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	<title>Battlefield 6 New Game Crazy Ideas - Revision history</title>
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		<title>DoylePrimm8933 at 14:15, 13 April 2026</title>
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		<updated>2026-04-13T14:15:12Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:15, 13 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;During EA Play&#039;s 2020 Live showcase, there was an interesting tidbit shared at the end of the show from chief studios officer Laura Miele. Towards the end of the showcase, EA showed off some very early next-gen development footage from EA&#039;s first-party development studios like BioWare, Criterion, and DICE. &quot;Our studios are taking their crazy, ambitious ideas and making them real,&quot; stated Miele. &quot;Every console generation DICE sets the bar for excellence in audio and visual presentation. We are creating epic battles at a scale and fidelity unlike anything you&#039;ve experienced before.&quot; This is almost certainly in reference to Battlefield 6 , or whatever Battlefield title is currently in the works for 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If EA manages to impress gamers with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;upcoming &lt;/del&gt;Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Call &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Duty manages to keep its success with Black Ops Cold War , &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;debate of which &lt;/del&gt;FPS &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game to play could come back to light&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Call of Duty &lt;/del&gt;will be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;challenged to keep coming up with more great ideas to keep their fans hooked. Firstly, though, Black Ops Cold War will release first sometime in November. _Battlefield 6 _ doesn&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t have an exact release date yet, and won&#039;t be coming out until sometime next year, so they have some time to plan and adjust if need&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One way Battlefield may be able to make a comeback is to improve their co-op and campaign modes&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Last year, &lt;/del&gt;Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;V &#039;s co-op mode was a sad, rushed mode that felt underwhelming and not prepared for release. EA also needs &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;capture their player&#039;s attention with a campaign mode filled with action, but&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most importantly, iconic characters. Call of Duty &#039;s campaigns are always iconic, with characters like Soap Mactavish and Captain Price that gamers always remember. Call of Duty &#039;s Special Ops mode is also &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;great example &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a fun co&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;op m&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In terms of what was specifically shown, the gameplay from DICE is very ambiguous. It&#039;s clearly an early prototype of gameplay for the next Battlefield game, but the assets themselves don&#039;t appear to be any different from Battlefield 5 . It&#039;s very possible the prototype gameplay shown was a repurposing of assets from &lt;/del&gt;[https://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battlefield2042Pedia&lt;/del&gt;.com Battlefield 2042 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tips&lt;/del&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https&lt;/del&gt;://battlefield2042pedia.com/] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5 showcasing what next-gen processing is capable of. That being said&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it shows about around a hundred of what appear &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be rendered models (all potentially &lt;/del&gt;players&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;) moving in a single space&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There also was a scene showing a building collapsing&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which was more than likely showcasing a new version &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield &#039;s Destruction physics. Lastly&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there were a few close&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ups of an indistinct soldier&#039;s face rendered &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;high detail&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wasn&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t clear if this was next-gen graphics rendered in-eng&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With the launch &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next&lt;/del&gt;-generation &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;consoles&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it looks like EA &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DICE are hoping &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;resuscitate the Battlefield series. In &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;company’s latest earnings call, EA CEO Andrew Wilson gave a few details on some &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the company’s plans for 2021 &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beyond&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;According to Wilson, the next &lt;/del&gt;Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game is already in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;works at DICE &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;features &quot;never-&lt;/del&gt;before&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-seen scale.&quot; Wilson added that the next-generation consoles are giving the studio the opportunity to actualize their &quot;next-gen vision&quot; for the ser&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;From a speculation standpoint&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hard to truly read &lt;/del&gt;between &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the lines here&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&#039;s clear all &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this prototype gameplay was shown at EA Play Live &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;service to getting fans excited by &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;potential technology &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;could go into &lt;/del&gt;the next &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield game&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but there wasn&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t too much shown&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Considering EA Play Live premiered in June&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and a new Battlefield game is planned &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2021&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this footage was likely captured very early on in the game&#039;s developm&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While Modern Warfare has been wildly successful, Battlefield V hit a slump. The game was underwhelming and did not release enough content &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;keep players hooked&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;its &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battle royale, Firestorm , definitely did not live up to expectations&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&#039;s safe &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;say that Battlefield V put the series into a bad place, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&#039;ll be interesting to &lt;/del&gt;see &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next Battlefield game can revive &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;series. DICE &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;EA may be able to make a comeback, even with the hyped release of Black Ops Cold War later this y&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;When EA Play took place earlier this year&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;EA hinted at their new **Battlefield ** game&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which will be released sometime next year&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield V was released back in 2018&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;definitely did not live up &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the hype &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;expectations that Battlefield 1 brought &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fans of the series. The Battlefield series has had huge hits, such as Battlefield 3 &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield: Bad Company 2 &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as well as disappointing lows such as Battlefield V and Battlefield: Hardline . On the other hand, the Call of Duty series &lt;/del&gt;has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;kept their fans happy with their recent games&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially with the massive success &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Call of Duty Modern Warfare &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Its exceptional battle royale mode&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Warzone , has also been a huge attraction for Call of Duty play&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield may have a hard time keeping up because of &lt;/del&gt;Call of Duty &#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;flexibility&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Call of Duty: WW2 &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Infinite Warfare are two different kinds of games&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even though they&#039;re both under &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Call &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Duty series&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield can only change their style a little&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and has to keep to realistic combat. Players &lt;/del&gt;like &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield for its detail and realism &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;meaning if EA goes away from that, there is a chance it could &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just another total failure of &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nonetheless, going &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;possibly &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more futuristic style &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gameplay or something &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;FPS community hasn&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t seen before could be what Battlefield needs &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stay popu&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;That being said, this is just an interpretation of the next-gen prototypes shown in EA Play Live earlier this year. EA and DICE have confirmed that a new Battlefield game (presumably Battlefield 6 ) is headed for PS5 and Xbox Series X/S, and currently has a 2021 release window planned. Occasionally rumors have come out about the next Battlefield game, some of which have been proven false , others have no evidence or backing. Overall, it&#039;ll be interesting to see what&#039;s truly in store for the once revered shooter franch&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While the games are often praised for their intense gameplay that rewards strategy and skill, Battlefield 5 never quite met the standard of its predecessors. EA changed its model to live service, foregoing the &quot;Premium Pass&quot; offered by previous games in favor of gradual free updates for everyone. As a consequence, Battlefield 5 was light on content at release, and not all of the updates were able to completely rectify that, including its disappointing Battle Royale mode . EA has said the live service model would continue for the next installment in the Battlefield franchise, despite the middling reception it recei&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;/ins&gt;&amp;lt;br&amp;gt;During EA Play&#039;s 2020 Live showcase, there was an interesting tidbit shared at the end of the show from chief studios officer Laura Miele. Towards the end of the showcase, EA showed off some very early next-gen development footage from EA&#039;s first-party development studios like BioWare, Criterion, and DICE. &quot;Our studios are taking their crazy, ambitious ideas and making them real,&quot; stated Miele. &quot;Every console generation DICE sets the bar for excellence in audio and visual presentation. We are creating epic battles at a scale and fidelity unlike anything you&#039;ve experienced before.&quot; This is almost certainly in reference to Battlefield 6 , or whatever Battlefield title is currently in the works for 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;After DICE ended support for Star Wars: Battlefront 2 at around &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same time as &lt;/ins&gt;Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5 &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a majority &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their resources can now be spent on the first next-gen game in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;standout &lt;/ins&gt;FPS &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;series&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The most anticipated information &lt;/ins&gt;will be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the reveal of the game&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s setting&lt;/ins&gt;. Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5 saw the series return &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its World War II roots&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;after &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;string &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;modern-day releases before the first&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time visit of World War I in Battlefield&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Classes in &lt;/ins&gt;[https://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield2042Pedia&lt;/ins&gt;.com Battlefield 2042 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Loadouts&lt;/ins&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Https&lt;/ins&gt;://battlefield2042pedia.com/] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fit specific archetypes &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;designed &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;emphasize specific roles for &lt;/ins&gt;players &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rather than allowing total class freedom&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Engineers could sabotage and destroy enemy armor&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;medics support the rest &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the squad, Recon are for the sniper-inclined&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Assault is the standard&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fare class, each serving distinct roles &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all skirmishes. Battlefield has always had the bones for emphasizing proper team composition&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/ins&gt;it&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s never been very important for the success rate of matc&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;EA&#039;s had a tough time with some &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its biggest franchises at &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tail&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;end of this console &lt;/ins&gt;generation&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Even Battlefield &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one of its longest running &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most successful franchises, has not been immune &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;effects &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;controversy &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;criticism&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Games like Battlefront 2 and &lt;/ins&gt;Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5 each getting its own respective controversies show &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;publisher may need to make some serious adjustments to its development pipelines &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;release schedules &lt;/ins&gt;before &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As for what to expect from 2020&#039;s Call of Duty &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a relatively common theme &lt;/ins&gt;between &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most rumors&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Call &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Duty 2020 will likely be an entry &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Black Ops sub-series, the most popular form of a modern Call of Duty game out there. Building off of &lt;/ins&gt;that&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, many rumors state &lt;/ins&gt;the next &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;entry will return to the Cold War or Vietnam in some way. Following in line of Modern Warfare &#039;s soft reboot&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2020&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s Call of Duty could be doing something similar&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Campaign will likely return as well&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;despite the fact that Black Ops 4 eschewed the single-player mode to make way &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the highly popular Blackout battle royale. Obviously&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;multiplayer will make a similar return as w&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thanks &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the success of games like Star Wars Jedi: Fallen Order &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;EA is clearly feeling ambitious about &lt;/ins&gt;its &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;future plans&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fans of its many properties will just have &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wait &lt;/ins&gt;and see &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;how &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;company delivers on these ambitions once &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PS5 &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Xbox Series X hit shel&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wilson said in his opening remarks that the success of many games including Star Wars Jedi: Fallen Order &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Apex Legends (which is moving forward with a mobile release )&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Plants vs&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Zombies: Battle for Neighborville &lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;titles out of EA Sports have positioned the company &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;continue growing &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;expanding into Asia. With particular credit given &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fallen Order &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Apex Legends &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;EA &lt;/ins&gt;has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;generated record operating cash flow&lt;/ins&gt;,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; a net revenue &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;$1&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;593 billion&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;over the last year according to Jorgen&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For right now, &lt;/ins&gt;Call of Duty &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has had much more momentum moving into the next year than it&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ever had before&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Largely in thanks to Warzone &#039;s surprising success , as well as Modern Warfare &#039;s praise upon release &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;continued success&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;franchise finds itself in somewhat &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a peak&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But&lt;/ins&gt;, like &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;every year&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Call of Duty will &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;prepping for &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2020 annual release&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rumors have been flying &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2020&#039;s Call of Duty game from &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;variety &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;leaks detailing what to expect, with little corroboration and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lack of an official announcement from Activision. That being said, 2020&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s Call of Duty will still need &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;follow up and top Modern Warfare in some&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>DoylePrimm8933</name></author>
	</entry>
	<entry>
		<id>https://prophet-of-ai.com/index.php?title=Battlefield_6_New_Game_Crazy_Ideas&amp;diff=24936&amp;oldid=prev</id>
		<title>Antwan33T819439 at 15:07, 12 April 2026</title>
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		<updated>2026-04-12T15:07:39Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:07, 12 April 2026&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;With DICE supposedly having &quot;crazy ambitious ideas&quot; planned for Battlefield 6 , Wilson’s talk of unprecedented scale and the power of next-gen consoles seems fitting. These remarks accompanied the game’s release window, however, which sees the next Battlefield project lined up for a release during the 2021 Holiday season. While this may be a good bit away, having a general idea of when the next game will be releasing should be comforting for Battlefield f&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As a result, Battlefield 5 &#039;s Firestorm became unplayable for many fans of the mode , effectively killing any interest in Battlefield &#039;s attempt at battle royale. So many other battle royales just offered more enjoyable versions of the same core experience, so players abandoned the experience. Though partially due to the issues with Battlefield 5 &#039;s core multiplayer modes, Firestorm also seemed to lose support from the developers as they shifted focus to fixing other modes. Lack of support from both ends basically let Firestorm die off without so much as a whimper, which is a shame because there were certainly good bones in its structure despite its many shortcomi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This shouldn&#039;t discourage DICE from pursuing a battle royale in the future, and with another Battlefield game confirmed for 2021, it&#039;d be worth another shot. That being said, assuming there is another Battlefield battle royale in the pipeline, there&#039;s going to be some stiff competition for future battle royales. Mainstays like Fortnite and Apex Legends have still stuck around to this day, evolving and changing with consistent support and dedicated fanbases. Even Call of Duty has proved with Warzone that established franchises can succeed in the genre as well, so long as the innovations is th&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;/del&gt;&amp;lt;br&amp;gt;During EA Play&#039;s 2020 Live showcase, there was an interesting tidbit shared at the end of the show from chief studios officer Laura Miele. Towards the end of the showcase, EA showed off some very early next-gen development footage from EA&#039;s first-party development studios like BioWare, Criterion, and DICE. &quot;Our studios are taking their crazy, ambitious ideas and making them real,&quot; stated Miele. &quot;Every console generation DICE sets the bar for excellence in audio and visual presentation. We are creating epic battles at a scale and fidelity unlike anything you&#039;ve experienced before.&quot; This is almost certainly in reference to Battlefield 6 , or whatever Battlefield title is currently in the works for 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Even if [https://battlefield2042pedia.com/ &lt;/del&gt;Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2042 maps guide|https://Battlefield2042pedia.com/] 5 as a whole lost steam pretty quickly&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Firestorm became twice as irrelevant regardless. While Firestorm did receive some initial praise critically&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;future updates didn&#039;t make any significant changes &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the battle royale&#039;s balance or content&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Generally the opinion &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield &lt;/del&gt;fans &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was that they honestly just didn&#039;t want a battle royale from Battlefield 5 &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and none of the loot or the mechanics helped sway that opinion. The worst was when Battlefield 5 updated the time-t0-kill across all multiplayer modes &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which apparently was never properly implemented &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Firestorm&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With the increased health &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rebalanced weapon stats for multiplayer&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the changes spilled into Firestorm presumably without testing. Players nearly became impossible &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;kill with Firestorm&#039;s different health stats compared to regular multipla&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With the latest Call of Duty taking a &lt;/del&gt;Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-like approach to certain modes, with vehicles and larger scale play via Combined Arms, it will &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;interesting &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see if the Battlefield series changes further or sticks &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its guns. While fans can expect large&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scale gameplay &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some level of destruction&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as those are core elements of &lt;/del&gt;Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;’s DNA&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;little else is known about the next game in the series&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With opportunities for &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;futuristic setting in Battlefield 2143 &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a follow-up to Bad Company 2 &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or a return to modern day Battlefield action&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;anything &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;possible for DICE’s current Battlefield proj&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In terms of what was specifically shown, the gameplay from DICE is very ambiguous. It&#039;s clearly an early prototype of gameplay for the next Battlefield game, but the assets themselves don&#039;t appear to be any different from Battlefield 5 . It&#039;s very possible the prototype gameplay shown was a repurposing of assets from Battlefield 5 showcasing what next-gen processing is capable of. That being said, it shows about around a hundred of what appear to be rendered models (all potentially players) moving in a single space. There also was a scene showing a building collapsing, which was more than likely showcasing a new version of Battlefield &#039;s Destruction physics. Lastly, there were a few close-ups of an indistinct soldier&#039;s face rendered in high detail, though it wasn&#039;t clear if this was next-gen graphics rendered in-eng&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If &lt;/del&gt;EA &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;manages &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;impress gamers with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;upcoming &lt;/del&gt;Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Call of Duty manages &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;keep its success with Black Ops Cold War &lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;debate of which FPS &lt;/del&gt;game to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play could come back &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;light&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Call &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Duty will be challenged &lt;/del&gt;to keep &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;coming &lt;/del&gt;up &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with more great ideas &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;keep their fans hooked&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Firstly&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though&lt;/del&gt;, Black Ops Cold War will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;release first &lt;/del&gt;sometime in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;November&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;_Battlefield 6 _ doesn&#039;t have an exact release date yet&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;won&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t be coming out until sometime next year&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so &lt;/del&gt;they &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have some time &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;plan &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;adjust &lt;/del&gt;if &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;need&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;During EA Play&#039;s 2020 Live showcase, there was an interesting tidbit shared at the end of the show from chief studios officer Laura Miele. Towards the end of the showcase, EA showed off some very early next-gen development footage from EA&#039;s first-party development studios like BioWare, Criterion, and DICE. &quot;Our studios are taking their crazy, ambitious ideas and making them real,&quot; stated Miele. &quot;Every console generation DICE sets the bar for excellence in audio and visual presentation. We are creating epic battles at a scale and fidelity unlike anything you&#039;ve experienced before.&quot; This is almost certainly in reference to Battlefield 6 , or whatever Battlefield title is currently in the works for 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If EA manages to impress gamers with the upcoming &lt;/ins&gt;Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Call of Duty manages to keep its success with Black Ops Cold War &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the debate of which FPS game to play could come back &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;light&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Call &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Duty will be challenged to keep coming up with more great ideas to keep their &lt;/ins&gt;fans &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hooked. Firstly&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Black Ops Cold War will release first sometime &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;November&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;_Battlefield 6 _ doesn&#039;t have an exact release date yet, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;won&#039;t be coming out until sometime next year&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so they have some time &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;plan and adjust if need&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One way &lt;/ins&gt;Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;able &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make a comeback is &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;improve their co&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;op &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;campaign modes. Last year&lt;/ins&gt;, Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;V &#039;s co-op mode was a sad&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rushed mode that felt underwhelming and not prepared for release&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;EA also needs to capture their player&#039;s attention with &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;campaign mode filled with action, but&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most importantly&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;iconic characters. Call of Duty &#039;s campaigns are always iconic&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with characters like Soap Mactavish and Captain Price that gamers always remember. Call of Duty &#039;s Special Ops mode &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also a great example of a fun co-op m&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In terms of what was specifically shown, the gameplay from DICE is very ambiguous. It&#039;s clearly an early prototype of gameplay for the next Battlefield game, but the assets themselves don&#039;t appear to be any different from Battlefield 5 . It&#039;s very possible the prototype gameplay shown was a repurposing of assets from &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://battlefield2042Pedia.com &lt;/ins&gt;Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2042 tips|https://battlefield2042pedia.com/] &lt;/ins&gt;5 showcasing what next-gen processing is capable of. That being said, it shows about around a hundred of what appear to be rendered models (all potentially players) moving in a single space. There also was a scene showing a building collapsing, which was more than likely showcasing a new version of Battlefield &#039;s Destruction physics. Lastly, there were a few close-ups of an indistinct soldier&#039;s face rendered in high detail, though it wasn&#039;t clear if this was next-gen graphics rendered in-eng&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With the launch of the next-generation consoles, it looks like &lt;/ins&gt;EA &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and DICE are hoping &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;resuscitate &lt;/ins&gt;the Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;series. In the company’s latest earnings call&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;EA CEO Andrew Wilson gave a few details on some of the company’s plans for 2021 &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beyond. According &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wilson&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next Battlefield &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is already in the works at DICE and features &quot;never-before-seen scale.&quot; Wilson added that the next-generation consoles are giving the studio the opportunity &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;actualize their &quot;next-gen vision&quot; for the ser&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;From a speculation standpoint, it&#039;s hard &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;truly read between the lines here&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&#039;s clear all &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this prototype gameplay was shown at EA Play Live in service to getting fans excited by the potential technology that could go into the next Battlefield game, but there wasn&#039;t too much shown. Considering EA Play Live premiered in June, and a new Battlefield game is planned for 2021, this footage was likely captured very early on in the game&#039;s developm&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While Modern Warfare has been wildly successful, Battlefield V hit a slump. The game was underwhelming and did not release enough content &lt;/ins&gt;to keep &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players hooked, and its battle royale, Firestorm , definitely did not live &lt;/ins&gt;up to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;expectations&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&#039;s safe to say that Battlefield V put the series into a bad place&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and it&#039;ll be interesting to see if the next Battlefield game can revive the series. DICE and EA may be able to make a comeback&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even with the hyped release of &lt;/ins&gt;Black Ops Cold War &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;later this y&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When EA Play took place earlier this year, EA hinted at their new **Battlefield ** game, which &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be released &lt;/ins&gt;sometime &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next year. Battlefield V was released back &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2018, and definitely did not live up to the hype and expectations that Battlefield 1 brought to fans of the series&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Battlefield series has had huge hits, such as Battlefield 3 and Battlefield: Bad Company 2 &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as well as disappointing lows such as Battlefield V &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield: Hardline . On the other hand, the Call of Duty series has kept their fans happy with their recent games, especially with the massive success of Call of Duty Modern Warfare . Its exceptional battle royale mode, Warzone , has also been a huge attraction for Call of Duty play&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Battlefield may have a hard time keeping up because of Call of Duty &lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s flexibility. Call of Duty: WW2 and Infinite Warfare are two different kinds of games&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even though &lt;/ins&gt;they&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;re both under the Call of Duty series. Battlefield can only change their style a little, and has to keep &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;realistic combat. Players like Battlefield for its detail &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;realism , meaning &lt;/ins&gt;if &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;EA goes away from that, there is a chance it could be just another total failure of a game. Nonetheless, going for possibly a more futuristic style of gameplay or something the FPS community hasn&#039;t seen before could be what Battlefield needs to stay popu&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Antwan33T819439</name></author>
	</entry>
	<entry>
		<id>https://prophet-of-ai.com/index.php?title=Battlefield_6_New_Game_Crazy_Ideas&amp;diff=24745&amp;oldid=prev</id>
		<title>JulianePouncy6 at 13:32, 12 April 2026</title>
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		<updated>2026-04-12T13:32:51Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:32, 12 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;In terms of what was specifically shown, the gameplay from DICE is very ambiguous. It&#039;s clearly an early prototype of gameplay for the next Battlefield game, but the assets themselves don&#039;t appear to be any different from Battlefield 5 . It&#039;s very possible the prototype gameplay shown was a repurposing of assets from Battlefield 5 showcasing what next-gen processing is capable of. That being said, it shows about around a hundred of what appear to be rendered models (all potentially players) moving in a single space. There also was a scene showing a building collapsing, which was more than likely showcasing a new version of Battlefield &#039;s Destruction physics. Lastly, there were a few close-ups of an indistinct soldier&#039;s face rendered in high detail, though it wasn&#039;t clear if this was next-gen graphics rendered in-eng&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Then &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Modern Warfare reboot implemented Gunsmith &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which leveraged its perk systems with an obscene level of weapon customization. Players could choose up to five different attachments from a selection of nine categories, ranging from weapon muzzles to ammo capacities. The freedom in choice is massive, allowing for various builds on weapons that would either be invalidated or at least considered weaker in previous &lt;/del&gt;Call of Duty &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;games. Loosening the attachment restrictions has lead &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a wealth of variety in weapon choice and customizat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Battlefield 6 developer DICE is well known for &lt;/del&gt;its &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quality products. Even though its Star Wars Battlefront games garnered high-profile controversy due to truly unfortunate microtransactions implementation by publisher EA&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;base experience delivered by the development team was always unique and polished. The thing that DICE gets right in both Battlefield and Battlefront is the cinematic experience: so many moments in these games provide a sense &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scale, grandeur, and chaos that is unparalleled in any other &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Thanks to the success of games like Star Wars Jedi: Fallen Order , EA is clearly feeling ambitious about its future plans. Fans of its many properties will just have to wait and see how the company delivers on these ambitions once the PS5 and Xbox Series X hit shel&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As mentioned above, Battlefield excels in realism, environmental destruction, sound design, and atmosphere. These are the few key features that Battlefield games have always prioritized, and those details have cemented the series as one that pushes the &lt;/del&gt;FPS &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;genre forward time after time. Modern Warfare offers a fine-tuned, engaging, and addictive gameplay loop, but Battlefield provides a sense of immersion that is very rare in multiplayer games, let alone fast-paced shoot&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;That being said, this is just an interpretation of the next-gen prototypes shown in EA Play Live earlier this year. EA and DICE have confirmed that a new Battlefield &lt;/del&gt;game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(presumably Battlefield 6 ) is headed for PS5 and Xbox Series X/S, and currently has a 2021 release window planned. Occasionally rumors have &lt;/del&gt;come &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;out about the next Battlefield game, some of which have been proven false , others have no evidence or backing. Overall, it&#039;ll be interesting &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see what&#039;s truly in store for the once revered shooter franch&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Modern Warfare and Warzone will certainly still be alive and kicking by the time that Battlefield 6 comes out&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The developer has stated its commitment to keeping the current reboot around as the primary multiplayer &lt;/del&gt;Call of Duty &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;experience for a long time yet, and the dev has made good on that commitment so far by continuing to release new content at a pace that even other triple-A developers struggle &lt;/del&gt;to keep up &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;w&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;[https://battlefield2042pedia.com/ Battlefield 2042 news|https://battlefield2042Pedia.Com/] 5 was a disappointment for many fans of the beloved series, and it seems DICE is attempting &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;improve for its next installment by cutting its losses on the series&#039; lukewarm return to the European front. Battlefield 5 players will be justifiably frustrated that the game never really got off the ground, and hopefully DICE and EA will have learned &lt;/del&gt;their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lessons from their first attempt to bring a live service model to the series&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In any case&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;owners of the upcoming consoles will have a marquee title to look forward to when **Battlefield 6 ** releases next y&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Other big takeaways from the call include the fact that Madden NFL 20 is the best performing game in its series&#039; 30-year history&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that live services are expected to be a primary growth driver in the 2021 fiscal year, and that the company &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have four esports franchises &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the coming year&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wilson also says they will be approaching next-generation consoles &quot;with some of our top titles,&quot; though it&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s currently believed the PS5 will &lt;/del&gt;have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more of its own exclusive titles at lau&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Wilson said in his opening remarks that the success of many games including Star Wars Jedi: Fallen Order , Apex Legends (which is moving forward with a mobile &lt;/del&gt;release &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;), Plants vs. Zombies: Battle for Neighborville &lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;titles &lt;/del&gt;out &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of EA Sports &lt;/del&gt;have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;positioned the company &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;continue growing &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;expanding into Asia. With particular credit given to Fallen Order and Apex Legends , EA has &quot;generated record operating cash flow,&quot; a net revenue of $1.593 billion, over the last year according to Jorgen&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;With DICE supposedly having &quot;crazy ambitious ideas&quot; planned for Battlefield 6 , Wilson’s talk of unprecedented scale and the power of next-gen consoles seems fitting. These remarks accompanied the game’s release window, however, which sees the next Battlefield project lined up for a release during the 2021 Holiday season. While this may be a good bit away, having a general idea of when the next game will be releasing should be comforting for Battlefield f&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As a result, Battlefield 5 &#039;s Firestorm became unplayable for many fans of the mode , effectively killing any interest in Battlefield &#039;s attempt at battle royale. So many other battle royales just offered more enjoyable versions of the same core experience, so players abandoned the experience. Though partially due to the issues with Battlefield 5 &#039;s core multiplayer modes, Firestorm also seemed to lose support from the developers as they shifted focus to fixing other modes. Lack of support from both ends basically let Firestorm die off without so much as a whimper, which is a shame because there were certainly good bones in its structure despite its many shortcomi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This shouldn&#039;t discourage DICE from pursuing a battle royale in the future, and with another Battlefield game confirmed for 2021, it&#039;d be worth another shot. That being said, assuming there is another Battlefield battle royale in the pipeline, there&#039;s going to be some stiff competition for future battle royales. Mainstays like Fortnite and Apex Legends have still stuck around to this day, evolving and changing with consistent support and dedicated fanbases. Even Call of Duty has proved with Warzone that established franchises can succeed in the genre as well, so long as the innovations is th&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;During EA Play&#039;s 2020 Live showcase, there was an interesting tidbit shared at the end of the show from chief studios officer Laura Miele. Towards the end of the showcase, EA showed off some very early next-gen development footage from EA&#039;s first-party development studios like BioWare, Criterion, and DICE. &quot;Our studios are taking their crazy, ambitious ideas and making them real,&quot; stated Miele. &quot;Every console generation DICE sets the bar for excellence in audio and visual presentation. We are creating epic battles at a scale and fidelity unlike anything you&#039;ve experienced before.&quot; This is almost certainly in reference to Battlefield 6 , or whatever Battlefield title is currently in the works for 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Even if [https://battlefield2042pedia.com/ Battlefield 2042 maps guide|https://Battlefield2042pedia.com/] 5 as a whole lost steam pretty quickly, Firestorm became twice as irrelevant regardless. While Firestorm did receive some initial praise critically, future updates didn&#039;t make any significant changes to the battle royale&#039;s balance or content. Generally the opinion of Battlefield fans was that they honestly just didn&#039;t want a battle royale from Battlefield 5 , and none of the loot or the mechanics helped sway that opinion. The worst was when Battlefield 5 updated the time-t0-kill across all multiplayer modes , which apparently was never properly implemented in Firestorm. With the increased health and rebalanced weapon stats for multiplayer, the changes spilled into Firestorm presumably without testing. Players nearly became impossible to kill with Firestorm&#039;s different health stats compared to regular multipla&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With the latest Call of Duty taking a Battlefield -like approach to certain modes, with vehicles and larger scale play via Combined Arms, it will be interesting to see if the Battlefield series changes further or sticks to its guns. While fans can expect large-scale gameplay and some level of destruction, as those are core elements of Battlefield ’s DNA, little else is known about the next game in the series. With opportunities for a futuristic setting in Battlefield 2143 , a follow-up to Bad Company 2 , or a return to modern day Battlefield action, anything is possible for DICE’s current Battlefield proj&amp;lt;br&amp;gt; &lt;/ins&gt;&amp;lt;br&amp;gt;In terms of what was specifically shown, the gameplay from DICE is very ambiguous. It&#039;s clearly an early prototype of gameplay for the next Battlefield game, but the assets themselves don&#039;t appear to be any different from Battlefield 5 . It&#039;s very possible the prototype gameplay shown was a repurposing of assets from Battlefield 5 showcasing what next-gen processing is capable of. That being said, it shows about around a hundred of what appear to be rendered models (all potentially players) moving in a single space. There also was a scene showing a building collapsing, which was more than likely showcasing a new version of Battlefield &#039;s Destruction physics. Lastly, there were a few close-ups of an indistinct soldier&#039;s face rendered in high detail, though it wasn&#039;t clear if this was next-gen graphics rendered in-eng&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If EA manages to impress gamers with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;upcoming Battlefield game&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;Call of Duty &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;manages &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;keep &lt;/ins&gt;its &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;success with Black Ops Cold War &lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;debate &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which &lt;/ins&gt;FPS game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to play could &lt;/ins&gt;come &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;back &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;light&lt;/ins&gt;. Call of Duty &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will be challenged &lt;/ins&gt;to keep &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;coming &lt;/ins&gt;up &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with more great ideas &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;keep &lt;/ins&gt;their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fans hooked&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Firstly&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Black Ops Cold War &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;release first sometime &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;November&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;_Battlefield 6 _ doesn&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t &lt;/ins&gt;have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an exact &lt;/ins&gt;release &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;date yet&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;won&#039;t be coming &lt;/ins&gt;out &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;until sometime next year, so they &lt;/ins&gt;have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some time &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;plan &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;adjust if need&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>JulianePouncy6</name></author>
	</entry>
	<entry>
		<id>https://prophet-of-ai.com/index.php?title=Battlefield_6_New_Game_Crazy_Ideas&amp;diff=24389&amp;oldid=prev</id>
		<title>Jackson52F: Created page with &quot;&lt;br&gt;In terms of what was specifically shown, the gameplay from DICE is very ambiguous. It&#039;s clearly an early prototype of gameplay for the next Battlefield game, but the assets themselves don&#039;t appear to be any different from Battlefield 5 . It&#039;s very possible the prototype gameplay shown was a repurposing of assets from Battlefield 5 showcasing what next-gen processing is capable of. That being said, it shows about around a hundred of what appear to be rendered models (...&quot;</title>
		<link rel="alternate" type="text/html" href="https://prophet-of-ai.com/index.php?title=Battlefield_6_New_Game_Crazy_Ideas&amp;diff=24389&amp;oldid=prev"/>
		<updated>2026-04-12T09:43:02Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;In terms of what was specifically shown, the gameplay from DICE is very ambiguous. It&amp;#039;s clearly an early prototype of gameplay for the next Battlefield game, but the assets themselves don&amp;#039;t appear to be any different from Battlefield 5 . It&amp;#039;s very possible the prototype gameplay shown was a repurposing of assets from Battlefield 5 showcasing what next-gen processing is capable of. That being said, it shows about around a hundred of what appear to be rendered models (...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;In terms of what was specifically shown, the gameplay from DICE is very ambiguous. It&amp;#039;s clearly an early prototype of gameplay for the next Battlefield game, but the assets themselves don&amp;#039;t appear to be any different from Battlefield 5 . It&amp;#039;s very possible the prototype gameplay shown was a repurposing of assets from Battlefield 5 showcasing what next-gen processing is capable of. That being said, it shows about around a hundred of what appear to be rendered models (all potentially players) moving in a single space. There also was a scene showing a building collapsing, which was more than likely showcasing a new version of Battlefield &amp;#039;s Destruction physics. Lastly, there were a few close-ups of an indistinct soldier&amp;#039;s face rendered in high detail, though it wasn&amp;#039;t clear if this was next-gen graphics rendered in-eng&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Then the Modern Warfare reboot implemented Gunsmith , which leveraged its perk systems with an obscene level of weapon customization. Players could choose up to five different attachments from a selection of nine categories, ranging from weapon muzzles to ammo capacities. The freedom in choice is massive, allowing for various builds on weapons that would either be invalidated or at least considered weaker in previous Call of Duty games. Loosening the attachment restrictions has lead to a wealth of variety in weapon choice and customizat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Battlefield 6 developer DICE is well known for its quality products. Even though its Star Wars Battlefront games garnered high-profile controversy due to truly unfortunate microtransactions implementation by publisher EA, the base experience delivered by the development team was always unique and polished. The thing that DICE gets right in both Battlefield and Battlefront is the cinematic experience: so many moments in these games provide a sense of scale, grandeur, and chaos that is unparalleled in any other &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Thanks to the success of games like Star Wars Jedi: Fallen Order , EA is clearly feeling ambitious about its future plans. Fans of its many properties will just have to wait and see how the company delivers on these ambitions once the PS5 and Xbox Series X hit shel&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As mentioned above, Battlefield excels in realism, environmental destruction, sound design, and atmosphere. These are the few key features that Battlefield games have always prioritized, and those details have cemented the series as one that pushes the FPS genre forward time after time. Modern Warfare offers a fine-tuned, engaging, and addictive gameplay loop, but Battlefield provides a sense of immersion that is very rare in multiplayer games, let alone fast-paced shoot&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;That being said, this is just an interpretation of the next-gen prototypes shown in EA Play Live earlier this year. EA and DICE have confirmed that a new Battlefield game (presumably Battlefield 6 ) is headed for PS5 and Xbox Series X/S, and currently has a 2021 release window planned. Occasionally rumors have come out about the next Battlefield game, some of which have been proven false , others have no evidence or backing. Overall, it&amp;#039;ll be interesting to see what&amp;#039;s truly in store for the once revered shooter franch&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Modern Warfare and Warzone will certainly still be alive and kicking by the time that Battlefield 6 comes out. The developer has stated its commitment to keeping the current reboot around as the primary multiplayer Call of Duty experience for a long time yet, and the dev has made good on that commitment so far by continuing to release new content at a pace that even other triple-A developers struggle to keep up w&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;[https://battlefield2042pedia.com/ Battlefield 2042 news|https://battlefield2042Pedia.Com/] 5 was a disappointment for many fans of the beloved series, and it seems DICE is attempting to improve for its next installment by cutting its losses on the series&amp;#039; lukewarm return to the European front. Battlefield 5 players will be justifiably frustrated that the game never really got off the ground, and hopefully DICE and EA will have learned their lessons from their first attempt to bring a live service model to the series. In any case, owners of the upcoming consoles will have a marquee title to look forward to when **Battlefield 6 ** releases next y&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Other big takeaways from the call include the fact that Madden NFL 20 is the best performing game in its series&amp;#039; 30-year history, that live services are expected to be a primary growth driver in the 2021 fiscal year, and that the company will have four esports franchises in the coming year. Wilson also says they will be approaching next-generation consoles &amp;quot;with some of our top titles,&amp;quot; though it&amp;#039;s currently believed the PS5 will have more of its own exclusive titles at lau&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Wilson said in his opening remarks that the success of many games including Star Wars Jedi: Fallen Order , Apex Legends (which is moving forward with a mobile release ), Plants vs. Zombies: Battle for Neighborville , and titles out of EA Sports have positioned the company to continue growing and expanding into Asia. With particular credit given to Fallen Order and Apex Legends , EA has &amp;quot;generated record operating cash flow,&amp;quot; a net revenue of $1.593 billion, over the last year according to Jorgen&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jackson52F</name></author>
	</entry>
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