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		<title>TeresaDees at 11:42, 12 April 2026</title>
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		<updated>2026-04-12T11:42:41Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:42, 12 April 2026&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With the &lt;/del&gt;recent &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;release &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Xbox One S&lt;/del&gt;, and the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;impending launch &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Project Scorpio&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Xbox fans &lt;/del&gt;have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;plenty &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;look forward to this year. Additionally&lt;/del&gt;, with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Microsoft &quot;very focused&quot; &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;party titles &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it seems Xbox is giving gamers plenty &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reason to pay attent&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As is the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;case with Quantum Break &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;biggest &lt;/del&gt;Xbox One &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exclusives coming next year &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from a third-party studio. Platinum Games is developing a new action RPG called Scalebound &lt;/del&gt;, which will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allow gamers to take &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;skies on the backs &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dragons&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battle enemies &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the help &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;friends in 4-player co-op. Scalebound &lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gamescom 2015 trailer impressed many&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and hopefully Platinum Games can stick &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;landing when &lt;/del&gt;the game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;releases next y&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Speaking to IGN , Rare&#039;s executive producer Joe Neate confirmed that the first major post-launch Sea of Thieves update will introduce microtransactions. This update is expected around three months after Sea of Thieves &#039; launch and &quot;anything in this area will not impact power or progression, and you&#039;ll always know what you&#039;re getting - so that means no loot crates,&quot; says Neate. Given the ongoing controversy surrounding pay to win loot boxes and the debate on whether or not loot boxes are gambling , many will be glad to hear that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sea of Thieves won&#039;t feature that mecha&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While the Sea of Thieves gameplay shown yet is not necessarily what the entirety of the game will deliver, Rare didn&#039;t want to just leave fans with an idea of what the game will be. As such, Rare put together a cinematic trailer to go along with the gameplay. This cinematic trailer captures what Rare intends &lt;/del&gt;[https://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Seaofthievespedia&lt;/del&gt;.com/ Sea of Thieves &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Treasure &lt;/del&gt;guide|https://seaofthievespedia.com/] of Thieves &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to grow into between now and its launch, whenever that may be. Rare didn&lt;/del&gt;&#039;t &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;give any promises on &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;front, merely stating that the team is working very hard and Sea of Thieves is growing closer to its vision every &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The relative lack &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gameplay shown compared to ways players can interact &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;basic ways was intentional&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;however&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rare would later state that the game &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;still mid-development on many gameplay systems, but that &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team is so excited to show &lt;/del&gt;the game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that everyone wants to show what&#039;s reasonable&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For example &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;island adventuring&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;customization features, and most important perhaps -- &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;loot, are still in-development systems. Those features will be shown as &lt;/del&gt;soon &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as they&#039;re ready, as Rare intends to &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as transparent as can be going forw&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Which Xbox One exclusives are you looking forward &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next year? Are you interested in other games not listed here&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;such &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Keiji Inafune&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ReCore ? Are you looking forward &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some of the console exclusive indie titles hitting Xbox One next year&lt;/del&gt;, like &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Below and Cuphead ? Sound off in the comments below and talk with us about all the exciting games &lt;/del&gt;coming &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to Xbox One in 2&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This is certainly going to strike a lot of hardcore Mega Man &lt;/del&gt;fans the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wrong way&lt;/del&gt;, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the past fourteen or so months have been pretty bad for Keiji Inafune&lt;/del&gt;. From the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;change in Mighty No. 9&#039;s art-style &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;failed Red Ash Kickstarter&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which took place in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;middle of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;development of another partially crowd funded title, &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;countless delays for the Mega Man spiritual successor, we&#039;ve seen a member of video game royalty sully his good name a little bit&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ReCore, the Armature Studios Xbox One exclusive that we actually know next to nothing about, is yet another Inafune project, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the hope here is that it fits in with Microsoft&#039;s new consumer-first messaging. If ReCore turns out &lt;/del&gt;to be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;another slightly shady situation, it could be &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beginning of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;end for this once-powerful developer&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The real hope here is that ReCore winds up &lt;/del&gt;being &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an incredible new IP for Microsoft to focus on going forward&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as the Xbox platform won&#039;t be able &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rake in that Halo cash forever.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&#039;s been a while since we&#039;ve heard new details about Capybara&#039;s long-in-development dungeon crawler&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hasn&lt;/del&gt;&#039;t &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it. I continue to maintain that the demos of Below that I&#039;ve spent time with &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some of the best gaming experiences I&#039;ve had in quite some time, but we are getting &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;point where it&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hard not &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wonder what the hold up is. Capy is &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;studio loaded with immensely talented people who take a ton of pride &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what they do&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hope here is that the final touches are being put into place. Below was originally &lt;/del&gt;set to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be a 2015 title, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Capy has gone into the portion of its development cycle where it falls completely silent until the final title is released. Now that it&#039;s 2016&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it &lt;/del&gt;would &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be wonderful to see a new trailer or two before a launch before March 31 of this year&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Let&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;face it, if we go through another six months without hearing anything about Below, it&#039;s going &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be hard &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;remind gamers why they should care about this wonderful title all over again.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While all this should be taken with a grain &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;salt&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&#039;s easy &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see why &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rare and Microsoft would be gearing up for an open beta. With &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hype surrounding the game right now thanks to the closed&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beta and high twitch viewership, not to mention &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;limited edition controller set to be released&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the studios would want &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;keep riding this high up until &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&#039;s release &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an open&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beta could go &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;long way towards t&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A &lt;/ins&gt;recent &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;datamine &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&#039;s files uncovered lots more Sea of Thieves content, including new enemies and animals such as parrots, pigs, and seagulls. The leak also pointed to lots of character and ship customization &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from tattoos &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;eyepatches to a variety of ship hulls. With the game&#039;s microtransactions still a few months away, Rare is still working on the finer details but these datamined options do sound like &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sort of cosmetic items that could be unlocked via microtransacti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Tomas: This is where my one problem with what we played of Sea &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thieves arose. While Noah, Logan, and Azario manned the ship, I was tasked with guarding the chest&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as it supposedly could sabotage us on our way back. Unfortunately, this never happened so I was just stuck standing around the last couple minutes of our demo. I am worried that there will be periods in the game where certain crew members won’t &lt;/ins&gt;have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;anything &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do, making the experience realistic, albeit boring for t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;However&lt;/ins&gt;, with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so many games &lt;/ins&gt;on-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hand it might have been hard to pick a favorite, or even 10 favorites. But Game Rant did just that&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and so without further ado here are the the winners of Game Rant&#039;s Best &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;E3 2016 Awa&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these five games illustrate, 2016 &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shaping up to be another banner year for the Xbox One. While &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;system definitely had a rocky start thanks to a very misguided E3 2013 presentation&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it now has a fairly extensive library &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quality games, and many more are on the way. If the five games listed here all manage to avoid delay and live up to the hype, then 2016 could possibly be &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best year for &lt;/ins&gt;Xbox One &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to d&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;plenty of other content mentioned in the post as well&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;several of &lt;/ins&gt;which &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are cosmetics. Not only &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;island and ship cosmetic chests be available but more customization options for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pirate generator will be added. Some &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these include scars, tattoos, hair color, makeup, skin color&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;several oth&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While all this should be taken &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a grain &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;salt, it&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;easy to see why a Rare and Microsoft would be gearing up for an open beta. With the hype surrounding the game right now thanks to the closed-beta and high twitch viewership, not to mention a limited edition controller set to be released&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;studios would want to keep riding this high up until &lt;/ins&gt;the game&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s release and an open-beta could go a long way towards t&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Speaking to IGN , Rare&#039;s executive producer Joe Neate confirmed that the first major post-launch Sea of Thieves update will introduce microtransactions. This update is expected around three months after Sea of Thieves &#039; launch and &quot;anything in this area will not impact power or progression, and you&#039;ll always know what you&#039;re getting - so that means no loot crates,&quot; says Neate. Given the ongoing controversy surrounding pay to win loot boxes and the debate on whether or not loot boxes are gambling , many will be glad to hear that [https://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seaofthievespedia&lt;/ins&gt;.com/ Sea of Thieves &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reputation &lt;/ins&gt;guide|https://seaofthievespedia.com/] of Thieves &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;won&lt;/ins&gt;&#039;t &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;feature &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mecha&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In terms &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;content mentioned &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the post&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the most interesting may come in the form several mentions of the Order of Souls quests&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Order of Souls &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;three announced factions for &lt;/ins&gt;the game&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, alongside The Gold Hoarders and The Merchant Alliance&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;During &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;closed beta&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only faction available was &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gold Hoarders but fans could &lt;/ins&gt;soon be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;off battling skeleton pirates with the Order of So&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Some prospective Sea of Thieves players may question the decision &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;include microtransactions&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but Neate has an explanation for the business model. &quot;Ultimately I have to look at the reality of running a game-as-service &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a business,&quot; says the executive producer, adding that &quot;My goal and everyone else&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;goal here is to have as many people as possible working on this, and just keep giving people reasons &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;return&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reasons to have fun. We have to run that &lt;/ins&gt;like &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a business, you need revenue &lt;/ins&gt;coming &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Battlefield 1 delivers exactly what the &lt;/ins&gt;fans &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wanted, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;familiar multiplayer combat of DICE’s FPS series&lt;/ins&gt;, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;set in World War 1 &lt;/ins&gt;. From the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sights and sounds, &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapons and vehicles&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield 1 presents &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time period as best it can without veering too far away from &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;franchise’s identity. And with 64-player multiplayer at E3 2016 it was hard not to come away excited &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;New game mechanics are also mentioned in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;post&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Behavior &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;combat effects are &lt;/ins&gt;to be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;added to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;large kraken battles featured in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tweaks are also &lt;/ins&gt;being &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;done of enemy difficulty&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with more difficulty ranks being added &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;skeleton enem&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Whether it ends up happening or not&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it doesn&lt;/ins&gt;&#039;t &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seem like players &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;going &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be forgetting about &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game anytime soon. Despite much criticism pointed towards Microsoft&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first party games Sea of Thieves has always proven &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bright spot &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the public eye&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game &lt;/ins&gt;set to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;feature cross-play between Xbox &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PC &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a step most gamers &lt;/ins&gt;would &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;agree is in the right direction&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;now all up &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Microsoft and Rare &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ensure smooth sail&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;After Microsoft acquired the rights to the Gears &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;War franchise &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Coalition (formerly known as Black Tusk Studios) quickly went &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;work on &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fifth entry in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;critically&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;acclaimed series. E3 2015 saw &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stunning gameplay reveal of Gears of War 4 &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which is looking &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bring back &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;grimmer horror elements &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2-player co&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;op that helped make the original such &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hit in the first pl&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>TeresaDees</name></author>
	</entry>
	<entry>
		<id>https://prophet-of-ai.com/index.php?title=Sea_Of_Thieves_Will_Add_Microtransactions_Later&amp;diff=22511&amp;oldid=prev</id>
		<title>TashaPrendiville: Created page with &quot;&lt;br&gt;With the recent release of the Xbox One S, and the impending launch of Project Scorpio, Xbox fans have plenty to look forward to this year. Additionally, with Microsoft &quot;very focused&quot; on first-party titles , it seems Xbox is giving gamers plenty of reason to pay attent&lt;br&gt;&lt;br&gt; &lt;br&gt;As is the case with Quantum Break , one of the biggest Xbox One exclusives coming next year is from a third-party studio. Platinum Games is developing a new action RPG called Scalebound , w...&quot;</title>
		<link rel="alternate" type="text/html" href="https://prophet-of-ai.com/index.php?title=Sea_Of_Thieves_Will_Add_Microtransactions_Later&amp;diff=22511&amp;oldid=prev"/>
		<updated>2026-04-11T10:28:44Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;With the recent release of the Xbox One S, and the impending launch of Project Scorpio, Xbox fans have plenty to look forward to this year. Additionally, with Microsoft &amp;quot;very focused&amp;quot; on first-party titles , it seems Xbox is giving gamers plenty of reason to pay attent&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As is the case with Quantum Break , one of the biggest Xbox One exclusives coming next year is from a third-party studio. Platinum Games is developing a new action RPG called Scalebound , w...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;With the recent release of the Xbox One S, and the impending launch of Project Scorpio, Xbox fans have plenty to look forward to this year. Additionally, with Microsoft &amp;quot;very focused&amp;quot; on first-party titles , it seems Xbox is giving gamers plenty of reason to pay attent&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As is the case with Quantum Break , one of the biggest Xbox One exclusives coming next year is from a third-party studio. Platinum Games is developing a new action RPG called Scalebound , which will allow gamers to take the skies on the backs of dragons, and battle enemies with the help of friends in 4-player co-op. Scalebound &amp;#039;s Gamescom 2015 trailer impressed many, and hopefully Platinum Games can stick the landing when the game releases next y&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Speaking to IGN , Rare&amp;#039;s executive producer Joe Neate confirmed that the first major post-launch Sea of Thieves update will introduce microtransactions. This update is expected around three months after Sea of Thieves &amp;#039; launch and &amp;quot;anything in this area will not impact power or progression, and you&amp;#039;ll always know what you&amp;#039;re getting - so that means no loot crates,&amp;quot; says Neate. Given the ongoing controversy surrounding pay to win loot boxes and the debate on whether or not loot boxes are gambling , many will be glad to hear that Sea of Thieves won&amp;#039;t feature that mecha&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While the Sea of Thieves gameplay shown yet is not necessarily what the entirety of the game will deliver, Rare didn&amp;#039;t want to just leave fans with an idea of what the game will be. As such, Rare put together a cinematic trailer to go along with the gameplay. This cinematic trailer captures what Rare intends [https://Seaofthievespedia.com/ Sea of Thieves Treasure guide|https://seaofthievespedia.com/] of Thieves to grow into between now and its launch, whenever that may be. Rare didn&amp;#039;t give any promises on that front, merely stating that the team is working very hard and Sea of Thieves is growing closer to its vision every &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The relative lack of gameplay shown compared to ways players can interact in basic ways was intentional, however. Rare would later state that the game is still mid-development on many gameplay systems, but that the team is so excited to show the game that everyone wants to show what&amp;#039;s reasonable. For example the island adventuring, the customization features, and most important perhaps -- the loot, are still in-development systems. Those features will be shown as soon as they&amp;#039;re ready, as Rare intends to be as transparent as can be going forw&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Which Xbox One exclusives are you looking forward to next year? Are you interested in other games not listed here, such as Keiji Inafune&amp;#039;s ReCore ? Are you looking forward to some of the console exclusive indie titles hitting Xbox One next year, like Below and Cuphead ? Sound off in the comments below and talk with us about all the exciting games coming to Xbox One in 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is certainly going to strike a lot of hardcore Mega Man fans the wrong way, but the past fourteen or so months have been pretty bad for Keiji Inafune. From the change in Mighty No. 9&amp;#039;s art-style to the failed Red Ash Kickstarter, which took place in the middle of the development of another partially crowd funded title, to the countless delays for the Mega Man spiritual successor, we&amp;#039;ve seen a member of video game royalty sully his good name a little bit. ReCore, the Armature Studios Xbox One exclusive that we actually know next to nothing about, is yet another Inafune project, and the hope here is that it fits in with Microsoft&amp;#039;s new consumer-first messaging. If ReCore turns out to be another slightly shady situation, it could be the beginning of the end for this once-powerful developer. The real hope here is that ReCore winds up being an incredible new IP for Microsoft to focus on going forward, as the Xbox platform won&amp;#039;t be able to rake in that Halo cash forever.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It&amp;#039;s been a while since we&amp;#039;ve heard new details about Capybara&amp;#039;s long-in-development dungeon crawler, hasn&amp;#039;t it. I continue to maintain that the demos of Below that I&amp;#039;ve spent time with are some of the best gaming experiences I&amp;#039;ve had in quite some time, but we are getting to the point where it&amp;#039;s hard not to wonder what the hold up is. Capy is a studio loaded with immensely talented people who take a ton of pride in what they do, and the hope here is that the final touches are being put into place. Below was originally set to be a 2015 title, and Capy has gone into the portion of its development cycle where it falls completely silent until the final title is released. Now that it&amp;#039;s 2016, it would be wonderful to see a new trailer or two before a launch before March 31 of this year. Let&amp;#039;s face it, if we go through another six months without hearing anything about Below, it&amp;#039;s going to be hard to remind gamers why they should care about this wonderful title all over again.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While all this should be taken with a grain of salt, it&amp;#039;s easy to see why a Rare and Microsoft would be gearing up for an open beta. With the hype surrounding the game right now thanks to the closed-beta and high twitch viewership, not to mention a limited edition controller set to be released, the studios would want to keep riding this high up until the game&amp;#039;s release and an open-beta could go a long way towards t&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>TashaPrendiville</name></author>
	</entry>
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