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		<title>ArronCrews62938 at 07:13, 19 April 2026</title>
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:13, 19 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Although not as big as _ &lt;/del&gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Last of Us 2, _ _ Iron Man VR _ also comes out in May after it was delayed earlier this year. The game has the player flying around as Iron Man in first-person camera and is likely to be &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;memorable PSVR ti&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;These are uncertain times, &lt;/del&gt;and the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;state &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the world seems to be shifting on a daily basis&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Video games are relatively low on the totem pole of immediate crises facing civilization at the moment, but with so much of the population forced &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;self-quarantine for their own safety and &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;safety of others&lt;/del&gt;, it&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s easy to see why &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;passionate PlayStation fandom would be worried about the release status of tent-pole titles like &lt;/del&gt;Ghost &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of Tsushi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Details on the PS5’s launch are still &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;little scarce so the latter half of 2020 is more on the empty side &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sony as of now, but that could obviously all change with &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PS5 reveal event &lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first half of the year is going &lt;/del&gt;to be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;huge for the PS4 though, as it’s getting (and has gotten) &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;big exclusive title every month until June. In February, Sega’s _ Yakuza 5 _ &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sony’s own _ Dreams _ (by Media Molecule) launched on the PS4, but the games that most people have their eyes on start &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;come out in Ma&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Although Sly Cooper 2 and 3 explored less linear sections and had a greater sense of freedom in their level design, Sucker Punch’s first true open world title &lt;/del&gt;was &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2009’s InFamous, which featured a fully-realized metropolitan area known &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Empire City. The sizable environment featured plenty of optional encounters, side missions and collectibles &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;entertain &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player outside &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;campaign missions&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all of which helped boost Cole MacGrath’s super-powered abilities and sense of morality&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sucker Punch continued to explore large cities in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;form of New Marais and Seattle &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;InFamous 2 and Second Son respectively, all &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while expanding the ways players could traverse the city in quick manners, such as grinding on electric wires or levitation&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While Jin’s ability &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;traverse via horse is significantly less outlandish&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the sparse environments that have been shown off &lt;/del&gt;so &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;far drastically contrast the hustle and bustle of the cities of InFamous&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but still retain that same attention to detail &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;natural reactions that result from &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player’s actions, from the blowing leaves in the wind to the mud and blood flying through the air during a combat encounter. Through a focus on transportation and immersive details, Sucker Punch is utilizing the smaller elements that bolstered InFamous’ reputation to enhance Ghost of Tsushima’s take on a completely different type of civilization.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;After years of rumors, tech demos, and pranks, Square Enix is finally releasing one of the most highly requested remakes of all time. Taking Final Fantasy &#039;s &lt;/del&gt;first &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attempt at 3D graphics and recreating the blocky designs with HD redesigns of classic characters and enemies, the Final Fantasy 7 Remake is set &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be the biggest release &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;year, coming exclusively to PS4, for n&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The PS5 is currently on its way &lt;/del&gt;to a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fall 2020 release, meaning &lt;/del&gt;new &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next-gen games should start to appear more&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One would expect Sony to be primarily focusing on &lt;/del&gt;its &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;upcoming console (which it is, behind the scenes), but the PS4 is getting one &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;biggest swan songs &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;console gaming history with some of the most highly anticipated exclusives of its generation&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Most notably&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;_ The Last of Us 2 _ will be closing out &lt;/del&gt;the PS4 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;generation &lt;/del&gt;just &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as &lt;/del&gt;_ The Last of Us _ &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;did for the &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While the InFamous games gradually incorporated more stealth components as they progressed, their anthropomorphic PS2 adventures made silent avoidance a key mechanic of the experience, as the titular raccoon and his cohorts primarily relied upon thievery as their main career choices. As Sly Cooper 2 and 3 explored new ways to push the gameplay forward, players ultimately got the opportunity to not only control other characters outside of Sly, but utilize more gadgets to gain the upper hand on a given situation, including smoke bombs for quick escapes, paragliders for quiet traversal and disguises to blend in and fool the enemies. While the combat of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://tsushimagame.com/ &lt;/del&gt;Ghost &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Of Tsushima guide|https://Tsushimagame.com/] &lt;/del&gt;of Tsushima looks to focus on efficiency and a touch for the dramatic, protagonist Jin Sakai will also have the opportunity to utilize stealth to reduce the amount of enemies in a given area, which is strengthened by his tools including a grappling hook and smoke bombs, among others. As Sucker Punch refined their stealth gameplay through three Sly Cooper games, one can hope that the same reliance on verticality and quick reflexes will provide the same sense of satisfaction that made the classic games stand the test of time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Saving &lt;/del&gt;the best for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;last&lt;/del&gt;, Sony has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;announced that &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next generation &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gaming consoles &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;release during Holiday 2020&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Not too much &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;known about PS5, as PlayStation &lt;/del&gt;has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;been slow to even show what &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;system itself looks &lt;/del&gt;like, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;instead releasing an official logo &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;showing off some minor features&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if rumors &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hearsay are &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be believed, some coming straight from &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;horse&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s mouth&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there are even more unannounced game changing features &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are still com&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trailer begins with a confrontation between &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;travelling Samurai &lt;/ins&gt;and the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;man himself, The Ghost &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tsushima&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Although it was ambiguous before as &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whether or not The Ghost was &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;playable character&lt;/ins&gt;, it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;now seems confirmed that he is. The narration throughout &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trailer tells us that The &lt;/ins&gt;Ghost &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mythic figure, one who many thought left &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dead in &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battle years ago&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But &lt;/ins&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ghost survived what many believed &lt;/ins&gt;to be a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;terminal infliction &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is now dedicated &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;avenging himself. If there &lt;/ins&gt;was &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;any doubt &lt;/ins&gt;as to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;graphical fidelity of Ghost &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tsushima &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rest assured that should be squelched now&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Last year, Sony Boss Shuhei Yoshida remarked on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;impressive graphics &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&#039;s no easy task for developers &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;keep visual fidelity high throughout development&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially when adding &lt;/ins&gt;so &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many new features&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;textures &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;art assets into &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;g&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sony’s &lt;/ins&gt;first &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;party studios are no strangers &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;releasing iterations &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;blockbuster franchises in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;months leading up &lt;/ins&gt;to a new &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PlaySation launch&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In fact, Sony’s Santa Monica Studio released &lt;/ins&gt;its &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hit title _ God &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;War 2 _ on PS2 in March 2007 just months after &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PS3 launched &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;November 2006&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Also&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when &lt;/ins&gt;the PS4 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was set to launch in November 2013, Naughty Dog had &lt;/ins&gt;just &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;released &lt;/ins&gt;_ The Last of Us _ &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in June of that same y&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While the InFamous games gradually incorporated more stealth components as they progressed, their anthropomorphic PS2 adventures made silent avoidance a key mechanic of the experience, as the titular raccoon and his cohorts primarily relied upon thievery as their main career choices. As Sly Cooper 2 and 3 explored new ways to push the gameplay forward, players ultimately got the opportunity to not only control other characters outside of Sly, but utilize more gadgets to gain the upper hand on a given situation, including smoke bombs for quick escapes, paragliders for quiet traversal and disguises to blend in and fool the enemies. While the combat of Ghost of Tsushima looks to focus on efficiency and a touch for the dramatic, protagonist Jin Sakai will also have the opportunity to utilize stealth to reduce the amount of enemies in a given area, which is strengthened by his tools including a grappling hook and smoke bombs, among others. As Sucker Punch refined their stealth gameplay through three Sly Cooper games, one can hope that the same reliance on verticality and quick reflexes will provide the same sense of satisfaction that made the classic games stand the test of time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Story has always played a key role in Sucker Punch’s history, from Sly Cooper’s journey to understand and recover his family’s history, to the various superhuman Conduits’ paths to saving or ruling over their respective cities. But what grounds these plots and makes them relatable comes down to the supporting cast, as Bentley’s gradually increasing confidence, Murray’s happy-go-lucky demeanor and Zeke Dunbar’s outgoing nature all compliment the behaviors of their respective companion, with each of them remaining dedicated to assisting their friends as best as possible in these difficult times. While traditional samurai stories can often rely more on introspection and seclusion, Sucker Punch has already begun teasing some of the key figures that will play a role in Jin’s fight , including the conflicted ally Masako and his concerned uncle Shimura. With many elements of Ghost of Tsushima’s plot yet to be revealed, there’s room for additional characters to come in and both encourage and challenge Jin on his quest, and Sucker Punch’s past with deep and relatable characters is a testament to the potential of this promise being fulfilled when the game launches on June 26 for PS4.&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sucker Punch is one of the most admired developers in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gaming industry, and perhaps &lt;/ins&gt;best &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;known &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;creating the Sly Cooper and Infamous series of games. In 2011&lt;/ins&gt;, Sony &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;purchased Sucker Punch to produce games exclusively for PlayStation. Sucker Punch &lt;/ins&gt;has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;always worked within short development windows, with the longest period in between releasing games being four years. The length between the release of the Studio&#039;s last game Infamous First Light and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scheduled release of Ghost &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tsushima &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be six years, prompting some to wonder if the game would be better off debuting on the PlayStation&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With the reveals teased for PlayStation&#039;s State of Play before 2019&#039;s Game Awards being some of the highest anticipated of the Winter, the hype is clearly high&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;More information will likely be coming in future PlayStation announcements, although likely not E3, which might give players a better idea of exactly what Ghost of Tsushima &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;going to look like on rele&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Bethesda &lt;/ins&gt;has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;had a pretty good relationship with Nintendo since &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Switch launched. Much of its games, &lt;/ins&gt;like &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Doom , Wolfenstein 2: The New Colossus &lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Elder Scrolls V: Skyrim have all made it onto the platform. Doom ,  [https://tsushimagame.com/ https://Tsushimagame&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com/] in particular&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has almost every entry available on the Switch with Doom Eternal &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Doom 64 slated to come &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;console next year. Having a Bethesda rep doesn&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t seem too out there&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Doomguy would certainly be one &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gets a huge pop if it actually got announ&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ArronCrews62938</name></author>
	</entry>
	<entry>
		<id>https://prophet-of-ai.com/index.php?title=The_Game_Awards_2019_Predictions&amp;diff=32967&amp;oldid=prev</id>
		<title>Issac33X39521 at 14:10, 18 April 2026</title>
		<link rel="alternate" type="text/html" href="https://prophet-of-ai.com/index.php?title=The_Game_Awards_2019_Predictions&amp;diff=32967&amp;oldid=prev"/>
		<updated>2026-04-18T14:10:03Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:10, 18 April 2026&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sony&#039;s upcoming Sucker Punch&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developed samurai story&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;likely one &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PlayStation 4&#039;s swan songs, is inspired by real events&lt;/del&gt;, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ghost &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tsushima strays from history in a number of ways. Although Sucker Punch appears &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have taken great care in nailing &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game world&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;authenticity &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;real&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;life Japan, &lt;/del&gt;Ghost of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tsushima&#039; s plot is, at least partially, purposely unfaith&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;During this week&#039;s State of Play , &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;people at PlayStation gave us &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;glimpse &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sucker Punch&#039;s upcoming game, Ghost of Tsushima . It &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;already known that we will be seeing &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;full trailer&lt;/del&gt;, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I believe we&#039;ll get more than just &lt;/del&gt;that. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I&#039;m talking about a release d&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;/del&gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Game Awards 2019 &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;few short hours away&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With none of its announcements leaking ahead of time&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;big reveals from &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;show seem &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be shrouded in mystery. However, some industry folks have &lt;/del&gt;come out&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, giving us an idea of what we can exp&amp;lt;br&amp;gt;&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sucker &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Punch has mentioned on several occasions traveling to Japan &lt;/del&gt;- and to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tsushima Island&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;specifically &lt;/del&gt;- in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an effort to make sure its depiction &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;country &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;accurate. Research was conducted with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;help &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sony&#039;s Japan Studio&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as well&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;helping &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ensure greater authenticity&lt;/del&gt;. Sucker Punch &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has even consulted real-life samurai during &lt;/del&gt;Ghost of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tsushima&lt;/del&gt;&#039; s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;development&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;presumably &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;learn more about how &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Japanese warriors would have fought in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;13th Century&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when the game&#039;s story takes pl&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The PS5 is currently on its way to a fall 2020 release, meaning new next-gen games should start to appear more. One would expect Sony to be primarily focusing on its upcoming console (which it is, behind the scenes), but the PS4 is getting one of the biggest swan songs in console gaming history with some of the most highly anticipated exclusives of its generation. Most notably, _ The Last of Us 2 _ will be closing out the PS4 generation just as _ The Last of Us _ did for the &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;The safe assumption is that Super Smash Bros. Ultimate is the winner. Nintendo&#039;s fighter is one of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Switch&#039;s best-selling video &lt;/del&gt;games &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and keeps its large community interested with genuinely great DLC fighters. It is the big game on the list. But I think it is &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bit far off for people to consider it for 2019&#039;s Game of the Y&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Out &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;games from this list&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it seems The Outer Worlds is &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one everyone, both gamers &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;journalists, can agree is great. I don&#039;t think you could say the same thing about Control and Death Stranding , &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they are arguably the most divisive of the bunch&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Resident Evil &lt;/del&gt;2 and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sekiro: Shadows Die Twice have &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same sort &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;positivity surrounding it&lt;/del&gt;, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;those are a bit &lt;/del&gt;more &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;niche. The Outer Worlds is probably &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most approachable game &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this list and one that is still fresh in everyone&#039;s m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;We here at DualShockers have been pondering what big surprises the show have in store, as well as who the big winner will be at this year&#039;s Game Awards. Here are five predictions we are pretty certain will happen during the show&#039;s durat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ghost of Tsushima , the latest game from Sony first-party studio Sucker Punch, will receive &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new trailer during The Game Awards 2019. Sucker Punch&#039;s last release was inFamous Second Son &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a launch-window PS4 game&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;way back in 2&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;On April 10, Square Enix’s _ Final Fantasy 7 Remake _ will hit the PS4 and finally fulfill the long-standing request &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a remake of the 1997 classic. Sony has exclusivity rights on the game for a full calendar year, meaning PC, Xbox, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;potentially Switch fans will unfortunately have &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wait until around the same time &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2021. As it stands, though, _ FF7 Remake _ is one of the biggest games this year on the PS4 (&lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there’s a FF7 Remake demo available n&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Between its experienced development studio, beautiful visuals, and intriguing setting, Ghost of Tsushima is undoubtedly one of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most anticipated PlayStation-exclusive games on the horizon&lt;/del&gt;. While the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game never had a release date, Ghost &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tsushima was reportedly delayed internally, and it probably won&#039;t release until late 2020 . If that&#039;s the case, it&#039;s entirely possible that &lt;/del&gt;[https://tsushimagame.com/ Ghost &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of &lt;/del&gt;Tsushima &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beginner &lt;/del&gt;guide|https://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tsushimagame&lt;/del&gt;.com/] of Tsushima &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;could be &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PS5 launch title&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Either way&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&#039;s not unlikely &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ghost &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tsushima&#039; s Game Awards trailer will finally reveal an official release d&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;storm could end up impacting &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mongols at some point in the game, &lt;/del&gt;too, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Jin will at least help it out significantly&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fighting &lt;/del&gt;off &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the invading soldiers himself&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This will require players to adopt a &quot;samurai commando&quot; fighting style &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;using stealth tactics &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Mongols&#039; bombs against them. Along with the historical changes&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sucker Punch noted at E3 2018 that &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tsushima Island itself is being reinterpreted to better suit a video game&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with added locations to provide players more points of interest. Fans will be able to learn &lt;/del&gt;more &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;about the &lt;/del&gt;game&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s historical roots after it&#039;s released, as several of the Ghost of Tsushima special editions come with a director&#039;s commentary &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;compares it to real life with the help of a Japanese histor&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Although not as big as _ The Last of Us 2, _ _ Iron Man VR _ also comes out in May after it was delayed earlier this year. The game has the player flying around as Iron Man in first&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;person camera and is likely to be a memorable PSVR ti&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;These are uncertain times&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and the state of the world seems to be shifting on a daily basis. Video games are relatively low on the totem pole &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;immediate crises facing civilization at &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;moment&lt;/ins&gt;, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with so much &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the population forced &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;self-quarantine for their own safety and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;safety of others, it&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;easy &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see why the passionate PlayStation fandom would be worried about the release status of tent&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pole titles like &lt;/ins&gt;Ghost of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tsushi&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Details on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PS5’s launch are still &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;little scarce so the latter half &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2020 &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;empty side for Sony as of now&lt;/ins&gt;, but that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;could obviously all change with a PS5 reveal event &lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first half of the year &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;going to be huge for the PS4 though, as it’s getting (and has gotten) &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;big exclusive title every month until June&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In February&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sega’s _ Yakuza 5 _ and Sony’s own _ Dreams _ (by Media Molecule) launched on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PS4, but &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;games that most people have their eyes on start &lt;/ins&gt;to come out &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in Ma&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Although Sly Cooper 2 and 3 explored less linear sections and had a greater sense of freedom in their level design, &lt;/ins&gt;Sucker &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Punch’s first true open world title was 2009’s InFamous, which featured a fully&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;realized metropolitan area known as Empire City. The sizable environment featured plenty of optional encounters, side missions &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;collectibles &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;entertain &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player outside of campaign missions&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all of which helped boost Cole MacGrath’s super&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;powered abilities and sense of morality. Sucker Punch continued to explore large cities &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the form &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;New Marais and Seattle in InFamous 2 and Second Son respectively, all the while expanding the ways players could traverse &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;city in quick manners, such as grinding on electric wires or levitation. While Jin’s ability to traverse via horse &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;significantly less outlandish, the sparse environments that have been shown off so far drastically contrast the hustle and bustle of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cities &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;InFamous&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but still retain that same attention to detail and natural reactions that result from the player’s actions&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from the blowing leaves in the wind &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the mud and blood flying through the air during a combat encounter&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Through a focus on transportation and immersive details, &lt;/ins&gt;Sucker Punch &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is utilizing the smaller elements that bolstered InFamous’ reputation to enhance &lt;/ins&gt;Ghost of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tsushima’s take on a completely different type of civilization.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;After years of rumors, tech demos, and pranks, Square Enix is finally releasing one of the most highly requested remakes of all time. Taking Final Fantasy &lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first attempt at 3D graphics and recreating the blocky designs with HD redesigns of classic characters and enemies&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Final Fantasy 7 Remake is set &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;biggest release of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;year, coming exclusively to PS4&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for n&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The PS5 is currently on its way to a fall 2020 release, meaning new next-gen games should start to appear more. One would expect Sony to be primarily focusing on its upcoming console (which it is, behind the scenes), but the PS4 is getting one of the biggest swan songs in console gaming history with some of the most highly anticipated exclusives of its generation. Most notably, _ The Last of Us 2 _ will be closing out the PS4 generation just as _ The Last of Us _ did for the &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;InFamous &lt;/ins&gt;games &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gradually incorporated more stealth components as they progressed, their anthropomorphic PS2 adventures made silent avoidance &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;key mechanic &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;experience&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;titular raccoon &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his cohorts primarily relied upon thievery &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their main career choices&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As Sly Cooper &lt;/ins&gt;2 and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3 explored new ways to push the gameplay forward, players ultimately got &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;opportunity to not only control other characters outside &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sly&lt;/ins&gt;, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;utilize &lt;/ins&gt;more &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gadgets to gain &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;upper hand &lt;/ins&gt;on a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;given situation&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;including smoke bombs for quick escapes&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;paragliders &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quiet traversal &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;disguises &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;blend &lt;/ins&gt;in and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fool &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemies&lt;/ins&gt;. While the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;combat &lt;/ins&gt;of [https://tsushimagame.com/ Ghost &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Of &lt;/ins&gt;Tsushima guide|https://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tsushimagame&lt;/ins&gt;.com/] of Tsushima &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;looks to focus on efficiency and a touch for the dramatic, protagonist Jin Sakai will also have the opportunity to utilize stealth to reduce the amount of enemies in a given area, which is strengthened by his tools including &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;grappling hook and smoke bombs, among others&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As Sucker Punch refined their stealth gameplay through three Sly Cooper games&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one can hope that the same reliance on verticality and quick reflexes will provide the same sense of satisfaction &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;made the classic games stand the test &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Saving &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best for last, Sony has announced that &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next generation of gaming consoles will release during Holiday 2020. Not &lt;/ins&gt;too &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;much is known about PS5&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as PlayStation has been slow to even show what the system itself looks like&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;instead releasing an official logo and showing &lt;/ins&gt;off &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some minor features&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if rumors &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hearsay are to be believed&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some coming straight from &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;horse&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mouth&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there are even &lt;/ins&gt;more &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unannounced &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;changing features &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are still com&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Issac33X39521</name></author>
	</entry>
	<entry>
		<id>https://prophet-of-ai.com/index.php?title=The_Game_Awards_2019_Predictions&amp;diff=32888&amp;oldid=prev</id>
		<title>Issac33X39521: Created page with &quot;Sony&#039;s upcoming Sucker Punch-developed samurai story, likely one of the PlayStation 4&#039;s swan songs, is inspired by real events, but Ghost of Tsushima strays from history in a number of ways. Although Sucker Punch appears to have taken great care in nailing the game world&#039;s authenticity to real-life Japan, Ghost of Tsushima&#039; s plot is, at least partially, purposely unfaith&lt;br&gt;&lt;br&gt; &lt;br&gt;During this week&#039;s State of Play , the people at PlayStation gave us a glimpse of Sucker...&quot;</title>
		<link rel="alternate" type="text/html" href="https://prophet-of-ai.com/index.php?title=The_Game_Awards_2019_Predictions&amp;diff=32888&amp;oldid=prev"/>
		<updated>2026-04-18T13:34:32Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Sony&amp;#039;s upcoming Sucker Punch-developed samurai story, likely one of the PlayStation 4&amp;#039;s swan songs, is inspired by real events, but Ghost of Tsushima strays from history in a number of ways. Although Sucker Punch appears to have taken great care in nailing the game world&amp;#039;s authenticity to real-life Japan, Ghost of Tsushima&amp;#039; s plot is, at least partially, purposely unfaith&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;During this week&amp;#039;s State of Play , the people at PlayStation gave us a glimpse of Sucker...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Sony&amp;#039;s upcoming Sucker Punch-developed samurai story, likely one of the PlayStation 4&amp;#039;s swan songs, is inspired by real events, but Ghost of Tsushima strays from history in a number of ways. Although Sucker Punch appears to have taken great care in nailing the game world&amp;#039;s authenticity to real-life Japan, Ghost of Tsushima&amp;#039; s plot is, at least partially, purposely unfaith&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;During this week&amp;#039;s State of Play , the people at PlayStation gave us a glimpse of Sucker Punch&amp;#039;s upcoming game, Ghost of Tsushima . It is already known that we will be seeing the full trailer, but I believe we&amp;#039;ll get more than just that. I&amp;#039;m talking about a release d&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Game Awards 2019 is just a few short hours away. With none of its announcements leaking ahead of time, the big reveals from the show seem to be shrouded in mystery. However, some industry folks have come out, giving us an idea of what we can exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sucker Punch has mentioned on several occasions traveling to Japan - and to the Tsushima Island, specifically - in an effort to make sure its depiction of the country is accurate. Research was conducted with the help of Sony&amp;#039;s Japan Studio, as well, helping to ensure greater authenticity. Sucker Punch has even consulted real-life samurai during Ghost of Tsushima&amp;#039; s development, presumably to learn more about how the Japanese warriors would have fought in the 13th Century, when the game&amp;#039;s story takes pl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The PS5 is currently on its way to a fall 2020 release, meaning new next-gen games should start to appear more. One would expect Sony to be primarily focusing on its upcoming console (which it is, behind the scenes), but the PS4 is getting one of the biggest swan songs in console gaming history with some of the most highly anticipated exclusives of its generation. Most notably, _ The Last of Us 2 _ will be closing out the PS4 generation just as _ The Last of Us _ did for the &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The safe assumption is that Super Smash Bros. Ultimate is the winner. Nintendo&amp;#039;s fighter is one of the Switch&amp;#039;s best-selling video games and keeps its large community interested with genuinely great DLC fighters. It is the big game on the list. But I think it is a bit far off for people to consider it for 2019&amp;#039;s Game of the Y&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Out of all the games from this list, it seems The Outer Worlds is the one everyone, both gamers and journalists, can agree is great. I don&amp;#039;t think you could say the same thing about Control and Death Stranding , as they are arguably the most divisive of the bunch. Resident Evil 2 and Sekiro: Shadows Die Twice have the same sort of positivity surrounding it, but those are a bit more niche. The Outer Worlds is probably the most approachable game on this list and one that is still fresh in everyone&amp;#039;s m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;We here at DualShockers have been pondering what big surprises the show have in store, as well as who the big winner will be at this year&amp;#039;s Game Awards. Here are five predictions we are pretty certain will happen during the show&amp;#039;s durat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ghost of Tsushima , the latest game from Sony first-party studio Sucker Punch, will receive a new trailer during The Game Awards 2019. Sucker Punch&amp;#039;s last release was inFamous Second Son , a launch-window PS4 game, way back in 2&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;On April 10, Square Enix’s _ Final Fantasy 7 Remake _ will hit the PS4 and finally fulfill the long-standing request for a remake of the 1997 classic. Sony has exclusivity rights on the game for a full calendar year, meaning PC, Xbox, and potentially Switch fans will unfortunately have to wait until around the same time in 2021. As it stands, though, _ FF7 Remake _ is one of the biggest games this year on the PS4 (and there’s a FF7 Remake demo available n&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Between its experienced development studio, beautiful visuals, and intriguing setting, Ghost of Tsushima is undoubtedly one of the most anticipated PlayStation-exclusive games on the horizon. While the game never had a release date, Ghost of Tsushima was reportedly delayed internally, and it probably won&amp;#039;t release until late 2020 . If that&amp;#039;s the case, it&amp;#039;s entirely possible that [https://tsushimagame.com/ Ghost of Tsushima beginner guide|https://tsushimagame.com/] of Tsushima could be a PS5 launch title. Either way, it&amp;#039;s not unlikely that Ghost of Tsushima&amp;#039; s Game Awards trailer will finally reveal an official release d&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While the storm could end up impacting the Mongols at some point in the game, too, Jin will at least help it out significantly, fighting off the invading soldiers himself. This will require players to adopt a &amp;quot;samurai commando&amp;quot; fighting style , using stealth tactics and the Mongols&amp;#039; bombs against them. Along with the historical changes, Sucker Punch noted at E3 2018 that the game&amp;#039;s Tsushima Island itself is being reinterpreted to better suit a video game, with added locations to provide players more points of interest. Fans will be able to learn more about the game&amp;#039;s historical roots after it&amp;#039;s released, as several of the Ghost of Tsushima special editions come with a director&amp;#039;s commentary that compares it to real life with the help of a Japanese histor&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Issac33X39521</name></author>
	</entry>
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