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	<title>Baldur s Gate 3: Every Druid Subclass Ranked - Revision history</title>
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		<title>JadaU74262916968 at 17:37, 3 March 2026</title>
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:37, 3 March 2026&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spore Druids can make excellent use of any staff that has added damage, such as the Gold Wyrmling Staff &lt;/del&gt;(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Act 1&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sold by Roah Moonglow at the Goblin Camp&lt;/del&gt;) &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cacophony Staff (Act 1&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sold by Lady Esther at the Rosymorn Monastery Trail) since the bonus damage will stack with the necrotic damage from Symbiotic Entity. When paired with the Shillelagh spell these staves can dish out &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;surprising amount of damage while scaling entirely off &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Druid&#039;s Wisdom&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This can be further boosted using the Polearm Master Feat.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;No matter which way one takes a Sorcerer, though, &lt;/del&gt;they &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all have the ability to use Metamagic &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Sorcery Points, to influence &lt;/del&gt;their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spells. Metamagic can twin spells, make &lt;/del&gt;them &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more likely &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hit, change &lt;/del&gt;their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;range, and even allow Sorcerers to cast spells while Silenced&lt;/del&gt;.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For what it&#039;s worth, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;story &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Skyrim &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pretty generic&lt;/del&gt;, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that isn&#039;t necessarily a bad thing. After all&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just &lt;/del&gt;like &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;D&amp;amp;D , it&#039;s &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;journey &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;matters &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Given the sheer number of interesting locales and unique quests that players will find in the game&lt;/del&gt;, it&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s easy to see why players can be positively enraptured &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hours on &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Baldur&#039;s Gate 3 allows players &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use twelve classes from the D&amp;amp;D 5e Tabletop game when creating their character. The Druid is &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;class that makes use of magic drawn from nature and the natural world&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;able to shapeshift &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;command the forces of nature in &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;number of different ways&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each of its subclasses &lt;/del&gt;allows the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;druid &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;focus &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a different aspect of nature and gain additional abilities relating to it. The Circle of the Land allows them to draw power from specific environments and gain abilities relating to them&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Circle of the Moon allows &lt;/del&gt;them to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;focus on shapeshifting and the power of the animal kingdom, and the Circle of Spores draws power from decay and the new life which springs from it&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Skyrim is a game that took &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;world by storm when it was announced&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game itself captured the hearts &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players for hundreds of hours, if not more. Becoming &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dragonborn and laying waste &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their enemies made &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an amazing power fantasy, with players starting out very weak before slowly enhancing their power &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;becoming so powerful that even towering giants couldn&#039;t take them &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each of Baldur&#039;s Gate 3 &#039;s available classes provides different abilities &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the character, both in combat and when exploring the world, and subclasses are &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;way &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;further diversifying a character&#039;s skills &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;capabilities. With &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;few exceptions&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;each class has three subclasses &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;choose from&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Instead, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game focuses on the Fatebinder&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a high-ranking member in a tyrant&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;legion who has &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;restore order and balance &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;world after this evil emperor has conquered the world this game is based on&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This makes for &lt;/del&gt;an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;interesting moral dilemma&lt;/del&gt;, with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players essentially being villains who are enforcing the demands &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a heinous lea&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At Level 1, Second Wind grants a Bonus Action Self-Heal ability once per combat, then at Level &lt;/del&gt;2&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, players get &lt;/del&gt;an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Action Surge &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;grant an extra Action once each combat. Later on, Fighters gain better Saving Throws, Extra Attacks&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fighting Styles, too.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The first of these that players &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;find are the boots of Striding and the Shapeshifter&#039;s Boon Ring&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The former are dropped by Minthara in Act 1 and will grant boosted movement speed and immunity &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;prone&quot; condition while the wearer is concentrating on a spell. If the Druid is concentrating on a spell before entering Wildshape, this effect will remain while they are in Wildshape. The Shapeshifter&#039;s Boon Ring is dropped by the Strange Ox in Act 1 (or obtained by following it&#039;s questline all the way &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the end in Act 3) &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;grants a 1d4 bonus to all ability checks when in Wildshape.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Navigating the world of Morrowind is far &lt;/del&gt;from &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;easy&lt;/del&gt;, with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players having to follow directions to reach certain areas instead of just relying on a map marker. It&#039;s also important to decide a character&#039;s predominant skills early on so that &lt;/del&gt;they &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can level up efficiently &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The tabletop format of Dungeons &amp;amp; Dragons might seem far removed from the digital medium that is video gaming, but that dividing line becomes thinner and thinner as time goes on&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In fact, playing D&amp;amp;D digitally has been a growing trend for quite some time, whether by humble, low-tech methods such as play-by-post or utilizing mediums such as Skype or ROLL20 to get a much-need roleplaying fix without all the hassle of organizing a live, in-person sess&amp;lt;br&amp;gt;&lt;/del&gt;&amp;lt;br&amp;gt;Each of Baldur&#039;s Gate 3 &#039;s classes offers different abilities and utility to a character in combat, dialog, and exploration. Each class has something different to offer the player and the party, and the Barbarian is no different in that regard.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The table above explains all &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spells granted at &lt;/del&gt;level &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3 by this decision&lt;/del&gt;. At level &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players choose another Spell Circle and &lt;/del&gt;gain &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new spells from &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Circle&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These are different spells &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;those offered &lt;/del&gt;by &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;selecting &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Circle &lt;/del&gt;at &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;level 3&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Updated on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the 25th of &lt;/del&gt;April, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2024&lt;/del&gt;, by Thomas Hawkins: With the release of [https://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Www&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;baldursgate3Fans&lt;/del&gt;.com/ Baldur&#039;s Gate 3 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;walkthrough&lt;/del&gt;] Gate 3&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s long-awaited Patch 8&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;every &lt;/del&gt;class has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gained &lt;/del&gt;a new subclass. In the case of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Barbarian class&lt;/del&gt;, they &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may &lt;/del&gt;now choose the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Path of Giants &lt;/del&gt;subclass, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allowing them &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;channel the elemental strength &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;giants &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;grow in size &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;throw their enemies around in various ways&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;They may also empower their weapons &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;elemental damage and &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thrown property&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allowing them to easily hurl greatswords and other two-handed weapons&lt;/del&gt;. This guide has been updated to discuss the new subclass, multiclassing options that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pair &lt;/del&gt;well with it, and equipment that works &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;particularly &lt;/del&gt;well with this subclass.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Guild Artisan &lt;/ins&gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Insight&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Persuasion&lt;/ins&gt;)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: Their skill in their trade makes &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Guild Artisan an expert in niche topics&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;perfect for &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dungeons &amp;amp; Dragons build centered around &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;traveling craftsman&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Their Insight Proficiency lets them gleam knowledge on things &lt;/ins&gt;they &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;notice&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while &lt;/ins&gt;their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Persuasion Proficiency lets &lt;/ins&gt;them &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;convince others &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lean over &lt;/ins&gt;their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;side. This is the ideal Background for talking-heavy builds&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best features &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Wizard class &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its ability to learn abilities from scrolls&lt;/ins&gt;, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this ability becomes more powerful when paired with another Prepared Spellcaster class&lt;/ins&gt;, like the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cleric. This multiclass Wizard build is not one &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;focuses on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wizard, as only one level is needed to learn from scrolls&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Instead&lt;/ins&gt;, it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;opts &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;11 levels in Cleric, leaving just one in Wizard.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These allow the Berserker &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;perform an additional attack or Throw &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nearby object/creature, respectively&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;each only uses &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bonus Action&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This &lt;/ins&gt;allows the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Berserker &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dish out extra damage &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;every turn while raging&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;making &lt;/ins&gt;them &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an excellent choice for players who want &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;prioritize damage output&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Circle of Stars Druid pairs very nicely with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Light Domain Cleric&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;taking advantage of Warding Flare to avoid incoming attacks &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Radiance &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dawn &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fire off a Radiant Damage AOE. Mixing in two levels of Fighter &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Action Surge &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;access &lt;/ins&gt;to a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wider range &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapons &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;armor is also &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;great option&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allowing you &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cast multiple spells in a single turn&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When Multiclassing using &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Eldritch Knight subclass&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;important &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;understand how spell slots are calculated. The Eldritch Knight subclass isn&#039;t a full caster, so only 1/3 of its level (rounded down) is added &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;effective caster level when multiclassing&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As &lt;/ins&gt;an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;example&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a level 3 Eldritch Knight &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one level in Wizard would have an effective caster level &lt;/ins&gt;of 2&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Eldritch Knight is &lt;/ins&gt;an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;excellent defensive subclass thanks to its access &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spells like Shield&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;further strengthen its defenses with Abjuration Wizard levels&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This allows them &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;utilize &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Arcane Ward &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;protect themselves &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their allies &lt;/ins&gt;from &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;incoming damage&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;charging the ward &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;every spell &lt;/ins&gt;they &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cast&lt;/ins&gt;.&amp;lt;br&amp;gt;Each of Baldur&#039;s Gate 3 &#039;s classes offers different abilities and utility to a character in combat, dialog, and exploration. Each class has something different to offer the player and the party, and the Barbarian is no different in that regard.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bardic Inspiration: As &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Class’s most unique feature, Bardic Inspiration is a massive buff that Bards can give their allies, allowing them to add extra dice to any d20-based roll. This value increases as Bards &lt;/ins&gt;level &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;up&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/ins&gt;At &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fifth &lt;/ins&gt;level, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Giant Barbarians &lt;/ins&gt;gain &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;access to Boot of the Giants, allowing them to spend a bonus action to kick a target away. This is a contested Athletics check, just like the shove action, but you can use Boot of the Giants to push enemies &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are up to twice the weight you&#039;d be able to shove&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You&#039;ll also deal your unarmed damage &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the target when using Boot of the Giants, which can be enhanced &lt;/ins&gt;by &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tavern Brawler, Martial Arts from Monk, and items like the Gloves of Crushing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Barkskin Armour (12 AC + DEX, Medium Armour, Rare): Despite its middling initial AC boost as a Medium Armour, its Forest Aegis effect &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bumps the gear into 16 AC makes this a worthwhile addition to a Bard&#039;s arsenal. Not to mention, its Advantage to CON Saves also make it safe to wear &lt;/ins&gt;at &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;any range&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Updated on April &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;23&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2025&lt;/ins&gt;, by Thomas Hawkins: With the release of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Patch 8 for &lt;/ins&gt;[https://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;WWW&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Baldursgate3Fans&lt;/ins&gt;.com/ Baldur&#039;s Gate 3 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strategy&lt;/ins&gt;] Gate 3, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;each &lt;/ins&gt;class has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;received &lt;/ins&gt;a new subclass &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to use&lt;/ins&gt;. In the case of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fighter&lt;/ins&gt;, they &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can &lt;/ins&gt;now choose the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Arcane Archer &lt;/ins&gt;subclass, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gaining access &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;arcane arrows with a variety &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;powerful effects. This allows ranged fighters &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;apply status effects over a distance &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;access a wider range of damage types without needing specialized equipment&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;By pairing Arcane Archer &lt;/ins&gt;with the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&#039;s existing assortment of specialty arrows&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this subclass can be incredibly versatile&lt;/ins&gt;. This guide has been updated to discuss the new subclass, multiclassing options that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;work &lt;/ins&gt;well with it, and equipment that works &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially &lt;/ins&gt;well with this &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new &lt;/ins&gt;subclass&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Eldritch Knight - Spellcasting: Players who want to maximize their utility potential could consider using the Eldritch Knight archetype for more offensive Spellcasting opportunities. With the suitable stat array, a Bard/EK combo can become sub-DPS and sub-support.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At level two, the School of Transmutation offers &quot;Transmutation Savant&quot; and &quot;Experimental Alchemy.&quot; The former halves the cost of scribing Transmutation spells , while the latter allows the creation of twice as many alchemical solutions when performing alchemy (if the Wizard succeeds a DC15 Medicine Check each time.) Players who enjoy brewing their own potions should definitely consider this School.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Updated April 6, 2025 by Erik Petrovich : Patch 8 for Baldur&#039;s Gate 3 is right around the corner, and though lots of the new subclasses seem like a lot of fun to play, the base game still offers some very powerful options for the best Wizard build in BG3. The Evocation Wizard is still the best Wizard build in BG3 – but that could change with the release of Patch 8. Until then, stick with this Evocation Wizard guide to learn the best Wizard build tips, what makes Evocation such a powerful subclass for the Wizard, and other information that will help you min-max your Wizard character. This Wizard build guide has been updated to add in-game flavor descriptions of the class and subclass, as well as a new small section with the best consumables for the Wizard, including both potions and elixirs, in the Equipment section&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>JadaU74262916968</name></author>
	</entry>
	<entry>
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		<title>AmieCuller467 at 16:38, 3 March 2026</title>
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		<updated>2026-03-03T16:38:12Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:38, 3 March 2026&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At level 3&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Duergar get &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ability to Enlarge themselves&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;altering their Strength stat and direct weapon &lt;/del&gt;damage. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At Level 5, Duergar gain &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ability to cast Invisibility as a racial ability. However, unlike many limited-use abilities, Duergar &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cast Invisibility on themselves at will when &lt;/del&gt;out of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;combat, though it &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;used once per long rest in combat&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;When players reach the Shattered Sanctum&lt;/del&gt;, they &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can interact with Roah Moonglow of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Zhentarim &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;purchase the Bow of Awareness &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This +1 Shortbow might not seem like a heavy-hitting ranged armament for players&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its effects can certainly aid the long-distance combatant in the early-g&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Domain spells work &lt;/del&gt;just like &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other spells&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are highlighted &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spell list when leveling &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;avoid picking them twice. Channel Divinity abilities vary from domain to domain, and offer powerful effects from limited Channel Divinity charges. Clerics gain Channel Divinity charges at Level 2 and 6, which replenish &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;either a Short or Long Rest.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The max level in &lt;/del&gt;Baldur&#039;s Gate 3 is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Level 12&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time, each level you &lt;/del&gt;gain &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will grant something new for your Cleric build&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In character creation&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you gain &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;basics for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cleric class&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then steadily gain Feat Choices, new spells &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;abilities, subclass features, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;increase your Proficiency Bonus&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At several levels&lt;/del&gt;, players &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are given free spells &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;don&lt;/del&gt;&#039;t &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;need &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be slotted &lt;/del&gt;in and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;out of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spellbook. These spells include Bless &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cure Wounds at Level 1, Aid &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lesser Restoration at Level 3&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Revivify and Beacon of Hope at Level 5&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This multiclass choice has little impact &lt;/del&gt;on a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;character&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ability &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use high-level spells&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Because both classes &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Prepared Spellcasters&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and the &lt;/del&gt;ability to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;learn from scrolls only requires one level&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a Cleric 11 Wizard 1 character will still be able to use Level 6 spells &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have Level 6 spell slots unlocked&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lunar Mend ability allows &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Druid &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spend their spell slots to heal themselves &lt;/del&gt;while &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;transformed, allowing them an alternative use for their &lt;/del&gt;spell &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;slots and helping them to stay transformed longer&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This heals 1d8HP per level of &lt;/del&gt;the spell &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;slot used&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;meaning that players can burn higher-level spell slots to heal more if necessary.&amp;lt;br&amp;gt;The Duergar are a great choice for classes that need to &lt;/del&gt;remain &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;defensive &lt;/del&gt;while &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;staying mobile &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;combat&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Though &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rogue gains &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ability &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;go invisible at Level 9 with Supreme Sneak, the Duergar gain &lt;/del&gt;the ability &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to turn invisible from Level 5 once per long rest, granting Rogues this powerful skill far earlier than most will normally get it&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sold by Dammon in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Emerald Grove, the Ring Mail Armour &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;extremely accessible&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;making it the perfect safety net for those who need &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ensure &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their tanks are protected even if &lt;/del&gt;they &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;haven’t secured much stronger armour pieces. It’s imperative that players who want tougher tanks secure much sturdier Heavy Armour, however, especially as the game ramps &lt;/del&gt;up &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;difficulty in its later encount&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best Cleric companions in BG3 are Lae&#039;Zel &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your melee bruiser&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gale &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your ranged damage&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dealer, and Astarion &lt;/del&gt;as a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;versatile blend of melee and Stealth maneuvers. Though you can change &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;class and specialization &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;any of your companions&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these three come with strong pre&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;determined class and spec combos to balance out your Cleric party composition.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://Www.baldursgate3fans.com/ &lt;/del&gt;Baldur&#039;s Gate 3 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;updates] Gate 3 features &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;huge number of classic Dungeons &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dragons classes pulled right from &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fifth Edition of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tabletop RPG. Because it draws such heavy inspiration from D&amp;amp;D &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best builds &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;BG3 happen to also be the best builds players are already familiar with, including the Thief Rogue&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Overworld Locations – Act One Baldurs Gate &lt;/del&gt;3&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: How To Get To Auntie Ethel&#039;s Teahouse Goblin Camp Location &amp;amp; Walkthrough How to Get Out of the Goblin Camp Where To Find Miri How to Open Selune Gilded Chest in Owlbear Nest How To Move The Scuffed Rock How To Handle The Spiders In The Rocky Crevice How To Fix The Elevator &lt;/del&gt;At &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Druid Grove How To Loot Topaz&#039;s Nest How To Reach The Shiny Chest In Druid Grove How &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Become a Chicken Chaser Underdark or Mountain Pass Choice Guide How to Get to Risen Road Dank Crypt G&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Updated April &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2025 &lt;/del&gt;by &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Erik Petrovich &lt;/del&gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Patch 8 for &lt;/del&gt;Baldur&#039;s Gate 3 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is right around the corner&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and though lots of the &lt;/del&gt;new &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;subclasses seem like a lot of fun to play, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;base game still offers some very powerful options for the best Druid build in BG3. The Circle &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Moon Druid is still &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best Druid build in BG3 – but that could change with the release &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Patch 8. Until then&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stick with this Circle of the Moon Druid guide &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;learn &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best Druid build tips, what makes the Circle &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Moon such a powerful subclass for the Druid&lt;/del&gt;, and other &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;information that will help you min&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;max your Druid character&lt;/del&gt;. This &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Druid build &lt;/del&gt;guide has been updated to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;add in-game flavor descriptions of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;class and &lt;/del&gt;subclass, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as &lt;/del&gt;well &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as a new small section &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the best consumables for the Druid&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;including both potions &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;elixirs, in the Equipment section&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spore Druids can make excellent use of any staff that has added damage, such as the Gold Wyrmling Staff (Act 1&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sold by Roah Moonglow at the Goblin Camp) or &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cacophony Staff (Act 1&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sold by Lady Esther at the Rosymorn Monastery Trail) since the bonus damage will stack with the necrotic &lt;/ins&gt;damage &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from Symbiotic Entity&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When paired with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Shillelagh spell these staves &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dish &lt;/ins&gt;out &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a surprising amount &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage while scaling entirely off the Druid&#039;s Wisdom. This &lt;/ins&gt;can be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;further boosted using the Polearm Master Feat&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;No matter which way one takes a Sorcerer, though&lt;/ins&gt;, they &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all have &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ability to use Metamagic , &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sorcery Points, to influence their spells&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Metamagic can twin spells, make them more likely to hit, change their range&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and even allow Sorcerers to cast spells while Silenced.&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For what it&#039;s worth, the story of Skyrim is pretty generic, but that isn&#039;t necessarily a bad thing. After all, &lt;/ins&gt;just like &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;D&amp;amp;D &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&#039;s the journey that matters the most. Given the sheer number of interesting locales &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unique quests that players will find &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game, it&#039;s easy &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see why players can be positively enraptured for hours &lt;/ins&gt;on &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Baldur&#039;s Gate 3 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allows players to use twelve classes from the D&amp;amp;D 5e Tabletop game when creating their character. The Druid &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a class that makes use of magic drawn from nature and the natural world&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;able to shapeshift &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;command the forces of nature in a number of different ways. Each &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its subclasses allows &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;druid to focus on a different aspect of nature and &lt;/ins&gt;gain &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;additional abilities relating to it&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Circle of the Land allows them to draw power from specific environments and gain abilities relating to them&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Circle of the Moon allows them to focus on shapeshifting and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;power of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;animal kingdom&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Circle of Spores draws power from decay &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the new life which springs from it&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Skyrim is a game that took the world by storm when it was announced, and the game itself captured the hearts of players for hundreds of hours, if not more. Becoming the Dragonborn and laying waste to their enemies made for an amazing power fantasy&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with &lt;/ins&gt;players &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;starting out very weak before slowly enhancing their power and becoming so powerful &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even towering giants couldn&lt;/ins&gt;&#039;t &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take them &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each of Baldur&#039;s Gate 3 &#039;s available classes provides different abilities &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the character, both &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;combat &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when exploring &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;world, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;subclasses are a way of further diversifying a character&#039;s skills &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;capabilities. With a few exceptions&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;each class has three subclasses to choose from&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Instead, the game focuses &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Fatebinder, a high-ranking member in &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tyrant&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;legion who has to restore order and balance &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the world after this evil emperor has conquered the world this game is based on&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This makes for an interesting moral dilemma, with players essentially being villains who &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enforcing the demands of a heinous lea&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At Level 1&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Second Wind grants a Bonus Action Self-Heal &lt;/ins&gt;ability &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;once per combat, then at Level 2, players get an Action Surge &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;grant an extra Action once each combat. Later on, Fighters gain better Saving Throws, Extra Attacks&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fighting Styles, too&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first of these that players can find are the boots of Striding and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Shapeshifter&#039;s Boon Ring. The former are dropped by Minthara in Act 1 and will grant boosted movement speed and immunity &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &quot;prone&quot; condition &lt;/ins&gt;while &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the wearer is concentrating on a &lt;/ins&gt;spell. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Druid is concentrating on a &lt;/ins&gt;spell &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;before entering Wildshape&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this effect will &lt;/ins&gt;remain while &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they are &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wildshape&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Shapeshifter&#039;s Boon Ring is dropped by &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Strange Ox in Act 1 (or obtained by following it&#039;s questline all &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;way &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;end in Act 3) and grants a 1d4 bonus to all &lt;/ins&gt;ability &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;checks when in Wildshape&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Navigating &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;world of Morrowind &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;far from easy&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with players having to follow directions to reach certain areas instead of just relying on a map marker. It&#039;s also important &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;decide a character&#039;s predominant skills early on so &lt;/ins&gt;that they &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can level &lt;/ins&gt;up &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;efficiently &amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tabletop format of Dungeons &amp;amp; Dragons might seem far removed from the digital medium that is video gaming, but that dividing line becomes thinner and thinner &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time goes on. In fact&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;playing D&amp;amp;D digitally has been a growing trend for quite some time, whether by humble, low-tech methods such &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play-by&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;post or utilizing mediums such &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Skype or ROLL20 to get &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;much-need roleplaying fix without all &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hassle &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;organizing a live&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;person sess&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each of &lt;/ins&gt;Baldur&#039;s Gate 3 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s classes offers different abilities and utility to &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;character in combat, dialog, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exploration. Each class has something different to offer &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;party&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Barbarian is no different &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that regard&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The table above explains all the spells granted at level &lt;/ins&gt;3 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;by this decision. &lt;/ins&gt;At &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;level 5, players choose another Spell Circle and gain new spells from that Circle. These are different spells &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;those offered by selecting that Circle at level 3.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Updated &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on the 25th of &lt;/ins&gt;April, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2024, &lt;/ins&gt;by &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thomas Hawkins&lt;/ins&gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With the release of [https://Www.baldursgate3Fans.com/ &lt;/ins&gt;Baldur&#039;s Gate 3 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;walkthrough] Gate 3&#039;s long-awaited Patch 8&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;every class has gained a &lt;/ins&gt;new &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;subclass. In &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;case &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Barbarian class, they may now choose &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Path &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Giants subclass&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allowing them &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;channel &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;elemental strength &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;giants to grow in size and throw their enemies around in various ways. They may also empower their weapons with elemental damage and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thrown property&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allowing them to easily hurl greatswords &lt;/ins&gt;and other &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;two&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;handed weapons&lt;/ins&gt;. This guide has been updated to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;discuss &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new &lt;/ins&gt;subclass, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;multiclassing options that pair &lt;/ins&gt;well with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;equipment that works particularly well with this subclass&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AmieCuller467</name></author>
	</entry>
	<entry>
		<id>https://prophet-of-ai.com/index.php?title=Baldur_s_Gate_3:_Every_Druid_Subclass_Ranked&amp;diff=4097&amp;oldid=prev</id>
		<title>Paulina1327 at 16:11, 3 March 2026</title>
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		<updated>2026-03-03T16:11:54Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:11, 3 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Updated on April 15th&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2025&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;by Thomas Hawkins: With &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;release of Patch 8, players now have access &lt;/del&gt;to a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new subclass for every class in the game&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In the case of the Warlock&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this is the Hexblade&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whose pact with sentient magical weapons forged from shadow makes them masters &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;melee magic. This new subclass opens up all kinds of new playstyles for the Warlock&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;including some secret synergies with the Shadow Sorcerer, so this guide has been updated accordingly&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Finally&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;level ten grants &quot;Spreading Spores,&quot; allowing them to create clouds &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spores that deal their &quot;Halo of Spores&quot; damage to targets within &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;area &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;effect&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Druid must be under &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;effect of &quot;Symbiotic Entity&quot; to use this ability.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Baldur&#039;s Gate 3 offers players an array of different classes to choose from&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;each offering unique abilities &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;skills &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aid &lt;/del&gt;them &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;during combat and when exploring the world&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Warlock Class is a particularly unusual arcane caster that receives its power &lt;/del&gt;from &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/del&gt;powerful and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mysterious patron via &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pact&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Light domain &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;often granted by Gods of Justice and Fire&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;granting abilities that purge the dark &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;destroy &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;undead&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At level 1&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a Light Domain &lt;/del&gt;Cleric &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gains the ability &quot;Warding Flare&quot;&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which allows them to&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as a reaction&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;impose disadvantage on an incoming attack. While this can only be toggled on &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;used once per turn, it still allows the Cleric to potentially evade a dangerous attack once per round&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Tips and Tricks in BG3 Best Ways To Use Mage Hand Healer Tips To Follow To Avoid Party TPK Tips All Tanks Should Use To Protect Their Party DPS Tips For Players Who Want To Max Their Damage Output Advanced Tips Players Can Apply From Divinity Original Sin 2 How &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Change Your Name &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Baldur&#039;s Gate &lt;/del&gt;3 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tips From D&amp;amp;D To Use To Make Powerful Builds 10 Things That Can Ruin Your First Playthrough 10 Combat Pro Tips To Dominate Any Encounter How To &lt;/del&gt;Level &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Up Fast Baldur&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gate 3: 18 Best Classes To Multiclass How &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Get Out of Jail in Baldur&#039;s Gate 3 Advanced Combat Tactics From Dungeons &amp;amp; Dragons Players Can Use 10 Best Gameplay Challenges To Try How &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Use Ingots The Best Ways &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Make Gold Fast The Best Quests Baldur&#039;s Gate 3: How To Get The Loviatar&#039;s Love Buff (&amp;amp; How It Works) The Nightsinger&#039;s Favour Buff (&amp;amp; How To Get It) Inventory Management Tips Jack-of-all-Trades Achievement Guide (Easy Method) Hardest Achievements The 14 Best Baldur&#039;s Gate 3 Mods (Best BG3 Mods) Best Clothing Mods Best Clothing &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Level 1 Hexblade Warlocks also receive the &quot;Hexblade&#039;s Curse&quot; &lt;/del&gt;ability &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, which curses a target to receive extra damage equal to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Warlock&#039;s proficiency bonus whenever the Warlock deals damage &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;them. It also reduces the number needed &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;roll a critical hit against that target by 1&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;restores HP equal &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Warlock&#039;s Proficiency+Charisma Modifier when they kill the cursed target. A Hexblade Warlock gains Shield and Wrathful Smite as &lt;/del&gt;level &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1 &lt;/del&gt;spell &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;options&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Players who want &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;channel &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;power of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stars above&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wielding radiant magic and cosmic omens&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;should select &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Circle of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Stars as &lt;/del&gt;their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;subclass&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This subclass initially grants access to Starry Form&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a new use of Wild Shape that allows &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Druid to embody one of three constellations. Starry Form: Archer allows them to fire Radiant Arrows &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a bonus action&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Starry Form: Chalice allows them to heal themselves or a target within 9m/30ft for free after casting a spell&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Starry Form: Dragon turns any roll below 10 on &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;concentration check into a 10 &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allows &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Druid &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use Dazzling Breath as a bonus action to deal radiant damage in a cone&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Baldur&#039;s Gate 3 allows players to further customize their character via a subclass, selected either at character creation, at level 2 or  &lt;/del&gt;[https://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;www&lt;/del&gt;.baldursgate3fans.com &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;baldursgate3fans.com&lt;/del&gt;] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at level &lt;/del&gt;3&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, depending on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;class. Warlocks choose their subclass during character creation since their subclass indicates what kind &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;being they made a pact with in exchange for their power&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Be &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a Fiend&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Archfey, or Great Old One, their powers &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sourced from dangerous creatures &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ulterior motives&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Other Character Creation Tips Character Creation Guide - UI Explained Biggest Mistakes Players Make When Creating A Custom Character Feats To Absolutely Avoid Early Game Best Backgrounds In Baldur&#039;s Gate 3 Best Skills To Be Proficient At 10 Pro Tips For Character Creation 10 Starting Character Builds For Beginners Multiclass Mistakes That Ruin A Character Tips For Roleplaying Best Hirelings To Add To Your P&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Baldurs Gate 3 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Controls &lt;/del&gt;How To &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Change Dice Appearance (All Dice Skins) &lt;/del&gt;How To &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Place Map Markers &lt;/del&gt;How To &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Change Clothes (&amp;amp; Hide Helmets) &lt;/del&gt;How To &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Change Hair &lt;/del&gt;How To &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Highlight Objects How Many Party Members Can You Have? How to Revive Characters &lt;/del&gt;How To &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Change Class (&amp;amp; Respec Guide) Most Important Hotkeys &lt;/del&gt;How To &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Heal Your Party &lt;/del&gt;How &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;To Change Appearance, Voice, &amp;amp; Pronouns (Magic Mirror Location) &lt;/del&gt;How to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cancel Concentration Sp&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Summon Companion &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Find Familiar can be used together&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allowing Beast Masters &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have two animals aiding them at once (though Familiars are substantially weaker &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;combat &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are better suited to exploration&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;)&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At level 3, Duergar get the ability to Enlarge themselves&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;altering their Strength stat and direct weapon damage. At Level 5&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Duergar gain &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ability &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cast Invisibility as &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;racial ability&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unlike many limited-use abilities&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Duergar can cast Invisibility on themselves at will when out &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;combat&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though it can only be used once per long rest in combat&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;When players reach the Shattered Sanctum&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they can interact with Roah Moonglow &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Zhentarim and purchase the Bow &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Awareness &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This +1 Shortbow might not seem like a heavy-hitting ranged armament for players, its effects can certainly aid the long-distance combatant in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;early-g&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Domain spells work just like other spells&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are highlighted in the spell list when leveling &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;avoid picking &lt;/ins&gt;them &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;twice&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Channel Divinity abilities vary &lt;/ins&gt;from &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;domain to domain, and offer &lt;/ins&gt;powerful &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;effects from limited Channel Divinity charges. Clerics gain Channel Divinity charges at Level 2 &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6, which replenish on either &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Short or Long Rest&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;max level in Baldur&#039;s Gate 3 &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Level 12&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time, each level you gain will grant something new for your Cleric build&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In character creation&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you gain the basics for the &lt;/ins&gt;Cleric &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;class, then steadily gain Feat Choices&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new spells and abilities&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;subclass features&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;increase your Proficiency Bonus&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At several levels, players are given free spells that don&#039;t need &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be slotted &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and out of the spellbook. These spells include Bless and Cure Wounds at Level 1, Aid and Lesser Restoration at Level &lt;/ins&gt;3&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, and Revivify and Beacon of Hope at &lt;/ins&gt;Level &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5.&amp;lt;br&amp;gt;This multiclass choice has little impact on a character&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ability &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use high-level spells. Because both classes are Prepared Spellcasters, and the ability &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;learn from scrolls only requires one level, a Cleric 11 Wizard 1 character will still be able &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use Level 6 spells and have Level 6 spell slots unlocked.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Lunar Mend &lt;/ins&gt;ability &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allows &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Druid &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spend their spell slots &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heal themselves while transformed&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allowing them an alternative use for their spell slots &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;helping them &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stay transformed longer. This heals 1d8HP per level of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spell slot used, meaning that players can burn higher-&lt;/ins&gt;level spell &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;slots to heal more if necessary&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Duergar are a great choice for classes that need to remain defensive while staying mobile in combat. Though the Rogue gains the ability &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;go invisible at Level 9 with Supreme Sneak, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Duergar gain &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ability to turn invisible from Level 5 once per long rest&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;granting Rogues this powerful skill far earlier than most will normally get it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sold by Dammon in the Emerald Grove&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ring Mail Armour is extremely accessible, making it &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;perfect safety net for those who need to ensure that &lt;/ins&gt;their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tanks are protected even if they haven’t secured much stronger armour pieces&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It’s imperative that players who want tougher tanks secure much sturdier Heavy Armour, however&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially as &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game ramps up difficulty in its later encount&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The best Cleric companions in BG3 are Lae&#039;Zel &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your melee bruiser&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gale as your ranged damage-dealer&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Astarion as &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;versatile blend of melee &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Stealth maneuvers. Though you can change &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;class and specialization of any of your companions, these three come with strong pre-determined class and spec combos &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;balance out your Cleric party composition&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[https://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Www&lt;/ins&gt;.baldursgate3fans.com&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/ Baldur&#039;s Gate 3 updates&lt;/ins&gt;] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gate &lt;/ins&gt;3 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;features a huge number of classic Dungeons and Dragons classes pulled right from &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fifth Edition &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the tabletop RPG&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Because &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;draws such heavy inspiration from D&amp;amp;D &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some of the best builds in BG3 happen to also be the best builds players &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;already familiar &lt;/ins&gt;with&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, including the Thief Rogue&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overworld Locations – Act One &lt;/ins&gt;Baldurs Gate 3&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: &lt;/ins&gt;How To &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Get To Auntie Ethel&#039;s Teahouse Goblin Camp Location &amp;amp; Walkthrough &lt;/ins&gt;How &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to Get Out of the Goblin Camp Where &lt;/ins&gt;To &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Find Miri How to Open Selune Gilded Chest in Owlbear Nest &lt;/ins&gt;How To &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Move The Scuffed Rock &lt;/ins&gt;How To &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Handle The Spiders In The Rocky Crevice &lt;/ins&gt;How To &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fix The Elevator At The Druid Grove &lt;/ins&gt;How To &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Loot Topaz&#039;s Nest &lt;/ins&gt;How To &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Reach The Shiny Chest In Druid Grove &lt;/ins&gt;How &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to Become a Chicken Chaser Underdark or Mountain Pass Choice Guide &lt;/ins&gt;How to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Get to Risen Road Dank Crypt G&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Updated April 6, 2025 by Erik Petrovich : Patch 8 for Baldur&#039;s Gate 3 is right around the corner, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though lots of the new subclasses seem like a lot of fun to play, the base game still offers some very powerful options for the best Druid build in BG3. The Circle of the Moon Druid is still the best Druid build in BG3 – but that could change with the release of Patch 8. Until then, stick with this Circle of the Moon Druid guide to learn the best Druid build tips, what makes the Circle of the Moon such a powerful subclass for the Druid&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and other information that will help you min-max your Druid character. This Druid build guide has been updated &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;add &lt;/ins&gt;in&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-game flavor descriptions of the class and subclass, as well as a new small section with the best consumables for the Druid, including both potions &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;elixirs, in the Equipment section&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Paulina1327</name></author>
	</entry>
	<entry>
		<id>https://prophet-of-ai.com/index.php?title=Baldur_s_Gate_3:_Every_Druid_Subclass_Ranked&amp;diff=1674&amp;oldid=prev</id>
		<title>JoniSchweitzer: Created page with &quot;&lt;br&gt;Updated on April 15th, 2025, by Thomas Hawkins: With the release of Patch 8, players now have access to a new subclass for every class in the game. In the case of the Warlock, this is the Hexblade, whose pact with sentient magical weapons forged from shadow makes them masters of melee magic. This new subclass opens up all kinds of new playstyles for the Warlock, including some secret synergies with the Shadow Sorcerer, so this guide has been updated accordingly.&lt;br&gt;&lt;...&quot;</title>
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		<updated>2026-03-03T12:54:09Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;Updated on April 15th, 2025, by Thomas Hawkins: With the release of Patch 8, players now have access to a new subclass for every class in the game. In the case of the Warlock, this is the Hexblade, whose pact with sentient magical weapons forged from shadow makes them masters of melee magic. This new subclass opens up all kinds of new playstyles for the Warlock, including some secret synergies with the Shadow Sorcerer, so this guide has been updated accordingly.&amp;lt;br&amp;gt;&amp;lt;...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;Updated on April 15th, 2025, by Thomas Hawkins: With the release of Patch 8, players now have access to a new subclass for every class in the game. In the case of the Warlock, this is the Hexblade, whose pact with sentient magical weapons forged from shadow makes them masters of melee magic. This new subclass opens up all kinds of new playstyles for the Warlock, including some secret synergies with the Shadow Sorcerer, so this guide has been updated accordingly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Finally, level ten grants &amp;quot;Spreading Spores,&amp;quot; allowing them to create clouds of spores that deal their &amp;quot;Halo of Spores&amp;quot; damage to targets within the area of effect. The Druid must be under the effect of &amp;quot;Symbiotic Entity&amp;quot; to use this ability.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Baldur&amp;#039;s Gate 3 offers players an array of different classes to choose from, each offering unique abilities and skills to aid them during combat and when exploring the world. The Warlock Class is a particularly unusual arcane caster that receives its power from a powerful and mysterious patron via a pact.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Light domain is often granted by Gods of Justice and Fire, granting abilities that purge the dark and destroy the undead. At level 1, a Light Domain Cleric gains the ability &amp;quot;Warding Flare&amp;quot;, which allows them to, as a reaction, impose disadvantage on an incoming attack. While this can only be toggled on and used once per turn, it still allows the Cleric to potentially evade a dangerous attack once per round.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Tips and Tricks in BG3 Best Ways To Use Mage Hand Healer Tips To Follow To Avoid Party TPK Tips All Tanks Should Use To Protect Their Party DPS Tips For Players Who Want To Max Their Damage Output Advanced Tips Players Can Apply From Divinity Original Sin 2 How to Change Your Name in Baldur&amp;#039;s Gate 3 Tips From D&amp;amp;D To Use To Make Powerful Builds 10 Things That Can Ruin Your First Playthrough 10 Combat Pro Tips To Dominate Any Encounter How To Level Up Fast Baldur&amp;#039;s Gate 3: 18 Best Classes To Multiclass How to Get Out of Jail in Baldur&amp;#039;s Gate 3 Advanced Combat Tactics From Dungeons &amp;amp; Dragons Players Can Use 10 Best Gameplay Challenges To Try How to Use Ingots The Best Ways to Make Gold Fast The Best Quests Baldur&amp;#039;s Gate 3: How To Get The Loviatar&amp;#039;s Love Buff (&amp;amp; How It Works) The Nightsinger&amp;#039;s Favour Buff (&amp;amp; How To Get It) Inventory Management Tips Jack-of-all-Trades Achievement Guide (Easy Method) Hardest Achievements The 14 Best Baldur&amp;#039;s Gate 3 Mods (Best BG3 Mods) Best Clothing Mods Best Clothing &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Level 1 Hexblade Warlocks also receive the &amp;quot;Hexblade&amp;#039;s Curse&amp;quot; ability , which curses a target to receive extra damage equal to the Warlock&amp;#039;s proficiency bonus whenever the Warlock deals damage to them. It also reduces the number needed to roll a critical hit against that target by 1, and restores HP equal to the Warlock&amp;#039;s Proficiency+Charisma Modifier when they kill the cursed target. A Hexblade Warlock gains Shield and Wrathful Smite as level 1 spell options.&amp;lt;br&amp;gt;Players who want to channel the power of the stars above, wielding radiant magic and cosmic omens, should select the Circle of the Stars as their subclass. This subclass initially grants access to Starry Form, a new use of Wild Shape that allows the Druid to embody one of three constellations. Starry Form: Archer allows them to fire Radiant Arrows as a bonus action, Starry Form: Chalice allows them to heal themselves or a target within 9m/30ft for free after casting a spell, and Starry Form: Dragon turns any roll below 10 on a concentration check into a 10 and allows the Druid to use Dazzling Breath as a bonus action to deal radiant damage in a cone.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Baldur&amp;#039;s Gate 3 allows players to further customize their character via a subclass, selected either at character creation, at level 2 or  [https://www.baldursgate3fans.com baldursgate3fans.com] at level 3, depending on the class. Warlocks choose their subclass during character creation since their subclass indicates what kind of being they made a pact with in exchange for their power. Be it a Fiend, Archfey, or Great Old One, their powers are sourced from dangerous creatures with ulterior motives.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Other Character Creation Tips Character Creation Guide - UI Explained Biggest Mistakes Players Make When Creating A Custom Character Feats To Absolutely Avoid Early Game Best Backgrounds In Baldur&amp;#039;s Gate 3 Best Skills To Be Proficient At 10 Pro Tips For Character Creation 10 Starting Character Builds For Beginners Multiclass Mistakes That Ruin A Character Tips For Roleplaying Best Hirelings To Add To Your P&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Baldurs Gate 3 Controls How To Change Dice Appearance (All Dice Skins) How To Place Map Markers How To Change Clothes (&amp;amp; Hide Helmets) How To Change Hair How To Highlight Objects How Many Party Members Can You Have? How to Revive Characters How To Change Class (&amp;amp; Respec Guide) Most Important Hotkeys How To Heal Your Party How To Change Appearance, Voice, &amp;amp; Pronouns (Magic Mirror Location) How to Cancel Concentration Sp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Summon Companion and Find Familiar can be used together, allowing Beast Masters to have two animals aiding them at once (though Familiars are substantially weaker in combat and are better suited to exploration.)&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>JoniSchweitzer</name></author>
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