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	<title>GTA V s First-Person Mode Is Pointless - Revision history</title>
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	<updated>2026-05-14T23:22:05Z</updated>
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		<id>https://prophet-of-ai.com/index.php?title=GTA_V_s_First-Person_Mode_Is_Pointless&amp;diff=42012&amp;oldid=prev</id>
		<title>KarineSkirving at 05:57, 24 April 2026</title>
		<link rel="alternate" type="text/html" href="https://prophet-of-ai.com/index.php?title=GTA_V_s_First-Person_Mode_Is_Pointless&amp;diff=42012&amp;oldid=prev"/>
		<updated>2026-04-24T05:57:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:57, 23 April 2026&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When both &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these incidents took place&lt;/del&gt;, there &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was controversy&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Debate ensued with two sides each offering up different points &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;demanding equal validity&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But Sony has been met with almost universal admonishment after pulling &lt;/del&gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Interview&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A quick search of The Interview mentions on Twitter reveals &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;starkly one&lt;/del&gt;-sided &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;picture&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A tweet by Judd Apatow (long-time associate &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rogen&lt;/del&gt;&#039;s&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;) calling &lt;/del&gt;the move by &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sony &quot;disgraceful&quot; was retweeted more than 5 thousand times in 11 hours&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The video game industry has been embroiled in this sort of controversy for the past few weeks leading up to the news about The Interview. In two separate events, the gaming community (and even some outside the gaming community) have shown a willingness to accept and often times support acts comparable to Sony&#039;s just as often as it condemns them. The first happened when Target and Kmart stores in Australia decided they would not carry Grand Theft Auto V due to its depictions of violence against women . Then days ago, Hatred, the game that may yet actually morph into a scolding-hot button, was pulled from Steam Greenlight .&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;What say you? Do you think VGX correctly called game of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;year? Is there any other category you particularly disagree &lt;/del&gt;with&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;? Stick up for your &lt;/del&gt;game of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;choice in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;comments below&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but just remember to play n&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;moments &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;awe &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the first-person mode demonstrate (like the flying segments) are constantly overshadowed by an obstructive and pointless statement. As the fanmade mods have shown us, first-person &lt;/del&gt;GTA &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is a novelty, a fleeting distraction that you’ll use &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;five minutes, then realize that it was just better the old way&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Re-releasing &lt;/del&gt;GTA &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;V barely &lt;/del&gt;a year after release &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is already a questionable move, but using something so disposable and out &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;place as a selling point is &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;real issue at hand. And yes, it’s optional. I understand that, but why treat this as a &lt;/del&gt;game-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;changer? [https://Gta5Play.com/ GTA 5 online Guide|Https://Gta5play.com/] V on PS4 and Xbox One will sell, likely very well, but not because of the first-person mode. GTA V’s first-person mode &lt;/del&gt;is a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pointless addition that does more to shamelessly lure in FPS fans than deliver any substantial inclusions to what Grand Theft Auto is about.&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The NPD Group released their full statistics &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chart for January 2016&lt;/del&gt;, with the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;top 10-selling physical releases for January 2016 listed below &lt;/del&gt;(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;platform listings for each title are ordered by top-selling platfo&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It baffles me as to why Rockstar would even consider a first-person mode for GTA V. Perhaps it was the success of open-world shooters like Far Cry 3 that inspired them to do this, which is understandable. However, Far Cry 3 is a shooter. It’s built as a shooter and the shooting is a huge part of the game’s appeal. Sure, there’s exploration, but the action is Far Cry’s appeal by far. Grand Theft Auto V, for all its gritty action and violence, is not a shooter. Its action comes from something less primal and more intelligent. If anything, this first-person shooter setup does more to pander to the FPS crowd than to thoughtfully expand on what Grand Theft Auto has always been about.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As we run into December, it&#039;s that time of year again where gamers come together to debate, argue and ultimately celebrate the previous twelve months of gaming. While everyone will keep a mental note of their favorite game, Spike TV&#039;s awards ceremony often signals the beginning of &#039;Game of the Year&#039; articles popping up just about everywhere on the internet. Although procedure was a little different this year as the VGAs went through a bit of a makeo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Following a busy holiday season filled with new releases, January is typically seen as a bit of a &quot;slower&quot; time of the year for new game releases, with the last month&#039;s results from game sales tracker The NPD Group posting their list of the top selling titles for January 2016, which is largely dominated by many familiar fa&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The content of these games shouldn&#039;t matter. The greater principle at stake here is the idea that people should be free to express their ideas, a value clearly held dearly by movie-goers but not so much by the gaming community. Society has spoken about movies: we want any film, regardless of how controversial the subject matter, to be available to the public in an exercise of our right to free speech and ideal of free expression. The question remains when, if ever, will society feel the same way about video games?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The NPD&#039;s results also shared an 81% drop-off in sales for previous generation &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;platforms with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Xbox 360&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PS3, and Wii, while sales &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3DS &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PlayStation Vita have marked a 21% decline&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In terms of software, physical game sales accounted &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;$212.7 million, seeing a 10% decrease year-over-year from $235.6 mill&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Hatred saw &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;effects &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this much more than &lt;/del&gt;GTA &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;V&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Being pulled from Steam Greenlight can be a death sentence to indie game developers&lt;/del&gt;, as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Steam is essentially the only game in town for newcomers. Fortunately for them, Gabe Newell decided that this wasn&#039;t a good decision . Without extrapolating his reasoning, it&#039;s nice &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see someone in the gaming industry care about whether a developer has an honest shot and releasing their creation, regardless of how tasteless the content may be.&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While Fonteno did not explicitly state that the DLC in question is for GTA V &#039;s story mode, it is incredibly likely. This time last year, Rockstar explained that &quot;For those ready to jump back into the story of Grand Theft Auto V, we have big plans for substantial additions in 2014 continuing Michael, Franklin and Trevor&#039;s action, mayhem and unexpected adventures in Southern San Andre&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;If you do pick up GTAV for one &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the newer platforms, but are not a returning player&lt;/ins&gt;, there&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s no need to feel left out&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rockstar noted that new content is coming for both new &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;old players, including classic GTA cars&lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rest of the surprises, however, will have to wait until the Xbox One and PS4 versions launch a few weeks from now&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&#039;s not yet clear if PC players will get even more extra toys to try out as well, since they have an extra two months to wait compared to console play&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Tweets about Hatred are much more skewed, and conversation about GTA V, much discussed in the video game press, seems to paint &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;two&lt;/ins&gt;-sided &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;issues&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Defense &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Target&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;decision as not censorship and a positive step toward equality were just as rampant, if not more so, than concerns over &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;kind of precedent their &lt;/ins&gt;move &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;set. Consider this, if it&#039;s not censorship for Target to pull the game, what if all retailers pulled the game? It&#039;s well within their rights, but it would achieve the exact same effect as a blatant censorship did. Thus, a de facto censorship - a universal lack of availability that&#039;s not necessarily enforced &lt;/ins&gt;by &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;law&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The video game industry has been embroiled in this sort of controversy for the past few weeks leading up to the news about The Interview. In two separate events, the gaming community (and even some outside the gaming community) have shown a willingness to accept and often times support acts comparable to Sony&#039;s just as often as it condemns them. The first happened when Target and Kmart stores in Australia decided they would not carry Grand Theft Auto V due to its depictions of violence against women . Then days ago, Hatred, the game that may yet actually morph into a scolding-hot button, was pulled from Steam Greenlight .&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But, with just nine days left in 2014 it doesn&#039;t seem as though &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developer is going to make its original timeline - maybe they&#039;ve been too busy &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;game&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s release on Xbox One and PS4. That&#039;s especially true when you consider that Rockstar is also working on GTA Online&#039;s Heists as well as the PC release &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which are both scheduled for early 2&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DLC timeline &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;GTA IV also suggests &lt;/ins&gt;that GTA &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;V could be in line &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some story DLC of its own soon&lt;/ins&gt;. GTA &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;IV &#039;s The Ballad of Gay Tony and Lost and Damned DLC packs were released less than &lt;/ins&gt;a year &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and a half &lt;/ins&gt;after &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;release of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;core &lt;/ins&gt;game - &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so if Rockstar &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;employing &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;similar release strategy, we&#039;d better get our wallets re&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A majority of the new content for players to enjoy amounts to new challenges &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;events, which, upon completion&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;yield new vehicles and weapons &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which to terrorize &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;city. Our three protagonists each get an exclusive story mission of their own &lt;/ins&gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;including a murder mystery and underwater photography) which also lead to acquiring new rewards, such as a mini submarine and new camera filters. You know, just in case players wish to explore their inner photograp&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It baffles me as to why Rockstar would even consider a first-person mode for GTA V. Perhaps it was the success of open-world shooters like Far Cry 3 that inspired them to do this, which is understandable. However, Far Cry 3 is a shooter. It’s built as a shooter and the shooting is a huge part of the game’s appeal. Sure, there’s exploration, but the action is Far Cry’s appeal by far. Grand Theft Auto V, for all its gritty action and violence, is not a shooter. Its action comes from something less primal and more intelligent. If anything, this first-person shooter setup does more to pander to the FPS crowd than to thoughtfully expand on what Grand Theft Auto has always been about.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The content of these games shouldn&#039;t matter. The greater principle at stake here is the idea that people should be free to express their ideas, a value clearly held dearly by movie-goers but not so much by the gaming community. Society has spoken about movies: we want any film, regardless of how controversial the subject matter, to be available to the public in an exercise of our right to free speech and ideal of free expression. The question remains when, if ever, will society feel the same way about video games?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It should be clear that though the modders who make use &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;OpenIV may not be using the tool to impact &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;experience for other players online&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the shutdown &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;modding tools by Take-Two Interactive does not distinguish between the tools that affect &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;multiplayer experience &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;those that do not&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;We will be following the story &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;updates concerning &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;closing &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://gta5Play.com &lt;/ins&gt;GTA &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5 mods|https://gta5Play&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com/] modding tools&lt;/ins&gt;, as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;well as possible statements &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;come from Take-Two Interact&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>KarineSkirving</name></author>
	</entry>
	<entry>
		<id>https://prophet-of-ai.com/index.php?title=GTA_V_s_First-Person_Mode_Is_Pointless&amp;diff=41723&amp;oldid=prev</id>
		<title>CHBElijah88: Created page with &quot;&lt;br&gt;When both of these incidents took place, there was controversy. Debate ensued with two sides each offering up different points and demanding equal validity. But Sony has been met with almost universal admonishment after pulling The Interview. A quick search of The Interview mentions on Twitter reveals a starkly one-sided picture. A tweet by Judd Apatow (long-time associate of Rogen&#039;s) calling the move by Sony &quot;disgraceful&quot; was retweeted more than 5 thousand times in...&quot;</title>
		<link rel="alternate" type="text/html" href="https://prophet-of-ai.com/index.php?title=GTA_V_s_First-Person_Mode_Is_Pointless&amp;diff=41723&amp;oldid=prev"/>
		<updated>2026-04-23T21:55:08Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;When both of these incidents took place, there was controversy. Debate ensued with two sides each offering up different points and demanding equal validity. But Sony has been met with almost universal admonishment after pulling The Interview. A quick search of The Interview mentions on Twitter reveals a starkly one-sided picture. A tweet by Judd Apatow (long-time associate of Rogen&amp;#039;s) calling the move by Sony &amp;quot;disgraceful&amp;quot; was retweeted more than 5 thousand times in...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;When both of these incidents took place, there was controversy. Debate ensued with two sides each offering up different points and demanding equal validity. But Sony has been met with almost universal admonishment after pulling The Interview. A quick search of The Interview mentions on Twitter reveals a starkly one-sided picture. A tweet by Judd Apatow (long-time associate of Rogen&amp;#039;s) calling the move by Sony &amp;quot;disgraceful&amp;quot; was retweeted more than 5 thousand times in 11 hours.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The video game industry has been embroiled in this sort of controversy for the past few weeks leading up to the news about The Interview. In two separate events, the gaming community (and even some outside the gaming community) have shown a willingness to accept and often times support acts comparable to Sony&amp;#039;s just as often as it condemns them. The first happened when Target and Kmart stores in Australia decided they would not carry Grand Theft Auto V due to its depictions of violence against women . Then days ago, Hatred, the game that may yet actually morph into a scolding-hot button, was pulled from Steam Greenlight .&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;What say you? Do you think VGX correctly called game of the year? Is there any other category you particularly disagree with? Stick up for your game of choice in the comments below, but just remember to play n&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The moments of awe that the first-person mode demonstrate (like the flying segments) are constantly overshadowed by an obstructive and pointless statement. As the fanmade mods have shown us, first-person GTA is a novelty, a fleeting distraction that you’ll use for five minutes, then realize that it was just better the old way. Re-releasing GTA V barely a year after release is already a questionable move, but using something so disposable and out of place as a selling point is the real issue at hand. And yes, it’s optional. I understand that, but why treat this as a game-changer? [https://Gta5Play.com/ GTA 5 online Guide|Https://Gta5play.com/] V on PS4 and Xbox One will sell, likely very well, but not because of the first-person mode. GTA V’s first-person mode is a pointless addition that does more to shamelessly lure in FPS fans than deliver any substantial inclusions to what Grand Theft Auto is about.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The NPD Group released their full statistics and chart for January 2016, with the top 10-selling physical releases for January 2016 listed below (platform listings for each title are ordered by top-selling platfo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It baffles me as to why Rockstar would even consider a first-person mode for GTA V. Perhaps it was the success of open-world shooters like Far Cry 3 that inspired them to do this, which is understandable. However, Far Cry 3 is a shooter. It’s built as a shooter and the shooting is a huge part of the game’s appeal. Sure, there’s exploration, but the action is Far Cry’s appeal by far. Grand Theft Auto V, for all its gritty action and violence, is not a shooter. Its action comes from something less primal and more intelligent. If anything, this first-person shooter setup does more to pander to the FPS crowd than to thoughtfully expand on what Grand Theft Auto has always been about.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As we run into December, it&amp;#039;s that time of year again where gamers come together to debate, argue and ultimately celebrate the previous twelve months of gaming. While everyone will keep a mental note of their favorite game, Spike TV&amp;#039;s awards ceremony often signals the beginning of &amp;#039;Game of the Year&amp;#039; articles popping up just about everywhere on the internet. Although procedure was a little different this year as the VGAs went through a bit of a makeo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Following a busy holiday season filled with new releases, January is typically seen as a bit of a &amp;quot;slower&amp;quot; time of the year for new game releases, with the last month&amp;#039;s results from game sales tracker The NPD Group posting their list of the top selling titles for January 2016, which is largely dominated by many familiar fa&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The content of these games shouldn&amp;#039;t matter. The greater principle at stake here is the idea that people should be free to express their ideas, a value clearly held dearly by movie-goers but not so much by the gaming community. Society has spoken about movies: we want any film, regardless of how controversial the subject matter, to be available to the public in an exercise of our right to free speech and ideal of free expression. The question remains when, if ever, will society feel the same way about video games?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The NPD&amp;#039;s results also shared an 81% drop-off in sales for previous generation of platforms with the Xbox 360, PS3, and Wii, while sales of the 3DS and PlayStation Vita have marked a 21% decline. In terms of software, physical game sales accounted for $212.7 million, seeing a 10% decrease year-over-year from $235.6 mill&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Hatred saw the effects of this much more than GTA V. Being pulled from Steam Greenlight can be a death sentence to indie game developers, as Steam is essentially the only game in town for newcomers. Fortunately for them, Gabe Newell decided that this wasn&amp;#039;t a good decision . Without extrapolating his reasoning, it&amp;#039;s nice to see someone in the gaming industry care about whether a developer has an honest shot and releasing their creation, regardless of how tasteless the content may be.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>CHBElijah88</name></author>
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