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		<title>IngridIngram735 at 15:37, 3 March 2026</title>
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:37, 3 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It’s common knowledge &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;GOTY has a whole category dedicated to the Best Role-Playing Game . In &lt;/del&gt;this &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;category&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the jury is looking to identify the games with feature-rich player character customizations, which essentially makes the experience more immersive. &lt;/del&gt;Cyberpunk &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;does take some credible leaps in this direction; the gigs&lt;/del&gt;, for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;instance, which let the player do some ‘chores’ and earn eurodollars &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get upgrades, are very help&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cyberpunk 2077 frequently veers into wacky territory with its humor. It never goes into outright parody, but it is consistently quirky. Why stop there, though&lt;/del&gt;? &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Take things one step further with &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Borderlands filter with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;BorderlandFY2077 m&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Then , download the mod you would like to load on top &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cyberpunk 2077 and manually download it&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nexus Mods is a fantastic place to find mods, but it doesn&#039;t matter where they &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sourced from as long as they are safe&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;After the download is done&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unzip &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;file with Winrar&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;7Zip&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or a similar program, then read the mod installation instructions carefully&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This will guide players &lt;/del&gt;to find &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;out which folder the mod&#039;s contents must be dragged&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Clothes &amp;amp; Armor Best Clothing Items In The Game (&amp;amp; Where To Find Them) How to Get Free Legendary Fixer Outfit Where to Get Free Legendary Clothes in Rancho Coronado Where to Find &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Legendary Badge Armor Set Where &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Find Legendary Techie Armor Where &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Find Legendary Solo Armor Where to Find Legendary Nomad Armor Where to Find Legendary Media Armor Set Where to Find Legendary Rocker Armor Set Where to Find Legendary Netrunner Armor&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;D+ grade from GameRevolution &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;8/10 rating from GameSpot &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4/10 rating from IGN &lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;48/100 Metascore&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game &lt;/del&gt;was &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;criticized across the board &lt;/del&gt;for its &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weak &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;repetitive gameplay, glitches, blindspots,  [https://Testifix&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com/ Testifix&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com] poor &lt;/del&gt;story&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inferior stealth m&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Those who own The Witcher 3: Wild Hunt &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;receive an amazing reward for one of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best melee weapons &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cyberpunk 2077 &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Gwynbleidd looks like it was dropped by Ciri herself as she crosses universes, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it should be adored by V&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;who can expect &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10% increase in damage output against boss enemies&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which works very well &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;those &lt;/del&gt;who &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enjoy getting &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;close-up. Players don&#039;t just have &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rely on the boss perk&lt;/del&gt;, as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the iconic modifier also allows for extended damage when killing 2 or more enemies&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&#039;s a &lt;/del&gt;great &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapon for those who love to fight &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;won&#039;t stop even when their health is critically below 25%&lt;/del&gt;, as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they see this blood loss &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a reward for more viole&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Based on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Heavy Metal comics&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game features four large arenas &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;serve as battlegrounds for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;main characters&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fighters are fused &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hulking metallic technology as they fight in dark industrial settings. The game received a paltry 3/10 from Game Informer , a 3.4/10 from GameSpot &lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a 4/10 from C&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Cyberpunk 2077 has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;compelling characters and a variety &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;choices that affect how &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;story plays out, but lacks &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many areas when it comes to gameplay&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When the game was first revealed in 2018&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there was potential &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a promise that Cyberpunk 2077 would be a roleplaying &lt;/del&gt;game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that releases when its ready. However&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;between pressure by fans and stockholders&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cyberpunk 2077 was released with shallow gameplay &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a plethora &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game breaking &lt;/del&gt;bugs. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As CD Projekt Red works to complete their game&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players are left to fantasize about what could’ve been and make **&lt;/del&gt;Cyberpunk 2077 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** better with mo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gaming world continues to debate the merits and misgivings &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;long&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;awaited Cyberpunk 2077 &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&#039;s time to consider where &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game ranks &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pantheon of all-time cyberpunk video games. Stripped down its essence, Cyberpunk is &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fusion of &quot;low &lt;/del&gt;life and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;high-tech,&quot; the retro-futuristic result of which can be found among innumerable video game examp&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In &lt;/del&gt;Cyberpunk &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2077&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;main modes &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;transportation players have are cars &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;motorcycles&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;AVs&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but players aren’t able to drive them&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There’s supposedly a subway system&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but players aren’t able to access it. Finally&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there’s the high-end Delamain cab service that players use for The Heist. There’s an entire plotline regarding the Delamain cab service &lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players can even obtain &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Delamain cab&lt;/del&gt;, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they can’t use Delamain as a cab service. If players want to get somewhere in a hurry&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they can go to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many fast travel access points available in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;c&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Another cut feature within character customization was more options when creating V&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Players were initially given a lot more customization options &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2018 demo, which included more template options, body type customization, individual tattoo selection&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;option to have tattoos glow&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and starting clothing options. It’s unknown why CDPR decided to strip these options &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;well as not give players &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;option to have their character be made more cybernetically modified&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but these features could’ve added &lt;/del&gt;more &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;depth &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the RPG experie&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;To put &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;simply&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;combat can seem too easy irrespective of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;choice &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapon unless one chooses to shift modes &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;start from ‘Very Hard&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;’ Yet, therein lies &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;problem; players should be able to steadily graduate from one level to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next, and &lt;/del&gt;this &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aspect really hampers &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;overall gamep&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Secondly, Sakurai explained &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;taking all of &lt;/ins&gt;this &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;optimization work into account&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for a game as ambitious as &lt;/ins&gt;Cyberpunk &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2077 &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&#039;s impossible &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its technical performance at launch &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;match expectati&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Frequently Asked Questions What Are the Best Settings for PC and Console? What are the Best HDR Settings? What&#039;s the Best Lifepath&lt;/ins&gt;? &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Is There &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6th Attribute to Unlock? Should You Pay Back Viktor? Can Skippy Change Modes? Where is &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Afterlife? Where is El Coyote Cojo? Can You Keep Cars? Are There Legendary Optics for Ocular System? Should You Use Double Jump or Charge Jump? Where Should You Send Jackie? How Many Endings Are There? How Many Acts Are There? How Long to Beat? Difficulty Differences, Explained Difficulty Differences, Expla&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Meaning: actual Hidden Gems . Hidden Gems are sets &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;discoverable datashards that often come along with some great loot&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;They &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also always found on dead bodies. Different locations have different sets&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Corpo Plaza, for instance&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has eight Hidden Gems. Even if &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in-game map were intelligible&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they don&#039;t appear in any menu&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and can be tricky to find&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Here is where &lt;/ins&gt;to find &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all eight Hidden Gems in Corpo Pl&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A throwing knife with a neurotoxic that coats the blade, while still a prototype, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blue Fang can serve V well thanks &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its iconic modifier that will stun enemies for almost 5 seconds. Blue Fang is fun for those with a build for throwable weapons , but its slow return time might make it a tad finicky compared &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other choi&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;After wishing &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;happy new year to readers&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Super Smash Bros director Masahiro Sakurai brought up how CD Projekt Red started issuing refunds for Cyberpunk 2077 &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Due to various issues such as bugs&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;performance issues&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the difference between the PC &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;console versions&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;etc. He brought up &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;official statement mentioning refunds will be issued to anyone dissatisfied. Masahiro Sakurai mentioned that there are various opinions about the situation, but he &lt;/ins&gt;was &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;honestly very moved by CD Projekt Red&#039;s sincer&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Masahiro Sakurai highly praised Cyberpunk 2077 &lt;/ins&gt;for its &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rich world filled with cultural &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;historical references&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;And mentioned he feels like only having seen a glimpse of it&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Even after clearing the main &lt;/ins&gt;story and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reading the materials included in the limited edit&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A bright pink katana that used to belong to Evelyn Parker , players &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wield &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cocktail Stick &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;her name to skewer their enemies within Night City&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With an average attack speed &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;decent damage per hit&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Cocktail Stick is &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;good enough katana&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but the Iconic Modifier is best reserved &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players &lt;/ins&gt;who &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;flair for stealth, as &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see any effect from it&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they will need Optical Camo &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one of their Cyberware upgrades&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However, causing Bleeding is &lt;/ins&gt;great&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, as it can stop enemies from dodging &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dashing&lt;/ins&gt;, as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;well &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dealing at least 4% damage to their total health over t&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Being a gang funded by the biggest company in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;country is an insane boost to power, especially since they get access to military-grade cyberware , weapons, data&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and top jobs &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cause their power to increase rapidly. The Tyger Claws fly under &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;radar but are incredibly powerful&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Once you mess &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;them&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you have the entire gang &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an entire company ready to make this day your l&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Updated on February 5, 2024 by Ritwik Mitra: &lt;/ins&gt;Cyberpunk 2077 has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enjoyed an amazing redemption after being dragged across the proverbial coals for months/years following one &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most disastrous launches &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;video game history&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thankfully&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CD Projekt Red admitted its faults &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spent years updating the &lt;/ins&gt;game, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;adding new content&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fixing most &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its &lt;/ins&gt;bugs. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With the advent of Phantom Liberty and the 2.0 Update&lt;/ins&gt;, Cyberpunk 2077 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;completed its comeback, entering into &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;good graces of fans once again. It&#039;s easily one &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best sci&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fi RPGs fans can check out&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;immense detail &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Night City coupled with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many gangs present in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game makes this urban landscape come to &lt;/ins&gt;life &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in a vivid &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;violent &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Like many other pieces of &lt;/ins&gt;Cyberpunk &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;media&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Disjunction is about the actions of a corporation with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;power &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a nation &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the people it affects&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In this case, there &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;three main characters with a bone to pick; Frank&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a disgraced cop turned P&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Joe&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a former boxer turned vengeful father&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spider, &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hacker. The trio starts their stories separately&lt;/ins&gt;, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;soon enough come together&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;linked by &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;actions of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;previously mentioned corporat&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The beloved Aldecaldos Of The Badlands. Many players adore this gang and its resident troublemaker Panam Palmer&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While this gang only has around 500-600 members &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Night City area&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it dominates a little part of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;outski&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Errata is a rather funny weapon for its purpose&lt;/ins&gt;, as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it wasn&#039;t actually in the base game until &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;release of 2.0&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;making its tagline &quot; It was worth the wait. &quot; &lt;/ins&gt;more &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of a fourth-wall-breaking ode &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that f&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The pace of Disjunction &#039;s story is terribly slow, but it does players one favor. While other [https://Testifix.com/ Cyberpunk 2077 strategy] games throw players into an extremely detailed world and tell them &quot;figure &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;out,&quot; Disjunction doesn&#039;t. Instead&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game highlights &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;names &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;important people, places, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;things in dialogue boxes&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Figuring out what &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;characters are talking about is as simple as hovering your cursor over those subjects and reading &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;detailed description that pops up. I genuinely appreciated &lt;/ins&gt;this &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thoughtful way for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game to get more information to me without me having to gu&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>IngridIngram735</name></author>
	</entry>
	<entry>
		<id>https://prophet-of-ai.com/index.php?title=Most_Powerful_Gangs_In_Cyberpunk_2077&amp;diff=3573&amp;oldid=prev</id>
		<title>BelleAwb102021 at 15:30, 3 March 2026</title>
		<link rel="alternate" type="text/html" href="https://prophet-of-ai.com/index.php?title=Most_Powerful_Gangs_In_Cyberpunk_2077&amp;diff=3573&amp;oldid=prev"/>
		<updated>2026-03-03T15:30:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:30, 3 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Cyberpunk 2077 has compelling characters and a variety of choices that affect how the story plays out, but lacks in many areas when it comes to gameplay. When the game was first revealed in 2018, there was potential and a promise that Cyberpunk 2077 would be a roleplaying game that releases when its ready. However, between pressure by fans and stockholders, Cyberpunk 2077 was released with shallow gameplay and a plethora of game breaking bugs. As CD Projekt Red works to complete their game, players are left to fantasize about what could’ve been and make **&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://Testifix.com/ cyberpunk 2077 story guide] &lt;/del&gt;2077 ** better with mo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The main reason for that is &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;extremely small amount of health &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player has. Your HP is shown in a small bar made up &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;squares in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&#039;s UI&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doesn&#039;t say exactly how much you have. That&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;say it matters though, it&#039;s not enough to withstand many blows. Getting into a fight with multiple enemies results &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a death screen in just a few seco&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Gunplay is obviously a huge part &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cyberpunk &#039;s combat&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Of course&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;RPG elements let people customize their weapons for more personalized battles&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but shootouts are still &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;name &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/del&gt;game&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Considering how stylized everything else is in Night City, it&#039;s no wonder why gamers want to experience these skirmishes in slow motion. They worked hard to get that special smart weapon ; let them watch it work. Enter the SlowMo M&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Through &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;barriers, &lt;/del&gt;players &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;should see some graffiti on the wall. Head towards this graffiti &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then turn left&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Keep the wall on the right and head forward until past the wall. To the player&#039;s right &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what looks like some air conditioning units and vents. Jump over the vents and utility walls and find several dead bodies along with the next Hidden &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Before Lifepaths were introduced to Cyberpunk 2077 &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CD Projekt Red initially had the idea of giving &lt;/del&gt;players &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the option &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;customize their character’s background&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The background customization included choosing &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;childhood hero with Johnny Silverhand&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Morgan Blackhand, and Saburo Arasaka as options, a key life event such as the &quot;death of a sibling,&quot; &quot;running away from home,&quot; or &quot;first big kill,&quot; and finally why V chose &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;go to Night City with options such as &quot;unfinished business,&quot; &quot;ex-lover in town&lt;/del&gt;,&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; and &quot;something to prove&quot; being availa&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This next Hidden Gem is a little more complicated. Players will first want to head to the spot where &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;car is marked on the above map (at the T&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;intersection directly south of Memorial Park). Once at this intersection, look around till an alleyway with red and yellow traffic barriers is visi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Meaning: actual Hidden Gems . Hidden Gems are sets of discoverable datashards &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;often come along with some great loot. They are also always found on dead bodies. Different locations have different sets. Corpo Plaza, &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;instance, has eight Hidden Gems&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Even if &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in-game map were intelligible, they don&#039;t appear in any menu&lt;/del&gt;, and can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be tricky to find. Here is where to find all eight Hidden Gems in Corpo Pl&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Bob from the Aldecaldos clan asks V to pick up &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;kidney implant from a hospital employee in Night City in order to save &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nomad kid’s life&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The hospital employee betrays V, leading &lt;/del&gt;to a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;firefight. After the fight&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;V &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;choose &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;either kill &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hospital employee or let them go, and either way, they get the implant. But if V lets the hospital employee live, V will find out it has a computer virus on it that needs to be removed before it’s implanted &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Aldecaldos kid. If V kills the hospital employee, they won’t find out about the virus, and the Nomad kid will &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**Cyberpunk 2077 ** asks players to make many tough decisions, and some of them affect which characters can be saved&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Death is frequently &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;part of life &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Night City&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and trying to save people can feel like fighting a losing battle&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially when V&#039;s best friend dies in Cyberpunk 2077 &#039;s first act . However&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there are still some Cyberpunk 2077 characters whose lives can be saved by V&#039;s actions&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even if &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;solution isn&#039;t always obvi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Cyberpunk 2077 is filled with powerful &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;often terrifying gangs&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But some of them are much less powerful than they seem, while others are deadlier than V could ever imagine. One of the best things about the controversy-filled game is its use of gangs and the side jobs that teach the player about the dangers Night City faces, &lt;/del&gt;as well as the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wide variety of gangs and corporations within this messed-up c&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That disconnect between what was being said and what was happening on screen made &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;impossibly difficult to feel empathetic towards any &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&#039;s characters. While they&#039;re are well written and at some points interesting, I was disconnected from them for the most part. Instead, they became foils &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their playsty&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The only way I was able &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play Disjunction was through stealth alone, and sadly, it&#039;s not that satisfying. Holding &lt;/del&gt;shift &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;makes your character sneak around &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;makes enemies&#039; cones of vision visible&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Avoiding them is simple as long as you stick to shadows&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;where those cones of vision are shortened. Actually beating enemies like this is excruciatingly repetitive though. While &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game wants you &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sneak up behind an enemy for extra sneak attack damage, you can come at them &lt;/del&gt;from &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;any angle. The first time you hit an enemy, they&#039;re stunlocked for long enough for you &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;down them. For me&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the entire game was just getting up to enemies &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;knocking them around until they fell unconscious. For &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first couple of hours, it wasn&#039;t that bad, but as I reached hour six of Disjunction , I was eagerly awaiting its end&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;It’s common knowledge that GOTY has a whole category dedicated to the Best Role-Playing Game . In this category, the jury is looking to identify the games with feature-rich player character customizations, which essentially makes the experience more immersive. Cyberpunk does take some credible leaps in this direction; the gigs, for instance, which let the player do some ‘chores’ and earn eurodollars to get upgrades, are very help&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Cyberpunk 2077 frequently veers into wacky territory with its humor. It never goes into outright parody, but it is consistently quirky. Why stop there, though? Take things one step further with a Borderlands filter with the BorderlandFY2077 m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Then , download the mod you would like to load on top of Cyberpunk 2077 and manually download it. Nexus Mods is a fantastic place to find mods, but it doesn&#039;t matter where they are sourced from as long as they are safe. After the download is done, unzip the file with Winrar, 7Zip, or a similar program, then read the mod installation instructions carefully. This will guide players to find out which folder the mod&#039;s contents must be dragged&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Clothes &amp;amp; Armor Best Clothing Items In The Game (&amp;amp; Where To Find Them) How to Get Free Legendary Fixer Outfit Where to Get Free Legendary Clothes in Rancho Coronado Where to Find the Legendary Badge Armor Set Where to Find Legendary Techie Armor Where to Find Legendary Solo Armor Where to Find Legendary Nomad Armor Where to Find Legendary Media Armor Set Where to Find Legendary Rocker Armor Set Where to Find Legendary Netrunner Armor&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With a D+ grade from GameRevolution , 3.8/10 rating from GameSpot , 4/10 rating from IGN , and 48/100 Metascore, the game was criticized across the board for its weak and repetitive gameplay, glitches, blindspots,  [https://Testifix.com/ Testifix.com] poor story, and inferior stealth m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Those who own The Witcher 3: Wild Hunt can receive an amazing reward for one of the best melee weapons in Cyberpunk 2077 . The Gwynbleidd looks like it was dropped by Ciri herself as she crosses universes, and it should be adored by V, who can expect a 10% increase in damage output against boss enemies, which works very well for those who enjoy getting a close-up. Players don&#039;t just have to rely on the boss perk, as the iconic modifier also allows for extended damage when killing 2 or more enemies. It&#039;s a great weapon for those who love to fight and won&#039;t stop even when their health is critically below 25%, as they see this blood loss as a reward for more viole&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Based on the Heavy Metal comics, the game features four large arenas that serve as battlegrounds for the main characters. Fighters are fused with hulking metallic technology as they fight in dark industrial settings. The game received a paltry 3/10 from Game Informer , a 3.4/10 from GameSpot , and a 4/10 from C&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;/ins&gt;&amp;lt;br&amp;gt;Cyberpunk 2077 has compelling characters and a variety of choices that affect how the story plays out, but lacks in many areas when it comes to gameplay. When the game was first revealed in 2018, there was potential and a promise that Cyberpunk 2077 would be a roleplaying game that releases when its ready. However, between pressure by fans and stockholders, Cyberpunk 2077 was released with shallow gameplay and a plethora of game breaking bugs. As CD Projekt Red works to complete their game, players are left to fantasize about what could’ve been and make **&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cyberpunk &lt;/ins&gt;2077 ** better with mo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gaming world continues to debate &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;merits and misgivings &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;long-awaited Cyberpunk 2077 &lt;/ins&gt;, it&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;consider where the game ranks &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the pantheon &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all-time cyberpunk video games&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Stripped down its essence&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cyberpunk is &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fusion of &quot;low life and high-tech&lt;/ins&gt;,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;retro-futuristic result &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which can be found among innumerable video &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;examp&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In Cyberpunk 2077, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;main modes of transportation &lt;/ins&gt;players &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have are cars &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;motorcycles&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;AVs&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/ins&gt;players &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aren’t able &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;drive them&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There’s supposedly &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;subway system&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but players aren’t able &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;access it. Finally&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there’s &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;high&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;end Delamain cab service &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players use &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Heist&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There’s an entire plotline regarding &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Delamain cab service &lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even obtain &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Delamain cab, but they can’t use Delamain as &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cab service&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If players want &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get somewhere in &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hurry&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;go &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many fast travel access points available &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;c&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Another cut feature within character customization was more options when creating V&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Players were initially given &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lot more customization options &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the 2018 demo&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which included more template options&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;body type customization&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;individual tattoo selection&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;option to have tattoos glow, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;starting clothing options&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It’s unknown why CDPR decided to strip these options &lt;/ins&gt;as well as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not give players &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;option to have their character be made more cybernetically modified, but these features could’ve added more depth to the RPG experie&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;To put &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;simply, the combat can seem too easy irrespective &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;choice &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapon unless one chooses &lt;/ins&gt;to shift &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;modes &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;start from ‘Very Hard&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;’ Yet&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;therein lies &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;problem; players should be able &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;steadily graduate &lt;/ins&gt;from &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one level &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the next&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this aspect really hampers &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;overall gamep&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>BelleAwb102021</name></author>
	</entry>
	<entry>
		<id>https://prophet-of-ai.com/index.php?title=Most_Powerful_Gangs_In_Cyberpunk_2077&amp;diff=3319&amp;oldid=prev</id>
		<title>ArmandoOnj at 15:09, 3 March 2026</title>
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		<updated>2026-03-03T15:09:53Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:09, 3 March 2026&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Important Choices &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Main Quests Should You Take the Oath? Should You Accept Fiona&#039;s Offer? (Talent Academy) Should You Make &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Deal with Angie? (No Easy Way Out) Should You Let Katya Go and Give &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Biomonitor &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ana? (Spy in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Jungle) Should You Kill Dante? (Shot By Both Sides) Should You Shoot Rinder? (The Man Who Killed Jason Foreman) What Should You Tell Dodger? (Waiting for Dodger) Should You Neutralize Miko? (Treating Symptoms) Should You Let Hasan Go? (Prototype &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Scraper) Should You Frame Yuri? (Balls &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Wall) How &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Use the Chimera Core (Spider and the &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;feel &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;galaxy far far away is something that &lt;/del&gt;has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;continued to define the franchise&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;designs of this fictional world contained some goofs and mistakes &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the hand made nature of everything made &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;feel authentic&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This place had been genuinely lived in; &lt;/del&gt;it&#039;s a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;huge contrast to the shiny surfaces and squeaky clean design usually seen &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sci&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Another car feature that should have been included in &lt;/del&gt;Cyberpunk &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2077 is car customization&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Players can buy as many vehicles as they want in Cyberpunk 2077&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with one of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;achievements &lt;/del&gt;for the game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;being purchasing every vehicle available, but one thing players can’t do &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;customize their vehicles. However, as players roam around &lt;/del&gt;Night City, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they will notice many customized vehicles &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;belong to specific characters or ga&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The 2018 Cyberpunk 2077 gameplay reveal features quite a few things that did not make &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cut in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;initial release of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Very early on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;narrator showcases &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;apartment that V does stay in throughout &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game but refers &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it as &quot;V’s current apartment&quot; which teases at &lt;/del&gt;the idea &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that &lt;/del&gt;players &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will have &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;opportunity to upgrade &lt;/del&gt;to a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;better apartment later on the game. This isn’t the case. Although Cyberpunk 2077 shows multiple apartment icons &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players complete &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;questlines &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;important characters&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these locations belong &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;V’s friends. It is alluded that V is given access &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Judy’s home upon her leaving &lt;/del&gt;Night City, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;however&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;upon going to Judy’s apartment, she’s still be there &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;V won&#039;t be able &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use it like their default apartment in Wat&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Maelstrom &lt;/del&gt;is the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more reputable &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;feared gang in the game&lt;/del&gt;. They &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dominate most of Watson and seem to &lt;/del&gt;have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a hand &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;almost every job V takes part &lt;/del&gt;in. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Their name &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mentioned more times than anyone could count since they run most operations in Night City and that&#039;s &lt;/del&gt;all &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;because they are just so deadly and feared by anyone living &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that odd and run-down c&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Embrace &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inner Gordon Freeman with the trusty crowbar, &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapon that can only be acquired once, and through &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;specific path of play&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Players must side with Solomon Reed &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and they must have 20 Body points in order &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;open &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;locked door&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Doing so&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;find &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Crowbar &lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enjoy its severely dangerous swing speed&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Players might be disappointed by its reduced damage output, but &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fact players can hit without stopping between light-attacks&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;makes &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;well worth &lt;/del&gt;it, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;addition of stamina drain might make some players want to skip this one unless they&#039;re keen fans of Half-Life or brutal blunt weap&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Side Jobs &amp;amp; Quests The Riders On The Storm Complete Guide Following the River Complete Guide Violence Complete Guide CohhCarnage&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Prophet&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Song Complete Guide Zen Master Complete Guide &#039;Chippin&#039; In&#039; Complete Guide Pisces Complete Guide Happy Together Complete Guide How to Find Andrew&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Niche (Happy Together) How to Save Barry (Happy Together) Can You Save Joshua (They Won&lt;/del&gt;&#039;t &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Go When I Go) Where to Talk to Johnny (The Ballad of Buck Ravers) Where to Find Container with No Future Graffiti (Big in Japan) Where To Find Every Tarot Card (Fool on the Hill) Where to Find the Last Two Tarot Cards (Fool on the H&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;They have a lot &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;members&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ranging from 2,500 to 3,000&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;end &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;day, they work for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more powerful gangs inside &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bars and clubs they guard or beat people up for. While they&#039;re intimidating&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they don&#039;t call &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shots &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are still trying to work their way &lt;/del&gt;up &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the lad&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When it&#039;s all &lt;/del&gt;said and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;done, Cyberpunk 2077 proved to be a fun sci-fi romp. But &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;could have been more. At times it even tried &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unfortunately&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it just could not stick &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;landing when it came to those themes&lt;/del&gt;. Instead, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it opted to be a kind &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mindless action thriller which isn&#039;t necessarily a bad thing. The story is marred by what could have been and the potential that it sadly squanders. It&#039;s in no way a bad story but it is not as imaginative or as deep as it could have b&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Philip K&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dick&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s work has been such a huge factor in much &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the [https://Testifix&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com/ Cyberpunk 2077 beginner guide] genre today&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but outside &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blade Runner franchise&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there have been few attempts to really bring his vision to life&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Electric Dreams sought to tackle that task head&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As narratively different as all of the stories I&#039;ve mentioned may be&lt;/del&gt;, they &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all have something in common&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;They all strike a balance between striking visuals &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stories that have something to say&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Those two points are often &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hallmarks of the best cyberpunk media. They are often a happy medium &lt;/del&gt;of that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;visual style, including&lt;/del&gt;, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not limited to neon-drenched cityscapes, transhumanist aesthetics such &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;body modification, and the mixture &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;corporate propaganda and dark dingy city slums. Those are just some of the broadest strokes of what a lot of these worlds contain within them&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but they are often very preval&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cyberpunk 2077 has compelling characters &lt;/ins&gt;and a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;variety of choices that affect how &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;story plays out, but lacks in many areas when it comes &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gameplay. When &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game was first revealed &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2018, there was potential and a promise that Cyberpunk 2077 would be a roleplaying game that releases when its ready. However, between pressure by fans and stockholders, Cyberpunk 2077 was released with shallow gameplay and a plethora of game breaking bugs. As CD Projekt Red works &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;complete their game, players are left &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fantasize about what could’ve been &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make **[https://Testifix.com/ cyberpunk 2077 story guide] 2077 ** better with mo&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;main reason for that is the extremely small amount &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;health &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player &lt;/ins&gt;has. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Your HP is shown in a small bar made up of squares in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&#039;s UI&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doesn&#039;t say exactly how much you have&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That&#039;s not to say it matters though, &lt;/ins&gt;it&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not enough to withstand many blows. Getting into a fight with multiple enemies results in &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;death screen &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just a few seco&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gunplay is obviously a huge part of &lt;/ins&gt;Cyberpunk &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s combat&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Of course&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;RPG elements let people customize their weapons &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more personalized battles, but shootouts are still the name of &lt;/ins&gt;the game&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Considering how stylized everything else &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in &lt;/ins&gt;Night City, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&#039;s no wonder why gamers want to experience these skirmishes in slow motion. They worked hard to get &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;special smart weapon ; let them watch it work. Enter the SlowMo M&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Through the barriers, players should see some graffiti on the wall. Head towards this graffiti and then turn left. Keep &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wall on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;right and head forward until past &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wall&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;To &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player&#039;s right are what looks like some air conditioning units and vents. Jump over &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vents and utility walls and find several dead bodies along with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next Hidden &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Before Lifepaths were introduced &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cyberpunk 2077 , CD Projekt Red initially had &lt;/ins&gt;the idea &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of giving &lt;/ins&gt;players the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;option &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;customize their character’s background. The background customization included choosing a childhood hero with Johnny Silverhand, Morgan Blackhand, and Saburo Arasaka as options, &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;key life event such &lt;/ins&gt;as the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;death &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a sibling,&quot; &quot;running away from home,&quot; or &quot;first big kill&lt;/ins&gt;,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; and finally why V chose &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;go &lt;/ins&gt;to Night City &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with options such as &quot;unfinished business&lt;/ins&gt;,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; &quot;ex-lover in town&lt;/ins&gt;,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;something &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;prove&quot; being availa&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This next Hidden Gem &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a little more complicated. Players will first want to head to the spot where the car is marked on the above map (at &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;T-intersection directly south of Memorial Park). Once at this intersection, look around till an alleyway with red &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;yellow traffic barriers is visi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Meaning: actual Hidden Gems . Hidden Gems are sets of discoverable datashards that often come along with some great loot&lt;/ins&gt;. They &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are also always found on dead bodies. Different locations &lt;/ins&gt;have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;different sets. Corpo Plaza, for instance, has eight Hidden Gems. Even if the &lt;/ins&gt;in&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-game map were intelligible, they don&#039;t appear &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;any menu, and can be tricky to find&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Here &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;where to find &lt;/ins&gt;all &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;eight Hidden Gems &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Corpo Pl&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bob from &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Aldecaldos clan asks V to pick up a kidney implant from &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hospital employee in Night City in order to save &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nomad kid’s life&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The hospital employee betrays V&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;leading &lt;/ins&gt;to a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;firefight&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;After the fight&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;V &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;choose to either kill &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hospital employee or let them go&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;either way, they get the implant&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But if V lets &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hospital employee live&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;V will find out &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has a computer virus on &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that needs to be removed before it’s implanted in the Aldecaldos kid. If V kills the hospital employee&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they won’t find out about the virus, and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nomad kid will &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**Cyberpunk 2077 ** asks players to make many tough decisions, and some of them affect which characters can be saved. Death is frequently a part of life in Night City, and trying to save people can feel like fighting a losing battle, especially when V&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best friend dies in Cyberpunk 2077 &lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first act . However, there are still some Cyberpunk 2077 characters whose lives can be saved by V&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;actions, even if the solution isn&lt;/ins&gt;&#039;t &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;always obvi&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cyberpunk 2077 is filled with powerful and often terrifying gangs. But some &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;them are much less powerful than they seem&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while others are deadlier than V could ever imagine&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best things about the controversy-filled game is its use &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gangs and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;side jobs that teach &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player about &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dangers Night City faces&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as well as &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wide variety of gangs &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;corporations within this messed-&lt;/ins&gt;up &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;c&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That disconnect between what was being &lt;/ins&gt;said and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what was happening on screen made &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;impossibly difficult &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;feel empathetic towards any of the game&#039;s characters&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While they&#039;re are well written and at some points interesting&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I was disconnected from them for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most part&lt;/ins&gt;. Instead, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they became foils &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their playsty&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The only way I was able to play Disjunction was through stealth alone, and sadly, it&#039;s not that satisfying&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Holding shift makes your character sneak around and makes enemies&lt;/ins&gt;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cones &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vision visible&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Avoiding them is simple as long as you stick to shadows&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;where those cones &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vision are shortened. Actually beating enemies like this is excruciatingly repetitive though. While &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game wants you to sneak up behind an enemy for extra sneak attack damage&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you can come at them from any angle&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The first time you hit an enemy&lt;/ins&gt;, they&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;re stunlocked for long enough for you to down them&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For me, the entire game was just getting up to enemies &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;knocking them around until they fell unconscious&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first couple &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hours, it wasn&#039;t &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bad&lt;/ins&gt;, but as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I reached hour six &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Disjunction &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I was eagerly awaiting its end&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ArmandoOnj</name></author>
	</entry>
	<entry>
		<id>https://prophet-of-ai.com/index.php?title=Most_Powerful_Gangs_In_Cyberpunk_2077&amp;diff=2202&amp;oldid=prev</id>
		<title>AdelaideGoddard: Created page with &quot;&lt;br&gt;Important Choices and Main Quests Should You Take the Oath? Should You Accept Fiona&#039;s Offer? (Talent Academy) Should You Make a Deal with Angie? (No Easy Way Out) Should You Let Katya Go and Give the Biomonitor to Ana? (Spy in the Jungle) Should You Kill Dante? (Shot By Both Sides) Should You Shoot Rinder? (The Man Who Killed Jason Foreman) What Should You Tell Dodger? (Waiting for Dodger) Should You Neutralize Miko? (Treating Symptoms) Should You Let Hasan Go? (Prot...&quot;</title>
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		<updated>2026-03-03T13:44:55Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;Important Choices and Main Quests Should You Take the Oath? Should You Accept Fiona&amp;#039;s Offer? (Talent Academy) Should You Make a Deal with Angie? (No Easy Way Out) Should You Let Katya Go and Give the Biomonitor to Ana? (Spy in the Jungle) Should You Kill Dante? (Shot By Both Sides) Should You Shoot Rinder? (The Man Who Killed Jason Foreman) What Should You Tell Dodger? (Waiting for Dodger) Should You Neutralize Miko? (Treating Symptoms) Should You Let Hasan Go? (Prot...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;Important Choices and Main Quests Should You Take the Oath? Should You Accept Fiona&amp;#039;s Offer? (Talent Academy) Should You Make a Deal with Angie? (No Easy Way Out) Should You Let Katya Go and Give the Biomonitor to Ana? (Spy in the Jungle) Should You Kill Dante? (Shot By Both Sides) Should You Shoot Rinder? (The Man Who Killed Jason Foreman) What Should You Tell Dodger? (Waiting for Dodger) Should You Neutralize Miko? (Treating Symptoms) Should You Let Hasan Go? (Prototype in the Scraper) Should You Frame Yuri? (Balls to the Wall) How to get and Use the Chimera Core (Spider and the &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The feel of the galaxy far far away is something that has continued to define the franchise. While the designs of this fictional world contained some goofs and mistakes , the hand made nature of everything made it feel authentic. This place had been genuinely lived in; it&amp;#039;s a huge contrast to the shiny surfaces and squeaky clean design usually seen in sci&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Another car feature that should have been included in Cyberpunk 2077 is car customization. Players can buy as many vehicles as they want in Cyberpunk 2077, with one of the achievements for the game being purchasing every vehicle available, but one thing players can’t do is customize their vehicles. However, as players roam around Night City, they will notice many customized vehicles that belong to specific characters or ga&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The 2018 Cyberpunk 2077 gameplay reveal features quite a few things that did not make the cut in the initial release of the game. Very early on the narrator showcases the apartment that V does stay in throughout the game but refers to it as &amp;quot;V’s current apartment&amp;quot; which teases at the idea that players will have the opportunity to upgrade to a better apartment later on the game. This isn’t the case. Although Cyberpunk 2077 shows multiple apartment icons as players complete the questlines of important characters, these locations belong to V’s friends. It is alluded that V is given access to Judy’s home upon her leaving Night City, however, upon going to Judy’s apartment, she’s still be there and V won&amp;#039;t be able to use it like their default apartment in Wat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Maelstrom is the more reputable and feared gang in the game. They dominate most of Watson and seem to have a hand in almost every job V takes part in. Their name is mentioned more times than anyone could count since they run most operations in Night City and that&amp;#039;s all because they are just so deadly and feared by anyone living in that odd and run-down c&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Embrace the inner Gordon Freeman with the trusty crowbar, a weapon that can only be acquired once, and through a specific path of play. Players must side with Solomon Reed , and they must have 20 Body points in order to open a locked door. Doing so, players can find the Crowbar , and enjoy its severely dangerous swing speed. Players might be disappointed by its reduced damage output, but the fact players can hit without stopping between light-attacks, makes it well worth it, but the addition of stamina drain might make some players want to skip this one unless they&amp;#039;re keen fans of Half-Life or brutal blunt weap&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Side Jobs &amp;amp; Quests The Riders On The Storm Complete Guide Following the River Complete Guide Violence Complete Guide CohhCarnage&amp;#039;s The Prophet&amp;#039;s Song Complete Guide Zen Master Complete Guide &amp;#039;Chippin&amp;#039; In&amp;#039; Complete Guide Pisces Complete Guide Happy Together Complete Guide How to Find Andrew&amp;#039;s Niche (Happy Together) How to Save Barry (Happy Together) Can You Save Joshua (They Won&amp;#039;t Go When I Go) Where to Talk to Johnny (The Ballad of Buck Ravers) Where to Find Container with No Future Graffiti (Big in Japan) Where To Find Every Tarot Card (Fool on the Hill) Where to Find the Last Two Tarot Cards (Fool on the H&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;They have a lot of members, ranging from 2,500 to 3,000. At the end of the day, they work for the more powerful gangs inside the bars and clubs they guard or beat people up for. While they&amp;#039;re intimidating, they don&amp;#039;t call the shots and are still trying to work their way up the lad&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When it&amp;#039;s all said and done, Cyberpunk 2077 proved to be a fun sci-fi romp. But it could have been more. At times it even tried to be. Unfortunately, it just could not stick the landing when it came to those themes. Instead, it opted to be a kind of mindless action thriller which isn&amp;#039;t necessarily a bad thing. The story is marred by what could have been and the potential that it sadly squanders. It&amp;#039;s in no way a bad story but it is not as imaginative or as deep as it could have b&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Philip K. Dick&amp;#039;s work has been such a huge factor in much of the [https://Testifix.com/ Cyberpunk 2077 beginner guide] genre today, but outside of the Blade Runner franchise, there have been few attempts to really bring his vision to life. Electric Dreams sought to tackle that task head&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As narratively different as all of the stories I&amp;#039;ve mentioned may be, they all have something in common. They all strike a balance between striking visuals and stories that have something to say. Those two points are often the hallmarks of the best cyberpunk media. They are often a happy medium of that visual style, including, but not limited to neon-drenched cityscapes, transhumanist aesthetics such as body modification, and the mixture of corporate propaganda and dark dingy city slums. Those are just some of the broadest strokes of what a lot of these worlds contain within them, but they are often very preval&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AdelaideGoddard</name></author>
	</entry>
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