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	<title>All Baldur s Gate 3 Warlock Subclasses Ranked - Revision history</title>
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		<title>ChloeTedeschi1 at 15:47, 3 March 2026</title>
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:47, 3 March 2026&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Fighter class does not normally start with this ability&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;meaning that players must invest two levels into &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;– and lose out on Level 6 Wizard spells&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However&lt;/del&gt;, the ability to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take two actions in one turn is remarkably strong for casters&lt;/del&gt;, and the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;added armor proficiencies granted by &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fighter class are just &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cherry on top.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best features of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wizard class is its ability &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;learn abilities from scrolls&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but this ability becomes more powerful when paired with another Prepared Spellcaster class&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;like &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cleric&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This multiclass Wizard build is not one that focuses on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wizard&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as only one level is needed to learn from scrolls. Instead&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it opts &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;11 levels in Cleric, leaving just one in Wizard&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;RP &amp;amp; Dialogue Choice Outcomes – Act Two Should You Give Lady Esther The Egg? Should You Spare Ketheric Thorm? Should You Let Lae&#039;Zel Enter the Zaith&#039;Isk Should You Draw A New Face On Vlaakith&#039;s Portrait? Should You Save or Kill Nightsong? Should You Take Shadowheart Into The Gauntlet Of Shar? Should You Release Dolly Dolly Dolly (The Pixie)? Should You Side With The Harpers Or The Guide? Should You Kill Isobel In Baldur’s Gate 3? (Dark U&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Since &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Enchantment School&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best ability, Split Enchantment, is acquired &lt;/del&gt;at &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;level 10&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there isn&#039;t &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lot &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;room for Multiclassing&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That said&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a dip into Fighter for Action Surge &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;armor proficiency or Dragon Sorcerer &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;better AC is always helpful&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When it comes to equipping an Enchanter&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there isn&#039;t much gear that is specifically useful &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just this subclass, so consult the general equipment section at the bottom of this guide for advice.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wizards get &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;choose two skills from &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;list of six at character creation&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;including Arcana, History, Investigation, Insight, Medicine, and Religion. Choosing &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sage background removes History and Arcana from the pool &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other skill proficiencies Wizards &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;learn at Level 1&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;leaving four choices remaining, while Guild Artisans just lose Insight&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Underdark Quests &amp;amp; Puzzles – Act One &lt;/del&gt;Baldur&#039;s Gate 3&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: How to Save Mayrina Where To Find Mayrina (&amp;amp; How To Save Her) Defiled Temple Moon Puzzle Solution How To Help Edowin How To Save The Kuo-Toa From BOOOAL How to Free the Deep Gnomes &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Grymforge How to Find and Save &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mushroom Picker How to Finish the Masterwork Weapon How to Use the Adamantine Forge Blind the Absolute G&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Finally, at tenth &lt;/del&gt;level, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Giant Barbarians &lt;/del&gt;gain &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;access &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mighty Impel&lt;/del&gt;. This &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allows them to throw any creature that is medium&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sized or smaller&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;regardless of their weight, as a bonus action while enraged. The throw range &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fixed at 9m/30ft, which usually results in better range when throwing heavy creatures (unless your character has used an Elixir of Cloud Giant Strength to reach 27 Strength)&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The main benefits of Half-Orcs in BG3 are these two passives&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;called Savage Attacks &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Relentless Endurance&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Savage Attacks increases damage dealt by Critical Hits, while Relentless Endurance prevents Fighters from going down when they get to 0 HP once per Long Rest. For this Circle &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Moon build&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which capitalizes on the Druid&#039;s abilities &lt;/del&gt;in melee combat, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Half-Orcs offer the most impactful racials.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This section covers the best equipment for Circle of the Moon Druids in BG3 across all three Acts. Some pieces from early Acts may still be powerful in later ones, though, and will remain equipped through several Acts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Level 1 Hexblade Warlocks &lt;/del&gt;also &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;receive &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;Hexblade&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Curse&quot; ability , &lt;/del&gt;which &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;curses &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;target &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;receive extra damage equal &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Warlock&#039;s proficiency bonus whenever &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Warlock deals damage &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;them&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It also reduces &lt;/del&gt;the number &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;needed &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;roll &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;critical hit against that target by 1, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;restores HP equal to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Warlock&#039;s Proficiency+Charisma Modifier when they kill the cursed target. A Hexblade Warlock gains Shield &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wrathful Smite as level 1 spell options&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;The Shadow Magic Sorcerer draws &lt;/del&gt;on the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dark power &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Shadowfell to manipulate shadows to their advantage&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Initially&lt;/del&gt;, this &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;grants &lt;/del&gt;them &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;24m/80ft &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Darkvision and &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Strength of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Grave ability. This ability will trigger when your hit points are reduced to zero&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;restoring 1 hit point and preventing you from becoming downed&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This only triggers once per long r&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As time goes on&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best Wizard build Subclass could change&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But until then&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Evocation Wizard&#039;s ability &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;protect teammates &lt;/del&gt;from their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;own arcane destruction &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;really nice at Level 5, when Wizards pick up Fireball&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In [https://Www.Baldursgate3fans.com/ Baldur&#039;s Gate 3 Quests] Gate 3 &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wizard builds can be enhanced further with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;specific consumables&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Certain potions, like the Elixir of Battlemage&#039;s Power, will grant combat-oriented bonuses for this best Wizard build&lt;/del&gt;, while &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;others, like the Potion of Angelic Slumber, will make it easier to cast more spells more often by restoring Spell Slots&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All Wizards get access to a list &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ridiculously useful out&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of-combat spells, but Evocation Wizards specifically hone in on their ability &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dish out massive damage in a short amount of time. All Wizards suffer from the lack of easily rechargeable spell slots, but Evocation Wizards can put these limited slots &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;good use – plus, Arcane Recovery can help when a Long Rest isn&#039;t &lt;/del&gt;possible.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At third level&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Shadow Magic Sorcerers gain Darkness as an extra second-level spell and can cast &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;by spending 2 Sorcery Points instead of a spell slot if desired&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At level six&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they can use &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hound of Ill Omen ability using a bonus action and 2 Sorcery Points. The Shadow Mastiff created by this &lt;/ins&gt;ability &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can use their bite attack to apply random Omens &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a target. Each Omen has a damage type associated with it&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hitting the target with that damage type will restore 1 Sorcery Point, even if &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sorcerer wasn&#039;t &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one who dealt &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dam&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Later on, you should pick up the Quickspell Gloves to let you cast cantrips as a bonus action once per short rest, the Armor &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sporekeeper for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;+1 Spell Save and Damage bonus &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your necrotic damage spells&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and the Crypt Lord Ring to get a free casting of Create Undead once per long rest. Then&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;grab &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Staff of Cherished Necromancy to give creatures disadvantage on saving throws against your necromancy spells and harvest life essence to cast necromancy spells for free&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Collect the Amulet of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Devout&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;too&lt;/ins&gt;, for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;+2 to your spell save DCs and an extra use of Channel Divinity once per long rest&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At level ten, Goolocks will get &quot;Thought Shield: Psychic Resistance&quot; and &quot;Thought Shield: Psychic Reflection,&quot; granting them resistance to psychic damage and automatically dealing psychic damage equal to any psychic damage they do take to their attacker.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For the King captures &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;essence of what&lt;/ins&gt;&#039;s at &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the heart of a Dungeons and Dragons campaign: the party. Players choose a party of three&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;choosing from &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;roster &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;characters that are all twists on classic archetypes from D&amp;amp;D&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each character comes with their own specialities and playstyles&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with different weapons &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tools &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the job&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The story takes place across a typical fantasy island with damsels in distress, evil wizards&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and skeletons coming back &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;l&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As with most builds that focus on creating ideal Classes, the best Races are often the ones that maximize the boosts players can give &lt;/ins&gt;to a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;particular Ability Score. Being a Charisma-heavy Class&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bard needs to pack a lot &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Charisma to ensure they &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cast their most formidable Spells successfully. Thankfully&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;certain Races available to parties in the Baldur’s [https://Www.Baldursgate3Fans&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com/ &lt;/ins&gt;Baldur&#039;s Gate 3 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;races guide] title can help players maximize their Bard’s performance &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thick of battle:&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At &lt;/ins&gt;level &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;two&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Light Domain Clerics &lt;/ins&gt;gain &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the ability &quot;Radiance of the Dawn&quot;, allowing them to dispel magical darkness and deal radiant damage &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all enemies within 9ft as an Action&lt;/ins&gt;. This &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can be useful since magical darkness can&#039;t be penetrated by non&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;magical means&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and the radiant damage &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also very nice&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Where multiclassing is concerned, Warlock pairs excellently with the other Charisma Caster classes: Paladin, Bard&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sorcerer&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A Paladin with Pact &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blade can dump their strength stat entirely and focus on Charisma&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gaining better spellcasting with no loss &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their &lt;/ins&gt;melee combat &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;capabilities&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while &lt;/ins&gt;also &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;using &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Warlock&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spell slots (&lt;/ins&gt;which &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;recharge on &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;short rest) &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dish out Divine Smites more often. Access &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Metamagic from the Sorcerer can allow some incredibly busted combos through &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use of quickened spell and distant spell, including &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ability &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rapid-fire 6 eldritch blasts in a single turn at level 10&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bards with the College of Swords subclass can make excellent use of the Pact of the Blade to reduce &lt;/ins&gt;the number &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of attributes they need to worry about, while also gaining access &lt;/ins&gt;to a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;much wider range of damage &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;support spells from &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bard spell list &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Magical Secrets&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Updated &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;April 15th, 2025, by Thomas Hawkins: With &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;release &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Patch 8, players now have access to a new subclass for every class in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In the case of the Warlock&lt;/ins&gt;, this &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is the Hexblade, whose pact with sentient magical weapons forged from shadow makes &lt;/ins&gt;them &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;masters of melee magic. This new subclass opens up all kinds &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new playstyles for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Warlock, including some secret synergies with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Shadow Sorcerer&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so this guide has been updated accordingly&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At level one&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they also have &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;additional spell options &quot;Faerie Fire&quot; and &quot;Sleep,&quot; allowing them to outline targets to grant advantage or just put their enemies to sleep&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At level three&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they can also choose &quot;Phantasmal Force&quot; and &quot;Calm Emotions,&quot; letting them deal repeating psychic damage that will shift damage type to match the last attack that hit &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;target and allow them &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;immunize themselves and their allies &lt;/ins&gt;from &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;being charmed or frightened. Level five adds the options of &quot;Plant Growth&quot; and &quot;Blink,&quot; letting them create difficult terrain and flicker out of reality after &lt;/ins&gt;their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;turn to evade attacks (sometimes Fey Magic &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fickle&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;)&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At level six&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Life Domain Clerics gain &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;Blessed Healer&quot; ability, restoring HP equal to 2+spell level whenever they cast a healing spell &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;level 1 or higher&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This gives them some extra survivability in longer fights&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;helping them dodge death &lt;/ins&gt;while &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they give their allies extra staying power&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Constitution 16 (+3): As the game’s primary determinant &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hit Points, Constitution should become paramount for the support&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;based Bard. CON should be equal &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or as close &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CHA as &lt;/ins&gt;possible &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;regarding stat distribution&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ChloeTedeschi1</name></author>
	</entry>
	<entry>
		<id>https://prophet-of-ai.com/index.php?title=All_Baldur_s_Gate_3_Warlock_Subclasses_Ranked&amp;diff=2760&amp;oldid=prev</id>
		<title>RitaEasterby18 at 14:27, 3 March 2026</title>
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		<updated>2026-03-03T14:27:15Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:27, 3 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Baldur&#039;s Gate 3 allows &lt;/del&gt;players &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to further customize their character via a subclass, selected either at character creation, at level 2 or at level 3&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;depending on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;class. Warlocks choose their subclass during character creation since their subclass indicates what kind of being they made a pact with &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exchange &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their power. Be it a Fiend&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Archfey, or Great Old One, their powers &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sourced from dangerous creatures with ulterior motives&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In Baldur&#039;s Gate 3 , Cleric builds can be enhanced further with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;specific consumables. Certain potions, like &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Potion of Speed&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will let Clerics do &lt;/del&gt;more &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;within a single turn and support their allies better, while others&lt;/del&gt;, like the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Potion of Angelic Reprieve&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will let Clerics restore Spell Slots &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;keep casting&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bards boasting high Charisma make them ideal for Multiclassing into other Charisma-based Classes . Thankfully, this stat benefit also plays into &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;flavor of Bards being traveling performers, as their misadventures could lead them to start their Multiclass routes. Approaches to the Bard may depend on the Class chosen, but some examples include:&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each Sorcerer subclass&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and build option&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gains incredibly powerful benefits like more AC and HP&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;compared to other spellcasters&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the unique ability to Fly as &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bonus &lt;/del&gt;Action&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even completely random effects from Wild Magic&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/del&gt;When it comes to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;specialized equipment&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players should seek out &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Staff of Cherished Necromancy in Act 3. This powerful staff gives all creatures disadvantage on saving throws against &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wielder&#039;s necromancy spells, while also harvesting &quot;Life Essence&quot; from any creature killed with a necromancy spell cast by its wielder. Life essence can then be spent to cast a Necromancy Spell &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;any level without spending a spell slot, which is incredibly powerful. This staff is dropped by Mystic Carrion in Philgrave&#039;s Mansion&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Depending on your choice &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;background&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your choices for Cleric starting skill proficiencies will change&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;By choosing &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Guild Artisan &lt;/del&gt;background&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, players gain Insight &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Persuasion proficiency&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so it&#039;s ineffective to select these two skills again. Instead&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;go with Medicine and Religion&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Serving as more or less the performance&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inclined version of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battle Master, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;College of Swords serves as &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bard Archetype specializing in heavy-hitting combat strategies. This College encourages Bards &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;explore new armaments like Versatile Weapons to expand their combat strategies. They get a slate of more versatile attack styles that can enhance their role in a fight, of which &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;following should be noted:&lt;/del&gt;&amp;lt;br&amp;gt;Finally, at tenth level, Giant Barbarians gain access to Mighty Impel. This allows them to throw any creature that is medium-sized or smaller, regardless of their weight, as a bonus action while enraged. The throw range is fixed at 9m/30ft, which usually results in better range when throwing heavy creatures (unless your character has used an Elixir of Cloud Giant Strength to reach 27 Strength).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Archfey Warlock makes their pact with a powerful Fey &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;draws &lt;/del&gt;on the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;capricious and whimsical powers &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Feywild&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At level one&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they gain &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;power &lt;/del&gt;&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fey Presence&lt;/del&gt;,&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; &lt;/del&gt;which &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allows &lt;/del&gt;them to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;frighten or charm all creatures in &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3m range as an action&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;assuming &lt;/del&gt;they &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fail a Wisdom Saving Throw&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wildheart Barbarians can use &lt;/del&gt;their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;choice &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bestial Heart &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Animal Aspects to specialize in a variety &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;different ways&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A Bear Heart is well suited &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tanking &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can make good use of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bonespike set&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;further enhancing &lt;/del&gt;their own &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;defenses while gaining some offensive utility. Elk and Tiger Heart are more suited to dishing out damage and can make good use of the Wrath set&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The max level in &lt;/del&gt;[https://Baldursgate3fans.com/ Baldur&#039;s Gate 3 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;endings&lt;/del&gt;] Gate 3 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is Level 12&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and most &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;each level you gain &lt;/del&gt;will grant &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;something new &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your Sorcerer &lt;/del&gt;build&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. On character creation you gain &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;basics for the Sorcerer class&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then steadily gain Feat Choices, new &lt;/del&gt;spells &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and abilities, subclass features, and increase your Proficiency Bonus&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Choosing the School &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Illusion at level two grants the abilities &quot;Illusion Savant&quot; and &quot;Improved Minor Illusion.&quot; The former halves the cost &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scribing Illusion &lt;/del&gt;spells &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;into the spellbook &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while the latter grants the following benefits &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &quot; Minor Illusion &quot; cantrip:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;support sub-class, the Life Domain Cleric can deal damage when it needs to, but most &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/del&gt;time &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players will stay far &lt;/del&gt;from &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemies and close to their teammates, ready with a buff or a heal when needed. The Disciple of Life passive gives a bit &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;extra healing with each &lt;/del&gt;spell &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cast&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even heal themself with each cast at later levels.&amp;lt;br&amp;gt;This table displays recommended BG3 Sorcerer build choices for every level, including recommended spells you should add &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your Spellbook while leveling. These spells synergize well with the BG3 Draconic Sorcerer build&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and include &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;variety of single-target and AoE damage abilities as well as ways to boost your damage and options in combat with the right Metamagic choices&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Fighter class does not normally start with this ability, meaning that &lt;/ins&gt;players &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;must invest two levels into it – and lose out on Level 6 Wizard spells. However&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ability to take two actions &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one turn is remarkably strong &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;casters&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and the added armor proficiencies granted by the Fighter class &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just the cherry on top&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best features &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wizard class is its ability to learn abilities from scrolls&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but this ability becomes &lt;/ins&gt;more &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;powerful when paired with another Prepared Spellcaster class&lt;/ins&gt;, like the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cleric. This multiclass Wizard build is not one that focuses on the Wizard&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as only one level is needed &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;learn from scrolls. Instead, it opts for 11 levels in Cleric, leaving just one in Wizard&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;RP &amp;amp; Dialogue Choice Outcomes – Act Two Should You Give Lady Esther The Egg? Should You Spare Ketheric Thorm? Should You Let Lae&#039;Zel Enter &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Zaith&#039;Isk Should You Draw A New Face On Vlaakith&#039;s Portrait? Should You Save or Kill Nightsong? Should You Take Shadowheart Into The Gauntlet Of Shar? Should You Release Dolly Dolly Dolly (The Pixie)? Should You Side With The Harpers Or The Guide? Should You Kill Isobel In Baldur’s Gate 3? (Dark U&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Since the Enchantment School&#039;s best ability&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Split Enchantment&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is acquired at level 10&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there isn&#039;t a lot of room for Multiclassing. That said&lt;/ins&gt;, a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dip into Fighter for &lt;/ins&gt;Action &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Surge &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;armor proficiency or Dragon Sorcerer for better AC is always helpful&lt;/ins&gt;. When it comes to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;equipping an Enchanter, there isn&#039;t much gear that is specifically useful to just this subclass&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so consult &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;general equipment section at &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bottom &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this guide for advice&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wizards get to choose two skills from a list &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;six at character creation, including Arcana, History, Investigation, Insight, Medicine&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Religion&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Choosing &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sage &lt;/ins&gt;background &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;removes History &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Arcana from the pool of other skill proficiencies Wizards can learn at Level 1&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;leaving four choices remaining&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while Guild Artisans just lose Insight&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Underdark Quests &amp;amp; Puzzles – Act One Baldur&#039;s Gate 3: How to Save Mayrina Where To Find Mayrina (&amp;amp; How To Save Her) Defiled Temple Moon Puzzle Solution How To Help Edowin How To Save The Kuo&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Toa From BOOOAL How to Free &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Deep Gnomes in Grymforge How to Find and Save &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mushroom Picker How to Finish &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Masterwork Weapon How &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Use the Adamantine Forge Blind &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Absolute G&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt;Finally, at tenth level, Giant Barbarians gain access to Mighty Impel. This allows them to throw any creature that is medium-sized or smaller, regardless of their weight, as a bonus action while enraged. The throw range is fixed at 9m/30ft, which usually results in better range when throwing heavy creatures (unless your character has used an Elixir of Cloud Giant Strength to reach 27 Strength).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;main benefits of Half-Orcs in BG3 are these two passives, called Savage Attacks &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Relentless Endurance. Savage Attacks increases damage dealt by Critical Hits, while Relentless Endurance prevents Fighters from going down when they get to 0 HP once per Long Rest. For this Circle of the Moon build, which capitalizes &lt;/ins&gt;on the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Druid&#039;s abilities in melee combat, Half-Orcs offer the most impactful racials.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This section covers the best equipment for Circle &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Moon Druids in BG3 across all three Acts&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Some pieces from early Acts may still be powerful in later ones, though&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and will remain equipped through several Acts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Level 1 Hexblade Warlocks also receive &lt;/ins&gt;the &quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hexblade&#039;s Curse&quot; ability &lt;/ins&gt;, which &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;curses a target to receive extra damage equal to the Warlock&#039;s proficiency bonus whenever the Warlock deals damage to &lt;/ins&gt;them&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. It also reduces the number needed &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;roll &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;critical hit against that target by 1&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and restores HP equal to the Warlock&#039;s Proficiency+Charisma Modifier when &lt;/ins&gt;they &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;kill the cursed target. A Hexblade Warlock gains Shield and Wrathful Smite as level 1 spell options&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;The Shadow Magic Sorcerer draws on the dark power of the Shadowfell to manipulate shadows to &lt;/ins&gt;their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;advantage. Initially, this grants them 24m/80ft &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Darkvision &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Strength &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Grave ability&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This ability will trigger when your hit points are reduced &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;zero, restoring 1 hit point &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;preventing you from becoming downed. This only triggers once per long r&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As time goes on, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best Wizard build Subclass could change. But until then&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Evocation Wizard&#039;s ability to protect teammates from &lt;/ins&gt;their own &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;arcane destruction is really nice at Level 5, when Wizards pick up Fireball&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In &lt;/ins&gt;[https://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Www.&lt;/ins&gt;Baldursgate3fans.com/ Baldur&#039;s Gate 3 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Quests&lt;/ins&gt;] Gate 3 , &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wizard builds can be enhanced further with the use &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;specific consumables. Certain potions, like &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Elixir of Battlemage&#039;s Power&lt;/ins&gt;, will grant &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;combat-oriented bonuses &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this best Wizard &lt;/ins&gt;build&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, while others, like &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Potion of Angelic Slumber&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will make it easier to cast more &lt;/ins&gt;spells &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more often by restoring Spell Slots&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All Wizards get access to a list &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ridiculously useful out-&lt;/ins&gt;of&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-combat &lt;/ins&gt;spells, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but Evocation Wizards specifically hone in on their ability &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dish out massive damage in &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;short amount &lt;/ins&gt;of time&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. All Wizards suffer &lt;/ins&gt;from &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the lack &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;easily rechargeable &lt;/ins&gt;spell &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;slots&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but Evocation Wizards &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;put these limited slots &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;good use – plus&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Arcane Recovery can help when &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Long Rest isn&#039;t possible&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>RitaEasterby18</name></author>
	</entry>
	<entry>
		<id>https://prophet-of-ai.com/index.php?title=All_Baldur_s_Gate_3_Warlock_Subclasses_Ranked&amp;diff=1503&amp;oldid=prev</id>
		<title>JoniSchweitzer: Created page with &quot;&lt;br&gt;Baldur&#039;s Gate 3 allows players to further customize their character via a subclass, selected either at character creation, at level 2 or at level 3, depending on the class. Warlocks choose their subclass during character creation since their subclass indicates what kind of being they made a pact with in exchange for their power. Be it a Fiend, Archfey, or Great Old One, their powers are sourced from dangerous creatures with ulterior motives.&lt;br&gt;&lt;br&gt;In Baldur&#039;s Gate 3...&quot;</title>
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		<updated>2026-03-03T12:32:50Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;Baldur&amp;#039;s Gate 3 allows players to further customize their character via a subclass, selected either at character creation, at level 2 or at level 3, depending on the class. Warlocks choose their subclass during character creation since their subclass indicates what kind of being they made a pact with in exchange for their power. Be it a Fiend, Archfey, or Great Old One, their powers are sourced from dangerous creatures with ulterior motives.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In Baldur&amp;#039;s Gate 3...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;Baldur&amp;#039;s Gate 3 allows players to further customize their character via a subclass, selected either at character creation, at level 2 or at level 3, depending on the class. Warlocks choose their subclass during character creation since their subclass indicates what kind of being they made a pact with in exchange for their power. Be it a Fiend, Archfey, or Great Old One, their powers are sourced from dangerous creatures with ulterior motives.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In Baldur&amp;#039;s Gate 3 , Cleric builds can be enhanced further with the use of specific consumables. Certain potions, like the Potion of Speed, will let Clerics do more within a single turn and support their allies better, while others, like the Potion of Angelic Reprieve, will let Clerics restore Spell Slots to keep casting.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Bards boasting high Charisma make them ideal for Multiclassing into other Charisma-based Classes . Thankfully, this stat benefit also plays into the flavor of Bards being traveling performers, as their misadventures could lead them to start their Multiclass routes. Approaches to the Bard may depend on the Class chosen, but some examples include:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each Sorcerer subclass, and build option, gains incredibly powerful benefits like more AC and HP, compared to other spellcasters, the unique ability to Fly as a Bonus Action, and even completely random effects from Wild Magic.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When it comes to specialized equipment, players should seek out the Staff of Cherished Necromancy in Act 3. This powerful staff gives all creatures disadvantage on saving throws against the wielder&amp;#039;s necromancy spells, while also harvesting &amp;quot;Life Essence&amp;quot; from any creature killed with a necromancy spell cast by its wielder. Life essence can then be spent to cast a Necromancy Spell of any level without spending a spell slot, which is incredibly powerful. This staff is dropped by Mystic Carrion in Philgrave&amp;#039;s Mansion.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Depending on your choice of background, your choices for Cleric starting skill proficiencies will change. By choosing the Guild Artisan background, players gain Insight and Persuasion proficiency, so it&amp;#039;s ineffective to select these two skills again. Instead, go with Medicine and Religion.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Serving as more or less the performance-inclined version of the Battle Master, the College of Swords serves as the Bard Archetype specializing in heavy-hitting combat strategies. This College encourages Bards to explore new armaments like Versatile Weapons to expand their combat strategies. They get a slate of more versatile attack styles that can enhance their role in a fight, of which the following should be noted:&amp;lt;br&amp;gt;Finally, at tenth level, Giant Barbarians gain access to Mighty Impel. This allows them to throw any creature that is medium-sized or smaller, regardless of their weight, as a bonus action while enraged. The throw range is fixed at 9m/30ft, which usually results in better range when throwing heavy creatures (unless your character has used an Elixir of Cloud Giant Strength to reach 27 Strength).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Archfey Warlock makes their pact with a powerful Fey and draws on the capricious and whimsical powers of the Feywild. At level one, they gain the power &amp;quot;Fey Presence,&amp;quot; which allows them to frighten or charm all creatures in a 3m range as an action, assuming they fail a Wisdom Saving Throw.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Wildheart Barbarians can use their choice of Bestial Heart and Animal Aspects to specialize in a variety of different ways. A Bear Heart is well suited to tanking and can make good use of the Bonespike set, further enhancing their own defenses while gaining some offensive utility. Elk and Tiger Heart are more suited to dishing out damage and can make good use of the Wrath set.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The max level in [https://Baldursgate3fans.com/ Baldur&amp;#039;s Gate 3 endings] Gate 3 is Level 12, and most of the time, each level you gain will grant something new for your Sorcerer build. On character creation you gain the basics for the Sorcerer class, then steadily gain Feat Choices, new spells and abilities, subclass features, and increase your Proficiency Bonus.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Choosing the School of Illusion at level two grants the abilities &amp;quot;Illusion Savant&amp;quot; and &amp;quot;Improved Minor Illusion.&amp;quot; The former halves the cost of scribing Illusion spells into the spellbook , while the latter grants the following benefits to the &amp;quot; Minor Illusion &amp;quot; cantrip:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As a support sub-class, the Life Domain Cleric can deal damage when it needs to, but most of the time players will stay far from enemies and close to their teammates, ready with a buff or a heal when needed. The Disciple of Life passive gives a bit of extra healing with each spell cast, and can even heal themself with each cast at later levels.&amp;lt;br&amp;gt;This table displays recommended BG3 Sorcerer build choices for every level, including recommended spells you should add to your Spellbook while leveling. These spells synergize well with the BG3 Draconic Sorcerer build, and include a variety of single-target and AoE damage abilities as well as ways to boost your damage and options in combat with the right Metamagic choices.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>JoniSchweitzer</name></author>
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