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		<title>LeonieErdmann at 10:02, 4 March 2026</title>
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		<updated>2026-03-04T10:02:39Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:02, 4 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Whether or not it succeeds in this goal depends on which platform one experiences Cyberpunk 2077. &lt;/del&gt;This &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;review &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;based on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PC and Stadia versions of &lt;/del&gt;Cyberpunk 2077. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Normally when dealing with triple A titles that span multiple platforms &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;differences in quality between the formats is more or less inconsequential&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but this is not &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;case &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cyberpunk 2077. Features such as story&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game mechanics and the general gameplay &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;naturally &lt;/del&gt;be the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same across all platforms, but any evaluation of technical performance and overall score in this review is only applicable to the PC and Stadia version.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Once at Edgewood Farm&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;head to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cabin on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;right &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;find an open door, &lt;/del&gt;where &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;upstairs and underneath &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;computer terminal, players can click &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;secret button &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reveal &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;terminal that will shut down &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;turrets &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mines, along with a secret Iconic melee weapon , Tinker Bell. With this done, head through to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;barn&#039;s rooftop via &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ladder and help River free &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;victims inside, including Randy&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Afterwards, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;police will arrive&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;River will have a chat with V after saving his nephew, and here are the dialogue options &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;choose:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Frequently Asked Questions What Are &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Best Settings for PC and Console? What are the Best HDR Settings? What&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Best Lifepath? Is There a 6th Attribute &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unlock? Should You Pay Back Viktor? Can Skippy Change Modes? Where is &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Afterlife? Where is El Coyote Cojo? Can You Keep Cars? Are There Legendary Optics for Ocular System? Should You Use Double Jump or Charge Jump? Where Should You Send Jackie? How Many Endings Are There? How Many Acts Are There? How Long to Beat? Difficulty Differences, Explained Difficulty Differences, Expla&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Songbird&#039;s story &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nearly identical to V, both characters are fighting to stay alive, drowning underneath &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weight and pressure of everyone around them&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;constantly demanding more, using them until they can no longer breathe. Songbird&#039;s been corrupted beyond repair by the Blackwall, and she knows she&#039;s dying, losing her mind to corruption by rogue AIs &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will leave her &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nothing&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not even her memories&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;She pleads &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;V to let her die and to spend her last moments &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;her so &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;she doesn&#039;&lt;/del&gt;t &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have to be alone, as alone as she felt for her entire l&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Night City is a sprawling megacity in Northern California that caters to humanity&#039;s baser instincts and there&#039;s no shortage of things to keep the player busy. Criminal activity seems to be one of the major sources of employment along with other shall we say hedonistic activities. The developers were not subtle that the sex industry is booming in Night City and the love of money is the only love people chase. When V isn&#039;t doing missions the player is free to enjoy the services offered from the working class of Night City and take in the tourist sights. Crime is a huge problem and extra money and street cred can be earned by assisting the police by breaking up assaults and other crimes in process in the most lethal ways possible. The main story path of Cyberpunk 2077 is on the shorter size for a game of this scope and can be completed in the 20-30 hour range, but with all the available activities and side jobs, getting two or three times that amount of enjoyment in a single playthrough is possible. Plus the shorter main story lends itself well to replaying with a different character and experiencing the different ways the story can branch.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Night City is &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;violent place but &lt;/del&gt;V &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has many different ways to handle situations that get out of hand&lt;/del&gt;. V &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can equip up &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;three weapons at once for quick changing &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;combat&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The melee arsenal includes &lt;/del&gt;basic &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;items like wrenches &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;baseball bat along &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nice things &lt;/del&gt;such as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stun batons or katanas. The firearm variety is no less impress with revolvers&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shotguns&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;machine guns, sniper rifles and submachine guns &lt;/del&gt;to name a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;few. Combat is fast paced and feels satisfying whether using a gamepad or mouse and keyboard&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and this is &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game that isn&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t afraid to depict gratuitous violence. Dismemberment and decapitation are common occurrences and on more than one occasion an enemy continued fighting after they were disarmed. Literally disarmed&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as in they were shot in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;elbow and their arms flew off. There are less confrontational approaches too. Sneaking up on an enemy &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stealth kill them is always &lt;/del&gt;an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;option. Hacking has &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lot of applications for combat&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In addition &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;disabling security cameras to help sneak undetected&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hacking can set booby traps, make machinery malfunction to distract guards and &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some cases cause attack drones &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;droids to self destruct&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While death doesn&#039;t seem &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be frowned upon in Night City&lt;/del&gt;, there are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;several non-lethal alternatives to taking &lt;/del&gt;out &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemies&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Whatever approach V chooses &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do combat happens regularly and because of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tight and responsive controls&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fighting is enjoyable.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Not only is &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fun &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;watch as enemies &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://cyberpunk2077hub&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com/ &lt;/del&gt;Cyberpunk &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2077 News] 2077 put some iron &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their mouths &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pull the trigger&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but it’s also equally as rewarding as it &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sadistic&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as &lt;/del&gt;players can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;recover their health by forcing enemies &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take themselves out &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the fi&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fastest vehicle in &lt;/ins&gt;Cyberpunk 2077 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, and it is free to grab&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;During &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;main quest, Ghost Town&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if players choose to fight &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wraiths &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Panam&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there &lt;/ins&gt;will be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a shipping container right beyond &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fi&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cyberpunk 2077 looks great&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;both in terms of technical graphics and artistic design. The character models look lifelike and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;motion capture quality gives a lot of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;animations are more true-to-life quality than many other games are able &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;achieve. Most characters appear lifelike though there are a few of them &lt;/ins&gt;where the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;textures with their hair looks strange. There are &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;few graphical imperfections even when things are running exactly as they are meant &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but overall Cyberpunk 2077is &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;visual triumph. The animation is fluid which helps in bringing everyone to life. Most of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;voice acting is extremely well done &lt;/ins&gt;and the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mix of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;delivery combined with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;motion capture helps make everyone feel alive&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The soundtrack of heavy electronic music fits &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dystopian vibe of Night City perfectly&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in addition &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;help setting &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mood, it&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;easy &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just lose yourself in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pulsating beat.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The area of Pacifica &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;significantly expanded upon in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Phantom Liberty expansion&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;introducing a new borough called Dogtown &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is completely riddled &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;crime&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as the Barghest run rampant here&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Suffice it &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;say, this DLC comes &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its fair share of exclusive add-ons, including new vehicles &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players can get their hands on for the very first &lt;/ins&gt;t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Night City is a sprawling megacity in Northern California that caters to humanity&#039;s baser instincts and there&#039;s no shortage of things to keep the player busy. Criminal activity seems to be one of the major &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; [https://Cyberpunk2077hub.com/ cyberpunk2077Hub.Com] &lt;/ins&gt;sources of employment along with other shall we say hedonistic activities. The developers were not subtle that the sex industry is booming in Night City and the love of money is the only love people chase. When V isn&#039;t doing missions the player is free to enjoy the services offered from the working class of Night City and take in the tourist sights. Crime is a huge problem and extra money and street cred can be earned by assisting the police by breaking up assaults and other crimes in process in the most lethal ways possible. The main story path of Cyberpunk 2077 is on the shorter size for a game of this scope and can be completed in the 20-30 hour range, but with all the available activities and side jobs, getting two or three times that amount of enjoyment in a single playthrough is possible. Plus the shorter main story lends itself well to replaying with a different character and experiencing the different ways the story can branch.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Players have &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lot of freedom in how they choose to develop &lt;/ins&gt;V&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s abilities&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As &lt;/ins&gt;V &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;advances through Night City players will gain experience points to increase their overall level and street cred, which as street cred increases more jobs will open &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;V as their exploits have caught the attention of bigger names &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the underground enterprises of Night City&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;V has five &lt;/ins&gt;basic &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attributes: Body, Reflexes, Intelligence, Technical Abilities &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cool. Each of these have their own subsets of different subskills &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;branching skill trees. It&#039;s almost overwhelming how many different abilities the player can spend their perk points, &lt;/ins&gt;such as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in areas of Street Brawling&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Crafting&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Assault or Hacking &lt;/ins&gt;to name a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;small sample of what&#039;s available&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lot of perks mostly offer incremental bonuses to such things so there&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s low risk of building the character a &quot;wrong&quot; way&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but strategic examination of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;available options can be used &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;create &lt;/ins&gt;an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;optimal character based on &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chosen playstyle&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wanting &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make the character a master hacker&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;invisible ninja or &lt;/ins&gt;in&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-your-face brawler &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many other types of characters can be created through effective planning&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In addition &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;building up V this way&lt;/ins&gt;, there are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also Ripperdocs all over Night City that for a price will gladly add and switch &lt;/ins&gt;out &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;various cybernetic enhancements&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One trick to make the crafting grind less troublesome is &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Skip Time feature. Visit any vendor that sells crafting materials, buy their entire stock, then wait for 24 hours. Their inventory should be completely refreshed by then&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;essentially giving players an unlimited source of materials (assuming they have &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;money to buy th&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Updated October 27, 2023 by Erik Petrovich : When &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;comes &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;how to make money &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cyberpunk 2077, the game gives players a lot of choice&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unfortunately, item duplication – arguably the best way to make money &lt;/ins&gt;Cyberpunk &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players can take advantage of – is almost entirely fixed with the 2.0 overhaul and other updates throughout the years. But the game is not lacking &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;jobs or loot to find &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sell to make some cash, some more lucrative than others. In Cyberpunk 2077&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;easy money &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hard to come by all at once. Instead&lt;/ins&gt;, players &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;need to scrounge and save, loot everything they &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sell, complete missions, and craft to make a decent buck in Night City. These three methods to the best ways to make money in Cyberpunk 2077 should give players plenty of extra eddies &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spend on cyberware, vehicles, apartments, weapons, and everything else a resident &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Night City needs to get&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>LeonieErdmann</name></author>
	</entry>
	<entry>
		<id>https://prophet-of-ai.com/index.php?title=Cyberpunk_2077:_How_To_Romance_River_Ward&amp;diff=5733&amp;oldid=prev</id>
		<title>GustavoGrandi at 08:01, 4 March 2026</title>
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		<updated>2026-03-04T08:01:05Z</updated>

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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The penultimate quest &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Judy&#039;s questline &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;romance path is Pisces&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;To start &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quest&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players are once again going to have to wait for Judy to message, and Tangos Tors Motel &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a great spot to skip time and go AFK in waiting&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Judy will message twice, firstly about how she had a good night&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then players must wait again for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;final text about meeting her at Megabuilding H8. The quest itself is easy if players follow &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;waypoints &lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it doesn&#039;t matter if players kill the Tyger Claws on their way to the penthouse or not. There &lt;/del&gt;is only &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one crucial part that matters, which is during &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;meeting with Maiko &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Tyger Claws bosses:&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Once &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players have completed Both Sides, Now, players will need to wait for Judy to message V. This message may take a few in-game hours&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but the best way to trigger Judy&#039;s next quest is to &lt;/del&gt;head to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tangos Tors Motel in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;far south of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;map&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;simply AFK in this spot until Judy texts. After she does&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wait 24 in-game hours for her &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;call. It&#039;s important &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;during this call that players select &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;option: Yeah&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I&#039;ll help &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Upon doing so&lt;/del&gt;, head to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Clouds and meet up with Judy to meet with Maiko. The dialogue here doesn&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t matter , &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;V is &lt;/del&gt;free &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to say whatever she wants to Judy&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as the outcome is the same&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;once players reach &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;elevator to leave Clouds, Judy &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ask if they should kill Woodman. It does not matter if Judy and V kill Woodman or not, but for this playthrough, we thought it best to indulge in Judy&#039;s desire for revenge against Woodman to show her that killing him won&#039;t solve anything. With Woodman dead, take the elevator to the ground floor&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ex-Factor will complete.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After completing Pisces, players &lt;/del&gt;will have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to wait another in-game day until Judy calls &lt;/del&gt;V &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and asks her to meet her. Players will want to agree to meet her&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then agree to go diving with her by selecting &lt;/del&gt;the dialogue &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;option&lt;/del&gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[Stand] Hell yeah, I&#039;m in!&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The most important part of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gorilla Arms &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that they do so much blunt damage (varies based on weapon rarity and perks). Plus, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attack speed &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;over two times faster than regular punches. &lt;/del&gt;Many &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players report needing &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get off hundreds of regular punches to defeat some of these fighters so just imagine how handy these can be. After getting enough regular punches off&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Gorilla Arms charge up a strong attack that deals vastly more damage than an average strong att&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It should go without saying&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but missions &lt;/del&gt;both &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;main quest &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;side quests&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;offer good payouts&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Get as many of them under V&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;belt as soon as possible. Side missions are often where &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;juiciest stories are found &lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there are other benefits &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;taking as many on as possible&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;like unlocking questlines &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aren&lt;/del&gt;&#039;t &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;normally accessi&amp;lt;br&amp;gt;&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Those who are on the Very Hard difficulty might think this challenge &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;too much &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bear &lt;/del&gt;and be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tempted to turn things down&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But remember &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;harder difficulties mean more experience &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://Cyberpunk2077Hub&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com/ Cyberpunk 2077 Vehicles] 2077 . Even Easy mode players will want &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;consider turning it up for this just to get &lt;/del&gt;the extra &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;leveling &lt;/del&gt;in. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first few entries will focus &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;general strategies&lt;/del&gt;, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gamers who are feeling confident will find &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;locations of these fights &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;how to handle each one as points five through &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In the morning&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;V &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;placed into a BD to locate Anthony Harris&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There are quite a few clues &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;look for in the third Brain Dance &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an adult Anthony Harris, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;locating all of them is key to identifying &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;correct farm to find Harris:&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;By lining up the combatants so &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one is in front &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the other, &lt;/del&gt;V &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only has &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fight one &lt;/del&gt;at &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a time&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so keep strafing left &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;right &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make this &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battle of two separate one-on-ones&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fists are hardly iconic melee weapons but since &lt;/del&gt;this is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the first fight, it won&lt;/del&gt;&#039;t &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take too many hits &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;achieve vict&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Note that &lt;/del&gt;after &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some testing for the Phantom Liberty expansion&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Gorilla Arms do indeed count &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a melee weapon for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;purposes of using skills like Wrecking Ball &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Quake&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;And they &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;still good &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Beat the Brat gig. So embrace this advantage &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get back &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;discovering Phantom Liberty &lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s multiple endin&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Judy Alvarez can &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a complex but rewarding romance experience &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cyberpunk 2077 &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so players &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;going &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;want &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;check below to see all the quests that they need to complete &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dialogue choices to take to ensure that they can woo Judy &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enjoy a life with her&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even if that means Johnny Silverhand has an opinion &lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Judy Alvarez &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one of V&#039;s potential romantic interests &lt;/del&gt;in Cyberpunk 2077 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;she&#039;s certainly one of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more complex characters with a lot of trauma&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and one deserving of so much love. For players who want to romance Judy in Cyberpunk 2077 &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this detailed guide will showcase the missions &lt;/del&gt;players &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;need &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;complete and the dialogue options players must select.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After discovering all of these clues in the Brain Dance, River Ward will use his detective skills to figure &lt;/del&gt;out &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that Harris&#039;s victims are at Edgewood Farm. If players failed to locate all &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;clues, then it&#039;s vitally important that they select Edgewood Farm in the dialogue options. If players do not select Edgewood Farm, then Randy will die, and they will fail River&#039;s romance questline. Players can also fail River&#039;s romance questline if they arrive at Edgewood Farm and leave instead of helping River.&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Whether or not it succeeds &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this goal depends on which platform one experiences Cyberpunk 2077. This review is based on the PC &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Stadia versions of Cyberpunk 2077&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Normally when dealing with triple A titles that span multiple platforms the differences in quality between &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;formats is more or less inconsequential&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but this &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not the case with Cyberpunk 2077&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Features such as story&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game mechanics &lt;/ins&gt;and the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;general gameplay will naturally be &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same across all platforms&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but any evaluation of technical performance &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;overall score in this review &lt;/ins&gt;is only &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;applicable to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PC &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Stadia version.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Once &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at Edgewood Farm&lt;/ins&gt;, head to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cabin on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;right to find an open door&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;where upstairs &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;underneath the computer terminal&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players can click a secret button &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reveal a terminal &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will shut down &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;turrets and mines, along with a secret Iconic melee weapon &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tinker Bell&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With this done&lt;/ins&gt;, head &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;through &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the barn&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s rooftop via the ladder &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;help River &lt;/ins&gt;free &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the victims inside&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;including Randy&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Afterwards&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;police &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;arrive&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;River &lt;/ins&gt;will have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a chat with &lt;/ins&gt;V &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;after saving his nephew&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;here are &lt;/ins&gt;the dialogue &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;options to choose&lt;/ins&gt;:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Frequently Asked Questions What Are the Best Settings for PC and Console? What are the Best HDR Settings? What&#039;s &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Best Lifepath? Is There a 6th Attribute to Unlock? Should You Pay Back Viktor? Can Skippy Change Modes? Where &lt;/ins&gt;is the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Afterlife? Where &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;El Coyote Cojo? Can You Keep Cars? Are There Legendary Optics for Ocular System? Should You Use Double Jump or Charge Jump? Where Should You Send Jackie? How Many Endings Are There? How &lt;/ins&gt;Many &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Acts Are There? How Long &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Beat? Difficulty Differences, Explained Difficulty Differences&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Expla&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Songbird&#039;s story is nearly identical to V&lt;/ins&gt;, both &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;characters are fighting to stay alive, drowning underneath &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weight &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pressure of everyone around them, constantly demanding more&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;using them until they can no longer breathe&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Songbird&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;been corrupted beyond repair by &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blackwall&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;she knows she&#039;s dying, losing her mind &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;corruption by rogue AIs that will leave her with nothing&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not even her memories. She pleads to V to let her die and to spend her last moments with her so &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;she doesn&lt;/ins&gt;&#039;t &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have to be alone, as alone as she felt for her entire l&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Night City &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a sprawling megacity in Northern California that caters &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;humanity&#039;s baser instincts &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there&#039;s no shortage of things to keep the player busy. Criminal activity seems to &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one of the major sources of employment along with other shall we say hedonistic activities&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The developers were not subtle &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the sex industry is booming &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Night City and the love of money is the only love people chase&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When V isn&#039;t doing missions the player is free &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enjoy the services offered from the working class of Night City and take in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tourist sights. Crime is a huge problem and &lt;/ins&gt;extra &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;money and street cred can be earned by assisting the police by breaking up assaults and other crimes in process &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the most lethal ways possible&lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;main story path of Cyberpunk 2077 is &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the shorter size for a game of this scope and can be completed in the 20-30 hour range&lt;/ins&gt;, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with all &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;available activities &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;side jobs&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;getting two or three times that amount of enjoyment in a single playthrough &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;possible&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Plus the shorter main story lends itself well &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;replaying &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a different character &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;experiencing the different ways &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;story can branch.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Night City is a violent place but V has many different ways to handle situations &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get out &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hand. &lt;/ins&gt;V &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can equip up &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;three weapons &lt;/ins&gt;at &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;once for quick changing in combat. The melee arsenal includes basic items like wrenches and baseball bat along with nice things such as stun batons or katanas. The firearm variety is no less impress with revolvers, shotguns, machine guns&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sniper rifles &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;submachine guns &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;name &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;few&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Combat is fast paced and feels satisfying whether using a gamepad or mouse and keyboard, and &lt;/ins&gt;this is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a game that isn&lt;/ins&gt;&#039;t &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;afraid &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;depict gratuitous violence. Dismemberment and decapitation are common occurrences and on more than one occasion an enemy continued fighting &lt;/ins&gt;after &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they were disarmed. Literally disarmed&lt;/ins&gt;, as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in they were shot in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;elbow &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their arms flew off&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;less confrontational approaches too. Sneaking up on an enemy to stealth kill them is always an option. Hacking has a lot of applications &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;combat. In addition to disabling security cameras to help sneak undetected, hacking can set booby traps, make machinery malfunction to distract guards and &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some cases cause attack drones &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;droids &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;self destruct. While death doesn&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t seem to &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;frowned upon &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Night City&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;several non-lethal alternatives &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;taking out enemies. Whatever approach V chooses &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do combat happens regularly &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;because of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tight &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;responsive controls&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the fighting is enjoyable&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Not only &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it fun to watch as enemies &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://cyberpunk2077hub.com/ &lt;/ins&gt;Cyberpunk 2077 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;News] 2077 put some iron in their mouths &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pull &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trigger&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but it’s also equally as rewarding as it is sadistic&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as &lt;/ins&gt;players &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can recover their health by forcing enemies &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take themselves &lt;/ins&gt;out of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fi&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>GustavoGrandi</name></author>
	</entry>
	<entry>
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		<title>LinwoodSynder at 13:22, 3 March 2026</title>
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		<updated>2026-03-03T13:22:43Z</updated>

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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overwatch &lt;/del&gt;is the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best sniper rifle &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game without debate&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sniper rifle&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reload speed is always useful when &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;window of opportunity for multiple targets is only so long&lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;built-in legendary silencer &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;incredible to help with those shots so enemies don&lt;/del&gt;&#039;t &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scatter&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If V puts a silencer on a gun&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage gets reduced, even when using a legendary silencer, but this built-in variety keeps &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage f&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Attributes&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Perks&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp; Skill Trees Must Have Skills To Be A Netrunner Which Attributes &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Increase Best Perks In The Handguns Skill Tree Best Perks In The Blades Skill Tree Best Perks In The Ninjutsu Tree Best Perks In The Cold Blooded Tree How &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Re&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Iconic weapons are derived from base weapons and the stats are modified from there&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &lt;/del&gt;game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;does not explicitly say it&lt;/del&gt;, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there are two kinds &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;katanas&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One has the second&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;highest melee DPS in the &lt;/del&gt;game. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The other has &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lowest&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sadly&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this one is based on the lowest DPS mo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Weapons How &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Upgrade Weapons The Best Katanas (&amp;amp; Where To Find Them) Best Weapon Attachments &amp;amp; How To Get Them Every Smart Weapon (&amp;amp; How &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Get Them) Every Iconic Assault Rifle Every Iconic Melee Weapon All Iconic Weapons (And How to Get Them) Best Weapons (And How to Get Them) How To Get &lt;/del&gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lizzie Iconic Pistol How to Get Rebecca&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s Shotgun How &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Get All Johnny Silverhand Items How &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Get Comrade&#039;s Hammer Iconic Weapon Where to Find Skippy Pistol How to Get Monowire Early and For Free Where to Find &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thermal Katana Where to Find &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thermal Ka&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Breach protocols are another potential source of decent eddies&lt;/del&gt;. However, players &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;should note that this method of income is unpredictable and, therefore, unreliable. Occasionally, though, breach protocols offer a nice supplement &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the income grind&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;giving fans three tiers of eurodollars for which &lt;/del&gt;they &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can strive, ranging from a small to medium to large payment. It’s possible to achieve all three tiers with one hack in [https://Cyberpunk2077Hub&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com/ Cyberpunk 2077 Tips] 2077 but planning out the trajectory of button presses is pivotal to success h&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/del&gt;It &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doesn’t &lt;/del&gt;matter if &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players decide to use stealth &lt;/del&gt;or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;go in loud against the Raffen in Rocky Ridge&lt;/del&gt;, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what does matter is when Panam gets her car back and asks &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;V’s help &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;getting &lt;/del&gt;revenge against &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nash&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When asked about her vengeance crusade&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;V will want to respond: OK. So where’s this hideout? This will then lead V and Panam &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Raffen Shiv hideout to kill him &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his goons. Upon doing so, V can ask Panam Feel better now? to which they &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;head to the Sunset Motel to celebrate&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heading &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Aldecaldos Camp, Panam, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Aldecaldos &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ask for V’s help, as their leader, Saul, has been kidnapped by Wraiths. When Panam asks for help, V needs &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;select the dialogue: We’re chooms, that’s why &lt;/del&gt;, and then &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when it’s time &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;head out, it’s a safer &lt;/del&gt;option &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to select Yeah&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;‘course when it comes to riding with Panam.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While exploring Night City, gamers should loot everything&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If it can be picked up&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it should make its way into players’ inventory&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Junk will automatically be disassembled, granting components, and &lt;/del&gt;players can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use whatever they pick up that is an upgrade and either disassemble or sell everything else&lt;/del&gt;. After &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;accumulating &lt;/del&gt;enough &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;components&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;craft a hoard of weapons or clothing and sell it all to a vendor. Rinse and repeat this process and &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;eddies will pile &lt;/del&gt;up &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rapi&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tips &amp;amp; Tricks Tips For Making Money Fast Tips For Grinding Street Cred Beginner Tips Cyberwares That You Should Sell Consumables You Should Have On You At All Times How To &lt;/del&gt;Get &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A Permanent Ripperdoc Discount How &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Get a Legendary Cyberdeck Early All Fast Travel Locations How to Get the Secret En&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Once &lt;/del&gt;players &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have completed an ending, the game &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;roll them back &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a state &lt;/del&gt;just &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;before meeting Hanako at Embers for Nocturne Op55N1, allowing players &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;complete all endings without relying &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;save files&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while also obtaining unique rewards per ending.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In the morning, V is placed into a BD to locate Anthony Harris. There are quite a few clues to look for in the third Brain Dance with an adult Anthony Harris, and locating all of them is key to identifying the correct farm to find Harris:&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Clothes &amp;amp; Armor Best Clothing Items In The Game (&amp;amp; Where To Find Them) How &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Get Free Legendary Fixer Outfit Where &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Get Free Legendary Clothes &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rancho Coronado Where &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Find the Legendary Badge Armor Set Where &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Find Legendary Techie Armor Where &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Find Legendary Solo Armor Where &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Find Legendary Nomad Armor Where &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Find Legendary Media Armor Set Where &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Find Legendary Rocker Armor Set Where &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Find Legendary Netrunner Armor&amp;lt;br&amp;gt;Achievement: Temperance – Let &lt;/del&gt;Johnny Silverhand &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;keep your body&lt;/del&gt;. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In order to obtain &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Temperance ending&lt;/del&gt;, players &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;must decide &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get help from Panam&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rogue, or themselves with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Don’t Fear) &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Reaper ending to infiltrate Arasaka&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Once inside &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;main mission&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players need &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reach Mikoshi, where they &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;faced with a pivotal choice&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In order &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unlock &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Temperance ending&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players must &lt;/del&gt;select the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;option to Cross the bridge and enter Cyberspace forever&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This ending &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see V become one with Alt Cunningham&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while Johnny Silverhand gets a second chance &lt;/del&gt;at &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;life in V’s body &lt;/del&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;penultimate quest in Judy&#039;s questline and romance path &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pisces. To start &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quest, players are once again going to have to wait for Judy to message, and Tangos Tors Motel is a great spot to skip time and go AFK &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;waiting&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Judy will message twice, firstly about how she had &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;good night&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and then players must wait again for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;final text about meeting her at Megabuilding H8&lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quest itself &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;easy if players follow the waypoints , and it doesn&lt;/ins&gt;&#039;t &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;matter if players kill the Tyger Claws on their way to the penthouse or not&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There is only one crucial part that matters&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which is during &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;meeting with Maiko and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tyger Claws bosses:&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Once players have completed Both Sides&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Now&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players will need &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wait for Judy &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;message V&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This message may take a few in-&lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hours&lt;/ins&gt;, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the best way to trigger Judy&#039;s next quest is to head to Tangos Tors Motel in the far south &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the map, and simply AFK in this spot until Judy texts&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;After she does, wait 24 in&lt;/ins&gt;-game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hours for her to call&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&#039;s important that during this call that players select &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;option: Yeah, I&#039;ll help &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Upon doing so&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;head &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Clouds and meet up with Judy &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;meet with Maiko. &lt;/ins&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dialogue here doesn&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t matter , and V is free &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;say whatever she wants &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Judy, as &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;outcome is &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same&lt;/ins&gt;. However, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;once &lt;/ins&gt;players &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reach the elevator &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;leave Clouds&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Judy will ask if &lt;/ins&gt;they &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;should kill Woodman&lt;/ins&gt;. It &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;does not &lt;/ins&gt;matter if &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Judy and V kill Woodman &lt;/ins&gt;or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not&lt;/ins&gt;, but for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this playthrough, we thought it best to indulge &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Judy&#039;s desire for &lt;/ins&gt;revenge against &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Woodman to show her that killing him won&#039;t solve anything&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With Woodman dead&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take the elevator &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ground floor, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ex-Factor &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;complete&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;completing Pisces, players will have &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wait another in-game day until Judy calls V &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;asks her to meet her. Players &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;want to agree &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;meet her&lt;/ins&gt;, and then &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;agree &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;go diving with her by selecting the dialogue &lt;/ins&gt;option&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: [Stand] Hell yeah&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I&#039;m in!&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The most important part of the Gorilla Arms is that they do so much blunt damage (varies based on weapon rarity and perks)&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Plus&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the attack speed is over two times faster than regular punches&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Many &lt;/ins&gt;players &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;report needing to get off hundreds of regular punches to defeat some of these fighters so just imagine how handy these &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be&lt;/ins&gt;. After &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;getting &lt;/ins&gt;enough &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;regular punches off&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gorilla Arms charge &lt;/ins&gt;up &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a strong attack that deals vastly more damage than an average strong att&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It should go without saying, but missions both in the main quest and side quests, offer good payouts. &lt;/ins&gt;Get &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as many of them under V&#039;s belt as soon as possible. Side missions are often where the juiciest stories are found , and there are other benefits &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;taking as many on as possible, like unlocking questlines that aren&#039;t normally accessi&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Those who are on the Very Hard difficulty might think this challenge is too much to bear and be tempted to turn things down. But remember that harder difficulties mean more experience in [https://Cyberpunk2077Hub.com/ Cyberpunk 2077 Vehicles] 2077 . Even Easy mode &lt;/ins&gt;players will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;want &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;consider turning it up for this &lt;/ins&gt;just to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get the extra leveling in. The first few entries will focus &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;general strategies&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but gamers who are feeling confident will find the locations of these fights and how to handle each one as points five through &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In the morning, V is placed into a BD to locate Anthony Harris. There are quite a few clues to look for in the third Brain Dance with an adult Anthony Harris, and locating all of them is key to identifying the correct farm to find Harris:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;By lining up the combatants so that one is in front of the other, V only has to fight one at a time, so keep strafing left and right &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make this a battle of two separate one-on-ones. Fists are hardly iconic melee weapons but since this is the first fight, it won&#039;t take too many hits &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;achieve vict&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Note that after some testing for the Phantom Liberty expansion, the Gorilla Arms do indeed count as a melee weapon for the purposes of using skills like Wrecking Ball and Quake. And they are still good for use &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Beat the Brat gig. So embrace this advantage and get back &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;discovering Phantom Liberty &#039;s multiple endin&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Judy Alvarez can be a complex but rewarding romance experience in Cyberpunk 2077 , so players are going &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;want &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;check below &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see all the quests that they need &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;complete and all the dialogue choices &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ensure that they can woo Judy and enjoy a life with her, even if that means &lt;/ins&gt;Johnny Silverhand &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has an opinion &lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Judy Alvarez is one of V&#039;s potential romantic interests in Cyberpunk 2077 , and she&#039;s certainly one of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more complex characters with a lot of trauma&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and one deserving of so much love. For &lt;/ins&gt;players &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;who want &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;romance Judy in Cyberpunk 2077 &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this detailed guide will showcase &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;missions players need to complete and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dialogue options players must select&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After discovering all of these clues in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Brain Dance&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;River Ward will use his detective skills &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;figure out that Harris&#039;s victims &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at Edgewood Farm&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If players failed &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;locate all of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;clues&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then it&#039;s vitally important that they &lt;/ins&gt;select &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Edgewood Farm in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dialogue options&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If players do not select Edgewood Farm, then Randy &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;die&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and they will fail River&#039;s romance questline. Players can also fail River&#039;s romance questline if they arrive &lt;/ins&gt;at &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Edgewood Farm and leave instead of helping River&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>LinwoodSynder</name></author>
	</entry>
	<entry>
		<id>https://prophet-of-ai.com/index.php?title=Cyberpunk_2077:_How_To_Romance_River_Ward&amp;diff=1517&amp;oldid=prev</id>
		<title>ThurmanStrack: Created page with &quot;&lt;br&gt;The Overwatch is the best sniper rifle in the game without debate. As a sniper rifle, reload speed is always useful when the window of opportunity for multiple targets is only so long. The built-in legendary silencer is incredible to help with those shots so enemies don&#039;t scatter. If V puts a silencer on a gun, the damage gets reduced, even when using a legendary silencer, but this built-in variety keeps the damage f&lt;br&gt;&lt;br&gt; &lt;br&gt;Attributes, Perks, &amp; Skill Trees Must...&quot;</title>
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		<updated>2026-03-03T12:35:00Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;The Overwatch is the best sniper rifle in the game without debate. As a sniper rifle, reload speed is always useful when the window of opportunity for multiple targets is only so long. The built-in legendary silencer is incredible to help with those shots so enemies don&amp;#039;t scatter. If V puts a silencer on a gun, the damage gets reduced, even when using a legendary silencer, but this built-in variety keeps the damage f&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Attributes, Perks, &amp;amp; Skill Trees Must...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;The Overwatch is the best sniper rifle in the game without debate. As a sniper rifle, reload speed is always useful when the window of opportunity for multiple targets is only so long. The built-in legendary silencer is incredible to help with those shots so enemies don&amp;#039;t scatter. If V puts a silencer on a gun, the damage gets reduced, even when using a legendary silencer, but this built-in variety keeps the damage f&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Attributes, Perks, &amp;amp; Skill Trees Must Have Skills To Be A Netrunner Which Attributes to Increase Best Perks In The Handguns Skill Tree Best Perks In The Blades Skill Tree Best Perks In The Ninjutsu Tree Best Perks In The Cold Blooded Tree How to Re&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Iconic weapons are derived from base weapons and the stats are modified from there. The game does not explicitly say it, but there are two kinds of katanas. One has the second-highest melee DPS in the game. The other has the lowest. Sadly, this one is based on the lowest DPS mo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Weapons How to Upgrade Weapons The Best Katanas (&amp;amp; Where To Find Them) Best Weapon Attachments &amp;amp; How To Get Them Every Smart Weapon (&amp;amp; How to Get Them) Every Iconic Assault Rifle Every Iconic Melee Weapon All Iconic Weapons (And How to Get Them) Best Weapons (And How to Get Them) How To Get The Lizzie Iconic Pistol How to Get Rebecca&amp;#039;s Shotgun How to Get All Johnny Silverhand Items How to Get Comrade&amp;#039;s Hammer Iconic Weapon Where to Find Skippy Pistol How to Get Monowire Early and For Free Where to Find the Thermal Katana Where to Find the Thermal Ka&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Breach protocols are another potential source of decent eddies. However, players should note that this method of income is unpredictable and, therefore, unreliable. Occasionally, though, breach protocols offer a nice supplement to the income grind, giving fans three tiers of eurodollars for which they can strive, ranging from a small to medium to large payment. It’s possible to achieve all three tiers with one hack in [https://Cyberpunk2077Hub.com/ Cyberpunk 2077 Tips] 2077 but planning out the trajectory of button presses is pivotal to success h&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It doesn’t matter if players decide to use stealth or go in loud against the Raffen in Rocky Ridge, but what does matter is when Panam gets her car back and asks for V’s help in getting revenge against Nash. When asked about her vengeance crusade, V will want to respond: OK. So where’s this hideout? This will then lead V and Panam to the Raffen Shiv hideout to kill him and his goons. Upon doing so, V can ask Panam Feel better now? to which they will head to the Sunset Motel to celebrate.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After heading to the Aldecaldos Camp, Panam, and the Aldecaldos will ask for V’s help, as their leader, Saul, has been kidnapped by Wraiths. When Panam asks for help, V needs to select the dialogue: We’re chooms, that’s why , and then when it’s time to head out, it’s a safer option to select Yeah, ‘course when it comes to riding with Panam.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While exploring Night City, gamers should loot everything. If it can be picked up, it should make its way into players’ inventory. Junk will automatically be disassembled, granting components, and players can use whatever they pick up that is an upgrade and either disassemble or sell everything else. After accumulating enough components, craft a hoard of weapons or clothing and sell it all to a vendor. Rinse and repeat this process and the eddies will pile up rapi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Tips &amp;amp; Tricks Tips For Making Money Fast Tips For Grinding Street Cred Beginner Tips Cyberwares That You Should Sell Consumables You Should Have On You At All Times How To Get A Permanent Ripperdoc Discount How to Get a Legendary Cyberdeck Early All Fast Travel Locations How to Get the Secret En&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Once players have completed an ending, the game will roll them back to a state just before meeting Hanako at Embers for Nocturne Op55N1, allowing players to complete all endings without relying on save files, while also obtaining unique rewards per ending.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In the morning, V is placed into a BD to locate Anthony Harris. There are quite a few clues to look for in the third Brain Dance with an adult Anthony Harris, and locating all of them is key to identifying the correct farm to find Harris:&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Clothes &amp;amp; Armor Best Clothing Items In The Game (&amp;amp; Where To Find Them) How to Get Free Legendary Fixer Outfit Where to Get Free Legendary Clothes in Rancho Coronado Where to Find the Legendary Badge Armor Set Where to Find Legendary Techie Armor Where to Find Legendary Solo Armor Where to Find Legendary Nomad Armor Where to Find Legendary Media Armor Set Where to Find Legendary Rocker Armor Set Where to Find Legendary Netrunner Armor&amp;lt;br&amp;gt;Achievement: Temperance – Let Johnny Silverhand keep your body. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In order to obtain the Temperance ending, players must decide to get help from Panam, Rogue, or themselves with the (Don’t Fear) the Reaper ending to infiltrate Arasaka. Once inside the main mission, players need to reach Mikoshi, where they are faced with a pivotal choice. In order to unlock the Temperance ending, players must select the option to Cross the bridge and enter Cyberspace forever. This ending will see V become one with Alt Cunningham, while Johnny Silverhand gets a second chance at life in V’s body .&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>ThurmanStrack</name></author>
	</entry>
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