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	<title>The 10 Best Crime Video Games Ever Ranked - Revision history</title>
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		<title>XBWNora8190 at 15:06, 3 March 2026</title>
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		<updated>2026-03-03T15:06:30Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:06, 3 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Red Dead Redemption 2 &#039;s original score works equally as a thematic landscape of the old west as well as it does an emotional vessel for the game&#039;s narrative. The opening track, By 1899, The Age Of Outlaws And Gunslingers Was At An End , eerily sets the tone for the story of Dutch Van der Linde and his gang, attempting to remain outside the law in a country that no longer tolerates the concept. Afterwards, we&#039;re greeted with the slow whistling introduction of Outlaws From The West , before the game&#039;s iconic western theme busts in, truly establishing the story&#039;s vibe. The song, which would play perfectly with any western film from the 60s or 70s, uses its drawn-out guitar riffs and flute to set the landscape for a world of both incredible natural beauty and harrowing danger. We&#039;re instantly introduced to the feeling of hope that anything can be accomplished, and the dread that anything can be taken away, a concept that defines Red Dead Redemption&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;An elaborate fetch quest that &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dressed up pretty nicely&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;No Good Deed shows that tried and tested mission loops can still be improved considerably &lt;/del&gt;if the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game makes an effort &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make these tasks as engaging as &lt;/del&gt;possible. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Such &lt;/del&gt;is the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;case with players interacting with Dr&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Alphonse Renauld in Rhodes&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;who explains &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Arthur that &lt;/del&gt;his &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wagon and supplies have been stolen by a g&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Whether you&#039;re looking to jump back into &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;immersive world &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Red Dead Redemption 2 , or you just need some good theme music &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cruise around town with your ten-gallon hat &lt;/del&gt;on&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, you can&#039;t go wrong &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Music of Red Dead Redemptio&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Holding one&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;family hostage &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make them do your dirty work is morally corrupt, and deserving of some good old fashion Wild West justice&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Coincidentally, the two&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;last meeting were both on a riverside where one party was fish&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It probably isn&#039;t a surprise that a Grand Theft Auto game is on this list, half this list could have been covered by just GTA games! But GTA V is the best (so far) out of the series and the best crime video game. The game&#039;s story mode is told through the perspective of Trevor, Michael, and Franklin, three men who each live a life of cr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;An often overlooked, yet essential aspect of &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;good visual narrative is the music. Whether it be a movie, television show, or video game, if &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;story contains some type &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;emotional element, it becomes &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;music&#039;s job to drive that element home. If you played Rockstar&#039;s Red Dead Redemption 2 last year, you experienced &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;story with a fair amount &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;emotional complexity that challenged &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;themes of loyalty, morality, and freedom, and did so in a way that resembled nothing short of a masterpiece&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Like most stories of this nature, an enormous bow was needed &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tie all of those layers together and create an experience that was just as moving as a movie you&#039;d see at the theater, or &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;television show that you&#039;d watch at home. Woody Jackson&#039;s The Music of Red Dead Redemption 2: Original Score serves as that metaphorical bow&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;elevating the game to be the immersive, unforgettable experience that is Red Dead Redemption&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Assassin&#039;s Creed Syndicate is the ninth main game in the Assassin&#039;s Creed franchise. Just &lt;/del&gt;like &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other games&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game is about the battle between the Assassins and Templars&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It follows twin assassins Evie and Jacob in London, as they follow the path of the city&#039;s criminal underground to release it from Templar cont&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;He doesn&#039;t get a lot of characterization &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the first [https://www.gamehubfans.com/ Game Lists], but the prequel does &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;solid job of making &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player hate his guts. He sides with Micah during the standoff at the end &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Arthur Morgan&#039;s story, and runs away after the Pinkertons drop by&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Good riddance to you, traitorous &lt;/del&gt;Bill &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;William&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While human trafficking has been targeted extremely in modern times, there were times when this illegal act &lt;/del&gt;was &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rampant in early times. Arthur can be asked by a monk called Brother Dorkins to sniff out &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;uncover a child trafficking operation that was running in a shop in Saint Denis. This leads to Arthur either intimidating &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shopkeeper to get answers or using his keen eyes to spot a shifty bookcase that hides a secret do&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While the Pinkertons are scum, at least they come off as such&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Micah Bell &lt;/del&gt;was a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;traitor through and through, and a large contributing factor to the gang&#039;s downfall&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The outlaw was consistently feeding Dutch lies, and exacerbating his paran&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;He&#039;s an undeniably bad person at &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;start &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;RDR2 , &lt;/del&gt;who &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;eventually &lt;/del&gt;does &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what he can &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make things right upon learning of his fatal diagnosis. Maybe he could never fully redeem himself, but his sacrifice gave John Marston a second cha&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Seeing her slowly realize her mistake in abandoning her prior life for the love of Dutch van der Linde was tragic&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this most likely lead to her falling deeper into the drink&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The gang&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;leader has &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gift &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;silver tongue, and it led people &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make regrettable decisi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Though he was older than Dutch&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hosea was the strategist and confidant who was arguably the only one Dutch listened &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and took advice from. His death only accelerated Dutch&#039;s desperation. Here are 10 facts about Dutch&#039;s right-hand man, Hosea Matth&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Arresting criminals and taking them down non-lethal gives Kang &quot;Good Cop&quot; points and using lethal force and killing civilians gives him Bad Cop points. The amount of points a player gets in either meter determines the ending they &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Near Hennigan’s Stead in New Austin, players can find a rather dirty bison that has short black hair and a thick gray coat around its head. This Legendary Animal will often be grazing the grass, and it’s easy to spot due to its size and distinct area from other bison, but players won’t be able to safely hunt it into they are in the epilogue section of Red Dead Redemption 2 due to its location in New Aus&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Pinkertons didn&#039;t make good on their promise, however, and mowed him down in cold blood. It was entirely unnecessary, as John had put that life behind him and was eager to settle down. Unfortunately, some people won&#039;t let others forget their p&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Legendary Fox has a beautiful white coat that would make it rather camouflaged in the snowy fields of Ambarino, but luckily this Legendary Fox is located in Scarlet Meadows of Lemoyne, where it can be found roaming the forests near Mattock Pond. While it’s sleek and agile against the many trees of its location, it’s also a fairly weak animal that any Repeater can easily k&amp;lt;br&amp;gt;It retroactively makes him a more dynamic character int he first game due to the information players gather from his time inside the Van Der Linde gang. Since they&#039;re kind of a package deal you can go ahead and add his wife Abigail right next to him at the #3 spot on the list.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;/ins&gt;&amp;lt;br&amp;gt;Red Dead Redemption 2 &#039;s original score works equally as a thematic landscape of the old west as well as it does an emotional vessel for the game&#039;s narrative. The opening track, By 1899, The Age Of Outlaws And Gunslingers Was At An End , eerily sets the tone for the story of Dutch Van der Linde and his gang, attempting to remain outside the law in a country that no longer tolerates the concept. Afterwards, we&#039;re greeted with the slow whistling introduction of Outlaws From The West , before the game&#039;s iconic western theme busts in, truly establishing the story&#039;s vibe. The song, which would play perfectly with any western film from the 60s or 70s, uses its drawn-out guitar riffs and flute to set the landscape for a world of both incredible natural beauty and harrowing danger. We&#039;re instantly introduced to the feeling of hope that anything can be accomplished, and the dread that anything can be taken away, a concept that defines Red Dead Redemption&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Wild West &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;synonymous with freedom and possibility&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even &lt;/ins&gt;if &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;those possibilities are less than virtuous. The Pinkertons worked as &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;government&#039;s dirty hand in bringing that chaos &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;order through whatever means &lt;/ins&gt;possible. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bank robbing is dirty business, but so &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spying on labor unions and intimidating organizers, activities that were common for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pinkertons back then&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The player doesn&#039;t get to pull the trigger on Andrew Milton&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but it was still so satisfying &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see Abigail put a bullet through the side of &lt;/ins&gt;his &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sk&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Hitman [https://www.gamehubfans.com/ game Rankings] franchise features Agent 47, an international contract assassin for works for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;International Contract Agency or ICA. Agent 47 eliminates high profile criminals for powerful and wealthy clients. The main focus &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game is &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take out assigned targets. The game ranks the players &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the way they accomplish the assassination and even rewards them &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;items and cash bonu&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At first, Simon Pearson comes off as a whiny and needy man who just so happens to be the gang&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cook. As time unfolds players come &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;realize that he&#039;s simply a man not cut out for this lifestyle&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;He&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;never mean to Arthur Morgan, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he only becomes frustrated when his livelihood is directly at stake.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It probably isn&#039;t a surprise that a Grand Theft Auto game is on this list, half this list could have been covered by just GTA games! But GTA V is the best (so far) out of the series and the best crime video game. The game&#039;s story mode is told through the perspective of Trevor, Michael, and Franklin, three men who each live a life of cr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Javier Escuella experiences &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;big change during &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;events &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;second game despite starting as &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;likable and trustworthy member &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Van Der Linde gang&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;He looks up &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dutch quite &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bit&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just &lt;/ins&gt;like &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his closest friend on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gang&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bill Williamson&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You have to be unlikable &lt;/ins&gt;in a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Western for your most defining character trait to be &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;silhouette &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your cowboy hat&lt;/ins&gt;. Bill &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Williamson &lt;/ins&gt;was &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;known for having one side of his hat up &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pressed against &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;center&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;He &lt;/ins&gt;was &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also known for being &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;real big jerk&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Some video games have players take &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;role &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a hero &lt;/ins&gt;who does &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;everything within their power &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stop injustice&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other video games let players actually be that injustice&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a big fascination with walking down a darker path and exploring &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seedy underbelly &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;world of crime. It can be pretty fun &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take part in fictional crimes&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from heists &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;assassinati&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>XBWNora8190</name></author>
	</entry>
	<entry>
		<id>https://prophet-of-ai.com/index.php?title=The_10_Best_Crime_Video_Games_Ever_Ranked&amp;diff=2245&amp;oldid=prev</id>
		<title>ShaunteTibbs at 13:46, 3 March 2026</title>
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		<updated>2026-03-03T13:46:53Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:46, 3 March 2026&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Mafia series is &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;collection &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;games that follows different protagonists &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they rise through &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ranks &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;criminal underworld and fall through them&lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first [https://gamehubfans.com/ Game previews] follows Tommy Angelo who finds himself caught between two warring mafia families&lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;second follows Vito Scaletta as he tries &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;repay his father&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s debt&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mafia III follows Lincoln Clay on his quest for revenge against &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mob fam&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The faster we approach its one-year anniversary&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;less we even hear about &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;False reports &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a story DLC made fans excited&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though still very little attention was drawn &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game. It&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s ironic to see more news and excitement surrounding DLC content for GTA Online than any &lt;/del&gt;of Red Dead &#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;updates&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which tend to get mocked &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ignored&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;What happened? You would think a game ripe with fantastic graphics, awesome gameplay&lt;/del&gt;, and a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spellbinding narrative would be enough for players to be immersed, yet it appears this very immersion is what has elicited so much―or, should I say, so little—backl&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Arthur definitely doesn&lt;/del&gt;&#039;t &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;start out as &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;kind-hearted individual&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but over time he becomes &lt;/del&gt;just &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;about &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nicest outlaw to ever rob a train&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Even at his worst, he&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a courteous man who doesn&#039;t stand for injustice and will insert himself in any scuffle if he feels like someone &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;being wronged. He&#039;s also someone who&#039;s willing to admit when he&#039;s made a mistake&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which is a unique&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but welcome character trait for &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cowboy.&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Arthur Morgan&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;arc was unlike anything gaming had ever seen&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Maybe &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;few characters had gone through complex changes over &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;course &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;several games &lt;/del&gt;in a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;series&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but Arthur&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;starts and finishes in one epic ti&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Particularly, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;character loves shouting out &quot;sure&quot; with his trademark twang&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fans everywhere now impersonate it at every possible moment. Heck&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some probably do it without realizing&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Now&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;people can&#039;t help but notice it when playing. At least it rarely happens during &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more dour mome&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;He doesn&#039;t get a lot of characterization in the first &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&lt;/del&gt;, but the prequel does a solid job of making the player hate his guts. He sides with Micah during the standoff at the end of Arthur Morgan&#039;s story, and runs away after the Pinkertons drop by. Good riddance to you, traitorous Bill William&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When players are first introduced to Strauss early &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game his demeanor makes him suspect from the beginning. Many &lt;/del&gt;times in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Westerns or tales inspired &lt;/del&gt;by &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;them, the men who are loan sharks &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bookkeepers tend &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first ones &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bail when the going gets &lt;/del&gt;to&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Hitman game franchise features Agent 47&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an international contract assassin for works for the International Contract Agency or ICA&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Agent 47 eliminates high profile criminals for powerful &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wealthy clients. The main focus of the game is to take out assigned targets. The game ranks the players on the way they accomplish the assassination &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even rewards them with items and cash bonu&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arthur can take quite &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beating, including falls from what one would think &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be fatal heights&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Usually though&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he is fine. When he falls small distances, he does it silently. But leap from a high enough point &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he starts screaming for &lt;/del&gt;his &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;l&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The two Red Dead Redemption games are two of the finest games in the medium&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;past ten years. They each created a convincing Wild West environment, telling brutal, unfair tales of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;outlaw lifestyle. Throughout both the original and the prequel, many established characters bite the dust. Some &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these folks really deserved it&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while others were innocent victims. For this list, we&#039;ll take a look at five whose passing brought tears to gamers&#039; eyes, and ones that had us whooping with satisfaction as they got &lt;/del&gt;what &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was coming to them. If revenge is a dish best served cold, then why did it feel so sweet in these tit&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Holding one&#039;s family hostage &lt;/del&gt;to make &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;them do your dirty work is morally corrupt, and deserving &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some good old fashion Wild West justice&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Coincidentally&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the two&#039;s first and last meeting were both on &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;riverside where one party was fish&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Ever since playing &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;original Red Dead Redemption , one of my favorite characters across all forms &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;media has been &lt;/del&gt;Dutch &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Van &lt;/del&gt;der Linde&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Struggling with demons from the past&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fighting &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;live as an outlaw on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;run, believing in himself as much as his followers, Dutch is a complex and complicated individual trying to survive in a world that &lt;/del&gt;has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;drastically changed around him. Much &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what he represents and struggles with across both stories ironically reflects exactly what is wrong with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sequel game. Having waited almost ten years for a new&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more beautiful Rockstar iteration, I could not wait &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dive into Red Dead Redemption&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Pinkertons didn&#039;t make good on their promise&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;however, and mowed him down in cold blood. It &lt;/del&gt;was &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;entirely unnecessary, as John had put that life behind him &lt;/del&gt;and was &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;eager to settle down. Unfortunately, some people won&#039;t let others forget their p&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Especially in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;build-up &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its release, Red Dead Redemption 2 was poised to be a game with no bounds&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;From the images and trailers I viewed consistently, the hype was as glorious as Grand Theft Auto V &lt;/del&gt;&#039;s&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, maybe even bigger&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Games like Nier and The Last of Us attained similar spells of immense hype, yet that same energy is still there. With The Last of Us 2 slated for release sometime later this year, the hype is ever-present and swirling, thanks to Troy Baker . Now, nearly a year into its life cycle, Red Dead Redemption 2 is faced with questions &lt;/del&gt;about &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quality. What could have been done better? Why has the hype all but dissipated? And what&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with all the horse &lt;/del&gt;man&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Red Dead Redemption 2 &#039;s original score works equally as &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thematic landscape &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the old west as well &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it does an emotional vessel for the game&#039;s narrative. The opening track, By 1899, The Age Of Outlaws And Gunslingers Was At An End , eerily sets the tone for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;story &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dutch Van der Linde and his gang, attempting to remain outside &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;law in a country that no longer tolerates the concept&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Afterwards, we&#039;re greeted with the slow whistling introduction of Outlaws From &lt;/ins&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;West , before the game&#039;s iconic western theme busts in, truly establishing the story&#039;s vibe&lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;song, which would play perfectly with any western film from the 60s or 70s, uses its drawn-out guitar riffs and flute &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;set the landscape for a world of both incredible natural beauty and harrowing danger. We&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;re instantly introduced to the feeling of hope that anything can be accomplished&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the dread that anything can be taken away, &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;concept that defines Red Dead Redemption&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;An elaborate fetch quest that is dressed up pretty nicely&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;No Good Deed shows that tried and tested mission loops can still be improved considerably if &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game makes an effort to make these tasks as engaging as possible. Such is &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;case with players interacting with Dr&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Alphonse Renauld in Rhodes, who explains to Arthur that his wagon and supplies have been stolen by a g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Whether you&#039;re looking to jump back into the immersive world &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Red Dead Redemption 2 &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or you just need some good theme music &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cruise around town with your ten-gallon hat on, you can&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t go wrong with The Music &lt;/ins&gt;of Red Dead &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Redemptio&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Holding one&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;family hostage to make them do your dirty work is morally corrupt&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deserving of some good old fashion Wild West justice&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Coincidentally&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the two&#039;s first &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;last meeting were both on &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;riverside where one party was fish&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It probably isn&lt;/ins&gt;&#039;t a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;surprise that a Grand Theft Auto game is on this list&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;half this list could have been covered by &lt;/ins&gt;just &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;GTA games! But GTA V is the best (so far) out of the series and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best crime video game&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The game&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;story mode &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;told through the perspective of Trevor, Michael&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Franklin&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;three men who each live &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;life of cr&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;An often overlooked, yet essential aspect of a good visual narrative is the music. Whether it be a movie, television show, or video game, if the story contains some type of emotional element, it becomes the music&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;job to drive that element home&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you played Rockstar&#039;s Red Dead Redemption 2 last year, you experienced a story with &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fair amount of emotional complexity that challenged &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;themes &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;loyalty, morality, and freedom, and did so &lt;/ins&gt;in a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;way that resembled nothing short of a masterpiece. Like most stories of this nature, an enormous bow was needed to tie all of those layers together and create an experience that was just as moving as a movie you&#039;d see at the theater&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or a television show that you&#039;d watch at home. Woody Jackson&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Music of Red Dead Redemption 2: Original Score serves as that metaphorical bow, elevating the game to be the immersive, unforgettable experience that is Red Dead Redemption&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Assassin&#039;s Creed Syndicate is the ninth main game in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Assassin&#039;s Creed franchise&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Just like all the other games&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game is about the battle between the Assassins and Templars&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It follows twin assassins Evie and Jacob in London&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as they follow the path of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;city&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;criminal underground to release it from Templar cont&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;He doesn&#039;t get a lot of characterization in the first &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://www.gamehubfans.com/ Game Lists]&lt;/ins&gt;, but the prequel does a solid job of making the player hate his guts. He sides with Micah during the standoff at the end of Arthur Morgan&#039;s story, and runs away after the Pinkertons drop by. Good riddance to you, traitorous Bill William&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While human trafficking has been targeted extremely &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;modern times, there were &lt;/ins&gt;times &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when this illegal act was rampant &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;early times. Arthur can be asked &lt;/ins&gt;by &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a monk called Brother Dorkins to sniff out &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;uncover a child trafficking operation that was running in a shop in Saint Denis. This leads &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Arthur either intimidating &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shopkeeper &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get answers or using his keen eyes &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spot a shifty bookcase that hides a secret do&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While the Pinkertons are scum&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at least they come off as such&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Micah Bell was a traitor through &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;through, &lt;/ins&gt;and a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;large contributing factor &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the gang&#039;s downfall&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The outlaw was consistently feeding Dutch lies&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exacerbating &lt;/ins&gt;his &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;paran&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;He&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an undeniably bad person at &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;start &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;RDR2 &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;who eventually does &lt;/ins&gt;what &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he can &lt;/ins&gt;to make &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;things right upon learning &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his fatal diagnosis&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Maybe he could never fully redeem himself&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but his sacrifice gave John Marston &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;second cha&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Seeing her slowly realize her mistake in abandoning her prior life for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;love &lt;/ins&gt;of Dutch &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;van &lt;/ins&gt;der Linde &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was tragic&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and this most likely lead &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;her falling deeper into &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;drink. The gang&#039;s leader &lt;/ins&gt;has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the gift &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;silver tongue&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and it led people &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make regrettable decisi&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Though he was older than Dutch&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hosea &lt;/ins&gt;was &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the strategist &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;confidant who &lt;/ins&gt;was &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;arguably &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only one Dutch listened &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and took advice from&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;His death only accelerated Dutch&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;desperation&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Here are 10 facts &lt;/ins&gt;about &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dutch&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;right-hand &lt;/ins&gt;man&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, Hosea Matth&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ShaunteTibbs</name></author>
	</entry>
	<entry>
		<id>https://prophet-of-ai.com/index.php?title=The_10_Best_Crime_Video_Games_Ever_Ranked&amp;diff=1541&amp;oldid=prev</id>
		<title>KathleneVanOtter: Created page with &quot;&lt;br&gt;The Mafia series is a collection of games that follows different protagonists as they rise through the ranks of the criminal underworld and fall through them. The first [https://gamehubfans.com/ Game previews] follows Tommy Angelo who finds himself caught between two warring mafia families. The second follows Vito Scaletta as he tries to repay his father&#039;s debt, and Mafia III follows Lincoln Clay on his quest for revenge against a mob fam&lt;br&gt;&lt;br&gt; &lt;br&gt;The faster we ap...&quot;</title>
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		<updated>2026-03-03T12:37:00Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;The Mafia series is a collection of games that follows different protagonists as they rise through the ranks of the criminal underworld and fall through them. The first [https://gamehubfans.com/ Game previews] follows Tommy Angelo who finds himself caught between two warring mafia families. The second follows Vito Scaletta as he tries to repay his father&amp;#039;s debt, and Mafia III follows Lincoln Clay on his quest for revenge against a mob fam&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The faster we ap...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;The Mafia series is a collection of games that follows different protagonists as they rise through the ranks of the criminal underworld and fall through them. The first [https://gamehubfans.com/ Game previews] follows Tommy Angelo who finds himself caught between two warring mafia families. The second follows Vito Scaletta as he tries to repay his father&amp;#039;s debt, and Mafia III follows Lincoln Clay on his quest for revenge against a mob fam&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The faster we approach its one-year anniversary, the less we even hear about the game. False reports of a story DLC made fans excited, though still very little attention was drawn to the game. It&amp;#039;s ironic to see more news and excitement surrounding DLC content for GTA Online than any of Red Dead &amp;#039;s updates, which tend to get mocked and ignored. What happened? You would think a game ripe with fantastic graphics, awesome gameplay, and a spellbinding narrative would be enough for players to be immersed, yet it appears this very immersion is what has elicited so much―or, should I say, so little—backl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Arthur definitely doesn&amp;#039;t start out as a kind-hearted individual, but over time he becomes just about the nicest outlaw to ever rob a train. Even at his worst, he&amp;#039;s a courteous man who doesn&amp;#039;t stand for injustice and will insert himself in any scuffle if he feels like someone is being wronged. He&amp;#039;s also someone who&amp;#039;s willing to admit when he&amp;#039;s made a mistake, which is a unique, but welcome character trait for a cowboy.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arthur Morgan&amp;#039;s arc was unlike anything gaming had ever seen. Maybe a few characters had gone through complex changes over the course of several games in a series, but Arthur&amp;#039;s starts and finishes in one epic ti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Particularly, the character loves shouting out &amp;quot;sure&amp;quot; with his trademark twang. Fans everywhere now impersonate it at every possible moment. Heck, some probably do it without realizing. Now, people can&amp;#039;t help but notice it when playing. At least it rarely happens during the game&amp;#039;s more dour mome&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;He doesn&amp;#039;t get a lot of characterization in the first game, but the prequel does a solid job of making the player hate his guts. He sides with Micah during the standoff at the end of Arthur Morgan&amp;#039;s story, and runs away after the Pinkertons drop by. Good riddance to you, traitorous Bill William&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When players are first introduced to Strauss early in the game his demeanor makes him suspect from the beginning. Many times in Westerns or tales inspired by them, the men who are loan sharks and bookkeepers tend to be the first ones to bail when the going gets to&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Hitman game franchise features Agent 47, an international contract assassin for works for the International Contract Agency or ICA. Agent 47 eliminates high profile criminals for powerful and wealthy clients. The main focus of the game is to take out assigned targets. The game ranks the players on the way they accomplish the assassination and even rewards them with items and cash bonu&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arthur can take quite a beating, including falls from what one would think to be fatal heights. Usually though, he is fine. When he falls small distances, he does it silently. But leap from a high enough point and he starts screaming for his l&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The two Red Dead Redemption games are two of the finest games in the medium&amp;#039;s past ten years. They each created a convincing Wild West environment, telling brutal, unfair tales of the outlaw lifestyle. Throughout both the original and the prequel, many established characters bite the dust. Some of these folks really deserved it, while others were innocent victims. For this list, we&amp;#039;ll take a look at five whose passing brought tears to gamers&amp;#039; eyes, and ones that had us whooping with satisfaction as they got what was coming to them. If revenge is a dish best served cold, then why did it feel so sweet in these tit&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Holding one&amp;#039;s family hostage to make them do your dirty work is morally corrupt, and deserving of some good old fashion Wild West justice. Coincidentally, the two&amp;#039;s first and last meeting were both on a riverside where one party was fish&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ever since playing the original Red Dead Redemption , one of my favorite characters across all forms of media has been Dutch Van der Linde. Struggling with demons from the past, fighting to live as an outlaw on the run, believing in himself as much as his followers, Dutch is a complex and complicated individual trying to survive in a world that has drastically changed around him. Much of what he represents and struggles with across both stories ironically reflects exactly what is wrong with the sequel game. Having waited almost ten years for a new, more beautiful Rockstar iteration, I could not wait to dive into Red Dead Redemption&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Pinkertons didn&amp;#039;t make good on their promise, however, and mowed him down in cold blood. It was entirely unnecessary, as John had put that life behind him and was eager to settle down. Unfortunately, some people won&amp;#039;t let others forget their p&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Especially in the build-up to its release, Red Dead Redemption 2 was poised to be a game with no bounds. From the images and trailers I viewed consistently, the hype was as glorious as Grand Theft Auto V &amp;#039;s, maybe even bigger. Games like Nier and The Last of Us attained similar spells of immense hype, yet that same energy is still there. With The Last of Us 2 slated for release sometime later this year, the hype is ever-present and swirling, thanks to Troy Baker . Now, nearly a year into its life cycle, Red Dead Redemption 2 is faced with questions about quality. What could have been done better? Why has the hype all but dissipated? And what&amp;#039;s with all the horse man&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>KathleneVanOtter</name></author>
	</entry>
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