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	<title>Best Tank Heroes In Overwatch 2 - Revision history</title>
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	<updated>2026-06-11T15:29:12Z</updated>
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		<title>IrwinWilhite832 at 23:54, 29 April 2026</title>
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		<updated>2026-04-29T23:54:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:54, 29 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overwatch’s corporate identity was clear &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see through its diverse cast &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;clear attempts at inclusion, made worse by queer characters who were never given any strong narrative within the world itself&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;surface it was a bold statement, but dig any deeper&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;were left wanting so much more as &lt;/del&gt;Blizzard &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chased demographic approval. Its universe had so much potential for excellent stories and worthwhile sociopolitical commentary&lt;/del&gt;, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this clear ambition was brushed aside &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the years went on in favour of recycled seasonal events and development &lt;/del&gt;of a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sequel that &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only now lumbering towards the finish line&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I once looked up &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overwatch&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but now I can’t help but view its failings &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cynical business practices for what they really are. I still love so much about it&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the warm memories it brings to the forefront of my mind are clear proof that Blizzard struck gold with this one.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overwatch defined my first steps into adulthood. I was &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;my first year of university when it came out, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;remember watching my flatmates jump into the beta as they hyped it up as the next big thing. I’d never played &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard game before&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time it was an untouchable bastion of goodwill defined by countless classics. Not so much these days . This was its first new IP in decades&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;had all the ingredients to be &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;masterpiece.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;The most apparent &lt;/del&gt;is the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team size reduction. [https://Overwatch2Base.com Overwatch 2 Guide] 2 features 5v5 battles instead of 6v6&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;meaning both teams have one less tank in the fight. Opinions will vary, but I think it’s obvious that this &lt;/del&gt;is a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;huge improvement&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Half &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;number &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tanks means half &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;number of shields, which means fights are &lt;/del&gt;more &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;active &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exciting&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Instead &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;both teams poking at each other from behind cover until everyone fires off their ults&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;every match &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a constant back &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;forth. Getting picks has a much greater impact&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so it’s easier &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;coordinate pushes with your team, even if you’re only communicating non-verbally. It’s &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;simpler, easier &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;follow spectator experience, which will help the Overwatch League reach a wider audience. Resizing the teams has an effect on every aspect &lt;/del&gt;of the game, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it’s been overwhelmingly posit&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Armed with two hearts &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dual machine guns, Mauga seems like &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;great pick, but his health &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lighter side&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;any attempts &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;defend himself when alone&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see him quickly taken care of by enemies&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mauga is still a good pick&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but he exists &lt;/del&gt;in a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spot of normalcy after his release, in which Blizzard was probably scared of having Mauga be a tank-like Bastion&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;After all, they already have Or&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Updated on January 31&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2025, by Stephen LaGioia&lt;/del&gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Another season has come to &lt;/del&gt;Overwatch 2&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, once again shaking up the meta for everyone, including tanks. With over a dozen tanks in Overwatch &lt;/del&gt;2&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, players will want &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;find the best for them to main in the current season and beyond&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and with recent reworks, nerfs and buffs&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a solid choice is always up in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;air. With &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gameplay seemingly getting even more chaotic and complex, it&#039;s more important than ever to pick &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;solid tank that can absorb damage and gel &lt;/del&gt;with the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team. For players still seeking &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best Tank in Overwatch 2 — for their playstyle&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a given situation, or as a whole — this list will rank their abilities and advantages of play &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see which Tank takes &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;top spot of the m&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In a landscape filled with gruff military dudes and futuristic warfare emerged a bright, colourful, diverse, and experimental game that pushed &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;genre forward and tried new things &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fresh&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exciting ways&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each match was fast &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rewarding&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while its sprawling cast of heroes all connected with players and meant something &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;them. It was evolutionary, but this innovation would bring &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it some irksome industry trends and &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;complacency that would see Blizzard transform &lt;/del&gt;into &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a company that is now widely despised. How things change.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For the first couple of years&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overwatch was unstoppable. Each new hero was a major event&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hyped up with months of speculation as &lt;/del&gt;players &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tried to guess &lt;/del&gt;who &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was coming our way next by digging into &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game’s files or drawing from small clues left behind by Jeff Kaplan &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;friends&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sombra&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Doomfist, Orisa, Ashe, Ana, Moira&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Brigitte were all big deals&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;igniting imagination across the fandom with how their relationships intertwined with the existing roster &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;how their position in the narrative would come to play an important role.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Zarya can fully charge her Particle Cannon to gain intense energy, firing a short-range linear beam to devastate enemies and their health, including those who can deflect. Zarya is a brutal tank who can eliminate foes easily thanks to a great mix of defensive and offensive play, even with recent nerfs to her Projected Barriers, which will see longer cooldowns of her bubbles to make her more vulnerable in intensive fig&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mauga is &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;big target, &lt;/del&gt;and his &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;abilities may help somewhat in battle&lt;/del&gt;, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players will want a healer at their side &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make sure they stay alive&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;His ability &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take reduced damage &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heal through &lt;/del&gt;dealing damage &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is fairly average&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his Cage Fight &lt;/del&gt;ability to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trap &lt;/del&gt;himself &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with &lt;/del&gt;enemies &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;isn&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most efficient other than &lt;/del&gt;for a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sacrifice play &lt;/del&gt;or to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;create further aggressive carnage &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can easily distract opponents long enough to secure objecti&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As long as you’re not playing an offensive map, where you’re moving ahead every minute, your turret can be relied on to watch your back while you crowd-control and pick off stragglers with his rivet &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;/ins&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Still, it would at least make sense &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allow for cross-play across the PS4, Xbox One, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Switch servers&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This would open &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doors for an even more vast pool of potential players&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;essentially ensuring &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;won&#039;t deal with ghost town lobbies. There is a likelihood &lt;/ins&gt;Blizzard &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will ultimately implement this&lt;/ins&gt;, but as of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;now, it&#039;s just &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ru&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;But in PvE, Roadhog &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a real contender&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;He can deal respectable damage with his scrap gun’s alternate fire being able &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one-shot most common enemies. Even more useful is his hook&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which can steal snipers from their perch - &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to round off his skillset&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his Whole Hog ultimate makes crowd control a breeze by pushing back advancing groups &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;breaking down heav&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;We&#039;ll get to see some more detailed character models, &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;addition to a new HUD &lt;/ins&gt;and a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;significant engine upgrade&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which should make for some even more dazzling &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;smoother gameplay. At &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;very least&lt;/ins&gt;, it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;should provide &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;refreshing experie&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;First up &lt;/ins&gt;is the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;main menu&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which &lt;/ins&gt;is a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;real snazzy bit of presentation&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The first thing you’ll notice is how much &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;colour scheme has changed, with many &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tones updated to feel &lt;/ins&gt;more &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;modern &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;grounded compared to the cartoonish first game&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There’s still plenty &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;room for silliness&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but the orchestral score &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even more soaring &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;extravagant&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doing its best &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;emphasise how this is &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;glorious return &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;form despite most &lt;/ins&gt;of the game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;playing and looking the same. First impressions count though&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overwatch 2 doesn’t disappoint.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Despite locking certain modes away until new players have earned them, actually selecting what you want to play &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;jumping into &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seamless. Much like &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;title screen&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not much here has changed when compared to the first entry. Things are simple &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;easy &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;read&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while updating character designs have been thrown onto each icon and pop with real visual flair&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With any luck&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PvE will be an option on this menu &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;few short months&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;By the merit of the title alone&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https&lt;/ins&gt;:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;//overwatch2Base.com/ &lt;/ins&gt;Overwatch 2 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;events] &lt;/ins&gt;2 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would seem &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be an outright sequel &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rather than a marginal expansion or batch of DLC packs. Yet&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fact that we currently only have &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reveal of &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;single new heroin Sojourn (&lt;/ins&gt;with the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;potential of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;robotic Echo as well)&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it tends &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;look more like &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;latte&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strongest women &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overwatch 2 &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Zarya exhibits great power and care for her allies&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Zarya is always a fantastic pick thanks to her Particle Barrier &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Projected Barrier&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which allows her &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;protect herself or allies &lt;/ins&gt;with a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shield, channeling damage dealt &lt;/ins&gt;into &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;power for her Particle Can&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A Brilliant astrophysicist who can manipulate gravity itself&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sigma may have lost his mind to his experiments&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/ins&gt;players who &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are in control can dominate &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battlefield for allies &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cause a nightmare for foes&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sigma is armed with Hyperspheres &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which dish out two charges of imploding spheres for a burst of area-of-effect damage&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Accretion &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;where he throws a large boulder for incredible damage &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ability-canceling po&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Zarya can fully charge her Particle Cannon to gain intense energy, firing a short-range linear beam to devastate enemies and their health, including those who can deflect. Zarya is a brutal tank who can eliminate foes easily thanks to a great mix of defensive and offensive play, even with recent nerfs to her Projected Barriers, which will see longer cooldowns of her bubbles to make her more vulnerable in intensive fig&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In Overwatch 2, he’s taken &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;small debuff to his gun’s damage &lt;/ins&gt;and his &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ultimate’s range&lt;/ins&gt;, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Soldier 76’s rifle, rockets, running, and regeneration still mean he can take down both bosses and bands of baddies alike– Just don’t forget &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aim for the h&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Although the focus of the new OW2 reveals has been on co-op romps and PvE story missions, one of the big announcements was the introduction of Push&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This is a more traditional PvP mode that seems &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;resemble Escort in a se&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Reinhardt is a team-based tank, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he&#039;s great for putting pressure on foes, thanks to his gigantic shield that allies can shoot behind. Reinhardt has a Rocket Hammer for &lt;/ins&gt;dealing &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;melee &lt;/ins&gt;damage, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a Charge &lt;/ins&gt;ability to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;launch &lt;/ins&gt;himself &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and grapple &lt;/ins&gt;enemies&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, but he&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s ineffective against long-range targets when his shield is down, and his reliance on team composition makes him very situatio&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The skilled archer has an easier time hitting NPCs in PvE than in standard PvP, meaning he hits more headshots and can enjoy being one of the highest DPS heroes. His lack of utility skills and support also means he works better in PvE and his biggest weakness is his lack of mobility, which leaves him open to snip&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;I am not thrilled about the new monetization, and I think at the very least there needs to be more ways to earn Overwatch Coins. That being said, we all know how free-to-play games work. If Blizzard makes a bunch of $20 skins, people will buy them. The hope is that Blizzard will reinvest that revenue back into &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game so that we don’t have to replay Lucioball or Mei’s Snowball Offensive &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the umpteenth time. We’re going to get five or six heroes &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;year instead of two &lt;/ins&gt;or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;three. We’re going to get new maps, new game modes, and a whole new PvE story experience. Overwatch needs &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;change and grow all the time to keep people playing. The original wasn’t built to be &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game, but hopefully Overwatch 2&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>IrwinWilhite832</name></author>
	</entry>
	<entry>
		<id>https://prophet-of-ai.com/index.php?title=Best_Tank_Heroes_In_Overwatch_2&amp;diff=33108&amp;oldid=prev</id>
		<title>IrwinWilhite832: Created page with &quot;&lt;br&gt;Overwatch’s corporate identity was clear to see through its diverse cast and clear attempts at inclusion, made worse by queer characters who were never given any strong narrative within the world itself. On the surface it was a bold statement, but dig any deeper, and you were left wanting so much more as Blizzard chased demographic approval. Its universe had so much potential for excellent stories and worthwhile sociopolitical commentary, but this clear ambition wa...&quot;</title>
		<link rel="alternate" type="text/html" href="https://prophet-of-ai.com/index.php?title=Best_Tank_Heroes_In_Overwatch_2&amp;diff=33108&amp;oldid=prev"/>
		<updated>2026-04-18T16:02:37Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;Overwatch’s corporate identity was clear to see through its diverse cast and clear attempts at inclusion, made worse by queer characters who were never given any strong narrative within the world itself. On the surface it was a bold statement, but dig any deeper, and you were left wanting so much more as Blizzard chased demographic approval. Its universe had so much potential for excellent stories and worthwhile sociopolitical commentary, but this clear ambition wa...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;Overwatch’s corporate identity was clear to see through its diverse cast and clear attempts at inclusion, made worse by queer characters who were never given any strong narrative within the world itself. On the surface it was a bold statement, but dig any deeper, and you were left wanting so much more as Blizzard chased demographic approval. Its universe had so much potential for excellent stories and worthwhile sociopolitical commentary, but this clear ambition was brushed aside as the years went on in favour of recycled seasonal events and development of a sequel that is only now lumbering towards the finish line. I once looked up to Overwatch, but now I can’t help but view its failings and cynical business practices for what they really are. I still love so much about it, and the warm memories it brings to the forefront of my mind are clear proof that Blizzard struck gold with this one.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Overwatch defined my first steps into adulthood. I was in my first year of university when it came out, and remember watching my flatmates jump into the beta as they hyped it up as the next big thing. I’d never played a Blizzard game before, and at the time it was an untouchable bastion of goodwill defined by countless classics. Not so much these days . This was its first new IP in decades, and it had all the ingredients to be a masterpiece.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The most apparent is the team size reduction. [https://Overwatch2Base.com Overwatch 2 Guide] 2 features 5v5 battles instead of 6v6, meaning both teams have one less tank in the fight. Opinions will vary, but I think it’s obvious that this is a huge improvement. Half the number of tanks means half the number of shields, which means fights are more active and exciting. Instead of both teams poking at each other from behind cover until everyone fires off their ults, every match is a constant back and forth. Getting picks has a much greater impact, so it’s easier to coordinate pushes with your team, even if you’re only communicating non-verbally. It’s a simpler, easier to follow spectator experience, which will help the Overwatch League reach a wider audience. Resizing the teams has an effect on every aspect of the game, and it’s been overwhelmingly posit&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Armed with two hearts and dual machine guns, Mauga seems like a great pick, but his health is on the lighter side, and any attempts to defend himself when alone, see him quickly taken care of by enemies. Mauga is still a good pick, but he exists in a spot of normalcy after his release, in which Blizzard was probably scared of having Mauga be a tank-like Bastion. After all, they already have Or&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Updated on January 31, 2025, by Stephen LaGioia: Another season has come to Overwatch 2, once again shaking up the meta for everyone, including tanks. With over a dozen tanks in Overwatch 2, players will want to find the best for them to main in the current season and beyond, and with recent reworks, nerfs and buffs, a solid choice is always up in the air. With the gameplay seemingly getting even more chaotic and complex, it&amp;#039;s more important than ever to pick a solid tank that can absorb damage and gel with the team. For players still seeking the best Tank in Overwatch 2 — for their playstyle, a given situation, or as a whole — this list will rank their abilities and advantages of play to see which Tank takes the top spot of the m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In a landscape filled with gruff military dudes and futuristic warfare emerged a bright, colourful, diverse, and experimental game that pushed the genre forward and tried new things in fresh, exciting ways. Each match was fast and rewarding, while its sprawling cast of heroes all connected with players and meant something to them. It was evolutionary, but this innovation would bring with it some irksome industry trends and a complacency that would see Blizzard transform into a company that is now widely despised. How things change.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For the first couple of years, Overwatch was unstoppable. Each new hero was a major event, hyped up with months of speculation as players tried to guess who was coming our way next by digging into the game’s files or drawing from small clues left behind by Jeff Kaplan and friends. Sombra, Doomfist, Orisa, Ashe, Ana, Moira, and Brigitte were all big deals, igniting imagination across the fandom with how their relationships intertwined with the existing roster and how their position in the narrative would come to play an important role.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Zarya can fully charge her Particle Cannon to gain intense energy, firing a short-range linear beam to devastate enemies and their health, including those who can deflect. Zarya is a brutal tank who can eliminate foes easily thanks to a great mix of defensive and offensive play, even with recent nerfs to her Projected Barriers, which will see longer cooldowns of her bubbles to make her more vulnerable in intensive fig&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Mauga is a big target, and his abilities may help somewhat in battle, but players will want a healer at their side to make sure they stay alive. His ability to take reduced damage and heal through dealing damage is fairly average, and his Cage Fight ability to trap himself with enemies isn&amp;#039;t the most efficient other than for a sacrifice play or to create further aggressive carnage that can easily distract opponents long enough to secure objecti&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>IrwinWilhite832</name></author>
	</entry>
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