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		<title>Meredith0461 at 11:57, 4 March 2026</title>
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:57, 4 March 2026&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For ranged combat&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players should pick &lt;/del&gt;up &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Spellthief bow from Arron &lt;/del&gt;at the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Druid Grove&lt;/del&gt;, allowing them to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;restore &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first level spell slot &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first time they land &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;critical hit each short rest&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This can be helpful during &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;early-game where spell slots are few&lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Joltshooter longbow can also be found &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Act 1&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as a reward &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rescuing Councilor Florrick at Waukeen&#039;s Rest, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allows the Ranger to build up lightning charges and dish out extra damage with their attacks&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Ranger subclasses in Baldur&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gate 3 allow the Ranger &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gain additional abilities inspired by &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ranger&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;core concept as a Scout that hunts dangerous foes and has a deep understanding of the natural world&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Beast Master subclass &lt;/del&gt;allows them to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;acquire &lt;/del&gt;an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Animal Companion to aid them in battle&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hunter chooses a specialization &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aid them &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;taking down &lt;/del&gt;their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chosen foes, and the Gloom Stalker learns &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;steel &lt;/del&gt;their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mind against mind-altering effects and strike at &lt;/del&gt;their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;foes from &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shadows. Rangers select &lt;/del&gt;their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;subclass at level Three&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Level 3&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they &lt;/del&gt;gain &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;additional &lt;/del&gt;spells and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;abilities associated with their Oath, including two new ways to Channel their Oath&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sacred Weapon &lt;/del&gt;allows &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;them &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;turn &lt;/del&gt;their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapon into a Sacred Weapon, adding their Charisma Bonus to attack rolls with it. Turn the Unholy allows them to ward off Undead &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fiends by making them afraid of the Paladin&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;They also &lt;/del&gt;gain &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the spells &lt;/del&gt;&quot; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Protection from Evil and Good &lt;/del&gt;&quot; and &quot; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sanctuary &lt;/del&gt;&quot; as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;additional prepared &lt;/del&gt;spells.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each Sorcerer subclass&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and build option&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gains incredibly powerful benefits like more AC &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;HP, compared to other spellcasters&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unique &lt;/del&gt;ability to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fly &lt;/del&gt;as a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bonus Action&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and even completely random effects from Wild Magic&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At level 3, these Paladins gain Nature&#039;s Wrath and Turn the Faithless. The former lets them spend a Channel Oath charge to restrain an enemy as part of their attack, while the latter lets them instill fear in fey and fiends and cause them to flee. They also gain &lt;/del&gt;&quot; Speak with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Animals &lt;/del&gt;&quot; and &quot; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ensnaring Strike (Ranged)&lt;/del&gt;&quot; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as additional prepared spells. This makes &lt;/del&gt;them &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;incredibly useful for stunning troublesome foes in combat and gleaning &lt;/del&gt;additional information from &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unlikely sources&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As mentioned briefly in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;previous section&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rangers can get hold &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exceptional scimitar &quot;Belm&quot; in Act 3. This can be found in Jaheira&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Basement&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;under Elerrathin&#039;s Home in the Lower City. Belm is a legendary scimitar that can perform Whirlwind Attack, making an attack against all enemies within range, as an action once per short rest. The wielder &lt;/del&gt;can also &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;perform an extra attack as a bonus action, which calculates its attack &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage modifier using &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stats of the weapon in the wielder&#039;s main hand. This makes it tremendously powerful when used in conjunction with a main-hand weapon that deals more damage, like Phalar Aluve &lt;/del&gt;or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Larethian&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wrath&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If focusing on strength over dexterity but still using the dual-wielder feat, &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;could use the Nylruna trident (obtained by winning the jackpot from Akabi at the carnival&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;getting teleported &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;jungle&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then picking the lock on the chest near the portal back to the Carnival) or Voss&#039; Silver Sword (stolen from Kithrak Voss via pickpocketing or murder) in the main hand to great effect. The aforementioned trident is also excellent for adding some range to a Strength-focused Ranger Build&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Glowing Shield , found hidden away in the Goblin Camp, provides temporary HP the first time the wielder takes damage while below half health. This makes for an excellent early shield, but &lt;/del&gt;players &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;should endeavor to replace it with something like the Adamantine Shield once they are able (this &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be forged during Act 1 at the Adamantine Forge.) The Adamantine Shield provides immunity to critical hits and inflicts the Reeling status effect on enemies when they miss. To further strengthen this subclass&#039; defense&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players should collect the Luminous set to take advantage &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Radiant Orbs. This set consists &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Luminous Armor&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Luminous Gloves &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Coruscation Ring &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Callous Glow Ring &lt;/del&gt;, The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sacred Star (Mace), and &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fabricated Arbalest . The Armor  &lt;/del&gt;[https://Www.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Baldursgate3Fans&lt;/del&gt;.com/ &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https://Www.Baldursgate3Fans.com&lt;/del&gt;] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of Devotion (sold by Roah Moonglow in Moonrise Towers during Act 2) is also useful as it allows the Paladin &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;regain an Oath Charge once per long rest, allowing you &lt;/del&gt;to use &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sacred Weapon&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Divine Rebuke, and Turn &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unholy more often&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In Baldur&#039;s Gate 3 the max level you can reach is &lt;/del&gt;Level &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;12&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but not every class gets something every time it levels up&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But as a Spellcaster class&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this BG3 Cleric build will have something &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;choose at every level&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At fifth level&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Swarmkeeper Rangers gain &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Web spell, which is always prepared&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At seventh level&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Swarmkeeper gains three charges &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Writhing Currents per long rest&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which can be spent along with &lt;/del&gt;a bonus &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;action to fly 9m/30ft and gain immunity to surface effects. They gain an extra Writhing Currents charge at ninth level, along with the Gaseous Form spell&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which is always prepared&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Swarmkeeper Ranger subclass allows the Ranger &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;forge a connection &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a swarm of fey spirits &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which take &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;form of either Bees&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Jellyfish, or Moths&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This swarm provides them with movement and combat benefits, allowing them &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weaken foes with status effects, reposition more easily&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;apply extra damage &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their attacks based on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Swarm&#039;s form&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At third level, you choose between one of three swarm types:&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In Baldur&#039;s Gate 3 the max level you can reach is Level 12&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but not every class gets something every time it levels &lt;/ins&gt;up&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. But as a Spellcaster class, this BG3 Cleric build will have something to choose &lt;/ins&gt;at &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;every level.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At level eight, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cleric gets &quot;Divine Strike: Elemental Fury&lt;/ins&gt;,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; &lt;/ins&gt;allowing them to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;charge their weapon with bonus cold, fire, or lightning damage before striking, as an action. Level nine grants the spells &quot;Insect Plague&quot; and &quot;Wall of Stone,&quot; giving the Cleric &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dangerous area attack that creates difficult terrain and weakens foes, and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;power to raise &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wall of stone to obstruct incoming foes&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;To create the best BG3 Cleric build, we recommend putting &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;majority of points into your Wisdom, followed by Constitution and Dexterity&lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;primary stat for most Life Domain Cleric spells and abilities &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;BG3 is Wisdom&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but Constitution and Dexterity should follow closely behind &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;survivability &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;secondary combat bonuses&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Level seven adds &quot;Confusion&quot; and &quot;Otiluke&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Resilient Sphere&quot; &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cleric&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Domain Spells&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This &lt;/ins&gt;allows them to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;befuddle groups of creatures or seal a target in &lt;/ins&gt;an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;impenetrable sphere. At level eight, the Cleric gains &quot;Potent Spellcasting&lt;/ins&gt;,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; adding &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cleric&#039;s Wisdom Modifier &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their cantrip&#039;s damage rolls.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Players who reach this point &lt;/ins&gt;in their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bard’s career have likely stuck with a straight Bard build or accessed certain levels of Multiclass &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;expand &lt;/ins&gt;their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;combat versatility in Baldur’s Gate 3 . At this point in time, players can make further progress with &lt;/ins&gt;their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bard to make them &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ultimate Skill experts or specialize further in &lt;/ins&gt;their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;intended combat roles&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These combat options make the Bard more powerful in the endgame:&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;level three&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Life Domain Clerics &lt;/ins&gt;gain &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;spells &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;Lesser Restoration&quot; &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;Aid&quot; as domain spells&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This &lt;/ins&gt;allows &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Cleric &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;remove diseases and conditions and temporarily increase &lt;/ins&gt;their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allies&#039; HP &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;maximum HP&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At level 5 they &lt;/ins&gt;gain &quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Revivify&lt;/ins&gt;&quot; and &quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Beacon of Hope&lt;/ins&gt;&quot; as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Domain &lt;/ins&gt;spells&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. &quot;Revivify&quot; allows them to raise dead party members, while Beacon of Hope will maximize healing received in an area while also granting advantage on wisdom saving throws and death saving throws&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At level 3&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Duergar get the ability to Enlarge themselves&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;altering their Strength stat &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;direct weapon damage. At Level 5&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Duergar gain &lt;/ins&gt;the ability to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cast Invisibility &lt;/ins&gt;as a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;racial ability. However&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unlike many limited-use abilities, Duergar can cast Invisibility on themselves at will when out of combat, though it can only be used once per long rest in combat&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Level five adds &lt;/ins&gt;&quot;Speak with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dead&lt;/ins&gt;&quot; and &quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Slow&lt;/ins&gt;&quot; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to their Domain spell list, letting &lt;/ins&gt;them &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gather &lt;/ins&gt;additional information from &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fallen creatures and inflict the powerful &quot;slowed&quot; condition on foes to reduce their capabilities&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Players who want to pull off &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;characteristic Bard from Dungeons &amp;amp; Dragons might want to tailor their Baldur’s Gate 3 Bard to achieve maximum performance and look into possible optimization options for their character. However&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just how could players pull off the perfect Bard?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Clerics are capable of being one &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strongest healers and source of party buffs&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but they &lt;/ins&gt;can also &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be incredibly powerful spellcasters &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;melee brawlers that have access to spells similar to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Druid &lt;/ins&gt;or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wizard&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;repertoire&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;No matter which BG3 Cleric domain &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;choose&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all players get access &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Turn Undead, Destroy Undead&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Divine Intervention abilities at various levels, too&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;There are a total of three BG3 subclasses Rogue &lt;/ins&gt;players can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;try out&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;each &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which focuses on different aspects &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;class&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and offers a selection of unique skills&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;proficiencies&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and other features. As you level up in one of these BG3 Rogue subclasses&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you will gain more abilities that are unique to your subclass choice.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/ins&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sorcerer is one of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most volatile Classes in all of &lt;/ins&gt;[https://Www.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Baldursgate3fans&lt;/ins&gt;.com/ &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Baldur&#039;s Gate 3 Quests&lt;/ins&gt;] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gate 3 thanks &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their wild spells and ability &lt;/ins&gt;to use &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Metamagic to enhance their spellcasting skills. Sorcerers are at their best when they put all of their effort into maximizing their damage output&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Draconic Bloodline subclass offers in spades&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At seventh &lt;/ins&gt;Level, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Death Domain Clerics get Blight and Death Ward as Domain Spells&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;They then get Divine Strike: Necrotic at eighth level&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allowing them to deal 1d8 necrotic damage in addition &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their normal damage with a melee attack (once per turn)&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For Rogues&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this means sacrificing some Sneak Attack damage for the ability to perform another Sneak Attack in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same turn&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Getting to Rogue 10 keeps Sneak Attack&#039;s bonus damage at a nice 5d6&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and getting two of them off in one turn means a total of 10d6 damage on top &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;regular weapon damage – plus&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the ability to wear heavier armor is &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nice &lt;/ins&gt;bonus, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;too&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In Baldur&#039;s Gate 3 , most classes have something &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;choose from &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;almost every level up. Some melee-oriented classes&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;like &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Monk or Rogue&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;don&#039;t have anything to pick at certain levels&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But thanks &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its heavy reliance on spells&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Metamagic system unique &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;class, this BG3 Sorcerer build has quite a lot to consider every time it levels&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Meredith0461</name></author>
	</entry>
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		<title>Meredith0461 at 11:22, 4 March 2026</title>
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Other Items &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;BG3 How To Get The Soul Coin (And What It Does) Where to Find Deluxe Edition Items Auntie Ethel&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Potion Effects What Does The Whispering Mask Do? Where to Find Infernal Iron (&amp;amp; How to Use It) How To Mine For Mithral Ore (&amp;amp; Where To Find It) Best Adamantine Items To Craft At The Grymforge How To Get And Use The Iron Flask Chest Of The Mundane Location (&amp;amp; What To Do With It) Where To Get A Shovel (&amp;amp; How To Use It) How to Use &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Brain Jars What &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Do &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Icy Crystal, Icy Metal, and Icy Helve Best Potions To Make With Alchemy &lt;/del&gt;Baldur&#039;s Gate 3&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: All Adamantine Forge Mould Locations In Grymforge Where &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Find Noblestalk &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;What To Do With It Guide Elixirs You Should Always Have Coatings You Should Always Have Best Items To Craft How To Get More Scrolls &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Revivify Things You Should Always Sell Things You Should Always Sell How &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Get &amp;amp; Use Devilfoil Masks &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Baldur’s Gate 3 How To Get And Use Resonance S&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Sorcerer pairs best with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Noble or Sage Backgrounds because they will naturally trigger Inspiration moments more often. Nobles get proficiency &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;History and Persuasion&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tend &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trigger inspiration when performing noble, heroic acts (or literally engaging with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nobility of [https://Www&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;baldursgate3Fans.com/ Baldur&#039;s Gate 3 Endings] Gate and beyond)&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The main benefits of Half-Orcs in BG3 are these two passives&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;called Savage Attacks &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Relentless Endurance&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Savage Attacks increases damage dealt by Critical Hits&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while Relentless Endurance prevents Fighters from going down when they get &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;0 HP once per Long Rest&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For this Circle &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Moon build, which capitalizes on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Druid&#039;s abilities in melee combat, Half-Orcs offer the most impactful racials&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &lt;/del&gt;Sorcerer &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;class is pretty powerful on its own&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Warlock is the only &lt;/del&gt;option &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that adds meaningful damage to the class&#039; already-&lt;/del&gt;powerful &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;toolkit. However&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;by speccing into the Wizard class&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sorcerer gains the &lt;/del&gt;ability to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;learn spells &lt;/del&gt;from &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Scroll s, vastly expanding its repertoire of options&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Berserker Subclass replaces &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;normal Barbarian Rage with an improved version called &quot;Frenzy&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; This has all the benefits of &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;standard Rage but also grants access &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;abilities &lt;/del&gt;&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Frenzied Strike&lt;/del&gt;&quot; and &quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Enraged Throw&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;&amp;lt;br&amp;gt;Draconic Bloodline Sorcerers are able to not only more easily control The Weave than Wild Magic users, but they also have better survivability than the Storm Sorcery subclass thanks to the extra HP &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Draconic Resilience passive, which boosts Armor when not wearing any (aside &lt;/del&gt;from &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;robes)&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Baldur&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gate 3 will have one &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most complex combat systems &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;RPG genre &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;release thanks&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in part&lt;/del&gt;, to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it being based &lt;/del&gt;on the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fifth Edition of Dungeons and Dragons &#039; ruleset. Though there are some major changes &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;adapt &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;formula to a video game, most strategies work in Baldur&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s Gate 3 as they do &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;TTRPG – including the benefits of &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;well&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rounded party&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/del&gt;&amp;lt;br&amp;gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;max level &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Baldur&#039;s Gate 3 is Level 12&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and most of &lt;/del&gt;the time, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;each level you gain will grant &lt;/del&gt;something &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new for your Fighter build&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In character creation&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you gain &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;basics for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fighter class&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then steadily gain Feat Choices&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new spells &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;abilities&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;subclass features&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;increase your Proficiency Bonus&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There are a total of three BG3 subclasses Fighter players &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;try out&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;each of which focuses on different aspects of the &lt;/del&gt;class&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, and offers &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;selection of unique skills&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;proficiencies, and other features&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Naturally&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Giant Barbarian can make great use of the two equipment sets that were clearly designed with Barbarians in mind&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Wrath Set and the Bonespike Set&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Picking up &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Enraging Heart Garb at Moonrise&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for example, is &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;great way &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get extra Constitution &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(If the bug with Ruintamer Heart gets fixed) get the Wrath buff by raging&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Savage Attacks lets players add &lt;/del&gt;an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;additional Damage Dice on top of their normal critical hit damage&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but only &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;melee weapon attacks. Relentless Endurance prevents &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fighter from going down&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;restoring them to 1 HP upon reaching 0, only once per long rest&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Druid&#039;s intrinsic Wild Shape ability, a Druid 9 &lt;/del&gt;Ranger &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3 build will be able &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;summon &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bear companion, then shapeshift into &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bear themselves. It&#039;s always good to have more companions on the battlefield&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so enemies have more targets to choose from. Having two bears in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;party&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;alongside proper Support companions&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;makes for a fun and fearsome melee frontline&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Battle Master Fighters rarely spent too much time away from direct melee combat, and in a party &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ranged damage &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;support sources&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they should spend as much time as they can up-close and personal with enemies. It&#039;s perfectly fine &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;start a fight &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a shot from a Crossbow&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but when Initiative rolls&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be prepared &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;close that distance quickly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Druids are one of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most diverse, complex classes in Baldur&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gate 3 thanks to the sheer variety of options available to it&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Druids are equally capable &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;being ranged spellcasters as they are close-up tanks, though the best BG3 Druid builds lean into buffing the latter.&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For ranged combat, players should pick up the Spellthief bow from Arron at the Druid Grove, allowing them to restore a first level spell slot the first time they land a critical hit each short rest. This can be helpful during the early-game where spell slots are few. The Joltshooter longbow can also be found &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Act 1, as a reward for rescuing Councilor Florrick at Waukeen&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rest, and allows &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ranger &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;build up lightning charges and dish out extra damage &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their attacks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Ranger subclasses in &lt;/ins&gt;Baldur&#039;s Gate 3 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allow the Ranger &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gain additional abilities inspired by the Ranger&#039;s core concept as a Scout that hunts dangerous foes &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has a deep understanding &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the natural world. The Beast Master subclass allows them to acquire an Animal Companion &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aid them &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battle, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hunter chooses a specialization to aid them &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;taking down their chosen foes&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Gloom Stalker learns &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;steel their mind against mind-altering effects and strike at their foes from &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shadows&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rangers select their subclass at level Three&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At Level 3&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they gain additional spells &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;abilities associated with their Oath, including two new ways to Channel their Oath&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sacred Weapon allows them to turn their weapon into a Sacred Weapon&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;adding their Charisma Bonus &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attack rolls with it&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Turn the Unholy allows them to ward off Undead and Fiends by making them afraid &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Paladin. They also gain &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spells &quot; Protection from Evil and Good &quot; and &quot; Sanctuary &quot; as additional prepared spells&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each &lt;/ins&gt;Sorcerer &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;subclass&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;build &lt;/ins&gt;option&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, gains incredibly &lt;/ins&gt;powerful &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;benefits like more AC and HP&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;compared to other spellcasters&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unique &lt;/ins&gt;ability to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fly as a Bonus Action, and even completely random effects &lt;/ins&gt;from &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wild Magic&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At level 3, these Paladins gain Nature&#039;s Wrath and Turn &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Faithless&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The former lets them spend &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Channel Oath charge &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;restrain an enemy as part of their attack, while &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;latter lets them instill fear in fey and fiends and cause them to flee. They also gain &lt;/ins&gt;&quot; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Speak with Animals &lt;/ins&gt;&quot; and &quot; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ensnaring Strike (Ranged)&quot; as additional prepared spells&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This makes them incredibly useful for stunning troublesome foes in combat &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gleaning additional information &lt;/ins&gt;from &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unlikely sources&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As mentioned briefly in the previous section, Rangers can get hold of the exceptional scimitar &quot;Belm&quot; in Act 3. This can be found in Jaheira&#039;s Basement, under Elerrathin&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Home in the Lower City. Belm is a legendary scimitar that can perform Whirlwind Attack, making an attack against all enemies within range, as an action once per short rest. The wielder can also perform an extra attack as a bonus action, which calculates its attack and damage modifier using the stats &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapon &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wielder&#039;s main hand. This makes it tremendously powerful when used in conjunction with a main-hand weapon that deals more damage, like Phalar Aluve or Larethian&#039;s Wrath. If focusing &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strength over dexterity but still using the dual-wielder feat&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you could use the Nylruna trident (obtained by winning the jackpot from Akabi at the carnival&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;getting teleported &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the jungle, and then picking the lock &lt;/ins&gt;on the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chest near the portal back &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Carnival) or Voss&lt;/ins&gt;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Silver Sword (stolen from Kithrak Voss via pickpocketing or murder) &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;main hand to great effect. The aforementioned trident is also excellent for adding some range to &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Strength&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;focused Ranger Build&lt;/ins&gt;.&amp;lt;br&amp;gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Glowing Shield , found hidden away &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Goblin Camp&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;provides temporary HP &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first &lt;/ins&gt;time &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the wielder takes damage while below half health. This makes for an excellent early shield&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but players should endeavor to replace it with &lt;/ins&gt;something &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;like the Adamantine Shield once they are able (this can be forged during Act 1 at the Adamantine Forge.) The Adamantine Shield provides immunity to critical hits and inflicts the Reeling status effect on enemies when they miss&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;To further strengthen this subclass&#039; defense&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players should collect &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Luminous set to take advantage of Radiant Orbs. This set consists of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Luminous Armor, Luminous Gloves , Coruscation Ring , Callous Glow Ring &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Sacred Star (Mace)&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Fabricated Arbalest . The Armor  [https://Www.Baldursgate3Fans.com/ https://Www.Baldursgate3Fans.com] of Devotion (sold by Roah Moonglow in Moonrise Towers during Act 2) is also useful as it allows the Paladin to regain an Oath Charge once per long rest, allowing you to use Sacred Weapon&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Divine Rebuke&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Turn the Unholy more often&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In Baldur&#039;s Gate 3 the max level you &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reach is Level 12&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but not every &lt;/ins&gt;class &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gets something every time it levels up. But as &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spellcaster class&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this BG3 Cleric build will have something to choose at every level&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At fifth level&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Swarmkeeper Rangers gain &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Web spell&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which is always prepared&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At seventh level, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Swarmkeeper gains three charges of Writhing Currents per long rest&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which can be spent along with &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bonus action &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fly 9m/30ft &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gain immunity to surface effects&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;They gain &lt;/ins&gt;an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;extra Writhing Currents charge at ninth level&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;along &lt;/ins&gt;with the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gaseous Form spell&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which is always prepared&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Swarmkeeper Ranger subclass allows &lt;/ins&gt;the Ranger to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;forge &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;connection with &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;swarm of fey spirits &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which take &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;form of either Bees&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Jellyfish&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or Moths&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This swarm provides them &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;movement &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;combat benefits&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allowing them &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weaken foes &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;status effects&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reposition more easily&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and apply extra damage &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their attacks based on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Swarm&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;form&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At third level, you choose between one &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;three swarm types:&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Meredith0461</name></author>
	</entry>
	<entry>
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		<title>Meredith0461 at 09:53, 4 March 2026</title>
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:53, 4 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Baldur&#039;s Gate 3 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allows players &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;further customize their character via a subclass, selected either at character creation, at level 2 or at level &lt;/del&gt;3&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, depending on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;class&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Warlocks choose their subclass during character creation since their subclass indicates what kind of being they made a pact with &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exchange for their power. Be it a Fiend&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Archfey&lt;/del&gt;, or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Great Old One, their powers are sourced from dangerous creatures &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ulterior motives&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Shadow Magic Sorcerer draws on the dark power &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Shadowfell &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;manipulate shadows to their advantage&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Initially, &lt;/del&gt;this &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;grants them 24m/80ft &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Darkvision and &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Strength of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Grave ability. This ability will trigger when your hit points are reduced to zero&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;restoring 1 hit point and preventing you from becoming downed&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This only triggers once per long r&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Archfey Warlock makes their pact with a &lt;/del&gt;powerful &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fey &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;draws on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;capricious and whimsical powers of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Feywild&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At level one&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they gain &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;power &quot;Fey Presence&lt;/del&gt;,&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; which allows them &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;frighten or charm all creatures in a 3m range as an action&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;assuming they fail a Wisdom Saving Throw&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;They gain one new spell at level four and then get one more at level seven&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;They &lt;/del&gt;also &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gain two second-level spells at level seven, further strengthening their spellcasting and offering them &lt;/del&gt;access to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more potent spells. Level seven is also where Eldritch Knights get &lt;/del&gt;&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;War Magic,&lt;/del&gt;&quot; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allowing them to cast a cantrip &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then make a melee attack as a bonus action&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;The Nature Domain Cleric is an excellent crowd-control specialist and pairs surprisingly well with other classes that gain access &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;crowd-&lt;/del&gt;control &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spells. Since Plant Growth isn&#039;t a concentration spell&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it can stack with several powerful field-creating options. Anything altering &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ground will override &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Plant Growth, so players should pair it with Darkness, Hunger of Hadar, Fog Cloud, Stinking Cloud, Cloudkill, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Insect Plague for the best results. Combining Plant Growth with Hunger of Hadar&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for example, will trap enemies in a field where they can barely move and are constantly taking cold and acid damage, while also rendering them blind&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Overworld Quests &amp;amp; Puzzles – Act One &lt;/del&gt;Baldur&#039;s Gate 3&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: How To Save The Owlbear Cub Search The Cellar Guide How To Disable The Guardian Statues How &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Free Shadowheart (Woman &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pod) Find Your Belongings Walkthrough How To Save Arabella What Is The Book Of Dead Gods? &lt;/del&gt;Baldur&#039;s Gate 3&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: What To Do With The Necromancy &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thay Book How To Disable The Sarcophagus Trap (Overgrown Ruins/Dank Crypt) How To Help Alfira Finish Her Song How to Use The Rune of The Wolf How To Expose Kagha Where To Find The Dowry (&amp;amp; Should You Return It?) How To Save Everyone From The Burning Building How To Rescue Volo How To Save Findal How To Heal Padirna&#039;s Legs &amp;amp; Open The Pantry Chest How To Save Liam How To Save Thulla How to Save Barcus Wroot and Find His Pack (Rescue the Gnome Quest) Find &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cure Walkthr&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Also at &lt;/del&gt;level &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;six&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Storm Sorcerers &lt;/del&gt;gain &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a ton of bonus spells known&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These consist of Call Lightning&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sleet Storm&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gust of Wind&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Create or Destroy Water &lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thunderwave &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These provide the Storm Sorcerer with multiple ways of manipulating the state of the battlefield and inflicting dam&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Level 1 Hexblade Warlocks also receive the &quot;Hexblade&#039;s Curse&quot; ability &lt;/del&gt;, which &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;curses a target to receive extra damage equal to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Warlock&#039;s proficiency bonus whenever the Warlock deals damage to them. It also reduces the number needed to roll &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;critical hit against that target by 1&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;restores HP equal to the Warlock&#039;s Proficiency+Charisma Modifier when they kill the cursed target. A Hexblade Warlock gains Shield and Wrathful Smite as level 1 spell options&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At level ten&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Goolocks will get &quot;Thought Shield: Psychic Resistance&quot; &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;Thought Shield: Psychic Reflection&lt;/del&gt;,&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; granting them resistance &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;psychic damage &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;automatically dealing psychic damage equal to any psychic damage they do take to their attacker&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overall, the Hexblade Warlock is easily the best option for a Warlock focusing &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;melee combat&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially when paired &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Pact of the Blade to gain extra &lt;/del&gt;attacks &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at level 5&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Their ability to utilise several useful combat spells&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;like Wrathful Smite, Shield, and Elemental Weapon, along with their ability to wear medium armour and use shields, makes &lt;/del&gt;them &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;uniquely suited &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fighting on the front lines. Their lower health pool when compared to most melee classes is offset by their Spectres&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;who can help to draw some attention off them, and their access to defensive spells like Blink and the aforementioned shield&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://www.baldursgate3fans.com/ Baldur&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gate &lt;/del&gt;3 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;walkthrough] Gate 3 offers players an array of different classes &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;choose from&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;each offering unique abilities and skills &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aid them during combat and when exploring &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;world&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Warlock Class is a particularly unusual arcane caster that receives its power from &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;powerful &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mysterious patron via a pact&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;During Act 3,you can access some powerful armor and weapons that benefit the &lt;/del&gt;Battle Master&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The Helldusk Armour , acquired &lt;/del&gt;from &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the House of Hope by defeating Raphael&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;great heavy armor option that allows the wearer to fly &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reduces incoming damage by 3. It also provides resistance to fire &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;burns &lt;/del&gt;enemies &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when you succeed a saving throw against their spells&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Helldusk Boots from the top floor of Wyrm&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rock Fortress complement the Armour, allowing the wearer &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;automatically succeed &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;saving throw by spending their reaction. They also allow the wearer to teleport&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;causing a blast of fire wherever they reappear&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;making them useful for dealing with foes at range&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Add in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Helldusk Helmet (found &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;House &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hope) &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gain immunity to critical hits and a +2 bonus to saving throws against spells&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Immolating Gaze Action the helmet grants will allow you to frighten foes and deal fire damage if &lt;/del&gt;they&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;re burning. Before you can get your hands on the Helldusk Armor&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;consider using &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Reaper&#039;s Embrace Armor you can loot from Ketheric at &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;end of Act 2&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Other Items in BG3 How To Get The Soul Coin (And What It Does) Where to Find Deluxe Edition Items Auntie Ethel&#039;s Potion Effects What Does The Whispering Mask Do? Where to Find Infernal Iron (&amp;amp; How to Use It) How To Mine For Mithral Ore (&amp;amp; Where To Find It) Best Adamantine Items To Craft At The Grymforge How To Get And Use The Iron Flask Chest Of The Mundane Location (&amp;amp; What To Do With It) Where To Get A Shovel (&amp;amp; How To Use It) How to Use the Brain Jars What to Do with Icy Crystal, Icy Metal, and Icy Helve Best Potions To Make With Alchemy &lt;/ins&gt;Baldur&#039;s Gate 3&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: All Adamantine Forge Mould Locations In Grymforge Where to Find Noblestalk and What To Do With It Guide Elixirs You Should Always Have Coatings You Should Always Have Best Items To Craft How To Get More Scrolls of Revivify Things You Should Always Sell Things You Should Always Sell How &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Get &amp;amp; Use Devilfoil Masks in Baldur’s Gate &lt;/ins&gt;3 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;How To Get And Use Resonance S&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Sorcerer pairs best with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Noble or Sage Backgrounds because they will naturally trigger Inspiration moments more often&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nobles get proficiency &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;History and Persuasion&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and tend to trigger inspiration when performing noble&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heroic acts (&lt;/ins&gt;or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;literally engaging &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the nobility of [https://Www.baldursgate3Fans.com/ Baldur&#039;s Gate 3 Endings] Gate and beyond)&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;main benefits &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Half-Orcs in BG3 are these two passives, called Savage Attacks and Relentless Endurance. Savage Attacks increases damage dealt by Critical Hits, while Relentless Endurance prevents Fighters from going down when they get &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;0 HP once per Long Rest&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For &lt;/ins&gt;this &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Circle &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Moon build, which capitalizes on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Druid&#039;s abilities in melee combat&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Half-Orcs offer the most impactful racials&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sorcerer class is pretty &lt;/ins&gt;powerful &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on its own, &lt;/ins&gt;and the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Warlock is the only option that adds meaningful damage to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;class&#039; already-powerful toolkit&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;by speccing into &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wizard class&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Sorcerer gains the ability &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;learn spells from Scroll s&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vastly expanding its repertoire of options&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Berserker Subclass replaces the normal Barbarian Rage with an improved version called &quot;Frenzy&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; This has all the benefits of a standard Rage but &lt;/ins&gt;also &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;grants &lt;/ins&gt;access to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the abilities &lt;/ins&gt;&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Frenzied Strike&lt;/ins&gt;&quot; and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;Enraged Throw&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Draconic Bloodline Sorcerers are able &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not only more easily &lt;/ins&gt;control &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Weave than Wild Magic users&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but they also have better survivability than &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Storm Sorcery subclass thanks to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;extra HP &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Draconic Resilience passive&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which boosts Armor when not wearing any (aside from robes)&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Baldur&#039;s Gate 3 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will have one of the most complex combat systems in the RPG genre on release thanks, in part, to it being based on the Fifth Edition of Dungeons and Dragons &#039; ruleset. Though there are some major changes to adapt the formula &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a video game, most strategies work &lt;/ins&gt;in Baldur&#039;s Gate 3 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as they do in the TTRPG – including the benefits &lt;/ins&gt;of a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;well-rounded party.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The max &lt;/ins&gt;level &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in Baldur&#039;s Gate 3 is Level 12, and most of the time&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;each level you &lt;/ins&gt;gain &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will grant something new for your Fighter build&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In character creation, you gain the basics for the Fighter class&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then steadily gain Feat Choices&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new spells and abilities&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;subclass features&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;increase your Proficiency Bonus&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There are a total of three BG3 subclasses Fighter players can try out&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;each of &lt;/ins&gt;which &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;focuses on different aspects of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;class, and offers &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;selection of unique skills, proficiencies&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other features&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Naturally, the Giant Barbarian can make great use of the two equipment sets that were clearly designed with Barbarians in mind&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Wrath Set &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Bonespike Set. Picking up the Enraging Heart Garb at Moonrise, for example&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is a great way &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get extra Constitution &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(If the bug with Ruintamer Heart gets fixed) get the Wrath buff by raging&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Savage Attacks lets players add an additional Damage Dice &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;top of their normal critical hit damage&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but only &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;melee weapon &lt;/ins&gt;attacks. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Relentless Endurance prevents the Fighter from going down&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;restoring &lt;/ins&gt;them to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1 HP upon reaching 0&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only once per long rest&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With the Druid&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;intrinsic Wild Shape ability, a Druid 9 Ranger &lt;/ins&gt;3 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;build will be able &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;summon a Bear companion&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then shapeshift into a Bear themselves. It&#039;s always good &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have more companions on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battlefield, so enemies have more targets to choose from&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Having two bears in the party, alongside proper Support companions, makes for &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fun &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fearsome melee frontline&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Battle Master &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fighters rarely spent too much time away &lt;/ins&gt;from &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;direct melee combat&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and in &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;party with ranged damage &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;support sources, they should spend as much time as they can up-close &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;personal with &lt;/ins&gt;enemies. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;perfectly fine &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;start &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fight with a shot from a Crossbow&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but when Initiative rolls&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be prepared to close that distance quickly&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Druids are one of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most diverse, complex classes &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Baldur&#039;s Gate 3 thanks to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sheer variety &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;options available &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Druids are equally capable of being ranged spellcasters as &lt;/ins&gt;they &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are close-up tanks&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best BG3 Druid builds lean into buffing &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;latter&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Meredith0461</name></author>
	</entry>
	<entry>
		<id>https://prophet-of-ai.com/index.php?title=Baldur_s_Gate_3:_Best_Sorcerer_Class_Build&amp;diff=5398&amp;oldid=prev</id>
		<title>InesCedillo99 at 02:15, 4 March 2026</title>
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		<updated>2026-03-04T02:15:46Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:15, 3 March 2026&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Outside of this, &lt;/del&gt;players &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;could also use Eldritch Knight as &lt;/del&gt;their subclass &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when planning to multiclass heavily into other spellcasting classes&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;taking spells that are defensive in nature &lt;/del&gt;or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;otherwise require no attack roll or saving throw to be effective. This allows players to remain &lt;/del&gt;at &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;low intelligence and still benefit from the Eldritch Knight spells they choose&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;freeing up those points to spend &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stats that benefit their chosen spellcasting &lt;/del&gt;class.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At level ten, Goolocks will get &quot;Thought Shield: Psychic Resistance&quot; and &quot;Thought Shield: Psychic Reflection,&quot; granting them resistance to psychic damage and automatically dealing psychic damage equal to any psychic damage they do take to &lt;/del&gt;their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attacker.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Much like the Battle Master, the Eldritch Knight benefits greatly from the Helldusk Armour, Boots, and Helmet. They can also make great use &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Helldusk Gloves, which add fire damage to your weapon attacks and &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;+1 bonus to spell attack rolls and spell save DC. They also grant +1 to Strength saving throws and allow you to cast Rays of Fire once per short rest, adding a useful ranged attack to your kit. These gloves can be acquired by killing Haarlep &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the House of Hope&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Reaper&#039;s Embrace Armour looted from Ketheric at the end of Act 2 is &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;great alternative to the Helldusk Armor&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;offering incredible defensive utility without needing to fight Raphael for it. You could also use the Armour of Perseverance, which can be purchased from Dammon the Blacksmith if he survives all the way to Act 3.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;During Act 1, players should seek out Omeluum at the Myconoid Colony to acquire the Pearl of Power&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allowing them to restore a level 3 &lt;/del&gt;or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lower spell slot once per long rest. (Omeluum will sell the amulet once players help them to investigate the parasite.)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Staff of Interruption (which can be acquired in Act 3 if Mayrina is still alive) is also useful, providing a free level 5 counterspell every long rest. The Robe of Supreme Defenses (purchased during Act 3 near the Requisitioned Barn in Rivington) will provide a +1 boost to AC while concentrating on a spell&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so it&#039;s worth looking for this too. If you took levels in Fighter, you should consider Viconia&#039;s Walking Fortress as a powerful shield that can reflect spells back onto &lt;/del&gt;their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;casters once per long rest. It can be looted &lt;/del&gt;from &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Viconia DeVir during Shadowheart&#039;s Companion quest. You can also make use of the Helldusk Armor acquired from the House of Hope to really amp up your defenses and punish anyone who tries to use spells on you&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Shadow Magic Sorcerer draws on the dark power of the Shadowfell to manipulate shadows to their advantage. Initially, this grants them 24m/80ft of Darkvision and the Strength of the Grave ability. This ability will trigger when your hit points are reduced to zero, restoring 1 hit point and preventing you from becoming downed. This only triggers once per long r&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;important &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;note &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there are certain weapons whose enchantments only function when bound using either Weapon Bond or the Warlock&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s Pact of the Blade&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;release version of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only one &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these weapons is currently accessible&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this being &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Charge-Bound Warhammer in Act 2&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Purchased from Dammon&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this warhammer gains +1 to attack &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage rolls &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deals an additional 1d6 lightning &lt;/del&gt;damage &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when it is bound &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its wielder. &lt;/del&gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Warped Headband &lt;/del&gt;Of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Intellect &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;found during Act &lt;/del&gt;1 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;by killing Lump &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Enlightened in the Blighted Village (or at any point afterwards after summoning them using their horn)&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is an excellent option for players who want &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take advantage of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Eldritch Knight&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;abilities during &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;early-mid game without investing in intelligence&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The aforementioned headband sets &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wearer&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;intelligence &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;17 while worn&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you&#039;re multiclassing with Barbarian&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we recommend Leather Armour +2 &lt;/del&gt;for the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;early-game and then either &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bhaalist Armour or Elegant Studded Leather in the late-game&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you&#039;re looking for heavy armor&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you should consider grabbing the Adamantine Splint Armour during Act 1&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dwarven Splintmail from Moonrise Towers during Act 2&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Flawed Helldusk Armour from Damon in Act 2&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Another decent option &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Rippling Force Mail. You &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;swap in the Reaper&#039;s Embrace or Armour of Persistence later&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;before picking up &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Helldusk Armour as your final set&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Fighter in &lt;/del&gt;[https://www.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Baldursgate3fans&lt;/del&gt;.com/ Baldur&#039;s Gate 3 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tips&lt;/del&gt;] Gate 3 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is one &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the simplest &lt;/del&gt;classes to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;understand &lt;/del&gt;when &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;looking at it&lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fighter&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as their name suggests, fights&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;More specifically&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fighter class &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an expert in using weapons and &lt;/del&gt;armor &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of all kinds &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can thus adapt easily &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;different combat situations&lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fighter subclasses each offer more ways for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fighter &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;excel on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battlefield&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be it through specialized combat maneuvers&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;addition &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;magic &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their arsenal, or simply increasing their survivability and &lt;/del&gt;critical &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hit potential.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Level seven offers &quot;Dominate Beast&quot; &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;Evard&#039;s Black Tentacles,&quot; allowing them &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;turn animal enemies &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their side &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;brutally restrain their foes with conjured tendrils&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At Level nine, they &lt;/del&gt;can get &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;Dominate Person&quot; and &quot;Telekinesis&lt;/del&gt;,&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; letting them manipulate humanoids and throw people and objects around freely&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Baldur&#039;s Gate 3 allows &lt;/ins&gt;players &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to further customize &lt;/ins&gt;their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;character via a &lt;/ins&gt;subclass, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;selected either at character creation, at level 2 &lt;/ins&gt;or at &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;level 3&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;depending &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;class. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Warlocks choose their subclass during character creation since &lt;/ins&gt;their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;subclass indicates what kind &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;being they made &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pact with &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exchange for their power&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Be it &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fiend&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Archfey&lt;/ins&gt;, or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Great Old One&lt;/ins&gt;, their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;powers are sourced &lt;/ins&gt;from &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dangerous creatures with ulterior motives&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Shadow Magic Sorcerer draws on the dark power of the Shadowfell to manipulate shadows to their advantage. Initially, this grants them 24m/80ft of Darkvision and the Strength of the Grave ability. This ability will trigger when your hit points are reduced to zero, restoring 1 hit point and preventing you from becoming downed. This only triggers once per long r&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Archfey Warlock makes their pact with a powerful Fey and draws on the capricious and whimsical powers of the Feywild. At level one, they gain the power &quot;Fey Presence,&quot; which allows them to frighten or charm all creatures in a 3m range as an action, assuming they fail a Wisdom Saving Throw.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;They gain one new spell at level four and then get one more at level seven. They also gain two second-level spells at level seven, further strengthening their spellcasting and offering them access to more potent spells. Level seven &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also where Eldritch Knights get &quot;War Magic,&quot; allowing them &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cast a cantrip and then make a melee attack as a bonus action.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Nature Domain Cleric is an excellent crowd-control specialist and pairs surprisingly well with other classes &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gain access to crowd-control spells. Since Plant Growth isn&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t a concentration spell, it can stack with several powerful field-creating options&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Anything altering &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ground will override &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Plant Growth&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so players should pair it with Darkness, Hunger &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hadar, Fog Cloud, Stinking Cloud, Cloudkill&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Insect Plague for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best results&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Combining Plant Growth with Hunger of Hadar, for example&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will trap enemies in a field where they can barely move &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are constantly taking cold &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;acid &lt;/ins&gt;damage&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, while also rendering them blind.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Overworld Quests &amp;amp; Puzzles – Act One Baldur&#039;s Gate 3: How To Save The Owlbear Cub Search The Cellar Guide How To Disable The Guardian Statues How &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Free Shadowheart (Woman in Pod) Find Your Belongings Walkthrough How To Save Arabella What Is &lt;/ins&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Book &lt;/ins&gt;Of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dead Gods? Baldur&#039;s Gate 3: What To Do With The Necromancy of Thay Book How To Disable The Sarcophagus Trap (Overgrown Ruins/Dank Crypt) How To Help Alfira Finish Her Song How to Use The Rune of The Wolf How To Expose Kagha Where To Find The Dowry (&amp;amp; Should You Return It?) How To Save Everyone From The Burning Building How To Rescue Volo How To Save Findal How To Heal Padirna&#039;s Legs &amp;amp; Open The Pantry Chest How To Save Liam How To Save Thulla How to Save Barcus Wroot and Find His Pack (Rescue the Gnome Quest) Find a Cure Walkthr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Also at level six, Storm Sorcerers gain a ton of bonus spells known. These consist of Call Lightning, Sleet Storm&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gust of Wind, Create or Destroy Water , and Thunderwave . These provide the Storm Sorcerer with multiple ways of manipulating the state of the battlefield and inflicting dam&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Level &lt;/ins&gt;1 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hexblade Warlocks also receive &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;Hexblade&#039;s Curse&quot; ability &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which curses a target to receive extra damage equal &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Warlock&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;proficiency bonus whenever &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Warlock deals damage to them&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It also reduces the number needed to roll a critical hit against that target by 1, and restores HP equal to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Warlock&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Proficiency+Charisma Modifier when they kill the cursed target. A Hexblade Warlock gains Shield and Wrathful Smite as level 1 spell options.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At level ten, Goolocks will get &quot;Thought Shield: Psychic Resistance&quot; and &quot;Thought Shield: Psychic Reflection,&quot; granting them resistance &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;psychic damage and automatically dealing psychic damage equal to any psychic damage they do take to their attacker&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overall&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Hexblade Warlock is easily the best option &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a Warlock focusing on melee combat, especially when paired with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pact of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blade to gain extra attacks at level 5&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Their ability to utilise several useful combat spells, like Wrathful Smite, Shield&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Elemental Weapon&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;along with their ability to wear medium armour and use shields&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;makes them uniquely suited to fighting on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;front lines&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Their lower health pool when compared to most melee classes &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;offset by their Spectres, who &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;help to draw some attention off them&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and their access to defensive spells like Blink and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aforementioned shield&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[https://www.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;baldursgate3fans&lt;/ins&gt;.com/ Baldur&#039;s Gate 3 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;walkthrough&lt;/ins&gt;] Gate 3 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;offers players an array &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;different &lt;/ins&gt;classes to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;choose from, each offering unique abilities and skills to aid them during combat and &lt;/ins&gt;when &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exploring the world&lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Warlock Class is a particularly unusual arcane caster that receives its power from a powerful and mysterious patron via a pact.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;During Act 3&lt;/ins&gt;,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you can access some powerful armor and weapons that benefit the Battle Master&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Helldusk Armour &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;acquired from &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;House of Hope by defeating Raphael, &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a great heavy &lt;/ins&gt;armor &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;option that allows the wearer to fly &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reduces incoming damage by 3. It also provides resistance &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fire and burns enemies when you succeed a saving throw against their spells&lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Helldusk Boots from the top floor of Wyrm&#039;s Rock Fortress complement the Armour, allowing &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wearer &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;automatically succeed a saving throw by spending their reaction. They also allow &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wearer to teleport&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;causing a blast of fire wherever they reappear&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;making them useful for dealing with foes at range. Add in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Helldusk Helmet (found in the House &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hope) to gain immunity &lt;/ins&gt;to critical &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hits &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a +2 bonus &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;saving throws against spells. The Immolating Gaze Action the helmet grants will allow you &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;frighten foes &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deal fire damage if they&#039;re burning&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Before you &lt;/ins&gt;can get &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your hands on the Helldusk Armor&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;consider using the Reaper&#039;s Embrace Armor you can loot from Ketheric at the end of Act 2&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>InesCedillo99</name></author>
	</entry>
	<entry>
		<id>https://prophet-of-ai.com/index.php?title=Baldur_s_Gate_3:_Best_Sorcerer_Class_Build&amp;diff=4648&amp;oldid=prev</id>
		<title>ChristenMoseley at 17:10, 3 March 2026</title>
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		<updated>2026-03-03T17:10:54Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:10, 3 March 2026&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Other Class Support: While the Ranger is a decent thematic addition to the Bard&lt;/del&gt;, players &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;should still consider dipping &lt;/del&gt;into other &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Classes further to maximize the potential of such a build. For instance&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a single dip &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Warlock can access Hex for a more efficient and reliable replacement &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hunter’s Mark&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Meanwhile&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dipping into Rogue gives Sneak Attack for maximum damage potential&lt;/del&gt;.&amp;lt;br&amp;gt;At &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Level 5&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Oathbreakers gain &lt;/del&gt;&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Crown of Madness&lt;/del&gt;&quot; and &quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Darkness&lt;/del&gt;&quot; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as additional prepared spells , allowing &lt;/del&gt;them to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get enemies to attack their allies &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;create fields of darkness to conceal their allies. Level 7 Oathbreakers gain an &quot;Aura of Hate,&quot; which lets them add their Charisma modifier &lt;/del&gt;to damage &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rolls. It also lets them extend this benefit &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;undead or fiend allies within 3m&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The best Sorcerer companions in BG3 are Shadowheart as your primary Support party member&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lae&#039;Zel as a Fighter in melee range tanking blows&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Astarion as a sneaky melee party member who &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be useful out &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;combat too.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The best Cleric companions in BG3 are Lae&#039;Zel as your melee bruiser&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gale as &lt;/del&gt;your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ranged damage-dealer, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Astarion as &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;versatile blend of melee &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Stealth maneuvers&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Though &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can change the class and specialization &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;any of your companions&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these three come with strong pre-determined class and spec combos &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;balance out &lt;/del&gt;your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cleric party composition&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/del&gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Circle &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Stars Druid &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ideally positioned &lt;/del&gt;to use the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Luminous Set. This set &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;equipment revolves around applying the radiating orb condition to enemies&lt;/del&gt;, which &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lowers all of their attack rolls by the number of turns remaining on the condition, and also emits bright light. By wearing the Callous Glow Ring and Coruscation Ring, the Druid &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;easily apply radiating orbs and buff their radiant damage against targets who are illuminated. Pick up &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hellrider&#039;s Pride Gauntlets to apply Blade Ward to allies whenever you heal them, and replace them with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gloves of Belligerant Skies once you can &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stack Reverberation, and regularly knock enemies prone just by using your Luminous Arrow and Guiding Bolt&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Other Weapon&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Item Support: Unfortunately&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Ranger isn’t extremely optimized as &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Class due to its multi-attribute dependency&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Players should rely on Items such as Oils of Accuracy in order &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;boost their overall Attack Rolls and Damage Dice&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Generally&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Oath &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://www.baldursgate3fans.com/ simply click &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;following article] Crown Paladins &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;want to make use of &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shield and a one-handed weapon &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;maximize their &lt;/del&gt;AC&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Good shield options include the Glowing Shield from Act 1&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Justiciar&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Greatshield from Act 2&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and the Shield of the Undevout during Act 3. &lt;/del&gt;Viconia&#039;s Walking Fortress &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is an incredible option too , if you&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;re willing to take the time to go and grab it&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In terms &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;finding a good weapon, Phalar Aluve is an easily accessible and highly effective longsword, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sparky Points can be decent and has &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;benefit &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;being throwable, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Blood of Lathander is accessible late into Act 1 and remains a stunningly good weapon all the way &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the endgame&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At level one, an Oath &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Vengeance Paladin is able &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use &quot;Inquisitor&#039;s Might.&quot; This allows them to grant bonus radiant damage &lt;/del&gt;to their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapon attacks&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or those &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an ally, as a bonus action&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The bonus damage is equal &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Paladin&#039;s Charisma modifier&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Penumbral Armour (13 AC + DEX, Light Armour, Rare): Being able &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;score 13 AC + DEX Mod as soon as a Bard hits Level 5 can provide a significant boost to their mid-&lt;/del&gt;game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;defenses&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially if they rely on DEX for their general offense. Taking &lt;/del&gt;-2 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bludgeoning Damage &lt;/del&gt;from &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;opponents &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a welcome bonus, especially against mobs&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Draconic Bloodline Sorcerers are able to not only more easily control &lt;/del&gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Weave than Wild Magic users&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but they also have better survivability than &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Storm Sorcery subclass thanks to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;extra HP and Draconic Resilience passive, which boosts Armor when not wearing &lt;/del&gt;any &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(aside from robes&lt;/del&gt;).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Human: Being &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most common Race &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Faerun, Humans are found building lives almost anywhere&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;What they lack &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;racial features&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they compensate for by getting an extra skill to be proficient with. Because Bards are already so great at skill checks&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this just further guarantees success &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dialogue&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Humans are an ideal Race for a &quot;balanced&quot; Bard build&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There are a total of seven BG3 Domains (subclasses) Cleric players &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;try out, each of which focuses on different aspects of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;class, and offers a selection &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unique skills, proficiencies&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and other features. As you level &lt;/del&gt;up &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in one of these BG3 Cleric subclasses, you will gain more abilities that are unique to &lt;/del&gt;your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;subclass choice&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Updated April 6, 2025 by Erik Petrovich &lt;/del&gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Patch 8 for &lt;/del&gt;Baldur&#039;s Gate 3 is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;right around the corner, and though lots &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new subclasses seem like a lot of fun &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;base game still offers some very powerful options for the best Sorcerer build &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;BG3&lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Draconic Bloodline Sorcerer is still &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best Sorcerer build in BG3 – but that could change with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;release of Patch 8. Until then&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stick with this Draconic Bloodline Sorcerer guide to learn the best Sorcerer build tips&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what makes &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Life Domain such a powerful subclass for the Sorcerer&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other information that will help you min-max your Sorcerer character&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This Draconic Bloodline Sorcerer build guide has been updated &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;add in-game flavor descriptions of the class &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;subclass, as well as a new small section &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the best consumables for the Sorcerer&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;including both potions &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;elixirs&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in the Equipment section&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Outside of this&lt;/ins&gt;, players &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;could also use Eldritch Knight as their subclass when planning to multiclass heavily &lt;/ins&gt;into other &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spellcasting classes&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;taking spells that are defensive &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nature or otherwise require no attack roll or saving throw &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be effective&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This allows players to remain at low intelligence and still benefit from the Eldritch Knight spells they choose&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;freeing up those points to spend on stats that benefit their chosen spellcasting class&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt;At &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;level ten&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Goolocks will get &lt;/ins&gt;&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thought Shield: Psychic Resistance&lt;/ins&gt;&quot; and &quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thought Shield: Psychic Reflection,&lt;/ins&gt;&quot; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;granting &lt;/ins&gt;them &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;resistance &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;psychic damage &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;automatically dealing psychic damage equal &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;any psychic &lt;/ins&gt;damage &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they do take &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their attacker&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Much like the Battle Master, the Eldritch Knight benefits greatly from the Helldusk Armour&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Boots&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Helmet. They &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also make great use &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Helldusk Gloves&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which add fire damage to &lt;/ins&gt;your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapon attacks &lt;/ins&gt;and a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;+1 bonus to spell attack rolls &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spell save DC&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;They also grant +1 to Strength saving throws and allow &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to cast Rays &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fire once per short rest&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;adding a useful ranged attack &lt;/ins&gt;to your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;kit. These gloves can be acquired by killing Haarlep in the House of Hope&lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Reaper&#039;s Embrace Armour looted from Ketheric at the end &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Act 2 &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a great alternative to the Helldusk Armor, offering incredible defensive utility without needing &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fight Raphael for it. You could also &lt;/ins&gt;use the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Armour &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Perseverance&lt;/ins&gt;, which can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be purchased from Dammon &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blacksmith if he survives all &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;way &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Act 3&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;During Act 1&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players should seek out Omeluum at the Myconoid Colony to acquire the Pearl of Power&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allowing them to restore &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;level 3 or lower spell slot once per long rest&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Omeluum will sell the amulet once players help them &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;investigate the parasite&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;)&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Staff of Interruption (which can be acquired in Act 3 if Mayrina is still alive) is also useful&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;providing a free level 5 counterspell every long rest. The Robe &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Supreme Defenses (purchased during Act 3 near &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Requisitioned Barn in Rivington) &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;provide &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;+1 boost &lt;/ins&gt;to AC &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while concentrating on a spell&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so it&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;worth looking for this too. If you took levels in Fighter&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you should consider &lt;/ins&gt;Viconia&#039;s Walking Fortress &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as a powerful shield that can reflect spells back onto their casters once per long rest. It can be looted from Viconia DeVir during Shadowheart&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s Companion quest&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You can also make use &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Helldusk Armor acquired from &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;House &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hope to really amp up your defenses &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;punish anyone who tries &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use spells on you&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;The Shadow Magic Sorcerer draws on the dark power &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Shadowfell &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;manipulate shadows &lt;/ins&gt;to their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;advantage. Initially&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this grants them 24m/80ft of Darkvision and the Strength &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Grave ability&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This ability will trigger when your hit points are reduced &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;zero, restoring 1 hit point and preventing you from becoming downed&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This only triggers once per long r&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It is important &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;note that there are certain weapons whose enchantments only function when bound using either Weapon Bond or the Warlock&#039;s Pact of the Blade. In the release version of the &lt;/ins&gt;game, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only one of these weapons is currently accessible, this being the Charge&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bound Warhammer in Act &lt;/ins&gt;2&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Purchased &lt;/ins&gt;from &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dammon, this warhammer gains +1 to attack and damage rolls and deals an additional 1d6 lightning damage when it &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bound to its wielder&lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Warped Headband Of Intellect &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;found during Act 1 by killing Lump &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Enlightened in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blighted Village (or at &lt;/ins&gt;any &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;point afterwards after summoning them using their horn&lt;/ins&gt;)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, is an excellent option for players who want to take advantage of the Eldritch Knight&#039;s abilities during the early-mid game without investing in intelligence. The aforementioned headband sets the wearer&#039;s intelligence to 17 while worn&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you&#039;re multiclassing with Barbarian, we recommend Leather Armour +2 for the early-game and then either &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bhaalist Armour or Elegant Studded Leather &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the late-game&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you&#039;re looking &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heavy armor, you should consider grabbing the Adamantine Splint Armour during Act 1&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dwarven Splintmail from Moonrise Towers during Act 2&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or the Flawed Helldusk Armour from Damon &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Act 2&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Another decent option is the Rippling Force Mail&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;swap in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Reaper&#039;s Embrace or Armour &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Persistence later&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;before picking &lt;/ins&gt;up &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Helldusk Armour as &lt;/ins&gt;your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;final set&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Fighter in [https&lt;/ins&gt;:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;//www.Baldursgate3fans.com/ &lt;/ins&gt;Baldur&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gate 3 Tips] &lt;/ins&gt;Gate 3 is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;simplest classes &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;understand when looking at it. The Fighter, as their name suggests, fights. More specifically&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fighter class is an expert &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;using weapons and armor of all kinds and can thus adapt easily to different combat situations&lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fighter subclasses each offer more ways for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fighter to excel on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battlefield&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be it through specialized combat maneuvers&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;addition of magic to their arsenal&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or simply increasing their survivability &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;critical hit potential&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Level seven offers &quot;Dominate Beast&quot; and &quot;Evard&#039;s Black Tentacles,&quot; allowing them to turn animal enemies &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their side &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;brutally restrain their foes &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;conjured tendrils. At Level nine&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they can get &quot;Dominate Person&quot; &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;Telekinesis&lt;/ins&gt;,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; letting them manipulate humanoids and throw people and objects around freely&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ChristenMoseley</name></author>
	</entry>
	<entry>
		<id>https://prophet-of-ai.com/index.php?title=Baldur_s_Gate_3:_Best_Sorcerer_Class_Build&amp;diff=1757&amp;oldid=prev</id>
		<title>JoniSchweitzer: Created page with &quot;&lt;br&gt;Other Class Support: While the Ranger is a decent thematic addition to the Bard, players should still consider dipping into other Classes further to maximize the potential of such a build. For instance, a single dip in Warlock can access Hex for a more efficient and reliable replacement to Hunter’s Mark. Meanwhile, dipping into Rogue gives Sneak Attack for maximum damage potential.&lt;br&gt;At Level 5, Oathbreakers gain &quot;Crown of Madness&quot; and &quot;Darkness&quot; as additional pre...&quot;</title>
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		<updated>2026-03-03T13:03:08Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;Other Class Support: While the Ranger is a decent thematic addition to the Bard, players should still consider dipping into other Classes further to maximize the potential of such a build. For instance, a single dip in Warlock can access Hex for a more efficient and reliable replacement to Hunter’s Mark. Meanwhile, dipping into Rogue gives Sneak Attack for maximum damage potential.&amp;lt;br&amp;gt;At Level 5, Oathbreakers gain &amp;quot;Crown of Madness&amp;quot; and &amp;quot;Darkness&amp;quot; as additional pre...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;Other Class Support: While the Ranger is a decent thematic addition to the Bard, players should still consider dipping into other Classes further to maximize the potential of such a build. For instance, a single dip in Warlock can access Hex for a more efficient and reliable replacement to Hunter’s Mark. Meanwhile, dipping into Rogue gives Sneak Attack for maximum damage potential.&amp;lt;br&amp;gt;At Level 5, Oathbreakers gain &amp;quot;Crown of Madness&amp;quot; and &amp;quot;Darkness&amp;quot; as additional prepared spells , allowing them to get enemies to attack their allies and create fields of darkness to conceal their allies. Level 7 Oathbreakers gain an &amp;quot;Aura of Hate,&amp;quot; which lets them add their Charisma modifier to damage rolls. It also lets them extend this benefit to undead or fiend allies within 3m.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The best Sorcerer companions in BG3 are Shadowheart as your primary Support party member, Lae&amp;#039;Zel as a Fighter in melee range tanking blows, and Astarion as a sneaky melee party member who can be useful out of combat too.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The best Cleric companions in BG3 are Lae&amp;#039;Zel as your melee bruiser, Gale as your ranged damage-dealer, and Astarion as a versatile blend of melee and Stealth maneuvers. Though you can change the class and specialization of any of your companions, these three come with strong pre-determined class and spec combos to balance out your Cleric party composition.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Circle of Stars Druid is ideally positioned to use the Luminous Set. This set of equipment revolves around applying the radiating orb condition to enemies, which lowers all of their attack rolls by the number of turns remaining on the condition, and also emits bright light. By wearing the Callous Glow Ring and Coruscation Ring, the Druid can easily apply radiating orbs and buff their radiant damage against targets who are illuminated. Pick up the Hellrider&amp;#039;s Pride Gauntlets to apply Blade Ward to allies whenever you heal them, and replace them with the Gloves of Belligerant Skies once you can to stack Reverberation, and regularly knock enemies prone just by using your Luminous Arrow and Guiding Bolt.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Other Weapon, Item Support: Unfortunately, the Ranger isn’t extremely optimized as a Class due to its multi-attribute dependency. Players should rely on Items such as Oils of Accuracy in order to boost their overall Attack Rolls and Damage Dice.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Generally, Oath of [https://www.baldursgate3fans.com/ simply click the following article] Crown Paladins will want to make use of a shield and a one-handed weapon to maximize their AC. Good shield options include the Glowing Shield from Act 1, the Justiciar&amp;#039;s Greatshield from Act 2, and the Shield of the Undevout during Act 3. Viconia&amp;#039;s Walking Fortress is an incredible option too , if you&amp;#039;re willing to take the time to go and grab it. In terms of finding a good weapon, Phalar Aluve is an easily accessible and highly effective longsword, the Sparky Points can be decent and has the benefit of being throwable, and the Blood of Lathander is accessible late into Act 1 and remains a stunningly good weapon all the way to the endgame.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At level one, an Oath of Vengeance Paladin is able to use &amp;quot;Inquisitor&amp;#039;s Might.&amp;quot; This allows them to grant bonus radiant damage to their weapon attacks, or those of an ally, as a bonus action. The bonus damage is equal to the Paladin&amp;#039;s Charisma modifier.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Penumbral Armour (13 AC + DEX, Light Armour, Rare): Being able to score 13 AC + DEX Mod as soon as a Bard hits Level 5 can provide a significant boost to their mid-game defenses, especially if they rely on DEX for their general offense. Taking -2 Bludgeoning Damage from opponents is a welcome bonus, especially against mobs.&amp;lt;br&amp;gt;Draconic Bloodline Sorcerers are able to not only more easily control The Weave than Wild Magic users, but they also have better survivability than the Storm Sorcery subclass thanks to the extra HP and Draconic Resilience passive, which boosts Armor when not wearing any (aside from robes).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Human: Being the most common Race in Faerun, Humans are found building lives almost anywhere. What they lack for racial features, they compensate for by getting an extra skill to be proficient with. Because Bards are already so great at skill checks, this just further guarantees success in dialogue. Humans are an ideal Race for a &amp;quot;balanced&amp;quot; Bard build.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There are a total of seven BG3 Domains (subclasses) Cleric players can try out, each of which focuses on different aspects of the class, and offers a selection of unique skills, proficiencies, and other features. As you level up in one of these BG3 Cleric subclasses, you will gain more abilities that are unique to your subclass choice.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Updated April 6, 2025 by Erik Petrovich : Patch 8 for Baldur&amp;#039;s Gate 3 is right around the corner, and though lots of the new subclasses seem like a lot of fun to play, the base game still offers some very powerful options for the best Sorcerer build in BG3. The Draconic Bloodline Sorcerer is still the best Sorcerer build in BG3 – but that could change with the release of Patch 8. Until then, stick with this Draconic Bloodline Sorcerer guide to learn the best Sorcerer build tips, what makes the Life Domain such a powerful subclass for the Sorcerer, and other information that will help you min-max your Sorcerer character. This Draconic Bloodline Sorcerer build guide has been updated to add in-game flavor descriptions of the class and subclass, as well as a new small section with the best consumables for the Sorcerer, including both potions and elixirs, in the Equipment section.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>JoniSchweitzer</name></author>
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