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	<title>Cyberpunk 2077 Is Still Broken On PS4 - Revision history</title>
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		<title>Don94819225999 at 16:39, 11 April 2026</title>
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		<updated>2026-04-11T16:39:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:39, 11 April 2026&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CD Projekt Red had made &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rather unrealistic announcement &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they wanted &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get free DLC content &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hands &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players within &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first quarter &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2021&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but clearly that&#039;s not happening&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It isn&#039;t known when players can expect their first DLC package to come out&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but it&#039;s looking like Q3 of 2021, or even la&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The leader of this group &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Saul Bright, a character that Panam argues with time &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time again that establishes their rapport pretty effectively&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;He&#039;s &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fairly level&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;headed character who may play it a bit too safe at times &lt;/del&gt;but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;isn&#039;t afraid to get down and dirty when &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;situation calls for it&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Saul is a valuable ally &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battle who helps V out multiple times without f&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There&#039;s no real movement amongst &lt;/del&gt;Night City&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s gangs. It’s &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rare occurrence to see gangs outside &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their home districts, aside from members &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6th Street in Lizzie’s Bar, when they’re not directly involved in gigs&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Despite the game mentioning that the Valentinos and 6th Street have &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bone to pick, or that &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Valentinos and Maelstrom are fighting for eddies, gang wars in Cyberpunk are practically nonexistent. The only people players may see gangs fighting are Cyberpunk &#039;s hastily added police officers and V themselves, regardless &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whether V has max Street Cred. Every gang - except &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Aldecaldos&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if players do Panam’s questline - will attack V if they get too close or get in their busin&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The gun also has the ricochet feature , which many players may find useful and effective in combat. The Defender may have a high price tag, but some players may see that price tag as a worthy investm&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Power &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Night City doesn&#039;t come from pure strength alone&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even though it helps&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;No&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what makes more of a difference is influence&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;being a mayor &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Night City would certainly mean something&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;despite all &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;love and support that Jefferson Peralez has&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this doesn&#039;t stop him from becoming a pawn &lt;/del&gt;in a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;larger g&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The sheer amount of power Alt has as an AI shouldn&#039;t be underestimated&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially since the world of &lt;/del&gt;Cyberpunk 2077 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;relies on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Net &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;everything connected to it. The fact &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;she could override Arasaka&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;defenses after being freed by V &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Johnny proves how powerful she is&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even if she doesn&#039;t have &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;physical body&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Barring the Arasaka ending, every other path mandates that V use Alt&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;help &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hack into Mikoshi and help V and Silverhand embark upon &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;journey to finally separate their psyches and go their w&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The facts are very simple - this is a PS4 game we’re being told not to play on the PS4. Scratch that, it’s a triple-A PS4 game with a huge hype cycle and massive marketing campaign that we’re being told not to play on PS4. You can still buy it, of course. I don’t know if the PS Store can detect the difference between a PS4 and a PS4 Pro, but putting out a tweet essentially saying &quot;you can buy this, but don’t,&quot; is horrifically anti-consumer. There are definitely players who are going to buy this on their regular PS4s - PS5s are notoriously hard to get and for literally every other game, the standard PS4 works. I know, I had the base version of the console last gen and had zero issues with its performance aside from it running a little loud. These players will be buying it because if they want to play &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://cyberpunk2077Pedia.com/ &lt;/del&gt;Cyberpunk &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2077 weapons|https://cyberpunk2077pedia.com/] &lt;/del&gt;2077, they have no other options, and they might not have even seen the tweet telling them not to. It’s reasonable for a player to assume that if a game is available to buy on the PS4, it will work on the PS4. We should be outraged that CDPR and Sony are selling these folk an unplayable experie&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Imagine &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;questline breaking in the middle of a mission&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;simply because &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;character lacked &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;right Attribute requirements? How about cars driven by key NPCs missing a turn, or a new objective not triggering when it&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;supposed &lt;/del&gt;to&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;? This is just scratching &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;surface &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a much bigger problem&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but it seems &lt;/del&gt;like &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CD Projekt Red is burning the midnight oil to try and patch up as many missions as possible. That&#039;s wise if they want to sell &lt;/del&gt;more &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cop&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Of course&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;she also has some pretty hefty firearms with her Guts variant Carnage Shotgun that &lt;/del&gt;players &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can actually obtain in Cyberpunk 2077 as well as her Crusher Heavy Pistol and &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whole host of other weapons &lt;/del&gt;from &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;assault rifles to heavy machine guns&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Funnily enough&lt;/del&gt;, despite being the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one &lt;/del&gt;with the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sharpest tongue&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lucy is actually &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most emotionally mature and level-headed character in David&#039;s entire c&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In fact, the PS4 and Xbox One got the worst and most unstable version of &lt;/del&gt;the game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to date, with atrocious framerates to boot. Even &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;high-end PCs&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the combination &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ray-traced lighting without advanced DLSS can slaughter &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3090ti&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thankfully, framerates are getting better little by little with each update&lt;/del&gt;, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they could &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bet&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The next sales figures release painted &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;different story, however&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sales fell off &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cliff&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;no doubt due &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;infamy of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game spreading around &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;community&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&#039;s possible that gamers who heard &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bad news simply haven&#039;t yet plunked down cash for the game&lt;/del&gt;, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may do so at a later date when everything is fi&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This is just one of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;countless scenarios &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you may find yourself in while playing Cyberpunkdreams – a free-&lt;/ins&gt;to&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-play text-based role-playing adventure game from indie developer Late Night Games. Set &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2090s, Cyberpunkdreams takes advantage &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;current popularity &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the [https://cyberpunk2077Pedia.com/ Cyberpunk 2077 endings guide|https://cyberpunk2077pedia.com/] genre&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;although the game has been in development since 2013&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each decision you make impacts your story within the world&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;uncompromising in its rewards &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;punishment system&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I’m not someone who is generally &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fan of text&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;based adventures, &lt;/ins&gt;but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cyberpunkdreams is something special. It’s &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most immersive experience I’ve ever had in a cyberpunk setting&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The game has its hooks &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;me and won’t let go… not that I mind at this po&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Surprisingly enough, &lt;/ins&gt;Night City &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;maintained its neutrality during this war despite being &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;part &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Free State &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;California at the time&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This war lasted for about &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;year before &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;signing &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Treaty of Unification&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;following which Night City was officially recognized as an international autonomous free c&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The gun also has the ricochet feature , which many players may find useful and effective in combat. The Defender may have a high price tag, but some players may see that price tag as a worthy investm&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It’s the same with the Voodoo Boys &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pacifica. In &quot; I Walk The Line &lt;/ins&gt;,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; players have the option to side with the NetWatch agent and or stick with the Voodoo Boys and their plan&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If players choose to betray the Voodoo Boys&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;NetWatch will kill Brigitte and the other Voodoo Boys netrunners while V fights Placide. Despite the Voodoo Boys leaders being dead&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there will still be gang members roaming the streets &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;guarding part &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pacifica&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Should players enter a restricted area&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Voodoo Boys will immediately attack. The Animals&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;who are also &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pacifica, won’t attempt &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hostile takeover of the district with the Voodoo Boys leaders d&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Updated on October 4, 2023&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;by Ritwik Mitra: CD Projekt Red turned things around for &lt;/ins&gt;Cyberpunk 2077 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in a way that not many people could&#039;ve foreseen. Almost all &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bugs &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;glitches &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ruined someone&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;playthrough were axed, while the poorly-thought-out support for last-gen consoles was axed with the 2.0 update &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the introduction of Phantom Liberty. Fans were glad to see the studio come back to greatness once again&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and exploring Night City continues to be &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;blast&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This city&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;history is quite rich and something that people will love to uncover once they fall in love with this sprawling settlement, with brand-new additions thanks &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;release of Phantom Libe&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The facts are very simple - this is a PS4 game we’re being told not to play on the PS4. Scratch that, it’s a triple-A PS4 game with a huge hype cycle and massive marketing campaign that we’re being told not to play on PS4. You can still buy it, of course. I don’t know if the PS Store can detect the difference between a PS4 and a PS4 Pro, but putting out a tweet essentially saying &quot;you can buy this, but don’t,&quot; is horrifically anti-consumer. There are definitely players who are going to buy this on their regular PS4s - PS5s are notoriously hard to get and for literally every other game, the standard PS4 works. I know, I had the base version of the console last gen and had zero issues with its performance aside from it running a little loud. These players will be buying it because if they want to play Cyberpunk 2077, they have no other options, and they might not have even seen the tweet telling them not to. It’s reasonable for a player to assume that if a game is available to buy on the PS4, it will work on the PS4. We should be outraged that CDPR and Sony are selling these folk an unplayable experie&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One group that isn’t officially &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gang but perhaps could’ve replaced The Mox is Raffen Shiv&lt;/ins&gt;, a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;group of Nomad exiles whom players are introduced to when first meeting Panam. Players can choose to kill &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;group&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;leader, Nash Bane, and his Raffen Shiv in the &quot; Ghost Town &quot; gig. Completing this optional request can get players closer &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;romancing Panam . While not officially a gang, perhaps because &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wraiths consist &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Raffen Shiv&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they seem &lt;/ins&gt;like more &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of a gang than The &lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Power amongst gangs in Night City&#039;s districts doesn&#039;t change or shift, should a gang be heavily affected by a questline or decision made by players. In &quot; The Pickup &quot; quest&lt;/ins&gt;, players &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have the option to free the trapped former Maelstrom leader, Brick. Once he&#039;s freed, Brick offers V &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;favor, but players never see that favor &lt;/ins&gt;from &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;repaid, and V’s relationship with Maelstrom doesn&#039;t change&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Maelstrom will still attack the player in the streets&lt;/ins&gt;, despite &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;V saving them from &lt;/ins&gt;being &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;zeroed. On &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other hand, siding &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Militech and Meredith Stout by supposedly getting rid of Maelstrom won’t affect &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gang’s status in Watson. No gang will try to claim the district as its own&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Maelstrom members will continue to roam &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Upon entering &lt;/ins&gt;the game for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the first time&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there’s a bit &lt;/ins&gt;of a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;learning curve&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I wouldn’t go so far as to say it’s super steep&lt;/ins&gt;, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the interface can &lt;/ins&gt;be a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;little overwhelming until you spend some time with it&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There’s also often &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vagueness in the narrative that takes some getting used to. However&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I think this adds &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game’s immersive experience. You’re essentially a newcomer to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bordertown, tasked with somehow getting through &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gate into Cincinnati&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You’re not really given any direction and are left to figure things out on your own. This &quot;picking yourself up by &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bootstraps&quot; experience forces you to be uncomfortable and confused at first&lt;/ins&gt;, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;eventually pays off as you learn the nuances of the g&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Don94819225999</name></author>
	</entry>
	<entry>
		<id>https://prophet-of-ai.com/index.php?title=Cyberpunk_2077_Is_Still_Broken_On_PS4&amp;diff=23012&amp;oldid=prev</id>
		<title>Erik67R1288 at 15:46, 11 April 2026</title>
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		<updated>2026-04-11T15:46:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:46, 11 April 2026&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Kojima makes an appearance &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a game just as surreal as some &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his own&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Control &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;His likeness &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not present&lt;/del&gt;, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Kojima voices &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Japanese lines &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dr&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Yoshimi Tokui, &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;researcher &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Bureau of Control&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Oldest House. Kojima&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dr&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tokui narrates &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player through a &quot; guided imagery experience &quot; with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;help of &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;translator who, according &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Polygon &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is voiced by Kojima Productions&#039; head of marketing&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Aki Saito&lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;worthwhile &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;odd Control side quest gives &lt;/del&gt;players &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a lesson &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;love &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;environmentalism&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all with &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dash of grim humor about pige&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Imagine a questline breaking &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the middle &lt;/del&gt;of a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mission&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;simply because &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;character lacked the right Attribute requirements? How about cars driven by key NPCs missing a turn, or a new objective not triggering when it&#039;s supposed to? This is just scratching the surface &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a much bigger problem&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but it seems like CD Projekt Red is burning &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;midnight oil to try &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;patch up as many missions as possible. That&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s wise if they want to sell more cop&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;company &lt;/del&gt;has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;promised a ton &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;free DLC content designed &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;smooth things over with gamers, and hopefully &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;delivers in the same way &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the aforementioned No Man&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sky did&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That final scene of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game hints at big things still to come for the story&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;that&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more than enough &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whet appetites for more dystopian Cyberpunk goodne&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The facts are very simple - this is a PS4 game we’re being told not to play on the PS4. Scratch that, it’s a triple-A PS4 game with a huge hype cycle and massive marketing campaign that we’re being told not to play on PS4. You can still buy it, of course. I don’t know if the PS Store can detect the difference between a PS4 and a PS4 Pro, but putting out a tweet essentially saying &quot;you can buy this, but don’t,&quot; is horrifically anti-consumer. There are definitely players who are going to buy this on their regular PS4s - PS5s are notoriously hard to get and for literally every other game, the standard PS4 works. I know, I had the base version of the console last gen and had zero issues with its performance aside from it running a little loud. These players will be buying it because if they want to play [https://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cyberpunk2077Pedia&lt;/del&gt;.com/ Cyberpunk 2077 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;missions&lt;/del&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Https&lt;/del&gt;://cyberpunk2077pedia.com/] 2077, they have no other options, and they might not have even seen the tweet telling them not to. It’s reasonable for a player to assume that if a game is available to buy on the PS4, it will work on the PS4. We should be outraged that CDPR and Sony are selling these folk an unplayable experie&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Power amongst gangs &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Night City&#039;s districts doesn&#039;t change or shift&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;should &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gang be heavily affected &lt;/del&gt;by a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;questline &lt;/del&gt;or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;decision made by players. In &quot; The Pickup &quot; quest, players have the option &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;free &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trapped former Maelstrom leader, Brick. Once he&#039;s freed, Brick offers V &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;favor&lt;/del&gt;, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players never see that favor from repaid, and V’s relationship with Maelstrom doesn&#039;t change. Maelstrom will still attack &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player in the streets, despite V saving them from being zeroed. On the other hand, siding with Militech &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Meredith Stout by supposedly getting rid of Maelstrom won’t affect the gang’s status in Watson&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;No gang will try &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;claim the district as its own, and Maelstrom members will continue to roam the a&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Renowned video game creator **Hideo Kojima ** &lt;/del&gt;has a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;level &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;name recognition not too common in game development&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Most games are thought of as creations of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;studio that worked on them&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but more often than not, titles like Metal Gear Solid &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Death Stranding are distinctly products of Kojima &lt;/del&gt;- &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though certainly also products of his talented teams. He tends to hold a similar stature as a film director, which correlates to Kojima&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ambition of creating movies at his studio, and also translates into a tendency to appear in his own works in cameo ro&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Next up is by far &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most &#039;professional&#039; person on David&#039;s crew &lt;/del&gt;and the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;love &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his life&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lucy AKA Lucyna Kushinada&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lucy is &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;netrunner &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the crew and &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fantastic one at that&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Netrunners have to be judged on a different scale than solos or enforcers in Night City&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as their &#039;battlefield&#039; is different. And&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at least in what was shown in Edgerunners, Lucy is an incredibly capable netrun&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When things go south&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he doesn&#039;t waste any time betraying V and looking out for himself when things get dicey&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There&#039;s &lt;/del&gt;no &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;denying that his presence in Night City was strong at one point, but Dexter&#039;s influence wasn&#039;t enough to save him. After Takemura forces the fixer &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;show him where V is, Hanako Arasaka&#039;s bodyguard shoots down the man in cold bl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Despite not even being seen in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;events of Cyberpunk 2077 , Blackhand&#039;s influence can be felt in every part &lt;/del&gt;of the game. It &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ranges from the books he&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;penned, to a clever in-game news report &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;alludes to his presence in Japantown. It&#039;s easy to see why any Solo would aspire to reach &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same level of notoriety as Morgan Blackhand, and why players who were invested in Night City&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s lore were quite fascinated by this charac&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Since that time, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pathing system has gotten much better. The directional mini-map in the top-right of the screen is more informative and reliable. This directly affects the mission system in a positive way&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;making it &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;little bit easier to track down those rogue Delamain taxis without their quest lines seizing up in mid-p&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CD Projekt Red had made the rather unrealistic announcement that they wanted to get free DLC content &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the hands of players within the first quarter &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2021&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but clearly that&#039;s not happening&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It isn&#039;t known when players can expect their first DLC package to come out, but it&#039;s looking like Q3 of 2021, or even la&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The leader of this group &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Saul Bright&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a character that Panam argues with time and time again that establishes their rapport pretty effectively. He&#039;s a fairly level-headed character who may play it a bit too safe at times &lt;/ins&gt;but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;isn&#039;t afraid to get down and dirty when &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;situation calls &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Saul is &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;valuable ally &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battle who helps V out multiple times without f&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;no real movement amongst Night City&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gangs&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It’s a rare occurrence to see gangs outside of their home districts, aside from members of 6th Street in Lizzie’s Bar, when they’re not directly involved in gigs. Despite &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game mentioning that &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Valentinos and 6th Street have &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bone &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pick&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or that the Valentinos and Maelstrom are fighting for eddies&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gang wars in Cyberpunk are practically nonexistent&lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only people players may see gangs fighting are Cyberpunk &#039;s hastily added police officers &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;V themselves, regardless of whether V has max Street Cred. Every gang - except the Aldecaldos, if &lt;/ins&gt;players &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do Panam’s questline - will attack V if they get too close or get &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their busin&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The gun also has the ricochet feature , which many players may find useful &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;effective in combat. The Defender may have a high price tag&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but some players may see that price tag as &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;worthy investm&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Power &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Night City doesn&#039;t come from pure strength alone, even though it helps. No, what makes more &lt;/ins&gt;of a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;difference is influence&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and being &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mayor &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Night City would certainly mean something. However&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;despite all &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;love &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;support that Jefferson Peralez has, this doesn&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t stop him from becoming a pawn in a larger g&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sheer amount of power Alt &lt;/ins&gt;has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as an AI shouldn&#039;t be underestimated, especially since the world &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cyberpunk 2077 relies on the Net and everything connected &lt;/ins&gt;to it&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The fact &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;she could override Arasaka&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;defenses after being freed by V and Johnny proves how powerful she is, even if she doesn&#039;t have a physical body&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Barring &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Arasaka ending&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;every other path mandates &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;V use Alt&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;help to hack into Mikoshi and help V and Silverhand embark upon the journey &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;finally separate their psyches and go their w&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The facts are very simple - this is a PS4 game we’re being told not to play on the PS4. Scratch that, it’s a triple-A PS4 game with a huge hype cycle and massive marketing campaign that we’re being told not to play on PS4. You can still buy it, of course. I don’t know if the PS Store can detect the difference between a PS4 and a PS4 Pro, but putting out a tweet essentially saying &quot;you can buy this, but don’t,&quot; is horrifically anti-consumer. There are definitely players who are going to buy this on their regular PS4s - PS5s are notoriously hard to get and for literally every other game, the standard PS4 works. I know, I had the base version of the console last gen and had zero issues with its performance aside from it running a little loud. These players will be buying it because if they want to play [https://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cyberpunk2077Pedia&lt;/ins&gt;.com/ Cyberpunk 2077 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapons&lt;/ins&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https&lt;/ins&gt;://cyberpunk2077pedia.com/] 2077, they have no other options, and they might not have even seen the tweet telling them not to. It’s reasonable for a player to assume that if a game is available to buy on the PS4, it will work on the PS4. We should be outraged that CDPR and Sony are selling these folk an unplayable experie&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Imagine a questline breaking &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the middle of a mission&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;simply because &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;character lacked the right Attribute requirements? How about cars driven &lt;/ins&gt;by &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;key NPCs missing &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;turn, &lt;/ins&gt;or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a new objective not triggering when it&#039;s supposed &lt;/ins&gt;to&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;? This is just scratching &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;surface of &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;much bigger problem&lt;/ins&gt;, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it seems like CD Projekt Red is burning &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;midnight oil to try &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;patch up as many missions as possible&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That&#039;s wise if they want &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sell more cop&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Of course, she also &lt;/ins&gt;has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some pretty hefty firearms with her Guts variant Carnage Shotgun that players can actually obtain in Cyberpunk 2077 as well as her Crusher Heavy Pistol and &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whole host &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other weapons from assault rifles to heavy machine guns&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Funnily enough, despite being the one with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sharpest tongue&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lucy is actually the most emotionally mature &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;level&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;headed character in David&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;entire c&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In fact, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PS4 &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Xbox One got &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;worst and most unstable version &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game to date&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with atrocious framerates to boot&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Even for high-end PCs, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;combination &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ray-traced lighting without advanced DLSS can slaughter &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3090ti&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thankfully&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;framerates are getting better little by little with each update&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but they could be bet&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The next sales figures release painted a different story&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;however&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sales fell off a cliff, &lt;/ins&gt;no &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doubt due &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;infamy &lt;/ins&gt;of the game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spreading around the community&lt;/ins&gt;. It&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;possible &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gamers who heard &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bad news simply haven&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t yet plunked down cash for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but may do so at &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;later date when everything is fi&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Erik67R1288</name></author>
	</entry>
	<entry>
		<id>https://prophet-of-ai.com/index.php?title=Cyberpunk_2077_Is_Still_Broken_On_PS4&amp;diff=21360&amp;oldid=prev</id>
		<title>RubenPalombo469: Created page with &quot;&lt;br&gt;Kojima makes an appearance in a game just as surreal as some of his own, Control . His likeness is not present, but Kojima voices the Japanese lines for Dr. Yoshimi Tokui, a researcher in the Bureau of Control&#039;s Oldest House. Kojima&#039;s Dr. Tokui narrates the player through a &quot; guided imagery experience &quot; with the help of a translator who, according to Polygon , is voiced by Kojima Productions&#039; head of marketing, Aki Saito. The worthwhile and odd Control side quest giv...&quot;</title>
		<link rel="alternate" type="text/html" href="https://prophet-of-ai.com/index.php?title=Cyberpunk_2077_Is_Still_Broken_On_PS4&amp;diff=21360&amp;oldid=prev"/>
		<updated>2026-04-10T13:12:52Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;Kojima makes an appearance in a game just as surreal as some of his own, Control . His likeness is not present, but Kojima voices the Japanese lines for Dr. Yoshimi Tokui, a researcher in the Bureau of Control&amp;#039;s Oldest House. Kojima&amp;#039;s Dr. Tokui narrates the player through a &amp;quot; guided imagery experience &amp;quot; with the help of a translator who, according to Polygon , is voiced by Kojima Productions&amp;#039; head of marketing, Aki Saito. The worthwhile and odd Control side quest giv...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;Kojima makes an appearance in a game just as surreal as some of his own, Control . His likeness is not present, but Kojima voices the Japanese lines for Dr. Yoshimi Tokui, a researcher in the Bureau of Control&amp;#039;s Oldest House. Kojima&amp;#039;s Dr. Tokui narrates the player through a &amp;quot; guided imagery experience &amp;quot; with the help of a translator who, according to Polygon , is voiced by Kojima Productions&amp;#039; head of marketing, Aki Saito. The worthwhile and odd Control side quest gives players a lesson in love and environmentalism, all with a dash of grim humor about pige&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Imagine a questline breaking in the middle of a mission, simply because a character lacked the right Attribute requirements? How about cars driven by key NPCs missing a turn, or a new objective not triggering when it&amp;#039;s supposed to? This is just scratching the surface of a much bigger problem, but it seems like CD Projekt Red is burning the midnight oil to try and patch up as many missions as possible. That&amp;#039;s wise if they want to sell more cop&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The company has promised a ton of free DLC content designed to smooth things over with gamers, and hopefully it delivers in the same way that the aforementioned No Man&amp;#039;s Sky did. That final scene of the game hints at big things still to come for the story, and that&amp;#039;s more than enough to whet appetites for more dystopian Cyberpunk goodne&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The facts are very simple - this is a PS4 game we’re being told not to play on the PS4. Scratch that, it’s a triple-A PS4 game with a huge hype cycle and massive marketing campaign that we’re being told not to play on PS4. You can still buy it, of course. I don’t know if the PS Store can detect the difference between a PS4 and a PS4 Pro, but putting out a tweet essentially saying &amp;quot;you can buy this, but don’t,&amp;quot; is horrifically anti-consumer. There are definitely players who are going to buy this on their regular PS4s - PS5s are notoriously hard to get and for literally every other game, the standard PS4 works. I know, I had the base version of the console last gen and had zero issues with its performance aside from it running a little loud. These players will be buying it because if they want to play [https://Cyberpunk2077Pedia.com/ Cyberpunk 2077 missions|Https://cyberpunk2077pedia.com/] 2077, they have no other options, and they might not have even seen the tweet telling them not to. It’s reasonable for a player to assume that if a game is available to buy on the PS4, it will work on the PS4. We should be outraged that CDPR and Sony are selling these folk an unplayable experie&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Power amongst gangs in Night City&amp;#039;s districts doesn&amp;#039;t change or shift, should a gang be heavily affected by a questline or decision made by players. In &amp;quot; The Pickup &amp;quot; quest, players have the option to free the trapped former Maelstrom leader, Brick. Once he&amp;#039;s freed, Brick offers V a favor, but players never see that favor from repaid, and V’s relationship with Maelstrom doesn&amp;#039;t change. Maelstrom will still attack the player in the streets, despite V saving them from being zeroed. On the other hand, siding with Militech and Meredith Stout by supposedly getting rid of Maelstrom won’t affect the gang’s status in Watson. No gang will try to claim the district as its own, and Maelstrom members will continue to roam the a&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Renowned video game creator **Hideo Kojima ** has a level of name recognition not too common in game development. Most games are thought of as creations of the studio that worked on them, but more often than not, titles like Metal Gear Solid and Death Stranding are distinctly products of Kojima - though certainly also products of his talented teams. He tends to hold a similar stature as a film director, which correlates to Kojima&amp;#039;s ambition of creating movies at his studio, and also translates into a tendency to appear in his own works in cameo ro&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Next up is by far the most &amp;#039;professional&amp;#039; person on David&amp;#039;s crew and the love of his life, Lucy AKA Lucyna Kushinada. Lucy is the netrunner of the crew and a fantastic one at that. Netrunners have to be judged on a different scale than solos or enforcers in Night City, as their &amp;#039;battlefield&amp;#039; is different. And, at least in what was shown in Edgerunners, Lucy is an incredibly capable netrun&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When things go south, he doesn&amp;#039;t waste any time betraying V and looking out for himself when things get dicey. There&amp;#039;s no denying that his presence in Night City was strong at one point, but Dexter&amp;#039;s influence wasn&amp;#039;t enough to save him. After Takemura forces the fixer to show him where V is, Hanako Arasaka&amp;#039;s bodyguard shoots down the man in cold bl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Despite not even being seen in the events of Cyberpunk 2077 , Blackhand&amp;#039;s influence can be felt in every part of the game. It ranges from the books he&amp;#039;s penned, to a clever in-game news report that alludes to his presence in Japantown. It&amp;#039;s easy to see why any Solo would aspire to reach the same level of notoriety as Morgan Blackhand, and why players who were invested in Night City&amp;#039;s lore were quite fascinated by this charac&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Since that time, the pathing system has gotten much better. The directional mini-map in the top-right of the screen is more informative and reliable. This directly affects the mission system in a positive way, making it a little bit easier to track down those rogue Delamain taxis without their quest lines seizing up in mid-p&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>RubenPalombo469</name></author>
	</entry>
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