<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://prophet-of-ai.com/index.php?action=history&amp;feed=atom&amp;title=Baldur_s_Gate_3%3A_Every_Paladin_Subclass_Ranked</id>
	<title>Baldur s Gate 3: Every Paladin Subclass Ranked - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://prophet-of-ai.com/index.php?action=history&amp;feed=atom&amp;title=Baldur_s_Gate_3%3A_Every_Paladin_Subclass_Ranked"/>
	<link rel="alternate" type="text/html" href="https://prophet-of-ai.com/index.php?title=Baldur_s_Gate_3:_Every_Paladin_Subclass_Ranked&amp;action=history"/>
	<updated>2026-05-03T17:23:18Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://prophet-of-ai.com/index.php?title=Baldur_s_Gate_3:_Every_Paladin_Subclass_Ranked&amp;diff=4858&amp;oldid=prev</id>
		<title>RileyClever86 at 17:43, 3 March 2026</title>
		<link rel="alternate" type="text/html" href="https://prophet-of-ai.com/index.php?title=Baldur_s_Gate_3:_Every_Paladin_Subclass_Ranked&amp;diff=4858&amp;oldid=prev"/>
		<updated>2026-03-03T17:43:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:43, 3 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Just having Splint Armour as base can be enough for a Fighter or a Paladin &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enter &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;frontlines with confidence&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as AC 17 is not an easy number to reach by enemies in the beginning stages &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;By &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time players find Plate Armour for &lt;/del&gt;their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tank&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it’s very likely that another party member has Multiclassed into a Class with Heavy Armour Proficiency&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;making &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Splint Armour &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;decent hand-me-down from one character &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next until players find Heavy Armour pretty or potent enough &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;replace&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Though Sorcerers might think they should stay away &lt;/del&gt;from &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;combat&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a Draconic Bloodline &lt;/del&gt;Sorcerer &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;performs just as well up close as they do at a range&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Their higher AC and HP compared to other casters is really noticeable&lt;/del&gt;, and the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;class&#039; use &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Metamagic skills to amplify &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;effects of their spellcasting just makes close-range and AoE spells &lt;/del&gt;hit &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more often&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or &lt;/del&gt;hit &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;harder&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These allow the Berserker &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;perform an additional attack or Throw a nearby object&lt;/del&gt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;creature&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;respectively&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and each only uses a Bonus Action. This allows the Berserker to dish out extra damage on every turn while raging&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;making them an excellent choice for players who want to prioritize damage output.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This table displays recommended BG3 Sorcerer build choices for every level&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;including recommended spells you should add to your Spellbook while leveling. These spells synergize well with &lt;/del&gt;the BG3 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Draconic Sorcerer build&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;include a variety of single-target and AoE damage abilities as well as ways to boost your damage and options in combat with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;right Metamagic choices&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Choosing the Barbarian class &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;multiclass into &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a Fighter is important for one reason: Rage&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rage is an incredibly powerful ability that lets a character use a bonus action to make an additional attack on &lt;/del&gt;their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;turn&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but it requires a bonus action &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;activate&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Wildheart Subclass&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;likely a reimagining of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Totem Warrior &lt;/del&gt;from &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;D&amp;amp;D 5e Tabletop&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chooses a Bestial Heart at &lt;/del&gt;level &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;three&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each Bestial Heart offers different bonus effects while &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Barbarian is raging&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;along with access &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a special action while raging&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as the table below shows:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;These Battle Maneuvers&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;paired with the Fighter&#039;s base Action Surge and Second Wind actions&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make &lt;/del&gt;them a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;serious force in melee combat – as long as they actually hit &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemy, that is&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;They are great at controlling enemy locations with certain Battle Maneuvers, rooting them in place or pushing them away,  [https://Www.Baldursgate3Fans.com/ https://Www.Baldursgate3Fans.com] and &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a source of minor buffs for the party and debuffs for enemies&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wildheart Barbarians can use their choice of Bestial Heart &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Animal Aspects to specialize &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a variety &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;different ways&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A Bear Heart is well suited &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tanking and can make good use &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Bonespike set&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;further enhancing their own defenses &lt;/del&gt;while &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gaining some offensive utility. Elk and Tiger Heart are more suited &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dishing out damage and can make good use of the Wrath set&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gloom Stalker&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;affinity &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ambush makes them a natural fit for multiclassing with Rogues&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allowing them to add Sneak Attack damage to their excellent damage output. Mixing in Fighter for Action Surge and a second Fighting Style &lt;/del&gt;can also &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be beneficial&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While there&#039;s a certain amount &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;overlap in their kits, Shadow Monks &lt;/del&gt;can also be a good &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;multiclass choice &lt;/del&gt;for the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gloom Stalker.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At third level, Oath of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Crown Paladins receive two more Channel Oath abilities: &quot;Champion Challenge&quot; and &quot;Turn &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tide.&quot; The former compels all targets within 9m/30ft &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attack &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;user &lt;/del&gt;over &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all other targets, giving them disadvantage on attacking any other targets&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Turn &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tide will heal all allies and neutral creatures within 9m/30ft for 1d6+Paladin Level+Charisma Modifier. Using these abilities makes it easy &lt;/del&gt;for the Oath of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Crown &lt;/del&gt;Paladin &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to draw enemy attention and protect the rest of the party. They &lt;/del&gt;also &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gain the Command and Compelled Duel spells&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which are always prepared. At fifth level, Oath of the Crown Paladins will get the Warding Bond and Spiritual Weapon spells &lt;/del&gt;too.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Paladin Class Guides Baldur&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gate 3: Best Paladin Class Build Every Paladin Subclass&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ranked Why You Should Play a Paladin in Baldur&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gate 3 How to Become an Oathbreaker Paladin How to Become an Oathbreaker Pal&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Battle Master&#039;s unique mechanic &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battle Maneuvers &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Upon reaching Level 3 &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;selecting the Battle Master subclass&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players gain access to melee and ranged attacks &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;offer powerful additional effects. When using &lt;/del&gt;these &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;abilities, though, they use one of the Fighter&#039;s limited Superiority Dice&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At &lt;/del&gt;level one, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an Oath of Vengeance Paladin is able to use &quot;Inquisitor&#039;s Might.&quot; This &lt;/del&gt;allows them to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;grant bonus radiant damage to &lt;/del&gt;their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapon attacks&lt;/del&gt;, or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;those &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an ally, as &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bonus action. The bonus damage is equal to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Paladin&#039;s Charisma modifier.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In terms of multiclassing&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Swarmkeeper Ranger pairs very well &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thief or Assassin Rogues &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the former being particularly useful &lt;/del&gt;in a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dual-wielding &lt;/del&gt;build &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while the latter performs better if you&#039;re using a ranged weapon&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A few fighter levels &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Action Surge and Second Wind can &lt;/del&gt;also &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be very strong &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;any Ranger.&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Paladins of the Oath of the Crown swear themselves &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ideals of Civilization&lt;/ins&gt;, of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Law and Order&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Oath of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Crown Paladins will violate their oath if they break &lt;/ins&gt;their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;word&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take unlawful actions, or torture people. At first level&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they get &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Channel Oath ability &quot;Righteous Clarity&quot;, which can be used to give a target &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bonus to their attack rolls equal &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;target&#039;s proficiency bonus. While this doesn&#039;t sound too crazy, it can be a very effective and efficient way of improving an ally&#039;s chance &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hit.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This section covers the best equipment for Evocation Wizards in BG3 across all three Acts. Some pieces &lt;/ins&gt;from &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;early Acts may still be powerful in later ones, though&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and will remain equipped through several Acts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Shadow Magic &lt;/ins&gt;Sorcerer &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;draws on the dark power of the Shadowfell to manipulate shadows to their advantage&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Initially&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this grants them 24m/80ft of Darkvision &lt;/ins&gt;and the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Strength &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Grave ability. This ability will trigger when your &lt;/ins&gt;hit &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;points are reduced to zero&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;restoring 1 &lt;/ins&gt;hit &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;point and preventing you from becoming downed&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This only triggers once per long r&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Getting Started How Long To Beat Baldur&#039;s Gate 3: 10 Things We Wish We Knew Before Playing Which Difficulty Should I Pick? Where To Go First How &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Play with Friends Most Beginner-Friendly Classes In Baldur&#039;s Gate 3 10 Starting Character Builds For Beginners Should You Save Scum in [https://www.Baldursgate3fans.com&lt;/ins&gt;/ &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Baldur&#039;s Gate 3 Patch Notes] Gate 3? Custom Mode&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Explained Unlockable Sex Scenes&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Explained Honour Mode&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Expla&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When it comes down to it&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Githyanki are the best Wizard race &lt;/ins&gt;BG3 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players can choose because it saves players from using Spell Slots&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;grants important proficiencies that greatly improve &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wizard&#039;s survivability&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dungeon Delver: Bards get Advantage to Perception Checks when detecting hidden objects and to Saves to avoid traps. They gain Resistance &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trap damage &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;well&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Given how &lt;/ins&gt;their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bonuses can help them Disarm Traps they see&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;being able &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spot them beforehand could be useful&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At level five&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wizard gains an extra Bladesong use per long rest, going &lt;/ins&gt;from &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;two to three. Then&lt;/ins&gt;, level &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6 Bladesinging Wizards receive Extra Attack, allowing them to attack twice with their weapon of choice&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At level nine, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wizard gets one more Bladesong use per long rest&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bringing their total uses per long rest &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;four. Finally&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at level ten&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they get Song of Defense&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allowing &lt;/ins&gt;them &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to spend &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spell slot to reduce incoming damage by five multiplied by the level of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spell slot&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This &lt;/ins&gt;can be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;used to reduce or even nullify incoming damage&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Soldier (Athletics, Intimidation): Trained in various battlefield strategies, the Soldier is both brave &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;smart &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the heat &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battle&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Their Athletics Proficiency allows them &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;perform incredible feats &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strength&lt;/ins&gt;, while &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Intimidation allows them &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scare people into submission&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Oath of Devotion Paladin can make good use of the Reaper&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Embrace Armor acquired at the end of Act 2 if they want to trade some of the Luminous Gear &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more defensive power. Assuming Dammon the Blacksmith survived all the way to Act 3 &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you &lt;/ins&gt;can also &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;buy the &quot;Armor of Persistence&quot; from him, which grants permanent resistance and Blade Ward while reducing all incoming damage by 2&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Of course, the Helldusk Armor from the House &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hope &lt;/ins&gt;can also be a good &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;option &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;defense-focused loadouts. It is worth noting that &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Luminous Armor remains a viable option all &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;way to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;endgame if you want &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;focus more on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Luminous Orb strategy &lt;/ins&gt;over &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;raw defensive power&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Many of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;armor options suggested &lt;/ins&gt;for the Oath of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Vengeance &lt;/ins&gt;Paladin &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are &lt;/ins&gt;also &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;effective choices for a Devotion Paladin&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so check that section &lt;/ins&gt;too &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for more ideas&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Of the backgrounds Wizards can choose in BG3 , the Sage is the most obvious choice. It might seem like it&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just a thematic fit&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but there&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a gameplay reason the Sage &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the best background for Wizards&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Choosing the Sage background grants proficiency in History &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Arcana checks, two skills that are based on INT&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which just makes Wizards &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;much more effective when making &lt;/ins&gt;these &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rolls&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Wild Magic Sorcerers surge with ancient chaos that manifests as a vast array of randomly selected effects when they cast their spells. They gain the ability &quot;Tides of Chaos&quot; at &lt;/ins&gt;level one, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which &lt;/ins&gt;allows them to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;give themselves advantage on &lt;/ins&gt;their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next Attack Roll, Ability Check&lt;/ins&gt;, or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Saving Throw in exchange for raising the chances &lt;/ins&gt;of a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wild Magic Surge &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next time they cast a sp&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Human: Being the most common Race in Faerun, Humans are found building lives almost anywhere. What they lack for racial features&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they compensate for by getting an extra skill to be proficient &lt;/ins&gt;with&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Because Bards are already so great at skill checks&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this just further guarantees success &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dialogue. Humans are an ideal Race for &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;balanced&quot; Bard &lt;/ins&gt;build.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Bards boasting high Charisma make them ideal &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Multiclassing into other Charisma-based Classes . Thankfully, this stat benefit &lt;/ins&gt;also &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;plays into the flavor of Bards being traveling performers, as their misadventures could lead them to start their Multiclass routes. Approaches to the Bard may depend &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Class chosen, but some examples include:&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>RileyClever86</name></author>
	</entry>
	<entry>
		<id>https://prophet-of-ai.com/index.php?title=Baldur_s_Gate_3:_Every_Paladin_Subclass_Ranked&amp;diff=4290&amp;oldid=prev</id>
		<title>AmbroseUtter53 at 16:31, 3 March 2026</title>
		<link rel="alternate" type="text/html" href="https://prophet-of-ai.com/index.php?title=Baldur_s_Gate_3:_Every_Paladin_Subclass_Ranked&amp;diff=4290&amp;oldid=prev"/>
		<updated>2026-03-03T16:31:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:31, 3 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Since &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Beast Master Subclass gets its strongest features at level 11&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;typically ill-suited &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;multiclassing&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That said&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players could take &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;level in Fighter to gain an extra fighting style&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;level in Barbarian for access &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rage (though Raging will prevent &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ranger from casting &lt;/del&gt;or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;concentrating on spells.)&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Updated on the 25th of April&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2024, by Thomas Hawkins: With the release of Baldur&#039;s Gate 3&#039;s long-awaited Patch 8, every class has gained &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new subclass&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;case of the Barbarian &lt;/del&gt;class&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, they may now choose the Path &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Giants subclass, allowing them &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;channel &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;elemental strength &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;giants to grow in size and throw &lt;/del&gt;their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemies around in various ways. They may also empower their weapons with elemental damage &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the thrown property&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allowing them to easily hurl greatswords and other two-handed weapons. This guide has been updated to discuss the new subclass, multiclassing options that pair well with it, and equipment that works particularly well with this subclass&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;These allow the Berserker to perform an additional attack or Throw a nearby object/creature, respectively, and each only uses a Bonus Action. This allows the Berserker to dish out extra damage on every turn while raging, making them an excellent choice for players who want to prioritize damage output.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;RP &amp;amp; Dialogue Choice Outcomes – Act One Should You Side With Glut Or Spaw? What Happens if You Refuse to Party with Shadowheart? What Happens if You Speak With Giant Spiders? Should You Kill the Owlbear? What To Do With The Sacrificed Cultists Should You Wake Shadowheart Or Take The Artefact? What Is The Worth Of A Single Mortal Life? Answered Should You Feed Or Kill The Dying Mind Flayer? Should You Convince Rolan To Stay Or Leave? Should You Break Sazza (The Goblin) Out? Should You Help The Talking Brain? Should You Side With Karlach Or Anders? Should You Help Rugan Or Loot The Zhentarim Chest? Should You Buy Oskar Fevras (The Artist)? Should You Send Gandrel To Camp? Should You Drink From The Well? Should You Take Auntie Ethel&#039;s Cure? What Should You Tell The Mirror? Should You Resurrect Mayrina&#039;s Husband? Should You Steal The Druids&#039; Sacred Idol? Should You Get The Mark Of The Absolute? Should You Let Volo Remove The Mind Flayer Parasite? Should You Trust Omeluum? (Society Of Brilliance Mind Flayer) Should You Open The Caravan Strong&lt;/del&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Goolocks also get &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spell options &quot;Dissonant Whispers&quot; and &quot;Tasha&#039;s Hideous Laughter&quot; at level 1. The former allows them &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inflict psychic damage and frighten &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;foe, while the latter can leave a foe helplessly laughing on the ground &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;up to ten rounds&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;They gain the spells &quot;Detect Thoughts&quot; and &quot;Phantasmal Force&quot; at level three, allowing them &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;read minds without relying &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Mindflayer Tadpole and inflict psychic damage whose damage type changes to match the last attack that hit the target and occurs every &lt;/del&gt;turn &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for ten turns. At level five&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they can get &quot;Bestow Curse&quot; and &quot;Slow,&quot; which offer them &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;huge range of debuff options for dealing with strong foes&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Players looking to strengthen their defenses further should instead grab the Bonespike set&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;consisting &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;Bonespike Helmet&quot;&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;Bonespike Garb&quot;, &quot;Bonespike Gloves&quot;, and &quot;Bonespike Boots&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; These generate temporary hit points&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;boost AC, allow attacks &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ignore physical resistances, and add &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chance for &lt;/del&gt;raging &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to cause psychic damage to nearby foes.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;BG3 Spell Guides 15 Best Spells Best Cantrips In Baldur&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gate 3 Best Abjuration Spells Best Conjuration Spells&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ranked Best Conjuration Spells&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ranked Divination Spells&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ranked Best Evocation Spells&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ranked Best Necromancy Spells Best Transmutation Spells Best Healing Spells Best Illusion Spells, Ranked Best Spells For Crowd Control Best Utility Spells Best AOE Spells That Aren’t Fireball Best Cold Spells, Ranked Best Fire Spells, Ranked Best Lightning Spells, Ranked Best Acid Spells, Ranked Best Level 3 Spells, Ranked Best Level 1 Spells For Each Class Best Level 2 Spells, Ranked Best Level 4 Spells, Ranked Best Level 5 Spells, Ranked Best Level 6 Spells, Ranked How to Speak with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dead in Baldur’s Gate 3 The Best Scr&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Swarmkeeper Ranger subclass allows the Ranger &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;forge &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;connection with a swarm &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fey spirits &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which take &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;form of either Bees, Jellyfish, or Moths&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This swarm provides &lt;/del&gt;them with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;movement and combat benefits&lt;/del&gt;, allowing them to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weaken foes with status effects, reposition more easily, and apply extra &lt;/del&gt;damage to their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attacks based on the Swarm&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;form&lt;/del&gt;. At third level, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you choose between one &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;three swarm types&lt;/del&gt;:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;backgrounds Wizards can choose in BG3 &lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sage is the most obvious choice&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It might seem like &lt;/del&gt;it&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s just a thematic fit, but there&#039;s a gameplay reason &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sage is &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best background for Wizards&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Choosing &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sage background grants proficiency in History &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Arcana checks&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;two skills that &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;based on INT&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which just makes Wizards that much more effective when making these rolls&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Quests &amp;amp; Puzzle Solutions – Act Three &lt;/del&gt;Baldur&#039;s Gate 3: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;How to Find Other Vampire Spawn (The Pale Elf Quest) &lt;/del&gt;Baldur&#039;s Gate 3&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: Free &lt;/del&gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Artist Quest Guide [https://WWW.Baldursgate3Fans.com/ Baldur&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gate &lt;/del&gt;3 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Guide] Gate 3: Where to Find Grand Duke Ravengard What is &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Code for the Bank Vault in the Counting House? Investigate the Murders Quest Guide How &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Find &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Doppelganger in Your Camp How to Solve the Chamber &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Insight Dribbles the Clown Quest Walkthrough Help the Hag Survivors Guide How &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Solve the Wyrmway Puzzles How To Complete Avenge the Drowned Rolan Full Quest Walkthrough Abandoned Cistern: Sluice Gate Puzzle Guide How &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Solve the Chamber of Justice Puzzle How &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Solve the Chamber &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Strategy Puzzle How &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Solve &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Chamber &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Courage Puzzle Stop &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Presses Quest Guide Avenge &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hag Survivors Quest Guide How to Find and Confront &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Elder Brain How to Find &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Confront the Elder B&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Just having Splint Armour as base can be enough for a Fighter or a Paladin to enter &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;frontlines with confidence&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as AC 17 &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not an easy number &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reach by enemies in the beginning stages of the game&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;By the time players find Plate Armour for their tank&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it’s very likely that another party member has Multiclassed into &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Class with Heavy Armour Proficiency&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;making the Splint Armour &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;decent hand-me-down from one character &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next until players find Heavy Armour pretty &lt;/ins&gt;or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;potent enough to replace&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Though Sorcerers might think they should stay away from combat&lt;/ins&gt;, a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Draconic Bloodline Sorcerer performs just as well up close as they do at a range&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Their higher AC and HP compared to other casters is really noticeable, and &lt;/ins&gt;the class&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039; use &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Metamagic skills &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;amplify &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;effects &lt;/ins&gt;of their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spellcasting just makes close-range &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;AoE spells hit more often&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or hit harder&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;These allow the Berserker to perform an additional attack or Throw a nearby object/creature, respectively, and each only uses a Bonus Action. This allows the Berserker to dish out extra damage on every turn while raging, making them an excellent choice for players who want to prioritize damage output.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This table displays recommended BG3 Sorcerer build choices for every level, including recommended spells you should add to your Spellbook while leveling. These spells synergize well with the BG3 Draconic Sorcerer build, and include a variety of single-target and AoE damage abilities as well as ways to boost your damage and options in combat with the right Metamagic choices.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Choosing &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Barbarian class &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;multiclass into as &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fighter is important &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one reason: Rage&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rage is an incredibly powerful ability that lets a character use a bonus action &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make an additional attack &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their &lt;/ins&gt;turn, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but it requires &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bonus action to activate&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Wildheart Subclass&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;likely a reimagining &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Totem Warrior from D&amp;amp;D 5e Tabletop&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chooses a Bestial Heart at level three&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each Bestial Heart offers different bonus effects while the Barbarian is raging&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;along with access &lt;/ins&gt;to a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;special action while &lt;/ins&gt;raging&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, as the table below shows:&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These Battle Maneuvers, paired with the Fighter&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;base Action Surge and Second Wind actions&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make them a serious force in melee combat – as long as they actually hit the enemy&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that is. They are great at controlling enemy locations with certain Battle Maneuvers&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rooting them in place or pushing them away&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; [https://Www.Baldursgate3Fans.com/ https://Www.Baldursgate3Fans.com] and can also be a source of minor buffs for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;party and debuffs for enemies.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wildheart Barbarians can use their choice of Bestial Heart and Animal Aspects &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;specialize in &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;variety of different ways. A Bear Heart is well suited to tanking and can make good use &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Bonespike set&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;further enhancing their own defenses while gaining some offensive utility. Elk and Tiger Heart are more suited to dishing out damage and can make good use of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wrath set&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Gloom Stalker&#039;s affinity for ambush makes &lt;/ins&gt;them &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a natural fit for multiclassing &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rogues&lt;/ins&gt;, allowing them to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;add Sneak Attack &lt;/ins&gt;damage to their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;excellent damage output. Mixing in Fighter for Action Surge and a second Fighting Style can also be beneficial. While there&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a certain amount of overlap in their kits, Shadow Monks can also be a good multiclass choice for the Gloom Stalker&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/ins&gt;At third level, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Oath &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Crown Paladins receive two more Channel Oath abilities&lt;/ins&gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;Champion Challenge&quot; and &quot;Turn the Tide.&quot; The former compels all targets within 9m/30ft to attack &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;user over all other targets&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;giving them disadvantage on attacking any other targets. Turn &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tide will heal all allies and neutral creatures within 9m/30ft for 1d6+Paladin Level+Charisma Modifier&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Using these abilities makes &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;easy for the Oath of the Crown Paladin to draw enemy attention and protect &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rest of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;party&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;They also gain &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Command &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Compelled Duel spells&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;always prepared. At fifth level&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Oath of the Crown Paladins will get the Warding Bond and Spiritual Weapon spells too&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Paladin Class Guides &lt;/ins&gt;Baldur&#039;s Gate 3: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Best Paladin Class Build Every Paladin Subclass, Ranked Why You Should Play a Paladin in &lt;/ins&gt;Baldur&#039;s Gate 3 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;How to Become an Oathbreaker Paladin How to Become an Oathbreaker Pal&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/ins&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battle Master&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unique mechanic is Battle Maneuvers . Upon reaching Level &lt;/ins&gt;3 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and selecting &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battle Master subclass, players gain access &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;melee and ranged attacks that offer powerful additional effects. When using these abilities, though, they use one of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fighter&#039;s limited Superiority Dice.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At level one, an Oath &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Vengeance Paladin is able &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use &quot;Inquisitor&#039;s Might.&quot; This allows them &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;grant bonus radiant damage &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their weapon attacks, or those &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an ally, as a bonus action. The bonus damage is equal &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Paladin&#039;s Charisma modifier.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In terms &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;multiclassing, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Swarmkeeper Ranger pairs very well with Thief or Assassin Rogues , &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;former being particularly useful in a dual-wielding build while &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;latter performs better if you&#039;re using a ranged weapon. A few fighter levels for Action Surge &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Second Wind can also be very strong on any Ranger.&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AmbroseUtter53</name></author>
	</entry>
	<entry>
		<id>https://prophet-of-ai.com/index.php?title=Baldur_s_Gate_3:_Every_Paladin_Subclass_Ranked&amp;diff=3769&amp;oldid=prev</id>
		<title>SimonMudie9972 at 15:46, 3 March 2026</title>
		<link rel="alternate" type="text/html" href="https://prophet-of-ai.com/index.php?title=Baldur_s_Gate_3:_Every_Paladin_Subclass_Ranked&amp;diff=3769&amp;oldid=prev"/>
		<updated>2026-03-03T15:46:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:46, 3 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At &lt;/del&gt;level &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;six&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Illusion Wizards can &quot;See Invisibility&quot; as an action. This allows them &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see invisible foes and has a decent chance of revealing them to allies, too (unless they succeed the Dexterity Saving Throw)&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Level 10 Illusion Wizards get &quot;Illusory Self&lt;/del&gt;,&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; allowing them to create an Illusory Double as a reaction to &lt;/del&gt;take a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hit for them. This causes the incoming attack &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;automatically miss, and the double is instantly destroyed. This can only be used once per short rest.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At level seven, &quot;Exceptional Training&quot; lets their Animal Companion dash, disengage, or help allies as a bonus action. At level 8, Animal Companions &lt;/del&gt;gain &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more HP and higher AC again. Finally, level 11 adds &quot;Bestial Fury,&quot; giving their Animal Companion &lt;/del&gt;an extra &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attack. This level also comes with a final set of upgrades for each Animal Companion, as shown below:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The tabletop format of Dungeons &amp;amp; Dragons might seem far removed from the digital medium that is video gaming, but that dividing line becomes thinner and thinner as time goes on. In fact&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;playing D&amp;amp;D digitally has been a growing trend for quite some time, whether by humble, low-tech methods such as play-by-post &lt;/del&gt;or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;utilizing mediums such as Skype or ROLL20 to get &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;much-need roleplaying fix without all the hassle of organizing a live, &lt;/del&gt;in&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-person sess&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Berserker Subclass replaces the normal &lt;/del&gt;Barbarian &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rage with an improved version called &quot;Frenzy.&quot; This has all the benefits of a standard Rage but also grants &lt;/del&gt;access to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the abilities &quot;Frenzied Strike&quot; and &quot;Enraged Throw.&quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At Level 2, a Warlock can choose two Eldritch Invocations, like Repelling Blast and Agonizing Blast, and gain two Level 1 spell slots that refresh with each short rest. With spells like Haste, as well as the Sorcerer&#039;s Metamagic options like Quickened Spell, this simple cantrip becomes one that can strike an enormous number of enemies at once.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Summon Companion and Find Familiar can be used together, allowing Beast Masters to have two animals aiding them at once &lt;/del&gt;(though &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Familiars are substantially weaker in combat and are better suited to exploration.)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It&#039;s important to optimize a Sorcerer&#039;s spell list with each level up and cut some abilities to make room for new ones – putting one level into Wizard early gives you more options to choose &lt;/del&gt;from&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, though it becomes a bit useless at max level, when Sorcerers can no longer swap &lt;/del&gt;spells.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For what it&#039;s worth, the story of Skyrim is pretty generic, but that isn&#039;t necessarily a bad thing. After all, just like D&amp;amp;D , it&#039;s the journey that matters the most. Given the sheer number of interesting locales and unique quests that players will find in the game, it&#039;s easy to see why players can be positively enraptured for hours on &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;One excellent Act 3 option would be the full Bhaalist set, especially the Bhaalist Armor and its ability to make nearby foes vulnerable to piercing, which pairs well with the piercing damage inflicted by the Legion of Bees.&lt;/del&gt;&amp;lt;br&amp;gt;Updated on the 25th of April, 2024, by Thomas Hawkins: With the release of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://Baldursgate3Fans.com/ baldur&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gate 3 guide] &lt;/del&gt;Gate 3&#039;s long-awaited Patch 8, every class has gained a new subclass. In the case of the Barbarian class, they may now choose the Path of Giants subclass, allowing them to channel the elemental strength of giants to grow in size and throw their enemies around in various ways. They may also empower their weapons with elemental damage and the thrown property, allowing them to easily hurl greatswords and other two-handed weapons. This guide has been updated to discuss the new subclass, multiclassing options that pair well with it, and equipment that works particularly well with this subclass.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;eight choices of Ancestry&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Red &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Black are arguably &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most useful. The Red Ancestry grants Burning Hands , a short-range cleaving spell with Fire &lt;/del&gt;damage&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;while &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Black Ancestry grants the Grease spell&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which can be ignited with any source of Fire and has a good chance &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;knock enemies Prone&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;School of Necromancy grants &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wizard the abilities &lt;/del&gt;&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Necromancy Savant&lt;/del&gt;&quot; and &quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Grim Harvest&lt;/del&gt;,&quot; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;halving the cost of Scribing Necromancy Spells &lt;/del&gt;and allowing them to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;regain HP when they kill a creature with a leveled spell. The HP gained is equal &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spell slot used multiplied by two or multiplied by three if &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spell was &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Necromancy spell&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Additionally&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;learn one Cantrip from &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;select list of level 1 Cantrips&lt;/del&gt;. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;To create the best &lt;/del&gt;BG3 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sorcerer build&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we recommend putting &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;majority of points into your Dexterity and Charisma, followed by Constitution.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gloom Stalkers are ambush specialists and gain abilities as they level up &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aid in exactly that. At level three&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they get &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;abilities &quot;Dread Ambusher&lt;/del&gt;,&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; &quot;Dread Ambusher: Hide&lt;/del&gt;,&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; &quot;Umbral Shroud&lt;/del&gt;,&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; and &quot;Superior Darkvision.&quot; The first of these allows &lt;/del&gt;them &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a +3 bonus &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;initiative rolls while also letting them move 3m further &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deal an &lt;/del&gt;extra &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1d8 &lt;/del&gt;damage on the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first turn &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;combat.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Sorcerer class &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pretty powerful on its own&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Warlock &lt;/del&gt;is the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only option &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;adds meaningful damage &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the class&lt;/del&gt;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;already-powerful toolkit&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However, by speccing into &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wizard class, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sorcerer gains &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ability &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;learn spells from Scroll s, vastly expanding its repertoire &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;options.&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Since the Beast Master Subclass gets its strongest features at &lt;/ins&gt;level &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;11&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it is typically ill-suited &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;multiclassing&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That said&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players could &lt;/ins&gt;take a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;level in Fighter &lt;/ins&gt;to gain an extra &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fighting style&lt;/ins&gt;, or a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;level &lt;/ins&gt;in Barbarian &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for &lt;/ins&gt;access to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rage &lt;/ins&gt;(though &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Raging will prevent the Ranger &lt;/ins&gt;from &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;casting or concentrating on &lt;/ins&gt;spells.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;)&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Updated on the 25th of April, 2024, by Thomas Hawkins: With the release of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Baldur&lt;/ins&gt;&#039;s Gate 3&#039;s long-awaited Patch 8, every class has gained a new subclass. In the case of the Barbarian class, they may now choose the Path of Giants subclass, allowing them to channel the elemental strength of giants to grow in size and throw their enemies around in various ways. They may also empower their weapons with elemental damage and the thrown property, allowing them to easily hurl greatswords and other two-handed weapons. This guide has been updated to discuss the new subclass, multiclassing options that pair well with it, and equipment that works particularly well with this subclass.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These allow &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Berserker to perform an additional attack or Throw a nearby object/creature, respectively&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;each only uses a Bonus Action. This allows &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Berserker to dish out extra &lt;/ins&gt;damage &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on every turn &lt;/ins&gt;while &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;raging&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;making them an excellent choice for players who want &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;prioritize damage output&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;RP &amp;amp; Dialogue Choice Outcomes – Act One Should You Side With Glut Or Spaw? What Happens if You Refuse to Party with Shadowheart? What Happens if You Speak With Giant Spiders? Should You Kill the Owlbear? What To Do With &lt;/ins&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sacrificed Cultists Should You Wake Shadowheart Or Take The Artefact? What Is The Worth Of A Single Mortal Life? Answered Should You Feed Or Kill The Dying Mind Flayer? Should You Convince Rolan To Stay Or Leave? Should You Break Sazza (The Goblin) Out? Should You Help The Talking Brain? Should You Side With Karlach Or Anders? Should You Help Rugan Or Loot The Zhentarim Chest? Should You Buy Oskar Fevras (The Artist)? Should You Send Gandrel To Camp? Should You Drink From The Well? Should You Take Auntie Ethel&#039;s Cure? What Should You Tell The Mirror? Should You Resurrect Mayrina&#039;s Husband? Should You Steal The Druids&#039; Sacred Idol? Should You Get The Mark Of The Absolute? Should You Let Volo Remove The Mind Flayer Parasite? Should You Trust Omeluum? (Society Of Brilliance Mind Flayer) Should You Open The Caravan Strong&amp;lt;br&amp;gt;Goolocks also get &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spell options &lt;/ins&gt;&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dissonant Whispers&lt;/ins&gt;&quot; and &quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tasha&#039;s Hideous Laughter&quot; at level 1. The former allows them to inflict psychic damage and frighten a foe&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while the latter can leave a foe helplessly laughing on the ground for up to ten rounds. They gain the spells &quot;Detect Thoughts&lt;/ins&gt;&quot; and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;Phantasmal Force&quot; at level three, &lt;/ins&gt;allowing them to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;read minds without relying on the Mindflayer Tadpole and inflict psychic damage whose damage type changes &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;match &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;last attack that hit &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;target and occurs every turn for ten turns. At level five, they can get &quot;Bestow Curse&quot; and &quot;Slow,&quot; which offer them &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;huge range of debuff options for dealing with strong foes&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Players looking to strengthen their defenses further should instead grab the Bonespike set, consisting of the &quot;Bonespike Helmet&quot;, &quot;Bonespike Garb&quot;, &quot;Bonespike Gloves&quot;, and &quot;Bonespike Boots.&quot; These generate temporary hit points&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;boost AC, allow attacks to ignore physical resistances, and add &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chance for raging to cause psychic damage to nearby foes&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;BG3 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spell Guides 15 Best Spells Best Cantrips In Baldur&#039;s Gate 3 Best Abjuration Spells Best Conjuration Spells, Ranked Best Conjuration Spells, Ranked Divination Spells, Ranked Best Evocation Spells, Ranked Best Necromancy Spells Best Transmutation Spells Best Healing Spells Best Illusion Spells, Ranked Best Spells For Crowd Control Best Utility Spells Best AOE Spells That Aren’t Fireball Best Cold Spells, Ranked Best Fire Spells, Ranked Best Lightning Spells, Ranked Best Acid Spells, Ranked Best Level 3 Spells, Ranked Best Level 1 Spells For Each Class Best Level 2 Spells, Ranked Best Level 4 Spells&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ranked Best Level 5 Spells, Ranked Best Level 6 Spells, Ranked How to Speak with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dead in Baldur’s Gate 3 The Best Scr&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Swarmkeeper Ranger subclass allows the Ranger &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;forge a connection with a swarm of fey spirits &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which take &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;form of either Bees&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Jellyfish&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or Moths. This swarm provides them with movement and combat benefits&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allowing &lt;/ins&gt;them to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weaken foes with status effects, reposition more easily, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;apply &lt;/ins&gt;extra damage &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to their attacks based &lt;/ins&gt;on the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Swarm&#039;s form. At third level, you choose between one &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;three swarm types:&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Of the backgrounds Wizards can choose in BG3 , the Sage &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the most obvious choice. It might seem like it&#039;s just a thematic fit&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but there&#039;s a gameplay reason &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sage &lt;/ins&gt;is the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best background for Wizards. Choosing the Sage background grants proficiency in History and Arcana checks, two skills that are based on INT, which just makes Wizards &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;much more effective when making these rolls.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Quests &amp;amp; Puzzle Solutions – Act Three Baldur&#039;s Gate 3: How &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Find Other Vampire Spawn (The Pale Elf Quest) Baldur&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s Gate 3: Free The Artist Quest Guide [https://WWW.Baldursgate3Fans&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com/ Baldur&#039;s Gate 3 Guide] Gate 3: Where to Find Grand Duke Ravengard What is the Code for the Bank Vault in the Counting House? Investigate the Murders Quest Guide How to Find the Doppelganger in Your Camp How to Solve the Chamber of Insight Dribbles the Clown Quest Walkthrough Help the Hag Survivors Guide How to Solve the Wyrmway Puzzles How To Complete Avenge &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Drowned Rolan Full Quest Walkthrough Abandoned Cistern: Sluice Gate Puzzle Guide How to Solve &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Chamber of Justice Puzzle How to Solve &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Chamber of Strategy Puzzle How &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Solve the Chamber &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Courage Puzzle Stop the Presses Quest Guide Avenge the Hag Survivors Quest Guide How to Find and Confront the Elder Brain How to Find and Confront the Elder B&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SimonMudie9972</name></author>
	</entry>
	<entry>
		<id>https://prophet-of-ai.com/index.php?title=Baldur_s_Gate_3:_Every_Paladin_Subclass_Ranked&amp;diff=3271&amp;oldid=prev</id>
		<title>ArnulfoDang20 at 15:06, 3 March 2026</title>
		<link rel="alternate" type="text/html" href="https://prophet-of-ai.com/index.php?title=Baldur_s_Gate_3:_Every_Paladin_Subclass_Ranked&amp;diff=3271&amp;oldid=prev"/>
		<updated>2026-03-03T15:06:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:06, 3 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hexblade Warlocks make a pact with a mysterious entity from the Shadowfell , manifesting as sentient magical weapons forged from shadow. Picking this subclass at &lt;/del&gt;level &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1 will give you the ability &quot;Hexed Warrior&quot;&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which grants proficiency in medium armor, shields, and martial weapons. Using &lt;/del&gt;&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bind Hexed Weapon&lt;/del&gt;&quot; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on a weapon of their choice, they can use their Charisma Modifier instead of their Strength or Dexterity when attacking with that weapon, &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;long as they&#039;re proficient&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A Hexed Weapon also &lt;/del&gt;has a chance of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inflicting the Hexblade&#039;s Curse on any creature it strikes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The best Sorcerer companions in BG3 are Shadowheart as your primary Support party member, Lae&#039;Zel as a Fighter in melee range tanking blows&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Astarion as a sneaky melee party member who can be useful out of combat &lt;/del&gt;too&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Full Blackguard Set can be obtained by defeating a trio of Death Knights who guard &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Murder Tribunal&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These three are known as &quot;That Which Guards&lt;/del&gt;&quot;, &quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That Which Lurks&quot;, and &quot;That Which Watches.&quot; Defeating &lt;/del&gt;them &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will earn you the entire Blackguard Set: Blackguard&#039;s Plate, Blackguard&#039;s Greaves, Blackguard&#039;s Gauntlets, Blackguard&#039;s Sword, and Shield of the Undevout. The Plate reduces incoming damage by 1 and grants advantage on Wisdom Saving Throws. The Gauntlets provide +1 &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attack rolls and strength saving throws (Along with casting inflict wounds at level 4 once per long rest.) The Greaves grant permanent longstrider and +1 &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;athletics. The Shield gives an extra first-level spell slot and gives all enemies disadvantage on saving throws against any of your actions that cause fear. Finally, the Sword deals necrotic damage and can daze enemies you &lt;/del&gt;hit &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with your smites.&amp;lt;br&amp;gt;The max level in [https://Www.Baldursgate3Fans.com/ Baldur&#039;s Gate 3 Tips] Gate 3 is Level 12, and most of the time, each level you gain will grant something new &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your Cleric build&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In character creation, you gain &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;basics for the Cleric class, then steadily gain Feat Choices, new spells and abilities, subclass features&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;increase your Proficiency Bonus.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;One&#039;s choice of deity as a Cleric doesn&#039;t affect &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game altogether too much, aside from unlocking some unique dialogue options&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As a Life Domain build that&#039;s focused on healing and support, it makes the most sense to go with either Selûne or Bahamut when it comes to deity choice in character creation&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At level &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they also have the additional spell options &lt;/del&gt;&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Faerie Fire&lt;/del&gt;&quot; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &quot;Sleep&lt;/del&gt;,&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; allowing them to outline targets to grant advantage &lt;/del&gt;or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just put their enemies to sleep&lt;/del&gt;. At level &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;three&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they can also choose &quot;Phantasmal Force&quot; &lt;/del&gt;and &quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Calm Emotions&lt;/del&gt;,&quot; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;letting them deal repeating psychic damage that will shift damage type to match the last &lt;/del&gt;attack &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that hit the target and allow them to immunize themselves and their allies from being charmed or frightened&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Level five adds the options &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;Plant Growth&quot; and &quot;Blink&lt;/del&gt;,&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; letting them create difficult terrain and flicker out of reality after their turn to evade attacks (sometimes Fey Magic is fickle.)&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Life Domain &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one of four Domains players can choose in BG3 &lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&#039;s &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fantastic way &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;build &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cleric thanks to its variety of always&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;prepared support spells. This leaves players open to pick up other spells when leveling, which gives &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cleric more variety&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and makes it one of the most versatile classes &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Baldur&#039;s Gate 3 .&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Your choice of Cleric subclass can be changed by speaking &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Withers, but you will start at Level 1 and have to make your BG3 Cleric build from scratch&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Though this chart displays information for &lt;/del&gt;all &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;subclasses, if you want to make best Cleric build BG3 has &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;offer, you should go for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Life Domain&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At Level 2, a Warlock can choose two Eldritch Invocations, like Repelling Blast and Agonizing Blast, and gain two Level 1 spell slots that refresh with each short rest. With spells like Haste, as well as the Sorcerer&#039;s Metamagic options like Quickened Spell, this simple cantrip becomes one that can strike an enormous number of enemies at once.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Athletics &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Survival &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;great for exploring the world, while Athletics &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Intimidation is &lt;/del&gt;better for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an in-your-face Fighter. Either way, Fighters have plenty of opportunities &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;naturally trigger Inspriation &lt;/del&gt;from &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these two Backgrounds&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battle Master build&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which is &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;close-range melee build&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these two abilities let &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;character persist through death &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;absolutely pile damage onto opponents with critical hits – just be sure to pick up abilities and gear &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reduces &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Critical Hit threshold.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Oath &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Devotion Paladin can make good use &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Reaper&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Embrace Armor acquired at &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;end &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Act 2 if &lt;/del&gt;they &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;want &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trade some &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Luminous Gear for more defensive power&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Assuming Dammon &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blacksmith survived all the way to Act 3 &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you can also buy &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;Armor &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Persistence&quot; from him&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which &lt;/del&gt;grants &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;permanent resistance and Blade Ward while reducing all incoming &lt;/del&gt;damage &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;by 2. Of course&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Helldusk Armor from &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;House of Hope &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also &lt;/del&gt;be a good &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;option for defense-focused loadouts&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It is worth noting that &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Luminous Armor remains &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;viable option all the way &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;endgame &lt;/del&gt;if &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you want to focus more on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Luminous Orb strategy over raw defensive power&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Many &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;armor options suggested for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Oath &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Vengeance Paladin &lt;/del&gt;are also &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;effective choices for a Devotion Paladin&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so check &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;section too for more ideas&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At &lt;/ins&gt;level &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;six&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Illusion Wizards can &lt;/ins&gt;&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;See Invisibility&lt;/ins&gt;&quot; as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an action&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This allows them to see invisible foes and &lt;/ins&gt;has a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;decent &lt;/ins&gt;chance of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;revealing them to allies&lt;/ins&gt;, too &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(unless they succeed &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dexterity Saving Throw)&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Level 10 Illusion Wizards get &lt;/ins&gt;&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Illusory Self&lt;/ins&gt;,&quot; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allowing &lt;/ins&gt;them to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;create an Illusory Double as a reaction &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take a &lt;/ins&gt;hit for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;them&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This causes &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;incoming attack to automatically miss&lt;/ins&gt;, and the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;double is instantly destroyed&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This can only be used once per short rest&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At level &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seven&lt;/ins&gt;, &quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Exceptional Training&lt;/ins&gt;&quot; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lets their Animal Companion dash, disengage&lt;/ins&gt;, or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;help allies as a bonus action&lt;/ins&gt;. At level &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;8&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Animal Companions gain more HP &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;higher AC again. Finally, level 11 adds &lt;/ins&gt;&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bestial Fury&lt;/ins&gt;,&quot; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;giving their Animal Companion an extra &lt;/ins&gt;attack. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This level also comes with a final set &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;upgrades for each Animal Companion&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as shown below:&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tabletop format of Dungeons &amp;amp; Dragons might seem far removed from the digital medium that &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;video gaming&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but that dividing line becomes thinner &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thinner as time goes on. In fact, playing D&amp;amp;D digitally has been &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;growing trend for quite some time, whether by humble, low-tech methods such as play-by-post or utilizing mediums such as Skype or ROLL20 &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;much&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;need roleplaying fix without all &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hassle of organizing a live&lt;/ins&gt;, in&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-person sess&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Berserker Subclass replaces the normal Barbarian Rage &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an improved version called &quot;Frenzy&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; This has &lt;/ins&gt;all &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the benefits of a standard Rage but also grants access &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;abilities &quot;Frenzied Strike&quot; and &quot;Enraged Throw&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At Level 2, a Warlock can choose two Eldritch Invocations, like Repelling Blast and Agonizing Blast, and gain two Level 1 spell slots that refresh with each short rest. With spells like Haste, as well as the Sorcerer&#039;s Metamagic options like Quickened Spell, this simple cantrip becomes one that can strike an enormous number of enemies at once.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Summon Companion &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Find Familiar can be used together, allowing Beast Masters to have two animals aiding them at once (though Familiars &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;substantially weaker in combat &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are &lt;/ins&gt;better &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;suited to exploration.)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It&#039;s important to optimize a Sorcerer&#039;s spell list with each level up and cut some abilities to make room &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new ones – putting one level into Wizard early gives you more options &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;choose &lt;/ins&gt;from&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, though it becomes a bit useless at max level, when Sorcerers can no longer swap spells&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what it&#039;s worth, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;story of Skyrim is pretty generic&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but that isn&#039;t necessarily &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bad thing. After all, just like D&amp;amp;D &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&#039;s the journey that matters the most. Given &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sheer number of interesting locales &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unique quests &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players will find in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game, it&#039;s easy to see why players can be positively enraptured for hours on &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One excellent Act 3 option would be the full Bhaalist set, especially the Bhaalist Armor and its ability to make nearby foes vulnerable to piercing, which pairs well with the piercing damage inflicted by the Legion &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bees.&amp;lt;br&amp;gt;Updated on the 25th &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;April, 2024, by Thomas Hawkins: With &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;release of [https://Baldursgate3Fans.com/ baldur&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gate 3 guide] Gate 3&#039;s long-awaited Patch 8, every class has gained a new subclass. In &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;case &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Barbarian class, &lt;/ins&gt;they &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may now choose the Path of Giants subclass, allowing them &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;channel the elemental strength &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;giants to grow in size and throw their enemies around in various ways. They may also empower their weapons with elemental damage and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thrown property, allowing them to easily hurl greatswords and other two-handed weapons&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This guide has been updated to discuss &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new subclass, multiclassing options that pair well with it&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and equipment that works particularly well with this subclass.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;eight choices &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ancestry&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Red and Black are arguably the most useful. The Red Ancestry &lt;/ins&gt;grants &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Burning Hands , a short-range cleaving spell with Fire &lt;/ins&gt;damage, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Black Ancestry grants &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Grease spell, which &lt;/ins&gt;can be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ignited with any source of Fire and has &lt;/ins&gt;a good &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chance to knock enemies Prone&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The School of Necromancy grants the Wizard the abilities &quot;Necromancy Savant&quot; and &quot;Grim Harvest,&quot; halving &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cost of Scribing Necromancy Spells and allowing them to regain HP when they kill a creature with &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;leveled spell. The HP gained is equal &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spell slot used multiplied by two or multiplied by three &lt;/ins&gt;if the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spell was a Necromancy spell&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Additionally, learn one Cantrip from a select list &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;level 1 Cantrips. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;To create &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best BG3 Sorcerer build, we recommend putting &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;majority &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;points into your Dexterity and Charisma, followed by Constitution.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Gloom Stalkers &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ambush specialists and gain abilities as they level up to aid in exactly that. At level three, they get the abilities &quot;Dread Ambusher,&quot; &quot;Dread Ambusher: Hide,&quot; &quot;Umbral Shroud,&quot; and &quot;Superior Darkvision.&quot; The first of these allows them a +3 bonus to initiative rolls while &lt;/ins&gt;also &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;letting them move 3m further and deal an extra 1d8 damage on the first turn of combat.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Sorcerer class is pretty powerful on its own&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and the Warlock is the only option &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;adds meaningful damage to the class&#039; already-powerful toolkit. However, by speccing into the Wizard class, the Sorcerer gains the ability to learn spells from Scroll s, vastly expanding its repertoire of options&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ArnulfoDang20</name></author>
	</entry>
	<entry>
		<id>https://prophet-of-ai.com/index.php?title=Baldur_s_Gate_3:_Every_Paladin_Subclass_Ranked&amp;diff=1556&amp;oldid=prev</id>
		<title>JoniSchweitzer: Created page with &quot;&lt;br&gt;Hexblade Warlocks make a pact with a mysterious entity from the Shadowfell , manifesting as sentient magical weapons forged from shadow. Picking this subclass at level 1 will give you the ability &quot;Hexed Warrior&quot;, which grants proficiency in medium armor, shields, and martial weapons. Using &quot;Bind Hexed Weapon&quot; on a weapon of their choice, they can use their Charisma Modifier instead of their Strength or Dexterity when attacking with that weapon, as long as they&#039;re pro...&quot;</title>
		<link rel="alternate" type="text/html" href="https://prophet-of-ai.com/index.php?title=Baldur_s_Gate_3:_Every_Paladin_Subclass_Ranked&amp;diff=1556&amp;oldid=prev"/>
		<updated>2026-03-03T12:38:19Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;Hexblade Warlocks make a pact with a mysterious entity from the Shadowfell , manifesting as sentient magical weapons forged from shadow. Picking this subclass at level 1 will give you the ability &amp;quot;Hexed Warrior&amp;quot;, which grants proficiency in medium armor, shields, and martial weapons. Using &amp;quot;Bind Hexed Weapon&amp;quot; on a weapon of their choice, they can use their Charisma Modifier instead of their Strength or Dexterity when attacking with that weapon, as long as they&amp;#039;re pro...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;Hexblade Warlocks make a pact with a mysterious entity from the Shadowfell , manifesting as sentient magical weapons forged from shadow. Picking this subclass at level 1 will give you the ability &amp;quot;Hexed Warrior&amp;quot;, which grants proficiency in medium armor, shields, and martial weapons. Using &amp;quot;Bind Hexed Weapon&amp;quot; on a weapon of their choice, they can use their Charisma Modifier instead of their Strength or Dexterity when attacking with that weapon, as long as they&amp;#039;re proficient. A Hexed Weapon also has a chance of inflicting the Hexblade&amp;#039;s Curse on any creature it strikes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The best Sorcerer companions in BG3 are Shadowheart as your primary Support party member, Lae&amp;#039;Zel as a Fighter in melee range tanking blows, and Astarion as a sneaky melee party member who can be useful out of combat too.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Full Blackguard Set can be obtained by defeating a trio of Death Knights who guard the Murder Tribunal. These three are known as &amp;quot;That Which Guards&amp;quot;, &amp;quot;That Which Lurks&amp;quot;, and &amp;quot;That Which Watches.&amp;quot; Defeating them will earn you the entire Blackguard Set: Blackguard&amp;#039;s Plate, Blackguard&amp;#039;s Greaves, Blackguard&amp;#039;s Gauntlets, Blackguard&amp;#039;s Sword, and Shield of the Undevout. The Plate reduces incoming damage by 1 and grants advantage on Wisdom Saving Throws. The Gauntlets provide +1 to attack rolls and strength saving throws (Along with casting inflict wounds at level 4 once per long rest.) The Greaves grant permanent longstrider and +1 to athletics. The Shield gives an extra first-level spell slot and gives all enemies disadvantage on saving throws against any of your actions that cause fear. Finally, the Sword deals necrotic damage and can daze enemies you hit with your smites.&amp;lt;br&amp;gt;The max level in [https://Www.Baldursgate3Fans.com/ Baldur&amp;#039;s Gate 3 Tips] Gate 3 is Level 12, and most of the time, each level you gain will grant something new for your Cleric build. In character creation, you gain the basics for the Cleric class, then steadily gain Feat Choices, new spells and abilities, subclass features, and increase your Proficiency Bonus.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;One&amp;#039;s choice of deity as a Cleric doesn&amp;#039;t affect the game altogether too much, aside from unlocking some unique dialogue options. As a Life Domain build that&amp;#039;s focused on healing and support, it makes the most sense to go with either Selûne or Bahamut when it comes to deity choice in character creation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At level one, they also have the additional spell options &amp;quot;Faerie Fire&amp;quot; and &amp;quot;Sleep,&amp;quot; allowing them to outline targets to grant advantage or just put their enemies to sleep. At level three, they can also choose &amp;quot;Phantasmal Force&amp;quot; and &amp;quot;Calm Emotions,&amp;quot; letting them deal repeating psychic damage that will shift damage type to match the last attack that hit the target and allow them to immunize themselves and their allies from being charmed or frightened. Level five adds the options of &amp;quot;Plant Growth&amp;quot; and &amp;quot;Blink,&amp;quot; letting them create difficult terrain and flicker out of reality after their turn to evade attacks (sometimes Fey Magic is fickle.)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Life Domain is one of four Domains players can choose in BG3 , and it&amp;#039;s a fantastic way to build a Cleric thanks to its variety of always-prepared support spells. This leaves players open to pick up other spells when leveling, which gives the Cleric more variety, and makes it one of the most versatile classes in Baldur&amp;#039;s Gate 3 .&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your choice of Cleric subclass can be changed by speaking with Withers, but you will start at Level 1 and have to make your BG3 Cleric build from scratch. Though this chart displays information for all subclasses, if you want to make best Cleric build BG3 has to offer, you should go for the Life Domain.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At Level 2, a Warlock can choose two Eldritch Invocations, like Repelling Blast and Agonizing Blast, and gain two Level 1 spell slots that refresh with each short rest. With spells like Haste, as well as the Sorcerer&amp;#039;s Metamagic options like Quickened Spell, this simple cantrip becomes one that can strike an enormous number of enemies at once.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Athletics and Survival are great for exploring the world, while Athletics and Intimidation is better for an in-your-face Fighter. Either way, Fighters have plenty of opportunities to naturally trigger Inspriation from these two Backgrounds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For the Battle Master build, which is a close-range melee build, these two abilities let the character persist through death and absolutely pile damage onto opponents with critical hits – just be sure to pick up abilities and gear that reduces the Critical Hit threshold.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Oath of Devotion Paladin can make good use of the Reaper&amp;#039;s Embrace Armor acquired at the end of Act 2 if they want to trade some of the Luminous Gear for more defensive power. Assuming Dammon the Blacksmith survived all the way to Act 3 , you can also buy the &amp;quot;Armor of Persistence&amp;quot; from him, which grants permanent resistance and Blade Ward while reducing all incoming damage by 2. Of course, the Helldusk Armor from the House of Hope can also be a good option for defense-focused loadouts. It is worth noting that the Luminous Armor remains a viable option all the way to the endgame if you want to focus more on the Luminous Orb strategy over raw defensive power. Many of the armor options suggested for the Oath of Vengeance Paladin are also effective choices for a Devotion Paladin, so check that section too for more ideas.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>JoniSchweitzer</name></author>
	</entry>
</feed>