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	<title>Black Myth: Wukong Review Round-Up - Revision history</title>
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		<title>FosterReinhart7 at 17:18, 3 March 2026</title>
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		<updated>2026-03-03T17:18:20Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:18, 3 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This ambitious action-RPG with soulslike elements has already garnered praise from critics. Many have hailed it as one of the best non-FromSoftware soulslikes&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;comparable to beloved titles like &lt;/del&gt;Lies of P . It &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is also one of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most visually impressive games of 2024&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;achieving world-class standards in art &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;presentation by fully utilizing Unreal Engine 5&#039;s features &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bring its vision of Eastern mythology to l&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The story is one &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the more compelling parts&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;meeting characters &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you may be familiar with in the lore, but how it’s told isn’t always particularly well done&lt;/del&gt;. While &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we’ll get to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;amazing aesthetics and presentation later&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the chapters generally start in &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rather confusing manner. Our little monkey friend will end up in these new lands by methods unknown to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;viewer&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Whether it’s sneaking in a chest&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;waking up with a hundred arrows &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or just teleporting through &lt;/del&gt;an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ancient warrior statue, there’s never &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;good linear path for the storytelling&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with what seems like portions of &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;left out.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;An exciting development for fans of indie games in 2022 is a brand new handheld from Valve&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Steam Deck&lt;/del&gt;, set to release in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;February . With ambitions to become the Nintendo Switch for PC gaming&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Valve&#039;s handheld &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ostensibly &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;able &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play any game from Steam&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;library – a vast collection &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is predominantly made up &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;indie games. What&#039;s incredible about &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Steam Deck, and why it &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;open so many doors for gamers, is that it &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;really &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;portable PC masquerading as a game console&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Steam Deck will run on Valve&#039;s Linux-based operating system called SteamOS&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but players will still &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;able to play Windows games thanks to Valve&#039;s compatibility t&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;We are seeing more developers from &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mobile space breaking out into the AAA market &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of late. Just this year we had the Korean Shift Up bringing the spectacular Stellar Blade &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a studio well known &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the titillating Goddess of Victory: Nikke &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Now we have Game Science, &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Chinese developer best known for the Art of War: Red Tides from nearly a decade ago&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;taking a swing at a single-player&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;story-based release&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;And what &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;way to introduce themselves to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;market, as [https://www.blackmythwukongtalk.com/ &lt;/del&gt;Black &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Myth Wukong Crafting Guide] &lt;/del&gt;Myth: Wukong &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has all the potential &lt;/del&gt;to be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one of the best games of the year. They take elements from titles &lt;/del&gt;such as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dark Souls and Sekiro &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;create a rich and unique &lt;/del&gt;world &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that’s filled to the brim with adventure and mystery&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Utilizing Unreal Engine 5&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Game Science has crafted a visually&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spectacular experience&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but is &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gameplay deep enough &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;keep &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player’s attention?&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Apart from that, taking down Wandering Wight &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;matter &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;recognizing which attacks are coming &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;getting out of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;way &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;them&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Of course&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;easier said than done&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/del&gt;its &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strongest moves are telegraphed very clear&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The story &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;another standout&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;delivering deeply emotional moments &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may catch &lt;/del&gt;some &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players off guard. Additionally&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be played in couch co&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;op &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a friend, making for an even more engaging experie&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The presentation in Black Myth: Wukong is out &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this world. Game Science utilized &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unreal Engine 5&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and it shows as there’s nothing quite like what they’ve been able &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;create&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Whether it’s &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;volumetric clouds interacting with every swing &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;staff or the atmospheric lighting effects&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Chinese studio has finely crafted one &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the most beautiful games ever created. With that said&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there are still flaws that seem to come &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unreal Engine and non-linear releases. Namely, some &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rock geometry &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their textures can be low quality&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Looking at this high-quality environment only for you to turn your camera &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see a low resolution chunk of rock sticking out like &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sore thumb takes you out of the experience. It’s far less prevalent than something like Final Fantasy VII: Rebirth &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but it’s still present.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Senua&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Saga: Hellblade 2 &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;arguably &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best-looking and technically impressive &lt;/del&gt;game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mentioned in this article&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;showcasing almost photorealistic graphics that were previously unimaginable. Thanks &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game&#039;s focused scope (around eight hours &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gameplay) &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;relatively confined environments, every detail is polished &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;near perfection — from the rugged landscapes surrounding Senua &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the subtle expressions on characters&#039; faces&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;visible not just in cutscenes &lt;/del&gt;but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;during actual gameplay &lt;/del&gt;as w&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wandering Wight is very strong at close range &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;often stringing together several attacks at once&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but still has some strong attacks that it can use at range. It&lt;/del&gt;&#039;s a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;menace and can take you down in just a couple of hits if you fail to read it properly&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but he does have one big weakn&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;2022 &lt;/del&gt;may be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;looking like a busy year &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;indie games, but there are still &lt;/del&gt;several &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;titles that gamers are waiting patiently to hear more &lt;/del&gt;details about&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. ConcernedApe&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Haunted Chocolatier , developer and publisher Eric Barone&#039;s follow up &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;immensely popular Stardew Valley, has been fairly reclusive so far. Only confirmed towards the end of 2021&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Haunted Chocolatier has a similar aesthetic to its predecessor&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but will see &lt;/del&gt;players &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;moving to a new town and attempting to become a chocolate-maker as they gather resources and forge friendships with the townspeople. ConcernedApe released some new screenshots of Haunted Chocolatier recently, showing off previously unseen locations and the familiar 16-bit art style. Although there is no release date yet, ConcernedApe has assured fans that more news &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;come throughout 2&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Developed by Neowiz Games and Round 8 Studio&lt;/ins&gt;, Lies of P &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is eerily reminiscent of Bloodborne &lt;/ins&gt;. It &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;caught &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;eye immediately when it was unveiled back in Spring 2021, thanks to a grim&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lovecraftian setting mixed with some diverse enemies &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;flashy combat. The game follows Pinocchio as he looks &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;navigate the city &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Krat&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while using a unique &#039;lie&#039; system &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;affects gameplay dynamically based on his interactions&lt;/ins&gt;. While the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;story of Pinocchio is an extremely well-known one&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lies &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;P promises to feature &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;retelling &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;likes of which hasn&#039;t been seen before&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Offering visceral&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;challenging combat against some of the most creative enemies seen &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the genre&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lies of P is &lt;/ins&gt;an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;extremely exciting proposition. While the game doesn&#039;t yet have &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;release date&lt;/ins&gt;, it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is expected to arrive sometime in 2&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While no gameplay footage has yet been released&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;based on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trailer&#039;s grim premise&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it seems to be taking heavy inspiration from Dark Souls &#039; aesthetically dark world. The game is &lt;/ins&gt;set to release in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2023&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and fans &lt;/ins&gt;will be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hoping &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see some gameplay emerge soon. Of course, it&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quite possible &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one or more &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;titles on this list &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be delayed. This &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;becoming &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;regular occurrence recently, and fans have learned to somewhat temper their expectations&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Should they all manage to meet the 2023 release schedule though&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then it could indeed &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one of the strongest ever years for Soulslike ga&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Built using Unreal Engine 5 , &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game looks visually stunning, and if it plays as well &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it looks&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then gamers could be in &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;something special&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each time &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;subsequent trailer has been released&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fan hype accelerates even further&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and this title is probably the most hotly anticipated on the list&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The game has &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vague 2023 release window which everyone will be hoping it me&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The common thread between the villainous narrators in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;latest trailer for &lt;/ins&gt;Black Myth: Wukong &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seems &lt;/ins&gt;to be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;__ a hostile cynicism towards Buddhist teachings - a skepticism towards whether achieving enlightenment is even possible, and a belief that those who claim to pursue &lt;/ins&gt;such as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;goal are hypocrites trying &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;conceal their vices from the &lt;/ins&gt;world. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Indeed&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the two un&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;translated narrators in the Black Myth: Wukong trailer articulate this cynicism further&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;asking &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&#039;s protagonist (and player) if they&#039;re truly able &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;overcome destiny and break free from &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;snares of des&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One of the biggest questions fans have had about Black Myth: Wukong &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whether it will simply be &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;boss rush game from start to finish or if players will experience the same level &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;freedom &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;side content generally found in a standard modern action RPG. Thankfully, Game Science has confirmed that &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;world would eventually open up for players to meet new NPCs, acquire side quests, and uncover plenty &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;secrets&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Regardless&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;still refreshing to see the final trailer for Black Myth: Wukong open with an environmental showcase&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as if to reassure the game&#039;s followers that &lt;/ins&gt;its &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;world is much bigger than a mere boss r&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A Soulslike game &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pretty easy to identify. They are usually heavily combat-focused with an emphasis on dodging and parrying enemy attacks, offer a large weapon variety that can affect play styles&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;feature checkpoints &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;respawn enemies if used, and include epic, tough-as-nails boss encounters. Several of these games, &lt;/ins&gt;some &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of which have been in the pipeline for a while&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are set to release in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next calendar year, and each of them will be looking to prove they &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stand toe-to&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;toe &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;FromSoftware&#039;s best gam&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;From Team Ninja, developer &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;acclaimed Nioh games, comes Wo Long: Fallen Dynasty &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which looks to be a spiritual successor &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nioh &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Featuring &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cast of characters from China&#039;s Three Kingdoms era, who fans &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dynasty Warriors series will know well&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game is a mixture &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tough, unforgiving combat&lt;/ins&gt;, with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;elements &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;supernatural &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;otherworldly beings&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A demo was released in September, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as fans would expect from &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Team Ninja title&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it proved to be extremely challenging even in its beta ph&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It seems like the breadth of independent development power in the industry right now is more impressive than it&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ever been, with a plethora of studios plugging away at sequels to successful games or set to release exciting new titles. It could be said that this &lt;/ins&gt;is the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pinnacle of an indie &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;boom&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with smaller teams able &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more than pull their weight against larger behemoth studios with millions &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dollars in backing. Developers like WayForward, Drinkbox Studios, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Fullbright Company have firmly established themselves as names &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;know when it comes &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;indie games&lt;/ins&gt;, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there is plenty of new talent on the rise &lt;/ins&gt;as w&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The newest trailer for the Chinese fantasy action game Black Myth: Wukong ** &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;released by the Game Science studio around August 19th&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shows viewers gameplay footage and new cutscenes with the title&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;monkey protagonist, &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shape-shifting&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;staff wielding simian who may or &lt;/ins&gt;may &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sun Wukong, the folkloric Monkey King. The English translations of the Chinese captions &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the [https://www.blackmythwukongtalk.com/ Black Myth Wukong Walkthrough] Myth: Wukong trailer __ ** reveal &lt;/ins&gt;several &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;interesting &lt;/ins&gt;details about &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;upcoming plot; the untranslated captions reveal even more secrets related &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemies&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allies&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and clashing ideologies &lt;/ins&gt;players will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;encoun&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FosterReinhart7</name></author>
	</entry>
	<entry>
		<id>https://prophet-of-ai.com/index.php?title=Black_Myth:_Wukong_Review_Round-Up&amp;diff=2731&amp;oldid=prev</id>
		<title>MitchellGilmore: Created page with &quot;&lt;br&gt;This ambitious action-RPG with soulslike elements has already garnered praise from critics. Many have hailed it as one of the best non-FromSoftware soulslikes, comparable to beloved titles like Lies of P . It is also one of the most visually impressive games of 2024, achieving world-class standards in art and presentation by fully utilizing Unreal Engine 5&#039;s features to bring its vision of Eastern mythology to l&lt;br&gt;&lt;br&gt;The story is one of the more compelling parts, m...&quot;</title>
		<link rel="alternate" type="text/html" href="https://prophet-of-ai.com/index.php?title=Black_Myth:_Wukong_Review_Round-Up&amp;diff=2731&amp;oldid=prev"/>
		<updated>2026-03-03T14:25:43Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;This ambitious action-RPG with soulslike elements has already garnered praise from critics. Many have hailed it as one of the best non-FromSoftware soulslikes, comparable to beloved titles like Lies of P . It is also one of the most visually impressive games of 2024, achieving world-class standards in art and presentation by fully utilizing Unreal Engine 5&amp;#039;s features to bring its vision of Eastern mythology to l&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The story is one of the more compelling parts, m...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;This ambitious action-RPG with soulslike elements has already garnered praise from critics. Many have hailed it as one of the best non-FromSoftware soulslikes, comparable to beloved titles like Lies of P . It is also one of the most visually impressive games of 2024, achieving world-class standards in art and presentation by fully utilizing Unreal Engine 5&amp;#039;s features to bring its vision of Eastern mythology to l&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The story is one of the more compelling parts, meeting characters that you may be familiar with in the lore, but how it’s told isn’t always particularly well done. While we’ll get to the amazing aesthetics and presentation later, most of the chapters generally start in a rather confusing manner. Our little monkey friend will end up in these new lands by methods unknown to the viewer. Whether it’s sneaking in a chest, waking up with a hundred arrows in you, or just teleporting through an ancient warrior statue, there’s never a good linear path for the storytelling, with what seems like portions of it left out.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;An exciting development for fans of indie games in 2022 is a brand new handheld from Valve, the Steam Deck, set to release in February . With ambitions to become the Nintendo Switch for PC gaming, Valve&amp;#039;s handheld will ostensibly be able to play any game from Steam&amp;#039;s library – a vast collection that is predominantly made up of indie games. What&amp;#039;s incredible about the Steam Deck, and why it will open so many doors for gamers, is that it is really a portable PC masquerading as a game console. The Steam Deck will run on Valve&amp;#039;s Linux-based operating system called SteamOS, but players will still be able to play Windows games thanks to Valve&amp;#039;s compatibility t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;We are seeing more developers from the mobile space breaking out into the AAA market as of late. Just this year we had the Korean Shift Up bringing the spectacular Stellar Blade , a studio well known for the titillating Goddess of Victory: Nikke . Now we have Game Science, a Chinese developer best known for the Art of War: Red Tides from nearly a decade ago, taking a swing at a single-player, story-based release. And what a way to introduce themselves to the market, as [https://www.blackmythwukongtalk.com/ Black Myth Wukong Crafting Guide] Myth: Wukong has all the potential to be one of the best games of the year. They take elements from titles such as Dark Souls and Sekiro to create a rich and unique world that’s filled to the brim with adventure and mystery. Utilizing Unreal Engine 5, Game Science has crafted a visually-spectacular experience, but is the gameplay deep enough to keep the player’s attention?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Apart from that, taking down Wandering Wight is just a matter of recognizing which attacks are coming and getting out of the way of them. Of course, that&amp;#039;s easier said than done, but its strongest moves are telegraphed very clear&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The story is another standout, delivering deeply emotional moments that may catch some players off guard. Additionally, the game can be played in couch co-op with a friend, making for an even more engaging experie&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The presentation in Black Myth: Wukong is out of this world. Game Science utilized the Unreal Engine 5, and it shows as there’s nothing quite like what they’ve been able to create. Whether it’s the volumetric clouds interacting with every swing of the staff or the atmospheric lighting effects, the Chinese studio has finely crafted one of the most beautiful games ever created. With that said, there are still flaws that seem to come with Unreal Engine and non-linear releases. Namely, some of the rock geometry and their textures can be low quality. Looking at this high-quality environment only for you to turn your camera and see a low resolution chunk of rock sticking out like a sore thumb takes you out of the experience. It’s far less prevalent than something like Final Fantasy VII: Rebirth , but it’s still present.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Senua&amp;#039;s Saga: Hellblade 2 is arguably the best-looking and technically impressive game mentioned in this article, showcasing almost photorealistic graphics that were previously unimaginable. Thanks to the game&amp;#039;s focused scope (around eight hours of gameplay) and relatively confined environments, every detail is polished to near perfection — from the rugged landscapes surrounding Senua to the subtle expressions on characters&amp;#039; faces, visible not just in cutscenes but during actual gameplay as w&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Wandering Wight is very strong at close range , often stringing together several attacks at once, but still has some strong attacks that it can use at range. It&amp;#039;s a menace and can take you down in just a couple of hits if you fail to read it properly, but he does have one big weakn&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;2022 may be looking like a busy year for indie games, but there are still several titles that gamers are waiting patiently to hear more details about. ConcernedApe&amp;#039;s Haunted Chocolatier , developer and publisher Eric Barone&amp;#039;s follow up to the immensely popular Stardew Valley, has been fairly reclusive so far. Only confirmed towards the end of 2021, Haunted Chocolatier has a similar aesthetic to its predecessor, but will see players moving to a new town and attempting to become a chocolate-maker as they gather resources and forge friendships with the townspeople. ConcernedApe released some new screenshots of Haunted Chocolatier recently, showing off previously unseen locations and the familiar 16-bit art style. Although there is no release date yet, ConcernedApe has assured fans that more news will come throughout 2&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>MitchellGilmore</name></author>
	</entry>
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