act 2) provides a free level 3 cast of Armor of Agathys and also provides resistance to Cold damage. Worth considering for players who want access to temporary hit points with some extra bite.
Updated on April 18th, 2024, by Thomas Hawkins: With the release of Patch 8 and the addition of Bladesinger to the Wizard Subclass list, new strategies and options have become available for this class. This update focuses on discussing the Bladesinging subclass and magic items that synergize well with its main playstyle.