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		<title>RetaKawamoto77 at 11:14, 5 March 2026</title>
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:14, 5 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The cordite may not be one &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best guns out there, but that doesn&#039;t mean it&#039;s &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;terrible gun&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When it was first introduced in COD&lt;/del&gt;: Mobile&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, almost every player wanted to get &lt;/del&gt;their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hands on it&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There are now so many cool guns &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;COD&lt;/del&gt;: Mobile &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that it&#039;s hard to just pick one. The cordite has a damage of 39&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an accuracy of 46&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a range of 53 &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a fire rate of 80&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be seen that the cordite is clearly superior in fire rate &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the best SMGs &lt;/del&gt;and the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sound it makes when firing is just so satisfy&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Even after &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nerf &lt;/del&gt;this &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;season&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Bizon &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;still meta inside of COD: Mobile &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Considering &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fact that &lt;/del&gt;this &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapon can beam at long &lt;/del&gt;range &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;like an assault riffle&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players are sure not &lt;/del&gt;to run out of bullets &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quickly with this weapon. This high power&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;versatile SMG can dominate and absolutely destroy enemies when &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the right hands. With a very easy-&lt;/del&gt;to&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-control recoil pattern, even newbies can use and destroy opponents with this wea&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When picking weapons, one has to be mindful &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mobility&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fire rate&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and accuracy . &lt;/del&gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whole point of the Battle Royale is to survive till the end&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which will be impossible to do without the right equipment. In no particular order, these are the best guns to use in [https&lt;/del&gt;:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;//Www&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Codmworld.com/ Call Of Duty Mobile cheats] Of Duty: Mobile Battle Roy&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Reinforced&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their &lt;/del&gt;second &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;skill maximizes &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Defender&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s defensive capabilities&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With this skill, the Defender enjoys increased resistance to all non-ballistic &lt;/del&gt;damage &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;such as zombie swipes&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;melee attacks&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;explosives&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Defenders benefit greatly from &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Transform Shield, which they should use whenever they&#039;re in &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pinch&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Moreover&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Reinforced skill can give the right defensive boost &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Defender in the endgame where things are in chaos inside the small safe a&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Due to its 100 bullets mag capacity &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players who enjoy playing solo against squads can easily wipe out an entire team without even thinking about reloading&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This gun is &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;perfect choice &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;primary weapon &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can even beam enemies at long range due to the great range &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;posses&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Although their fire rates are all good ,they are not all the same in terms of their numbers. What really sets them apart is their damage, accuracy, and range. Let&#039;s take a look at some of the best submachine guns in COD: Mobile, and some that could be bet&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Any player looking &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some serious rapid fire action and an impressive damage &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;go with it will definitely settle &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the PDW-57 SMG&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This gun has a fire rate of 75 a damage of 42&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an accuracy of 49 and &lt;/del&gt;a range of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;43&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But what truly makes this gun great for rapid fire is its mag size. For a sub machine gun it sure packs a lot of bullets. With this gun &lt;/del&gt;players can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;confidently jump into any fight and still have some rounds left-like &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mini&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Voidwalker, their second ability, increases walking and running speed during Active Camo, enabling Poltergeists &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;serve as scouts or even rear guards&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When used properly&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Poltergeist can launch an assault to an unsuspecting squad and disrupt their flow enough for the rest of Poltergeist&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;squad to finish them &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Toy Robot, their second skill, attracts nearby zombies&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;instead &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gathering zombies and killing them with an explosion, the Toy Robot gathers zombies in &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;particular direction, making this useful in firefights&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Of course&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thanks to &lt;/del&gt;these &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;abilities&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Clowns may counteract &lt;/del&gt;each &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;others&#039; abilities. For instance, a Clown can throw a Toy Robot towards an enemy &lt;/del&gt;squad to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unleash a horde of zombies &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;them&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the enemy Clown &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trigger Anti-Zombie so they won&#039;t be bothered by &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;horde if &lt;/del&gt;they &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;run fast eno&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The AS VAL &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more like an SMG type &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;assault rifle considering the high fire rate and good mobility&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Considering takes only four bullets &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;kill&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this weapon is &lt;/del&gt;an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;absolute beast. This weapon shreds in close range gun fights &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;destroys at medium range. The only downside is its recoil pattern&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which &lt;/del&gt;is a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bit difficult for most players to control in long range fights. Spending some time practicing &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this weapon can make any player become comfortable using&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Its range is also not too shabby &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players can get a crack at &lt;/del&gt;enemies &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from midrange &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the recoil pattern is very easy to control&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If a player favors rapid-fire over damage&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then &lt;/del&gt;this &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;should &lt;/del&gt;be the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapon of cho&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With many guns getting nerfed and this one getting buffed&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;QQ9 is back &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;top &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all SMGs &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Because of the QQ9&#039;s amazing fire rate&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the 10mm 30 round reload MAG attachment won&#039;t be necessary&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In close range fights with &lt;/del&gt;this &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gun, it&#039;ll be shooting so fast that &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player will want to have extra bull&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It makes sense for players to expect &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ton &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;firefights throughout &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;course of a Battle Royale match. Thankfully, Defenders come equipped to defend &lt;/del&gt;their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;squad for such an occasion. Transform Shield, their first skill, forms the crux of a Defender&#039;s strategy. Whereas other games have small shields, Defenders in Mobile carry a portable barrier &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can transform into &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cover enough for the whole squad. Thanks to the Transform Shield, Defenders can form cover in open places or in vulnerable situati&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thanks to folks from Activision , fans of [https://Www.codmworld.com/ Call of Duty mobile events] of Duty can now enjoy the same intense matches &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;series in &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mobile format&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Call of Duty&lt;/ins&gt;: Mobile &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;finally lets FPS fans don &lt;/ins&gt;their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best weapons and wreak havoc in multiplayer - or survive in the new mobile Battle Royale Mode&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unlike other multiplayer-focused games &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the franchise, Call of Duty&lt;/ins&gt;: Mobile &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;finally gives the Battle Royale genre its own unique mobile tw&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Voidwalker&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their second ability&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;increases walking &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;running speed during Active Camo, enabling Poltergeists to serve as scouts or even rear guards&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When used properly, the Poltergeist &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;launch an assault &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an unsuspecting squad &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;disrupt their flow enough for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rest of Poltergeist&#039;s squad to finish them &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The MSMC is &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most superior on &lt;/ins&gt;this &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;list when it comes to fire rate&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but all of that &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wasted on its very low accuracy&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Even its range is &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lowest on &lt;/ins&gt;this &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;list. It has a damage of 40, an accuracy of 37, a fire rate of 92 and a &lt;/ins&gt;range &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of 40. Its mag size is also disappointing and because its a gun meant for close quarters combat&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if one were &lt;/ins&gt;to run out of bullets, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&#039;ll most likely be right in front of an enemy who&#039;ll waste no time &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;finishing off whosoever is unlucky enough &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be in that situat&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each of the remaining Game of the Year nominees (all of which placed on Game Rant&#039;s list &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Top 10 Games of 2012 ) earned multiple nominations, as well&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with five for Borderlands 2 &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seven for Far Cry 3 &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;eight for &lt;/ins&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Walking Dead &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and three for XCOM&lt;/ins&gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Enemy Unknown &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Other heavily nominated games include Halo 4 (six nominations) and Dishonored (five nominatio&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Though this gun has quite an impressive accuracy&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the fact that it offers opponents respite between shots can be quite bothersome. It rapidly fires 3 rounds and then takes a second to fire another 3 rounds. That split &lt;/ins&gt;second &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can be all it takes for a skilled sniper to off a player. That said, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rest of its specs aren&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t so bad&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It has a &lt;/ins&gt;damage &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of 42&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an accuracy of 63&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a range of 43 &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a fire rate of 75&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Also, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;noise this gun makes is &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dead give away&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Even if one is not visible on the map&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sound is hard &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;m&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Angry Birds , of course&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;needs no introduction&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I’m sure you all remember this one conquering &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;planet/entire known universe back in 2010, crushing all mobile competition into spam beneath its mighty iron jackboot &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pure dominance. Angry Birds was (&lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;kind of still is, if you squint a bit) more than a game, &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was a phenome&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Although their fire rates are all good ,they are not all the same in terms of their numbers. What really sets them apart is their damage, accuracy, and range. Let&#039;s take a look at some of the best submachine guns in COD: Mobile, and some that could be bet&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If players loved the Battle Royale matches in Call of Duty: Warzone &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the PC, they can switch &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mobile &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a more portable experience&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In this mobile title&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players can choose from &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wide &lt;/ins&gt;range of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;classes&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thanks to these classes, &lt;/ins&gt;players can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;experience &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new degree of versatility &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battle Royale matches&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As of writing&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mobile &lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battle Royale mode currently has seven classes&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Additionally&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;each &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these specializations has &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unique perk that adds variety to squads&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Moreover&lt;/ins&gt;, these &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;perks make Battle Royale more exciting&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as &lt;/ins&gt;each squad &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has something new &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bring &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the table&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In this guide&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;familiarize themselves with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;classes &lt;/ins&gt;they &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can choose to spice up their Battle Royale experie&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hearthstone &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one such example. A collectible card game from Blizzard based around World &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Warcraft lore, it’s become a multi-million player phenomenon as well as a popular eSport&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gameplay is similar to Yu-Gi-Oh , seeing players take turns to summon monsters &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attack their rival’s units&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with the ultimate goal of depleting their avatar’s life. With &lt;/ins&gt;an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unrivaled sense of progression &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the lure of new cards&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hearthstone &lt;/ins&gt;is a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mobile title &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an absurd lifes&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Players who want to zig-zag across the battlefield will enjoy playing the Ninja. In squads, Ninja serves &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the vanguard - capable of exploring nearby areas for &lt;/ins&gt;enemies and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;eliminating lone opponents. Dead Silence, their first ability, silences their movement&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unfortunately&lt;/ins&gt;, this &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;means unsuspecting opponents won&#039;t &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;able to know &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ninja&#039;s presence by sound al&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Staying true to Call of Duty themes&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mechanic class makes full use of technology to gain the upper hand &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the battlefield. Likewise, they&#039;re aware &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exactly how to disable gadgets and electric tools other classes use &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fight&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;EMP Drone, their first skill&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;launches an EMP that disables technology - from environmental elements to enemy equipment&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Additionally, &lt;/ins&gt;this &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;drone can do wonders in firefights where enemy squads use their gizmos to try and get &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;upper h&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Oftentimes, mobile gaming doesn’t get &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fair shake. A lot &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;self-professed ‘hardcore gamers’ consider it beneath them, looking down on the mobile market like it’s something nasty &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;neighbour’s Great Dane left on &lt;/ins&gt;their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;driveway while it had &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stomach bug &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;couple months b&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>RetaKawamoto77</name></author>
	</entry>
	<entry>
		<id>https://prophet-of-ai.com/index.php?title=All_Call_Of_Duty:_Mobile_Classes_Explained&amp;diff=5197&amp;oldid=prev</id>
		<title>ChaseRobson4517 at 19:10, 3 March 2026</title>
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		<updated>2026-03-03T19:10:56Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:10, 3 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;MX9 &lt;/del&gt;was &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;recently released &lt;/del&gt;this &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in &lt;/del&gt;season of COD: Mobile, and has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;been used by a lot &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ranked games&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Due to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gun&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;high mobility &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;high firing rate&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it fits agrresive play style for respawns like domination and hardpoint&lt;/del&gt;. This weapon can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;defeat almost every other weapon in close &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;medium &lt;/del&gt;range &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gunfights&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it doesn&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t do very well &lt;/del&gt;at &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;long range&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which the only downside to this wea&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Any player looking for some serious rapid fire action and an impressive damage to go with it will definitely settle for the PDW-57 SMG. This gun has a fire rate of 75 a damage of 42, an accuracy of 49 and a range of 43. But what truly makes this gun great for rapid fire is its mag size. For a sub machine gun it sure packs a lot of bullets. With this gun players can confidently jump into any fight and still have some rounds left-like a mini&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Days should be mostly spent on gathering loot and valuable resources&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;such as the Aether Essence&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in order to make the nights as easy to get through as possible. While enemies can be found on the map &lt;/del&gt;during &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the day&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;going after them may actually work &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the players&#039; detriment, &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when the night falls&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;every bullet will be worth its weight in gold, given &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;need &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;protect &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;base from hordes &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the undead without the possibility &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;venture out and seek out more a&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Toy Robot, their second skill, attracts nearby zombies. However, instead of gathering zombies and killing them with an explosion, the Toy Robot gathers zombies in a particular direction, making this useful in firefights. Of course, thanks to these abilities, Clowns may counteract each others&#039; abilities. For instance, a Clown can throw a Toy Robot towards an enemy squad to unleash a horde of zombies to them. However, the enemy Clown can trigger Anti-Zombie so they won&#039;t be bothered by the horde if they run fast eno&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That said, when playing ranked matches in COD: Mobile , it&#039;s essential to have &lt;/del&gt;an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;efficient loadout that checks all the boxes between speed and accuracy. Having the perfect loadout for certain weapons in COD: Mobile can make the difference between bittersweet matches and outright frustrating ones. This guide will look at different weapon categories (&lt;/del&gt;assault &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rifles, SMGs, snipers, etc) and &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best loadout that works best with each selected wea&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Players who have the time should build preferred loadouts to adjust to any combat situation. In terms of mechanics, it’s recommended for players to get a primary weapon they can reliably aim with. Likewise, players can consider building loadouts with weapons with &lt;/del&gt;high &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ammo count, fast reload, and decent handling. Players also need to consider the map layout and their team’s general approach when choosing a bu&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With a very easy-to-control recoil, good &lt;/del&gt;fire rate&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;and good &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;range&lt;/del&gt;, this weapon is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;set to dominate in ranked games&lt;/del&gt;. This weapon &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fits absolutely any play style from playing passively to playing aggressively. Players are sure to win lots of gunfights with&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Though the HG 40 may be among the guns that are not so good, &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the hands of a pro, it can be quite deadly. When compared to the best, it falls short on damage &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fire rate&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Its damage &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;40, it has an accuracy of 62&lt;/del&gt;, a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fire rate of 67 and a &lt;/del&gt;range &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://Www&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Codmworld.com/ Call of Duty Mobile battle pass]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As &lt;/del&gt;with any &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;operation, it helps to familiarize oneself with the map. That way, operatives know exactly where to go regardless of the situation. For fans of _ COD Mobile _ ’s Battle Royale mode, it helps to know the Battle Royale map and its crucial locations. Essentially, certain locations serve as hotspots for loot or even great camping sp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;COD: Mobile has &lt;/del&gt;become &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more competitive than ever before . This new season comes with no shortage of incredible weapons which players can use to dominate their opponents. Ranked matches are heating up, and players are diving head first into the ongoing Champions&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;A lot of weapons got buffed this season, including the ASM10. This &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a weapon that &lt;/del&gt;players &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enjoyed using &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lot few seasons ago &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its back to glory again. The ASM10 shreds at close range because of its three shots to kill potential. The fire rate is moderate, &lt;/del&gt;the recoil pattern &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quite manageable, and the magazine size &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not bad&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This weapon is not as heavy as the Man&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;O-War &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which gives it that extra mobility. It can &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/del&gt;weapon of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;choice for players who want to dominate medium range gun fights and maintain close range po&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Voidwalker, their second ability, increases walking and running speed during Active Camo, enabling Poltergeists to serve as scouts or even rear guards. When used properly, the Poltergeist can launch an assault to an unsuspecting squad and disrupt their flow enough for the rest of Poltergeist&#039;s squad to finish them &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With many guns getting nerfed and this one getting buffed, the QQ9 is back on top of all SMGs in the game. Because of the QQ9&#039;s amazing fire rate, the 10mm 30 round reload MAG attachment won&#039;t be necessary. In close range fights with this gun, it&#039;ll be shooting so fast that the player will want to have extra bull&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cordite may not be one of the best guns out there, but that doesn&#039;t mean it&#039;s a terrible gun. When it &lt;/ins&gt;was &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first introduced in COD: Mobile, almost every player wanted to get their hands on it. There are now so many cool guns in COD: Mobile that it&#039;s hard to just pick one. The cordite has a damage of 39, an accuracy of 46, a range of 53 and a fire rate of 80. It can be seen that the cordite is clearly superior in fire rate to the best SMGs and the sound it makes when firing is just so satisfy&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Even after the nerf &lt;/ins&gt;this season&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, the Bizon is still meta inside &lt;/ins&gt;of COD: Mobile &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Considering the fact that this weapon can beam at long range like an assault riffle&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players are sure not to run out of bullets quickly with this weapon. This high power, versatile SMG can dominate and absolutely destroy enemies when in the right hands. With a very easy-to-control recoil pattern, even newbies can use &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;destroy opponents with this wea&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When picking weapons, one &lt;/ins&gt;has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to be mindful of the damage, mobility, fire rate, and accuracy . The whole point &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Battle Royale is to survive till the end, which will be impossible to do without the right equipment. In no particular order, these are the best guns to use &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://Www.Codmworld&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com/ Call Of Duty Mobile cheats] Of Duty: Mobile Battle Roy&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Reinforced, their second skill maximizes &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Defender&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;defensive capabilities. With this skill, the Defender enjoys increased resistance to all non-ballistic damage such as zombie swipes, melee attacks, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;explosives. Defenders benefit greatly from the Transform Shield, which they should use whenever they&#039;re in a pinch. Moreover, the Reinforced skill can give the right defensive boost to the Defender in the endgame where things are in chaos inside the small safe a&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Due to its 100 bullets mag capacity &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players who enjoy playing solo against squads can easily wipe out an entire team without even thinking about reloading&lt;/ins&gt;. This &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gun is the perfect choice of primary &lt;/ins&gt;weapon &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even beam enemies at long range due &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the great &lt;/ins&gt;range &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it posses&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Although their fire rates are all good ,they are not all the same in terms of their numbers&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;What really sets them apart is their damage, accuracy&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and range. Let&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s take a look &lt;/ins&gt;at &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some of the best submachine guns in COD: Mobile&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and some that could be bet&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Any player looking for some serious rapid fire action and an impressive damage to go with it will definitely settle for the PDW-57 SMG. This gun has a fire rate of 75 a damage of 42, an accuracy of 49 and a range of 43. But what truly makes this gun great for rapid fire is its mag size. For a sub machine gun it sure packs a lot of bullets. With this gun players can confidently jump into any fight and still have some rounds left-like a mini&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Voidwalker&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their second ability&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;increases walking and running speed &lt;/ins&gt;during &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Active Camo&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enabling Poltergeists &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;serve &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scouts or even rear guards. When used properly&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Poltergeist can launch an assault &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an unsuspecting squad and disrupt their flow enough for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rest &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Poltergeist&#039;s squad &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;finish them &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Toy Robot, their second skill, attracts nearby zombies. However, instead of gathering zombies and killing them with an explosion, the Toy Robot gathers zombies in a particular direction, making this useful in firefights. Of course, thanks to these abilities, Clowns may counteract each others&#039; abilities. For instance, a Clown can throw a Toy Robot towards an enemy squad to unleash a horde of zombies to them. However, the enemy Clown can trigger Anti-Zombie so they won&#039;t be bothered by the horde if they run fast eno&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The AS VAL is more like &lt;/ins&gt;an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;SMG type of &lt;/ins&gt;assault &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rifle considering &lt;/ins&gt;the high fire rate and good &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mobility. Considering takes only four bullets to kill&lt;/ins&gt;, this weapon is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an absolute beast&lt;/ins&gt;. This weapon &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shreds &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;close range gun fights &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;destroys at medium range&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The only downside &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its recoil pattern&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which is &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bit difficult for most players to control in long &lt;/ins&gt;range &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fights&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spending some time practicing &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this weapon can make &lt;/ins&gt;any &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player &lt;/ins&gt;become &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;comfortable using&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Its range &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also not too shabby as &lt;/ins&gt;players &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can get &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;crack at enemies from midrange &lt;/ins&gt;and the recoil pattern is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;very easy to control&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If a player favors rapid&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fire over damage&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then this should &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;weapon of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cho&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With many guns getting nerfed and this one getting buffed, the QQ9 is back on top of all SMGs in the game. Because of the QQ9&#039;s amazing fire rate, the 10mm 30 round reload MAG attachment won&#039;t be necessary. In close range fights with this gun, it&#039;ll be shooting so fast that the player will want to have extra bull&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It makes sense for players to expect a ton of firefights throughout the course of a Battle Royale match. Thankfully, Defenders come equipped to defend their squad for such an occasion. Transform Shield, their first skill, forms the crux of a Defender&#039;s strategy. Whereas other games have small shields, Defenders in Mobile carry a portable barrier that can transform into a cover enough for the whole squad. Thanks to the Transform Shield, Defenders can form cover in open places or in vulnerable situati&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ChaseRobson4517</name></author>
	</entry>
	<entry>
		<id>https://prophet-of-ai.com/index.php?title=All_Call_Of_Duty:_Mobile_Classes_Explained&amp;diff=4651&amp;oldid=prev</id>
		<title>KatjaVan845 at 17:11, 3 March 2026</title>
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		<updated>2026-03-03T17:11:20Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:11, 3 March 2026&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All squads need a healer&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Medic offers much-needed support from the sidelines. Squads who manage to protect their Medic can enjoy &lt;/del&gt;a lot of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;buffs &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;benefits that &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;prolong their life &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the harsh Battle Royale&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Master Healer&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their first skill&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enables Medics &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;speed up healing from items . Moreover, &lt;/del&gt;this &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;skill increases the revival time needed for teammates to rejoin the fi&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But this brings up &lt;/del&gt;an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;interesting question, most Call &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Duty Zombies maps have &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;set &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pre-made characters which the player controls&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but in every game mode &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Call &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Duty: Mobile so far, the player controls &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;self created avatar&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Will the new Zombies mode allow &lt;/del&gt;players &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to use their own avatars? And if so, will new zombies themed cosmetics come along with the game mode? There is &lt;/del&gt;still &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;much to be learned about Call of Duty: Mobile &#039;s Zombies mode, but fans will undoubtedly uncover all there is to see come tomorrow&#039;s rele&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That said, one precedent that Call of Duty: Mobile has set is its penchant for returning extremely popular &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beloved maps&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;characters&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and items. This means players will likely get &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chance &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;blow out zombie brains &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;maps like Nacht der Untoten, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first ever Nazi Zombies &lt;/del&gt;map &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from Call of Duty: World at War&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Five , in which &lt;/del&gt;the players &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take control of John F. Kennedy, Richard Nixon, Fidel Castro, and Robert McNam&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Other little touches&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;such &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;additional Call of Duty Zombies Operators and &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inclusion of hidden songs&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would only make &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mode go over better with fans. The original Call of Duty Mobile Zombies mode was full of wasted potential, but this time, TiMi Studios knows exactly what it needs &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do to succeed. With &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;prospect &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;playing a premium CoD Zombies mode on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;go being so appealing, such an opportunity seems too good &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pass&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Voidwalker&lt;/del&gt;, their second &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ability&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;increases walking &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;running speed during Active Camo&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enabling Poltergeists &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;serve as scouts or even rear guards&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When used properly&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Poltergeist &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;launch &lt;/del&gt;an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;assault &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an unsuspecting squad and disrupt their flow enough for the rest &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Poltergeist&#039;s squad &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;finish &lt;/del&gt;them &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As one of the most common weapons &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game, the M4 is not going to raise any eyebrows&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/del&gt;it&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;still a very reliable choice &lt;/del&gt;for COD: Mobile &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;newcomers&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The M4 is a deadly &lt;/del&gt;assault &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rifle that is unlocked at level 2&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so almost right out of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;g&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This is yet another powerful weapon &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use in COD: Mobile &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With its three shots &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;kill potential&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Man-O-War definitely dominates in those medium &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;long-range gunfights&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Its stats are quite similar &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ASM10. The Man&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;O&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;War&#039;s Damage is 37 &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while it boasts an Accuracy of 69, a Fire Rate of 50&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a Range of 56 . Though its &lt;/del&gt;range &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is just slightly higher than the ASM10&lt;/del&gt;, this &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;difference &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;negligi&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;M4 users will find &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;BK57 to &lt;/del&gt;be the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ideal replacement for &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rifle since it pretty much improves upon every shortcoming &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the M4 (except the base accuracy&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but that &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;easily &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tweaked with attachmen&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Call of Duty: Mobile is one of &lt;/del&gt;the best &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;online multiplayer games for mobile devices &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The gameplay &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;graphics combine to create &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fantastic experience, especially for the systems the game is available on&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A major draw &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;COD: &lt;/del&gt;Mobile &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is its various modes as well as the wide variety of weapons that it boa&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As with any &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other shooter game&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there are different classes of weapons&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;From assault rifles to deadly sniper rifles&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there are plenty &lt;/del&gt;to go &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;around&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Assault rifles have classically been a safe go-to for series veterans &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and the trend holds true in the franchise&#039;s mobile iteration. Let&#039;s take a look at the best assault rifles the game has &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;offer as well as some of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;worst&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Though all weapon stats can be increased with the right attachments&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we&#039;ll be looking at them based on their stats without attachme&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This gun was once considered to be the best assault rifle in &lt;/del&gt;COD: Mobile &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, but perhaps its biggest disadvantages were its magazine size and its weight&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When it &lt;/del&gt;comes to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stats&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DR-H offers 32 Damage, 63 Accuracy, 57 Fire Rate, 57 Controls, 79 Mobility, and a Range of&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This type &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;risky gameplay should be reserved for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best snipers. Sniping while standing out in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;open &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;risky even for pro players&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It doesn&#039;t just leave room for error &lt;/del&gt;as the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;act itself is already a mist&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;On the other hand&lt;/del&gt;, it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is an SMG, meaning &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it should serve &lt;/del&gt;close&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/del&gt;range &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;purposes first and foremost. Players who are not interested in this type of playstyle will probably choose other weapons , any&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Another much requested addition is the inclusion of controller support. Controllers are not currently supported on [https://www.codmworld.com/ Call of Duty Mobile Beginner guide] of Duty: Mobile &lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fans have been eager &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see this changed&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It is nice &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see the developers responding so quickly &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;adequately to &lt;/del&gt;their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player base&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;desires. This may end up being a trait that keeps the game afloat longer than expec&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In a more spacious room&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sniper will have a chance to defend themselves&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;place is enclosed&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then sneaking up on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sniper will &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;no problem at all&lt;/del&gt;. In &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;such a case&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a team &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;depends on their sniper &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be done&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The MX9 was recently released this in season of COD: Mobile&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has been used by &lt;/ins&gt;a lot of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players in ranked games. Due to the gun&#039;s high mobility and high firing rate, it fits agrresive play style for respawns like domination &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hardpoint. This weapon &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;defeat almost every other weapon &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;close to medium range gunfights&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it doesn&#039;t do very well at long range&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which the only downside &lt;/ins&gt;to this &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wea&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Any player looking for some serious rapid fire action and &lt;/ins&gt;an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;impressive damage to go with it will definitely settle for the PDW-57 SMG. This gun has a fire rate &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;75 &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;42&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an accuracy &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;49 and a range &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;43. But what truly makes this gun great for rapid fire is its mag size. For a sub machine gun it sure packs &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lot of bullets&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With this gun &lt;/ins&gt;players &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can confidently jump into any fight and &lt;/ins&gt;still &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have some rounds left-like a mini&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Days should be mostly spent on gathering loot &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;valuable resources&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;such as the Aether Essence&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in order to make &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nights as easy &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get through as possible. While enemies can be found &lt;/ins&gt;on the map &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;during the day&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;going after them may actually work to &lt;/ins&gt;the players&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039; detriment&lt;/ins&gt;, as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;night falls, every bullet will be worth its weight in gold&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;given &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;need &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;protect &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;base from hordes &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;undead without the possibility &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;venture out and seek out more a&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Toy Robot&lt;/ins&gt;, their second &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;skill, attracts nearby zombies. However&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;instead of gathering zombies &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;killing them with an explosion, the Toy Robot gathers zombies in a particular direction, making this useful in firefights. Of course&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thanks &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these abilities, Clowns may counteract each others&#039; abilities&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For instance&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a Clown &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;throw a Toy Robot towards &lt;/ins&gt;an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemy squad &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unleash a horde &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;zombies &lt;/ins&gt;to them&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. However, the enemy Clown can trigger Anti-Zombie so they won&#039;t be bothered by the horde if they run fast eno&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That said, when playing ranked matches &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;COD: Mobile &lt;/ins&gt;, it&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;essential to have an efficient loadout that checks all the boxes between speed and accuracy. Having the perfect loadout &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;certain weapons in &lt;/ins&gt;COD: Mobile &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can make the difference between bittersweet matches and outright frustrating ones&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This guide will look at different weapon categories (&lt;/ins&gt;assault &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rifles, SMGs, snipers&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;etc) and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best loadout that works best with each selected wea&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Players who have the time should build preferred loadouts to adjust &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;any combat situation&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In terms of mechanics, it’s recommended for players &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get a primary weapon they can reliably aim with. Likewise, players can consider building loadouts with weapons with high ammo count, fast reload&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;decent handling&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Players also need &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;consider &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;map layout and their team’s general approach when choosing a bu&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With a very easy&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;control recoil&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;good fire rate&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;good &lt;/ins&gt;range, this &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapon &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;set to dominate in ranked games. This weapon fits absolutely any play style from playing passively to playing aggressively. Players are sure to win lots of gunfights with&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Though &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;HG 40 may &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;among &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;guns &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are not so good, in the hands &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a pro&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it &lt;/ins&gt;can be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quite deadly. When compared to &lt;/ins&gt;the best&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, it falls short on damage and fire rate&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Its damage is 40, it has an accuracy of 62, a fire rate of 67 &lt;/ins&gt;and a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;range [https://Www.Codmworld&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com/ Call &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Duty &lt;/ins&gt;Mobile &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battle pass]&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As with any &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;operation&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it helps to familiarize oneself with the map&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That way&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;operatives know exactly where &lt;/ins&gt;to go &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;regardless of the situation&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For fans of _ COD Mobile _ ’s Battle Royale mode&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it helps &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;know &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battle Royale map and its crucial locations&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Essentially&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;certain locations serve as hotspots for loot or even great camping sp&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;COD: Mobile &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has become more competitive than ever before &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This new season &lt;/ins&gt;comes &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with no shortage of incredible weapons which players can use &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dominate their opponents. Ranked matches are heating up&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and players are diving head first into &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ongoing Champions&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A lot &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapons got buffed this season, including &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ASM10. This is a weapon that players enjoyed using a lot few seasons ago and its back to glory again. The ASM10 shreds at close range because &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its three shots to kill potential. The fire rate is moderate, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;recoil pattern quite manageable, and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;magazine size &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not bad&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This weapon is not as heavy &lt;/ins&gt;as the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Man-O-War &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which gives &lt;/ins&gt;it that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;extra mobility. It can be a weapon of choice for players who want to dominate medium range gun fights and maintain &lt;/ins&gt;close range &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;po&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Voidwalker, their second ability&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;increases walking &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;running speed during Active Camo, enabling Poltergeists &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;serve as scouts or even rear guards&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When used properly, the Poltergeist can launch an assault &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an unsuspecting squad &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;disrupt &lt;/ins&gt;their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;flow enough for the rest of Poltergeist&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;squad to finish them &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With many guns getting nerfed and this one getting buffed&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;QQ9 is back on top of all SMGs in the game&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Because of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;QQ9&#039;s amazing fire rate&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10mm 30 round reload MAG attachment won&#039;t &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;necessary&lt;/ins&gt;. In &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;close range fights with this gun&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&#039;ll be shooting so fast &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the player &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;want to have extra bull&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>KatjaVan845</name></author>
	</entry>
	<entry>
		<id>https://prophet-of-ai.com/index.php?title=All_Call_Of_Duty:_Mobile_Classes_Explained&amp;diff=1431&amp;oldid=prev</id>
		<title>AthenaMfz8731521: Created page with &quot;&lt;br&gt;All squads need a healer, and the Medic offers much-needed support from the sidelines. Squads who manage to protect their Medic can enjoy a lot of buffs and benefits that can prolong their life in the harsh Battle Royale. Master Healer, their first skill, enables Medics to speed up healing from items . Moreover, this skill increases the revival time needed for teammates to rejoin the fi&lt;br&gt;&lt;br&gt; &lt;br&gt;But this brings up an interesting question, most Call of Duty Zombies...&quot;</title>
		<link rel="alternate" type="text/html" href="https://prophet-of-ai.com/index.php?title=All_Call_Of_Duty:_Mobile_Classes_Explained&amp;diff=1431&amp;oldid=prev"/>
		<updated>2026-03-03T12:27:37Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;All squads need a healer, and the Medic offers much-needed support from the sidelines. Squads who manage to protect their Medic can enjoy a lot of buffs and benefits that can prolong their life in the harsh Battle Royale. Master Healer, their first skill, enables Medics to speed up healing from items . Moreover, this skill increases the revival time needed for teammates to rejoin the fi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;But this brings up an interesting question, most Call of Duty Zombies...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;All squads need a healer, and the Medic offers much-needed support from the sidelines. Squads who manage to protect their Medic can enjoy a lot of buffs and benefits that can prolong their life in the harsh Battle Royale. Master Healer, their first skill, enables Medics to speed up healing from items . Moreover, this skill increases the revival time needed for teammates to rejoin the fi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;But this brings up an interesting question, most Call of Duty Zombies maps have a set of pre-made characters which the player controls, but in every game mode of Call of Duty: Mobile so far, the player controls a self created avatar. Will the new Zombies mode allow players to use their own avatars? And if so, will new zombies themed cosmetics come along with the game mode? There is still much to be learned about Call of Duty: Mobile &amp;#039;s Zombies mode, but fans will undoubtedly uncover all there is to see come tomorrow&amp;#039;s rele&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;That said, one precedent that Call of Duty: Mobile has set is its penchant for returning extremely popular and beloved maps, characters, and items. This means players will likely get the chance to blow out zombie brains on maps like Nacht der Untoten, the first ever Nazi Zombies map from Call of Duty: World at War, and Five , in which the players take control of John F. Kennedy, Richard Nixon, Fidel Castro, and Robert McNam&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Other little touches, such as additional Call of Duty Zombies Operators and the inclusion of hidden songs, would only make the mode go over better with fans. The original Call of Duty Mobile Zombies mode was full of wasted potential, but this time, TiMi Studios knows exactly what it needs to do to succeed. With the prospect of playing a premium CoD Zombies mode on the go being so appealing, such an opportunity seems too good to pass&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Voidwalker, their second ability, increases walking and running speed during Active Camo, enabling Poltergeists to serve as scouts or even rear guards. When used properly, the Poltergeist can launch an assault to an unsuspecting squad and disrupt their flow enough for the rest of Poltergeist&amp;#039;s squad to finish them &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As one of the most common weapons in the game, the M4 is not going to raise any eyebrows, but it&amp;#039;s still a very reliable choice for COD: Mobile newcomers. The M4 is a deadly assault rifle that is unlocked at level 2, so almost right out of the g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This is yet another powerful weapon to use in COD: Mobile . With its three shots to kill potential, the Man-O-War definitely dominates in those medium and long-range gunfights. Its stats are quite similar to that of the ASM10. The Man-O-War&amp;#039;s Damage is 37 , while it boasts an Accuracy of 69, a Fire Rate of 50, and a Range of 56 . Though its range is just slightly higher than the ASM10, this difference is negligi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;M4 users will find the BK57 to be the ideal replacement for that rifle since it pretty much improves upon every shortcoming of the M4 (except the base accuracy, but that can easily be tweaked with attachmen&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Call of Duty: Mobile is one of the best online multiplayer games for mobile devices . The gameplay and graphics combine to create a fantastic experience, especially for the systems the game is available on. A major draw of COD: Mobile is its various modes as well as the wide variety of weapons that it boa&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As with any other shooter game, there are different classes of weapons. From assault rifles to deadly sniper rifles, there are plenty to go around. Assault rifles have classically been a safe go-to for series veterans , and the trend holds true in the franchise&amp;#039;s mobile iteration. Let&amp;#039;s take a look at the best assault rifles the game has to offer as well as some of the worst. Though all weapon stats can be increased with the right attachments, we&amp;#039;ll be looking at them based on their stats without attachme&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This gun was once considered to be the best assault rifle in COD: Mobile , but perhaps its biggest disadvantages were its magazine size and its weight. When it comes to stats, the DR-H offers 32 Damage, 63 Accuracy, 57 Fire Rate, 57 Controls, 79 Mobility, and a Range of&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This type of risky gameplay should be reserved for the best of the best snipers. Sniping while standing out in the open is risky even for pro players. It doesn&amp;#039;t just leave room for error as the act itself is already a mist&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;On the other hand, it is an SMG, meaning that it should serve close-range purposes first and foremost. Players who are not interested in this type of playstyle will probably choose other weapons , any&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Another much requested addition is the inclusion of controller support. Controllers are not currently supported on [https://www.codmworld.com/ Call of Duty Mobile Beginner guide] of Duty: Mobile , and fans have been eager to see this changed. It is nice to see the developers responding so quickly and adequately to their player base&amp;#039;s desires. This may end up being a trait that keeps the game afloat longer than expec&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In a more spacious room, the sniper will have a chance to defend themselves. If the place is enclosed, then sneaking up on the sniper will be no problem at all. In such a case, a team that depends on their sniper will be done&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AthenaMfz8731521</name></author>
	</entry>
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