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	<title>Baldur s Gate 3: Best Warlock Class Build - Revision history</title>
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		<title>BonnyMcCann703 at 18:11, 3 March 2026</title>
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		<updated>2026-03-03T18:11:18Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:11, 3 March 2026&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;After landing an attack&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Swarmkeeper may choose to activate one of the abilities listed &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;table above&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;based on their Swarm&lt;/del&gt;, or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;teleport up to 5m/17ft &lt;/del&gt;away&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. None of these effects spend an action&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bonus action, or reaction. Third level Swarmkeepers &lt;/del&gt;also &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gain &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mage Hand &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Faerie Fire spells, which are always prepared&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Shadow Magic Sorcerer has a &lt;/del&gt;unique &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;multiclassing interaction with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spectres summoned by a Hexblade Warlock. By moving your Shadow Mastiff close to a Spectre&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it will &lt;/del&gt;gain access to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their &quot;Right Behind You&quot; ability&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allowing it to teleport to any target its Sorcerer has marked with Hexblade&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Curse&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This would require a 6/6 level split between the two classes to take advantage of, but could be very effective on a build specialising in shadow summ&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Out-Of-Combat Mechanics How To Use &lt;/del&gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Traveller&#039;s Chest How &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Get Inspiration Guide &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Resting What&#039;s &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Max Level Cap? Wares, Explained How To Save How To Leave Camp How To Manage Encumbrance Guide &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Multiclassing How To Get Through Noxious Fumes How To Reduce Trade Prices How To Reduce Trade Prices All Creature Sizes (&amp;amp; How They Affect Skills) Ways To Cure Poison How &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Improve Good Dice Roll Chances How &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Improve Good Dice Roll Chances Complete Alchemy G&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Quests &amp;amp; Puzzle Solutions – Act Three [https://baldursgate3fans.com/ Baldur&#039;s gate 3 endings] Gate 3: How to Find Other Vampire Spawn (&lt;/del&gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pale Elf Quest) Baldur&#039;s Gate 3: Free The Artist Quest Guide Baldur&#039;s Gate 3: Where to Find Grand Duke Ravengard What is the Code &lt;/del&gt;for the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bank Vault &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Counting House? Investigate the Murders Quest Guide How to Find the Doppelganger in Your Camp How to Solve the Chamber &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Insight Dribbles &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Clown Quest Walkthrough Help the Hag Survivors Guide How &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Solve the Wyrmway Puzzles How To Complete Avenge the Drowned Rolan Full Quest Walkthrough Abandoned Cistern: Sluice Gate Puzzle Guide How to Solve &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Chamber &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Justice Puzzle How to Solve &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Chamber of Strategy Puzzle How to Solve the Chamber of Courage Puzzle Stop the Presses Quest Guide Avenge the Hag Survivors Quest Guide How to Find and Confront the Elder Brain How to Find and Confront the Elder B&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Level &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6 gives you access to &quot;Accursed Spectre&quot; &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which allows you &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;raise an allied spectre from &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;slain enemy who was under the effects of Hexblade&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Curse. Depending on the size of the enemy&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ll get &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Feeble Spectre&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mundane Spectre&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or Primordial Spectre. Larger Spectres have &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;few extra skills, and all Spectres act as useful allies in combat who can teleport to cursed targets&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In terms &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;multiclassing&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Swarmkeeper Ranger pairs very well with Thief or Assassin Rogues &lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;former being particularly useful &lt;/del&gt;in a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dual-wielding build while &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;latter performs better if &lt;/del&gt;you&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;re using a ranged weapon. A few fighter levels for Action Surge &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Second Wind can also be very strong on any Ranger&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At eleventh level, you gain Mighty Swarm, which increases &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bonus damage from &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Swarm&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage effect to 1d8 &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;appropriate damage type. It also boosts your AC by 2 for a turn after using &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;teleport ability&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and adds extra effects to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;utility ability as shown in the table below:&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Updated on April 24th&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2025&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;by Thomas Hawkins: With the release of Baldur&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gate 3 Path 8&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;every class has gained access &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a new subclass&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ranger&#039;s case&lt;/del&gt;, they can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;now select Swarmkeeper&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;commanding swarms of fey spirits in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shape of various creatures &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aid them in battle&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;From legions &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bees&lt;/del&gt;, to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Clouds &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Jellyfish&lt;/del&gt;, to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Flurries of Moths, the Swarmkeeper excels at using their swarm of choice to damage and weaken their foes. This guide has been updated to explain the Swarmkeeper subclass and provide advice on equipment and multiclassing combos that perform especially well with their abilities.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Players looking &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strengthen their defenses further should instead grab &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bonespike set&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;consisting &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &quot;Bonespike Helmet&quot;, &quot;Bonespike Garb&quot;, &quot;Bonespike Gloves&quot;, and &quot;Bonespike Boots&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; These generate temporary hit points, boost AC, allow attacks &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ignore physical resistances&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and add &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chance for raging to cause psychic damage to nearby foes.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Great Old One Warlocks (sometimes called &quot;Goolocks&quot; by D&amp;amp;D players) make their pact with eldritch beings in the Far Realms whose goals are inscrutable and alien. &lt;/del&gt;At level &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one, a Goolock &lt;/del&gt;gains &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the power &lt;/del&gt;&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mortal Reminder&lt;/del&gt;,&quot; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which causes them &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;frighten &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;target and all nearby enemies for a turn when they land a critical hit&lt;/del&gt;. This can be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;great &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weakening enemy groups&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though since it triggers only on critical hits&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it &lt;/del&gt;can&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t be relied upon&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In Act 1 &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which typically brings players up &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;around Level 5 , you will be able to choose your Warlock Subclass (Great Old One), pick up your first set &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;three Cantrips (don&#039;t forget Eldritch Blast), learn a few basic Warlock &lt;/del&gt;spells, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pick up your first two Eldritch Invocations&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At Level 2, all Warlocks get to choose two Eldritch Invocations, unique abilities that can grant passive or active skills&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At Level 2, only a few Eldritch Invocations are available to choose from, but as Warlocks level up more powerful options become available&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These Battle Maneuvers&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;paired with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fighter&#039;s base Action Surge and Second Wind actions, make them a serious force &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;melee combat – as long as they actually hit &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemy&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that is. They are great at controlling enemy locations with certain Battle Maneuvers&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rooting them in place &lt;/ins&gt;or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pushing them &lt;/ins&gt;away, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and can &lt;/ins&gt;also &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be a source of minor buffs for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;party &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;debuffs for enemies&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battle Master&#039;s &lt;/ins&gt;unique &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mechanic is Battle Maneuvers . Upon reaching Level 3 and selecting &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battle Master subclass&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players &lt;/ins&gt;gain access to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;melee and ranged attacks that offer powerful additional effects. When using these abilities, though&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they use one of the Fighter&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;limited Superiority Dice&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hat of the Sharp Caster, found in Act 3, will allow a spellcaster &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reroll 1s and 2s on their damage rolls with spells, helping &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;increase the damage dealt by all spells. You can also pick up the legendary staff &quot;Markoheshkir&quot; from &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wizard Tower accessible via Sorcerous Sundries. This powerful staff allows you &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attune yourself &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an element once per short rest, gaining bonus spells and passive bonuses based on your choice. While this staff can be handy for any spellcaster, Evocation Wizards can really make the most of it thanks &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their Sculpt Spells and Empowered Evocation abilities.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sage background grants proficiency &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Arcana and History checks , and will typically trigger Inspiration when &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Warlock engages &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;magical elements &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;world (like getting &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lorroakan&#039;s tower), or figuring out &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;historical significance &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;places in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;world.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As a &lt;/ins&gt;Level &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;11 Fighter, players can attack three times in a single turn, but by putting one point into barbarian&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they can attack four times minimum every turn – as long as a bonus action isn&#039;t used for another ability.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This tends &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;complement &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Warlock&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;own RP choices during dialogues, but they are both Intelligence checks&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an Ability Score that Warlocks don&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t generally put &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lot of points into. This can hinder their effectiveness&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but on the other hand&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;having Advantage on these rolls can be much handier than &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;simple bonus&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;According to its flavor text, the Darkfire Shortbow has been polished by the refined breath of a silver and gold dragon, both types &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dungeons &amp;amp; Dragons creatures known for their icy and flaming breaths&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;respectively. When players acquire this bow from Dammon at &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Last Light Inn &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they get one of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more interesting defensive options &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the g&amp;lt;br&amp;gt;If you are dead set on including &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;character in your party, simply talk to Withers to respec them to one of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;optimal Wizard companion classes listed above. This way, &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;won&#039;t miss out on that character&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s questline, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you won&#039;t have to suffer from an improperly balanced party&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Allocating two levels into &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fighter class as any other class grants access to one of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most powerful class abilities: Action Surge. One &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;iconic skills of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fighter class&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Action Surge is a Bonus Action that grants &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;caster another Action that turn.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battle Master Fighters rarely spent too much time away from direct melee combat&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and in a party with ranged damage and support sources&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they should spend as much time as they can up-close and personal with enemies. It&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;perfectly fine to start a fight with a shot from a Crossbow, but when Initiative rolls&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be prepared &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;close that distance quickly&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When players reach &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Steel Watch Foundry&lt;/ins&gt;, they can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;go to the Security Office to combine the Watcher Crossbow Blueprint, Targeting Module&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Steel Watcher Arm &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;create the Hellfire Engine Crossbow &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This infernal Heavy Crossbow is a Very Rare weapon that boasts some &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the most unique kits in the game&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;essentially allowing a ranged combatant &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;punish opponents through a myriad &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;effe&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;BG3 Party Tips Strongest Companions&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ranked Each Species Ranked As The Best Party Leader Best Party Composition How To Change Party Members 15 Must-Try Party Setups For Unique Playthroughs Best Hirelings To Add To Your Party How &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Split Your Party And When To Us&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When players first meet Dammon in the Druid Grove, they may be able &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;acquire &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hunting Shortbow . Upon wielding&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Hunting Shortbow grants its users with the Feller &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Monsters effect that gives them Advantage against Monstrosity-type foes&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;They also get access &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hunter&#039;s Mark as a 1st-Level Spell&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Long Rest recha&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At level &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;six the Wizard &lt;/ins&gt;gains &quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Potent Cantrip&lt;/ins&gt;,&quot; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;causing creatures targeted with cantrips &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take half damage even if they succeed their saving throw against &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cantrip&lt;/ins&gt;. This can be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;helpful &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dealing reliable damage with cantrips. Finally&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;level ten Evocation Wizards gain &quot;Empowered Evocation&lt;/ins&gt;,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; allowing them to add their intelligence modifier to damage rolls with any evocation spells. This extra damage &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make a huge difference, and solidifies the Evocation Wizard&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s role as a weapon of mass destruction&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Because of their enormous repertoire of knowledge&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and the ability &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;swap prepared spells from their entire available list &lt;/ins&gt;of spells &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;anytime outside of combat&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wizards are generally considered the class with the most diversity &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;utility in [https://www&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Baldursgate3fans&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com/ Baldur&#039;s Gate 3 Secrets] Gate 3 &lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>BonnyMcCann703</name></author>
	</entry>
	<entry>
		<id>https://prophet-of-ai.com/index.php?title=Baldur_s_Gate_3:_Best_Warlock_Class_Build&amp;diff=4814&amp;oldid=prev</id>
		<title>LouC186933: Created page with &quot;&lt;br&gt;After landing an attack, the Swarmkeeper may choose to activate one of the abilities listed in the table above, based on their Swarm, or teleport up to 5m/17ft away. None of these effects spend an action, bonus action, or reaction. Third level Swarmkeepers also gain the Mage Hand and Faerie Fire spells, which are always prepared.&lt;br&gt;&lt;br&gt; &lt;br&gt;The Shadow Magic Sorcerer has a unique multiclassing interaction with the Spectres summoned by a Hexblade Warlock. By moving yo...&quot;</title>
		<link rel="alternate" type="text/html" href="https://prophet-of-ai.com/index.php?title=Baldur_s_Gate_3:_Best_Warlock_Class_Build&amp;diff=4814&amp;oldid=prev"/>
		<updated>2026-03-03T17:37:28Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;After landing an attack, the Swarmkeeper may choose to activate one of the abilities listed in the table above, based on their Swarm, or teleport up to 5m/17ft away. None of these effects spend an action, bonus action, or reaction. Third level Swarmkeepers also gain the Mage Hand and Faerie Fire spells, which are always prepared.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Shadow Magic Sorcerer has a unique multiclassing interaction with the Spectres summoned by a Hexblade Warlock. By moving yo...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;After landing an attack, the Swarmkeeper may choose to activate one of the abilities listed in the table above, based on their Swarm, or teleport up to 5m/17ft away. None of these effects spend an action, bonus action, or reaction. Third level Swarmkeepers also gain the Mage Hand and Faerie Fire spells, which are always prepared.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Shadow Magic Sorcerer has a unique multiclassing interaction with the Spectres summoned by a Hexblade Warlock. By moving your Shadow Mastiff close to a Spectre, it will gain access to their &amp;quot;Right Behind You&amp;quot; ability, allowing it to teleport to any target its Sorcerer has marked with Hexblade&amp;#039;s Curse. This would require a 6/6 level split between the two classes to take advantage of, but could be very effective on a build specialising in shadow summ&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Out-Of-Combat Mechanics How To Use The Traveller&amp;#039;s Chest How to Get Inspiration Guide to Resting What&amp;#039;s the Max Level Cap? Wares, Explained How To Save How To Leave Camp How To Manage Encumbrance Guide to Multiclassing How To Get Through Noxious Fumes How To Reduce Trade Prices How To Reduce Trade Prices All Creature Sizes (&amp;amp; How They Affect Skills) Ways To Cure Poison How to Improve Good Dice Roll Chances How to Improve Good Dice Roll Chances Complete Alchemy G&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Quests &amp;amp; Puzzle Solutions – Act Three [https://baldursgate3fans.com/ Baldur&amp;#039;s gate 3 endings] Gate 3: How to Find Other Vampire Spawn (The Pale Elf Quest) Baldur&amp;#039;s Gate 3: Free The Artist Quest Guide Baldur&amp;#039;s Gate 3: Where to Find Grand Duke Ravengard What is the Code for the Bank Vault in the Counting House? Investigate the Murders Quest Guide How to Find the Doppelganger in Your Camp How to Solve the Chamber of Insight Dribbles the Clown Quest Walkthrough Help the Hag Survivors Guide How to Solve the Wyrmway Puzzles How To Complete Avenge the Drowned Rolan Full Quest Walkthrough Abandoned Cistern: Sluice Gate Puzzle Guide How to Solve the Chamber of Justice Puzzle How to Solve the Chamber of Strategy Puzzle How to Solve the Chamber of Courage Puzzle Stop the Presses Quest Guide Avenge the Hag Survivors Quest Guide How to Find and Confront the Elder Brain How to Find and Confront the Elder B&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Level 6 gives you access to &amp;quot;Accursed Spectre&amp;quot; , which allows you to raise an allied spectre from a slain enemy who was under the effects of Hexblade&amp;#039;s Curse. Depending on the size of the enemy, you&amp;#039;ll get a Feeble Spectre, Mundane Spectre, or Primordial Spectre. Larger Spectres have a few extra skills, and all Spectres act as useful allies in combat who can teleport to cursed targets.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In terms of multiclassing, the Swarmkeeper Ranger pairs very well with Thief or Assassin Rogues , the former being particularly useful in a dual-wielding build while the latter performs better if you&amp;#039;re using a ranged weapon. A few fighter levels for Action Surge and Second Wind can also be very strong on any Ranger.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At eleventh level, you gain Mighty Swarm, which increases the bonus damage from the Swarm&amp;#039;s damage effect to 1d8 of the appropriate damage type. It also boosts your AC by 2 for a turn after using the teleport ability, and adds extra effects to the utility ability as shown in the table below:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Updated on April 24th, 2025, by Thomas Hawkins: With the release of Baldur&amp;#039;s Gate 3 Path 8, every class has gained access to a new subclass. In the Ranger&amp;#039;s case, they can now select Swarmkeeper, commanding swarms of fey spirits in the shape of various creatures to aid them in battle. From legions of Bees, to Clouds of Jellyfish, to Flurries of Moths, the Swarmkeeper excels at using their swarm of choice to damage and weaken their foes. This guide has been updated to explain the Swarmkeeper subclass and provide advice on equipment and multiclassing combos that perform especially well with their abilities.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Players looking to strengthen their defenses further should instead grab the Bonespike set, consisting of the &amp;quot;Bonespike Helmet&amp;quot;, &amp;quot;Bonespike Garb&amp;quot;, &amp;quot;Bonespike Gloves&amp;quot;, and &amp;quot;Bonespike Boots.&amp;quot; These generate temporary hit points, boost AC, allow attacks to ignore physical resistances, and add a chance for raging to cause psychic damage to nearby foes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Great Old One Warlocks (sometimes called &amp;quot;Goolocks&amp;quot; by D&amp;amp;D players) make their pact with eldritch beings in the Far Realms whose goals are inscrutable and alien. At level one, a Goolock gains the power &amp;quot;Mortal Reminder,&amp;quot; which causes them to frighten the target and all nearby enemies for a turn when they land a critical hit. This can be great for weakening enemy groups, though since it triggers only on critical hits, it can&amp;#039;t be relied upon.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In Act 1 , which typically brings players up to around Level 5 , you will be able to choose your Warlock Subclass (Great Old One), pick up your first set of three Cantrips (don&amp;#039;t forget Eldritch Blast), learn a few basic Warlock spells, and pick up your first two Eldritch Invocations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At Level 2, all Warlocks get to choose two Eldritch Invocations, unique abilities that can grant passive or active skills. At Level 2, only a few Eldritch Invocations are available to choose from, but as Warlocks level up more powerful options become available.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>LouC186933</name></author>
	</entry>
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