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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:39, 12 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It looks like there&#039;s a lot more to look forward to this month, with more releases on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PS4 and Xbox One. Although it won&#039;t be until March that &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next-gen titles start pouring &lt;/del&gt;in&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, February should have many releases &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;keep gamers occupied. Ranters, what are you most looking forward to? Let us know in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;comments section below! As for me, I&#039;ll be counting the days until Thief releases on St&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;id Software&#039;s debut title was Wolfenstein 3D, a violent first person shooter with unprecedented graphics. You play as B.J. Blazkowicz, an American spy attempting to bring down &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nazi party. As he searches &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;plans to a cruel experiment&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he is captured &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;imprisoned inside their headquarters &lt;/del&gt;at &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Castle Wolfenstein. B.J. escapes and finds out &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;operation is to create an army &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;zombified mutants. To beat the game&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;B.J. faces off with Adolf Hitler &lt;/del&gt;who &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is equipped with a robotic suit and heavy duty weaponry. Wolfenstein 3D sold more than 100,000 copies within its first year and &lt;/del&gt;has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;since been named one of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;top games of all time&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It is &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;basis of all FPS games combining fact-paced action&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;technical advances and graphic violence. It propelled id Software and shooting games into the future.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This event &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;such &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;big deal &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some that it&#039;s probably more exciting than Christmas&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Electronic Entertainment Expo&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more commonly known as E3, is the greatest event on every video gamer&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;calendar&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It all began back &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1990s &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;little fanfare&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Despite &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lack of attention&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there were &lt;/del&gt;some &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;monumental announcements. It was at this E3 that Sony made its debut &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gaming industry&lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sega Saturn was available to test play as well as the Nintendo Virtual Boy. Nintendo also revealed &lt;/del&gt;its &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ultra 64 console, stating it will be ready next year. A few notable game titles at &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;show included Ridge Racer&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Panzer Dragoon and Virtua Fighter&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;E3 started slow&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but because this was &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first expo dedicated &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;video games, more companies and fans realized they weren&#039;t going to miss out next year.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The nominations were decided by all 9 of &lt;/del&gt;the Game Rant &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;staff in attendance at &lt;/del&gt;E3 and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are based upon &lt;/del&gt;our &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;previews, demos and hands-on experiences with all &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;available titles &lt;/del&gt;at the event &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this year. Share your thoughts on the picks &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tell us what you believe deserves to win each category! - Follow me on Twitter @ rob_key&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Yet despite that success&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there have still been no substantial announcements on what &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;studio has planned &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bill Willingham&#039;s comic series&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If a cryptic tweet from Telltale&#039;&lt;/del&gt;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Twitter account is any indication&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that may be about to cha&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Leading up &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;E3 2012&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;big game announcements were unveiled early, from Star Wars 1313 to Gears of War: Judgment &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Still, there were &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;few pleasant surprises &lt;/del&gt;during the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;five major press conferences -- Watch Dogs &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Beyond: Two Souls to name just two -- in a year &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;focused heavily on software as the current console generation approaches the end of its life cy&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;To get a full sense &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just how much time has passed without any update&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we have to go all &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;way back &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;E3 2011, where the studio&#039;s Jurassic Park adaptation was on display. &lt;/del&gt;While &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dinosaurs were &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;main attraction&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developer did adorn their booth with a poster &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their upcoming King&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Quest reboot , although they weren&#039;t speaking on specifics (since that project doesn&#039;t seem &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be progressing, we no know w&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Movement off of the buggy has yet to be clearly outlined by the team at Lionhead &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but Molyneux said it would be something along the lines of pointing in a general direction. Molyneux would like players of &lt;/del&gt;Fable: The Journey &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to explore as much of Albion as they possibly can&lt;/del&gt;, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doesn&#039;t want them &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be hindered by &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;feeling that they have to be extremely active&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fable: The Journey allows &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;experience &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&#039;s traveral in &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;simple and approachable &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When &lt;/del&gt;[https://Fablelegendary.com/ &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fable tips&lt;/del&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https&lt;/del&gt;://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fablelegendary&lt;/del&gt;.com/]: The Journey &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was first demoed during &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Microsoft press conference many gamers balked at &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;idea of playing the next title in a very adventure friendly title using &lt;/del&gt;Kinect. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Amidst &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ton &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;demos that were showcasing titles that were &quot;on rails,&quot; &lt;/del&gt;Fable: The Journey &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;looked &lt;/del&gt;to be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unfortunately following along the same tr&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;When Telltale Games announced &lt;/del&gt;that they &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would be bringing Fables &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an adaptation of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Vertigo graphic novel series &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gamers everywhere&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it was hard &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;know what to expect. That was before &lt;/del&gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Walking Dead made &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;studio one of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most impressive &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;realm of video game writing &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mention undisputed masters of episodic relea&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Welcome to This Week in Gaming&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;where we take a look back at some of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most newsworthy events &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gaming history from last year &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even decades ago &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;happened this very week&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Take a gander at some of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;highlights and see which spark nostalgia and which may still be news &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Online is an integral part of video games in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;modern age&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For better or for worse, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;last generation of console was dominated by online gaming with competitive matchmaking becoming a norm for most AAA game &lt;/del&gt;titles, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;helping make the eSports culture more mainstream. The popularity of series such as Halo , Call of Duty and FIFA meant that for &lt;/del&gt;many &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gamers, online play was the main reason &lt;/del&gt;to keep &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;playing a game&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The consequences of this were that several publishers became slaves &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trend&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;putting (forcing?) in needless multiplayer modes that took away from certain game as a wh&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While most of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nitty gritty about Fable: The Journey was revealed as part of our E3 2011 preview of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game, Lionhead Studios’ Peter Molyneux also shared a few details &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;regards &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game’s st&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The nominations were decided by all 11 of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Game Rant staff in attendance &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;E3 and are based upon our previews&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;demos &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hands-on experiences with all of the available titles &lt;/ins&gt;at the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;event this y&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Set soon after the events &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fable 3 &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Journey puts players in control of a new hero &lt;/ins&gt;who has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just come upon Theresa; the blind fortuneteller featured prominently in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fable series&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tasked with bringing Theresa to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spire&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;our hero will have to venture through an Albion that will feel somewhat famil&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Opening up the month &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the anticipated Fable Anniversary , &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;re-imagining of the hit RPG originally released on the Xbox nearly ten years ago. It arrives February 4th &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Xbox 360&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On the 5th&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;internet &quot;let&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play&quot; sensation Outlast will be available on the PS4&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Later &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;month, Lightning Returns: Final Fantasy XIII makes its way &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the PS3 and Xbox 360 on February 11th&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rayman Legends jumps into &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next-gen fray on the 18th&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;giving &lt;/ins&gt;some &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;much-needed platformer action &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PS4 and Xbox One&lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wii U gets &lt;/ins&gt;its &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;own taste of more platformer goodness on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;21st&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when Donkey Kong Country: Tropical Freeze swings into action&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Finally&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;long-awaited Thief reboot finds its way &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all major platforms after nearly a decade of abse&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Leading up to E3, &lt;/ins&gt;the Game Rant &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team put together a pair of lists of our most anticipated confirmed games &lt;/ins&gt;E3 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2011 &lt;/ins&gt;and our &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most anticipated rumored games . Several &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rumored games did end up being showcased &lt;/ins&gt;at the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;annual Los Angeles &lt;/ins&gt;event&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, but were our hopes &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;anticipation justif&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Seeking to fill vacancies for an animation director and a core engine programmer &lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;listings became notable &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their job descriptions and preferred-experience requirements&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Both positions, they read, will be &quot;key contributor[&lt;/ins&gt;s&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;] on an unannounced title&lt;/ins&gt;,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; and both desire applicants with &quot;knowledge of Unreal Engine 3 and/or&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One significant difference between the horse in The Journey and the dog in previous Fables is the inclusion of Kinect . Though dogs are largely considered &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be fairly smart animals&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its intelligence pales in comparison to that &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;horse&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;By voicing &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;certain command &lt;/ins&gt;during &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;each tug of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reins, your horse will eventually develop a connection between progressing forward &lt;/ins&gt;and that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;specific comm&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Winter&#039;s still going on strong - for most &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;us&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;anyway - but &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gaming release lull is slowly coming &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an end! &lt;/ins&gt;While &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most February releases are still geared towards &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;previous generation&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there are a few next-gen games that should start &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ball rolling &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the PlayStation 4 and Xbox One. Let&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take a look at what February has &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Yes&lt;/ins&gt;, Fable: The Journey &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;might not be on rails&lt;/ins&gt;, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there is still a ton of skeptics that are ready &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;meet &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game head on&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;What Molyneux detailed, especially considering &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;development head&#039;s proclivity for broken promises , might never come &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fruition, but for now &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;title has &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ton of potent&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With a new engine delivering improved visuals, and a new way to execute combat and traversal, &lt;/ins&gt;[https://Fablelegendary.com/ &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fable character build&lt;/ins&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Https&lt;/ins&gt;://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fablelegendary&lt;/ins&gt;.com/]: The Journey &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chance to make great headway for &lt;/ins&gt;the Kinect &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hardware&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Molyneux seems like he understands Kinect much better than other developers, and he promises to make &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;believer out &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;each and every naysa&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Obviously there are still more &lt;/ins&gt;Fable: The Journey &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;details on the way, with this E3 2011 demo focusing only on showcasing the tech of the game rather than the final product -- and with that also comes the opportunity for some of these story details &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;change or be altered. The general idea, we imagine, should &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;preserved, but things like Fable 3 save game interaction might change over t&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Talking further, he said &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while &lt;/ins&gt;they &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hadn&#039;t quite figured it out&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team is trying to use the Xbox One&#039;s cloud servers &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;matchmake players with friends and strangers. Although he didn&#039;t explain how this would work&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he did alluded &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;influences that the team are drawing f&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;/ins&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Journey evoked &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;past &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;franchise is sorely &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;need of honoring. The hiring of Needham could presage &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;concepts it uses to do so uniquely. Whether or not Fable 4 would find success with such a model, well&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that&#039;s another matter entirely. But with Microsoft anxious &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;preview its exclusive launch line-up for the next-gen Xbox both at its May 21 press conference and, doubtless, E3 2013 , it might be long before we find &amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Visually&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;magic casting looked great and absolutely put the player &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;control -- allowing them &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;push and pull the various sprites &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make up their spell&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player progresses in level, they will not only gain more sprites &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;manipulate, but will also discover that pushing those sprites together creates an extremely powerful sp&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It looks like there&#039;s a lot more to look forward to this month, with more releases on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PS4 and Xbox One&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Although it won&#039;t be until March that &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next-gen &lt;/ins&gt;titles &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;start pouring in&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;February should have &lt;/ins&gt;many &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;releases &lt;/ins&gt;to keep &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gamers occupied&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ranters, what are you most looking forward &lt;/ins&gt;to&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;? Let us know in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;comments section below! As for me&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I&#039;ll be counting the days until Thief releases on St&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Alejandrina2664</name></author>
	</entry>
	<entry>
		<id>https://prophet-of-ai.com/index.php?title=Video_Game_Release_Dates_Schedule:_February_2014&amp;diff=22943&amp;oldid=prev</id>
		<title>DeeHeidelberg0: Created page with &quot;&lt;br&gt;It looks like there&#039;s a lot more to look forward to this month, with more releases on the PS4 and Xbox One. Although it won&#039;t be until March that the next-gen titles start pouring in, February should have many releases to keep gamers occupied. Ranters, what are you most looking forward to? Let us know in the comments section below! As for me, I&#039;ll be counting the days until Thief releases on St&lt;br&gt;&lt;br&gt;id Software&#039;s debut title was Wolfenstein 3D, a violent first pers...&quot;</title>
		<link rel="alternate" type="text/html" href="https://prophet-of-ai.com/index.php?title=Video_Game_Release_Dates_Schedule:_February_2014&amp;diff=22943&amp;oldid=prev"/>
		<updated>2026-04-11T14:56:07Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;It looks like there&amp;#039;s a lot more to look forward to this month, with more releases on the PS4 and Xbox One. Although it won&amp;#039;t be until March that the next-gen titles start pouring in, February should have many releases to keep gamers occupied. Ranters, what are you most looking forward to? Let us know in the comments section below! As for me, I&amp;#039;ll be counting the days until Thief releases on St&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;id Software&amp;#039;s debut title was Wolfenstein 3D, a violent first pers...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;It looks like there&amp;#039;s a lot more to look forward to this month, with more releases on the PS4 and Xbox One. Although it won&amp;#039;t be until March that the next-gen titles start pouring in, February should have many releases to keep gamers occupied. Ranters, what are you most looking forward to? Let us know in the comments section below! As for me, I&amp;#039;ll be counting the days until Thief releases on St&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;id Software&amp;#039;s debut title was Wolfenstein 3D, a violent first person shooter with unprecedented graphics. You play as B.J. Blazkowicz, an American spy attempting to bring down the Nazi party. As he searches for plans to a cruel experiment, he is captured and imprisoned inside their headquarters at Castle Wolfenstein. B.J. escapes and finds out the operation is to create an army of zombified mutants. To beat the game, B.J. faces off with Adolf Hitler who is equipped with a robotic suit and heavy duty weaponry. Wolfenstein 3D sold more than 100,000 copies within its first year and has since been named one of the top games of all time. It is the basis of all FPS games combining fact-paced action, technical advances and graphic violence. It propelled id Software and shooting games into the future.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This event is such a big deal for some that it&amp;#039;s probably more exciting than Christmas. The Electronic Entertainment Expo, more commonly known as E3, is the greatest event on every video gamer&amp;#039;s calendar. It all began back in the 1990s to little fanfare. Despite the lack of attention, there were some monumental announcements. It was at this E3 that Sony made its debut to the gaming industry. The Sega Saturn was available to test play as well as the Nintendo Virtual Boy. Nintendo also revealed its Ultra 64 console, stating it will be ready next year. A few notable game titles at the show included Ridge Racer, Panzer Dragoon and Virtua Fighter. E3 started slow, but because this was the first expo dedicated to video games, more companies and fans realized they weren&amp;#039;t going to miss out next year.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The nominations were decided by all 9 of the Game Rant staff in attendance at E3 and are based upon our previews, demos and hands-on experiences with all of the available titles at the event this year. Share your thoughts on the picks and tell us what you believe deserves to win each category! - Follow me on Twitter @ rob_key&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Yet despite that success, there have still been no substantial announcements on what the studio has planned for Bill Willingham&amp;#039;s comic series. If a cryptic tweet from Telltale&amp;#039;s Twitter account is any indication, that may be about to cha&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Leading up to E3 2012, many of the big game announcements were unveiled early, from Star Wars 1313 to Gears of War: Judgment . Still, there were a few pleasant surprises during the five major press conferences -- Watch Dogs and Beyond: Two Souls to name just two -- in a year that focused heavily on software as the current console generation approaches the end of its life cy&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;To get a full sense of just how much time has passed without any update, we have to go all the way back to E3 2011, where the studio&amp;#039;s Jurassic Park adaptation was on display. While dinosaurs were the main attraction, the developer did adorn their booth with a poster for their upcoming King&amp;#039;s Quest reboot , although they weren&amp;#039;t speaking on specifics (since that project doesn&amp;#039;t seem to be progressing, we no know w&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Movement off of the buggy has yet to be clearly outlined by the team at Lionhead , but Molyneux said it would be something along the lines of pointing in a general direction. Molyneux would like players of Fable: The Journey to explore as much of Albion as they possibly can, but doesn&amp;#039;t want them to be hindered by the feeling that they have to be extremely active. Fable: The Journey allows the player to experience the game&amp;#039;s traveral in a simple and approachable &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When [https://Fablelegendary.com/ fable tips|https://Fablelegendary.com/]: The Journey was first demoed during the Microsoft press conference many gamers balked at the idea of playing the next title in a very adventure friendly title using Kinect. Amidst a ton of demos that were showcasing titles that were &amp;quot;on rails,&amp;quot; Fable: The Journey looked to be unfortunately following along the same tr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When Telltale Games announced that they would be bringing Fables , an adaptation of the Vertigo graphic novel series to gamers everywhere, it was hard to know what to expect. That was before The Walking Dead made the studio one of the most impressive in the realm of video game writing , not to mention undisputed masters of episodic relea&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Welcome to This Week in Gaming, where we take a look back at some of the most newsworthy events in gaming history from last year to even decades ago that happened this very week. Take a gander at some of the highlights and see which spark nostalgia and which may still be news to you.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Online is an integral part of video games in the modern age. For better or for worse, the last generation of console was dominated by online gaming with competitive matchmaking becoming a norm for most AAA game titles, helping make the eSports culture more mainstream. The popularity of series such as Halo , Call of Duty and FIFA meant that for many gamers, online play was the main reason to keep playing a game. The consequences of this were that several publishers became slaves to the trend, putting (forcing?) in needless multiplayer modes that took away from certain game as a wh&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>DeeHeidelberg0</name></author>
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