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		<title>BethanyLatimer at 10:00, 22 April 2026</title>
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:00, 22 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Q: Typically&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if we look at survival games&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;something usually has one or two purposes. You&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;re talking about how water and spice are evolving as you get further in the game&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;What kind of development challenges were there to have that sort of evolution throughout the g&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overall&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dune II: The Building of a Dynasty &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;arguably the best Dune game &lt;/del&gt;because of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;how it revolutionized the genre. However, in terms &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;immersing players in the world of Dune &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;giving them an ethereal experience &lt;/del&gt;of what &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Arrakis might actually feel like if &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;were there, Dune: Awakening _ has a shot at being the best _Dune video game adaptation ever made, regardless of any technical issues it may face at lau&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Developed by the team behind the hit indie strategy game&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Northgard , [https&lt;/del&gt;:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;//Observatorioedu.com/ dune awakening secrets]: Spice Wars is a highly polished, modern RTS &lt;/del&gt;set in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;universe &lt;/del&gt;of Dune . &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dune: Spice Wars features a variety of asymmetric factions that give &lt;/del&gt;the game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a great deal of replay value, featuring unique abilities &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ways to play&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dune: Awakening is Funcom&#039;s upcoming open-world &lt;/del&gt;survival &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game set in the Dune universe that will feature PvP and PvE combat, base-building, character quests, and &lt;/del&gt;a lot more&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Interestingly&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Awakening is set &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an alternate timeline from &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;books where Paul Atreides &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;never born, allowing players &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;experience Arrakis as an undercover agent working for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bene Gesserit&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tasked with &quot; awakening &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sleeper &quot; &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;discovering what happened to the Fre&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would also mean &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;prophecy and the Bene Gesserit&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;work on Arrakis could amount &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nothing or could change entirely&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If Paul and Jessica never visit &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fremen&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this could be interpreted by them &lt;/del&gt;as the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lisan al Gaib never showing up&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or alternatively&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;someone else could have replaced Paul as &quot; The Voice from &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Outer World &quot; in Dune: Awakening &lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A&lt;/del&gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not being a Bene Gesserit; it&#039;s having them be your trainer&lt;/del&gt;. It&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s similar to Paul Atreides. Paul&#039;s &lt;/del&gt;not &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a Bene Gesserit&lt;/del&gt;, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he&#039;s got the ability to use the Voice and things like that. That&#039;s &lt;/del&gt;where &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we&#039;re drawing from&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You, as &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;male&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wouldn&#039;t be part of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bene Gesserit &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;IP&lt;/del&gt;, so &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&#039;s more of who your trainer was, what you started with&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Even if you don&#039;t select that, you can find another Bene Gesserit trainer &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the world&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;she will teach you some of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tricks and unlock &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;skill tree for &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;From prime-base building locations &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sandworm survival strategies&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there are a lot of things that Dune: Awakening doesn&#039;t tell you upfront&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;After finding myself unprepared&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dehydrated&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stuck &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;middle of &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sandstorm&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I realised that Funcom has given gamers &lt;/del&gt;something &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;extremely precious— a &lt;/del&gt;survival game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that doesn&#039;t hold your h&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Surprisingly&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Emperor: Battle For &lt;/del&gt;Dune &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;features asymmetric factions &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;manage to remain thematically in line with Herbert&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sci-fi world. Furthermore&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Emperor: Battle For Dune also includes small details such as laser weapons reacting poorly &lt;/del&gt;when &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;used against enemies &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shields, making this a shockingly faithful adaptation&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dune: Awakening allows you to choose from four starting classes : the Bene Gesserit&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Trooper, the Mentat&lt;/del&gt;, and the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Swordmaster , but as you progress through the &lt;/del&gt;game&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;you&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ll meet the mentors of each class &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be able to mix-&lt;/del&gt;and&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-match skills, passives, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;techniques from every class&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Eventually&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you&#039;ll be able &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;utilize a fifth class called The Planetologist, which specializes in exploration &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;resource gather&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;We need &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;monitor those things so that it feels like the IP &lt;/del&gt;- &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;where water is scarce at the start&lt;/del&gt;, but&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, eventually, at &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;end, it&#039;s just like &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;movies. The Atreides , they&#039;re not scouring for water. They have tons of it. They have palm trees entering into Arrakeen, you see that in the movie&lt;/del&gt;, so &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;yeah, &lt;/del&gt;it&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s getting that careful balance between the early game &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the later g&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Funcom should lean more into the setting of Dune &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;full stop. When &lt;/del&gt;the game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is flavorful, Awakening is &lt;/del&gt;at &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its absolute best&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it goes without saying that **Dune: Awakening ** is a massively ambitious game. How Funcom intends &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;support it long term, and how effectively it will manage its playerbase and emergent story, is yet &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be seen&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;right now&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with some tweaks pre-launch, Awakening could &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a standout diamond in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rough for Dune f&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This open&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;world survival game is an upcoming MMO set in Frank Herbert&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dune universe. Though unreleased, &lt;/del&gt;the game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;promises to combine the creative mechanics of sandbox survival games with the social interaction that an MMO can provide.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**Duke Leto&#039;s death was a major catalyst in &lt;/del&gt;Dune &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s &lt;/del&gt;story, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;led to Paul fleeing Arrakeen ** and embarking upon his journey&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While Paul had visions &lt;/del&gt;of a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;native Fremen woman&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Chani&lt;/del&gt;, it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was only after &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fall of House Atreides that he met &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rallied &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fremen to fight alongside him&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and ultimately became &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Kwisatz Haderach&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Therefore, if Leto survived, Paul&#039;s main arc could be changed drastically &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dune: &lt;/del&gt;Awakening &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, making for an extremely different version of the character eight years later, compared to the one fans are familiar with.&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Although Frank Herbert&#039;s Dune eventually spelled the end for Cryo Interactive&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it made a valiant attempt to stay faithful to its source material. Unfortunately&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s let down by rough-edged third-person action that was poor even for its time&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thankfully&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Awakening’s Arrakis itself &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;great fun to explore. Not &lt;/ins&gt;because of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;any unique visual choices - it’s a lot &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rocks &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sand dunes as you’d expect - but because &lt;/ins&gt;of what you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;need to think about as you go from waypoint to waypo&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Visually&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**Dune&lt;/ins&gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Awakening ** looks like it&#039;s &lt;/ins&gt;set in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;world &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Denis Villeneuve&#039;s &lt;/ins&gt;Dune &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;movie adaptations, with the studio behind these films, Legendary, having shared assets with the development team at Funcom, as well as inviting them on set&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Despite this, &lt;/ins&gt;the game&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s story has made at least one massive change from the book &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the movies that could have major consequences going forward&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These wild animals make menial &lt;/ins&gt;survival &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;busywork &lt;/ins&gt;a lot more &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exciting&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and spotting a sandworm diving above the surface &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;distance &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an incredible sight to behold. You’re torn between a desire to see what it’s found and also avoiding near-certain death. Get killed by a bandit and you can head back &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;location of your demise to retrieve your stuff. Get eaten by a sandworm, though&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and your gear is gone forever. It’s a constant treat that’s much more literal than &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hunger &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thirst meters survival games normally rely&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;direct sequel to Dune 2000 (&lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aforementioned remake of 1992&#039;s [https://Observatorioedu.com/ Dune Awakening survival guide] 2 ) was, like its predecessors, developed by Westwood Studios. For fans of Westwood&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;style, Emperor: Battle For Dune provided more of what people had come &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;know and love&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However, by this point, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;market was flooded with RTS games&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;making it a competitive space; games such &lt;/ins&gt;as the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;original Stronghold and Star Wars: Galactic Battlegrounds &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for example&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;were released in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same year&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Traversing across the sands can attract sandworms that will devour the player, taking all their gear, items, and - if nearby - their vehicles. Dune&lt;/ins&gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Awakening &lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sandworms devour and destroy everything, while standard deaths in conventional combat lead to minor losses&lt;/ins&gt;. It not &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only helps realize the dangers of Arrakis&lt;/ins&gt;, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ensures players are mindful of what they are carrying &lt;/ins&gt;where. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The demoist showed us &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;couple of vehicles players could use&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all derived from &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dune franchise obviously, and losing them &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;such a vast world is no doubt a serious loss, alongside any high-level gear. Players could craft that gear again, but it requires finding &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;schematic&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;necessary materials, and &lt;/ins&gt;so &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;forth&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gaining anything &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dune: Awakening is an investment&lt;/ins&gt;, and the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sandworm can just wipe &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all cl&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;What If?&quot; is a powerful question in any fandom, sometimes leading &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;headcanons of unique events, changing character arcs&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and creating radically different worlds&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Oftentimes&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these questions are complex &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;out there. For example, Marvel&#039;s What If...? series asks &quot;What if T&#039;Challa Became Star-Lord&quot; or &quot;What If The Avengers Assembled &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1602?&quot; With Dune &#039;s premise around &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Kwisatz Haderach and abilities such &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;prescience&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&#039;s a good franchise to ask &quot;What If?&quot; about. Instead of &lt;/ins&gt;something &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;complex, however, the upcoming &lt;/ins&gt;survival &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;MMO &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dune: Awakening keeps it simple: What if Jessica did not disobey the Bene Gesserit and had a female child instead of P&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&#039;s one of the things we started with&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;coming from Conan Exiles, so that put a pretty big constraint on us. How do you make a game with shooting that works with &lt;/ins&gt;Dune&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;that&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lore accurate&lt;/ins&gt;, when &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you can&#039;t have guns? You need to have guns to make a shooter, so we worked &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Legendary Entertainment and the Herbert estate to come up with the dart system that we use&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These are low-velocity projectiles that we sh&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ultimately&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we feel people are coming here to be on Arrakis &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to play &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;where &lt;/ins&gt;you&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;re living on Arrakis &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;experiencing Arrakis. Arrakis is Dune, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dune is sand &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rocks&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&#039;s what people want in it&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and I think the art team has done a really good job of making that come &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reality &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;keeping things varied as if you are going into different bio&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The trooper class will give you big advantages when it comes &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapon maintenance and damage buffs, crowd&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;control, and mobility &lt;/ins&gt;, but the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;skill tree is unlocked early on &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&lt;/ins&gt;, so it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;might be considered advantageous to choose a different class first &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then synergize with it la&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For example&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there are various random and world events set to trigger in &lt;/ins&gt;the game&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Our demoist was &lt;/ins&gt;at &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a Harkonnen base&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we got &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see some Harkonnen soldiers preparing &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;execute House Atreides POWs&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While some MMOs can have lifeless worlds because &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the emphasis on a player and their faction&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that doesn&#039;t appear to &lt;/ins&gt;be the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;case here &lt;/ins&gt;- &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though that&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not to say players won&#039;t have a huge impact on &lt;/ins&gt;the game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wo&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Dune &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Awakening’s biggest change to the world is its &lt;/ins&gt;story, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and unfortunately, I wasn’t able to see much of &lt;/ins&gt;it. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Staying away from the world &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Denis Villeneuve’s films, you play as &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;generic prisoner who’s sent to the desert. Of course&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;political intrigue quickly rears its head&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but I’m told &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;becomes the focus later in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game as more characters &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;narrative arcs are introduced. I can’t comment on how &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;story will play out&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but I wish &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player character had a voice&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One-sided conversations are always awkward &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;games like this and &lt;/ins&gt;Awakening &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;could have bucked this tr&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>BethanyLatimer</name></author>
	</entry>
	<entry>
		<id>https://prophet-of-ai.com/index.php?title=Best_Dune_Games&amp;diff=38811&amp;oldid=prev</id>
		<title>ClydeP268653863: Created page with &quot;&lt;br&gt;Q: Typically, if we look at survival games, something usually has one or two purposes. You&#039;re talking about how water and spice are evolving as you get further in the game. What kind of development challenges were there to have that sort of evolution throughout the g&lt;br&gt;&lt;br&gt; &lt;br&gt;Overall, Dune II: The Building of a Dynasty is arguably the best Dune game because of how it revolutionized the genre. However, in terms of immersing players in the world of Dune and giving t...&quot;</title>
		<link rel="alternate" type="text/html" href="https://prophet-of-ai.com/index.php?title=Best_Dune_Games&amp;diff=38811&amp;oldid=prev"/>
		<updated>2026-04-22T07:10:07Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;Q: Typically, if we look at survival games, something usually has one or two purposes. You&amp;#039;re talking about how water and spice are evolving as you get further in the game. What kind of development challenges were there to have that sort of evolution throughout the g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Overall, Dune II: The Building of a Dynasty is arguably the best Dune game because of how it revolutionized the genre. However, in terms of immersing players in the world of Dune and giving t...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;Q: Typically, if we look at survival games, something usually has one or two purposes. You&amp;#039;re talking about how water and spice are evolving as you get further in the game. What kind of development challenges were there to have that sort of evolution throughout the g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Overall, Dune II: The Building of a Dynasty is arguably the best Dune game because of how it revolutionized the genre. However, in terms of immersing players in the world of Dune and giving them an ethereal experience of what Arrakis might actually feel like if you were there, Dune: Awakening _ has a shot at being the best _Dune video game adaptation ever made, regardless of any technical issues it may face at lau&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Developed by the team behind the hit indie strategy game, Northgard , [https://Observatorioedu.com/ dune awakening secrets]: Spice Wars is a highly polished, modern RTS set in the universe of Dune . Dune: Spice Wars features a variety of asymmetric factions that give the game a great deal of replay value, featuring unique abilities and ways to play.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Dune: Awakening is Funcom&amp;#039;s upcoming open-world survival game set in the Dune universe that will feature PvP and PvE combat, base-building, character quests, and a lot more. Interestingly, Awakening is set in an alternate timeline from the books where Paul Atreides is never born, allowing players to experience Arrakis as an undercover agent working for the Bene Gesserit, tasked with &amp;quot; awakening the Sleeper &amp;quot; and discovering what happened to the Fre&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This would also mean the prophecy and the Bene Gesserit&amp;#039;s work on Arrakis could amount to nothing or could change entirely. If Paul and Jessica never visit the Fremen, this could be interpreted by them as the Lisan al Gaib never showing up, or alternatively, someone else could have replaced Paul as &amp;quot; The Voice from the Outer World &amp;quot; in Dune: Awakening .&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A: It&amp;#039;s not being a Bene Gesserit; it&amp;#039;s having them be your trainer. It&amp;#039;s similar to Paul Atreides. Paul&amp;#039;s not a Bene Gesserit, but he&amp;#039;s got the ability to use the Voice and things like that. That&amp;#039;s where we&amp;#039;re drawing from. You, as a male, wouldn&amp;#039;t be part of the Bene Gesserit in the IP, so it&amp;#039;s more of who your trainer was, what you started with. Even if you don&amp;#039;t select that, you can find another Bene Gesserit trainer in the world, and she will teach you some of the tricks and unlock that skill tree for &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;From prime-base building locations to sandworm survival strategies, there are a lot of things that Dune: Awakening doesn&amp;#039;t tell you upfront. After finding myself unprepared, dehydrated, and stuck in the middle of a sandstorm, I realised that Funcom has given gamers something extremely precious— a survival game that doesn&amp;#039;t hold your h&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Surprisingly, Emperor: Battle For Dune features asymmetric factions that manage to remain thematically in line with Herbert&amp;#039;s sci-fi world. Furthermore, Emperor: Battle For Dune also includes small details such as laser weapons reacting poorly when used against enemies with shields, making this a shockingly faithful adaptation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Dune: Awakening allows you to choose from four starting classes : the Bene Gesserit, the Trooper, the Mentat, and the Swordmaster , but as you progress through the game, you&amp;#039;ll meet the mentors of each class and be able to mix-and-match skills, passives, and techniques from every class. Eventually, you&amp;#039;ll be able to utilize a fifth class called The Planetologist, which specializes in exploration and resource gather&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;We need to monitor those things so that it feels like the IP - where water is scarce at the start, but, eventually, at the end, it&amp;#039;s just like in the movies. The Atreides , they&amp;#039;re not scouring for water. They have tons of it. They have palm trees entering into Arrakeen, you see that in the movie, so yeah, it&amp;#039;s getting that careful balance between the early game and the later g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Funcom should lean more into the setting of Dune , full stop. When the game is flavorful, Awakening is at its absolute best, and it goes without saying that **Dune: Awakening ** is a massively ambitious game. How Funcom intends to support it long term, and how effectively it will manage its playerbase and emergent story, is yet to be seen. As of right now, with some tweaks pre-launch, Awakening could be a standout diamond in the rough for Dune f&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This open-world survival game is an upcoming MMO set in Frank Herbert&amp;#039;s Dune universe. Though unreleased, the game promises to combine the creative mechanics of sandbox survival games with the social interaction that an MMO can provide.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;**Duke Leto&amp;#039;s death was a major catalyst in Dune &amp;#039;s story, as it led to Paul fleeing Arrakeen ** and embarking upon his journey. While Paul had visions of a native Fremen woman, Chani, it was only after the fall of House Atreides that he met and rallied the Fremen to fight alongside him, and ultimately became the Kwisatz Haderach. Therefore, if Leto survived, Paul&amp;#039;s main arc could be changed drastically in Dune: Awakening , making for an extremely different version of the character eight years later, compared to the one fans are familiar with.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>ClydeP268653863</name></author>
	</entry>
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