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		<title>DarrellPoninski at 08:46, 12 March 2026</title>
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:46, 12 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;It &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is hard &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;talk about Driver: San Franciso without mentioning how hard &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;obtain&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This incredible driving game from Ubisoft can only &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;obtained through sketchy grey-market websites or through pirating &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;copy&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Horror games are a great way &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;show off &lt;/del&gt;new &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;technology&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allowing for features like ray tracing to really shine, so it&#039;s no surprise that &lt;/del&gt;Microsoft &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;took advantage of that during the Inside Xbox event. Microsoft has already announced it will be holding monthly Xbox Series X streams over the summer as part of its Xbox 20/20 initiative, &lt;/del&gt;and Sony &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is yet &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;properly &lt;/del&gt;reveal &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the PlayStation 5 to the world&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;meaning that with or without E3 2020&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there&#039;s going to be plenty &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next-gen news on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;horizon&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;more &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;horror games to be revea&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Here&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a fun bit of information - did you know that modders have continued &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;support Madden 08 for ten years after it &lt;/del&gt;was &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;created? While this is no doubt an impressive feat, it has been done &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PC before; but why would a game like Madden 08 receive this same treatm&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Supermassive Games debuted on &lt;/del&gt;the horror &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scene in a big way &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the hit PS4 exclusive Until Dawn &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Despite frequent delays and originating as &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PlayStation Move-only &lt;/del&gt;game, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Until Dawn defied expectations in 2016 &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;remains one of the most highly-regarded horror games of recent years&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Supermassive has continued &lt;/del&gt;to release &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;horror titles since its success with Until Dawn &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but none have quite had &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scope as The Dark Pictures Anthology: Man of Med&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Originally scheduled for a March 2020 release&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Vampire: The Masquerade – Bloodlines 2 is an action RPG &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enough elements of horror to fit &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;description&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Set in the fictional World of Darkness&lt;/del&gt;, a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;group of rogue vampires has broken &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;masquerade &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;begun killing &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;turning humans throughout Seattle. Players take on the role of a newly turned vampire and must learn to control their &lt;/del&gt;new &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;powers before joining one of the cities&#039; vampire groups&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Vampire&lt;/del&gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Masquerade – Bloodlines 2 &lt;/del&gt;is coming to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PC, PS4, Xbox One, &lt;/del&gt;and Xbox Series X &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sometime &lt;/del&gt;in 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;TimeSplitters is a light-hearted FPS title that revolves around time travel and the results that can have on the past, present, and future. While the story frequently makes jokes and pokes fun at itself, the gunplay is incredibly tight and hearkens back to an older generation of shooters in a good way. Superb multiplayer kept players engaged for hundreds of hours after the campaign was over, and the in-depth map editor made every multiplayer game different from the last. With the recent trend of remaking older classics, there is no reason TimeSplitters shouldn&#039;t get a reboot.&lt;/del&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In fact, it is one of the most pirated games Ubisoft has ever created. Why? Because you can&#039;t buy it legally anywhere. It&#039;s missing on Steam , GOG , and even Ubisoft&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;own UPlay store. It receives that attention for good reason, though . This game allowed players to control any vehicle on the road, allowing for some creative puzzles and narrative elements no other driving &lt;/del&gt;[https://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;WWW&lt;/del&gt;.Adventurejourneyhub.com/ Adventure &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Game Money guide&lt;/del&gt;] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has since attempted. It is also the only video game &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attempt &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;second-person perspective for a level&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This game &lt;/del&gt;was &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;truly innovative &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;creative, which makes it even worse that you can&#039;t legally purchase it anymore&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;However&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fable 4 rumors have been popping up quite &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bit lately&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;leading gamers &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;suspect an announcement was imminent&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unfortunately, no such announcement was made&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though it&#039;s possible &lt;/del&gt;Microsoft &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;could be saving Fable 4 for next year as an early Project Scarlett rele&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Overall, &lt;/del&gt;E3 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2019 did a solid job &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shining a spotlight &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a variety of upcoming horror games that are coming in 2019 and beyond&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With GhostWire: Tokyo , we may have even gotten our first glimpse at a next-gen horror game, and so there should &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;plenty of frights in store &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gamers in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fut&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Due to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;success of Rainbow Six Siege &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it seemed unlikely &lt;/del&gt;that the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;franchise would return to PvE&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but that&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s &lt;/del&gt;exactly &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;happening next year. But instead &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;delivering a typical tactical shooter Rainbow Six experience&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ubisoft is going in &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;completely different direction with Rainbow Six Quarantine . Combining &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;horror genre with the Rainbow Six franchise should make for &lt;/del&gt;an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;interesting mix, &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;say &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;least, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we&#039;re anxious to see Rainbow Six Quarantine in act&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;E3 2019 has come &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a close&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and as usual&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;event featured a staggering number of games on display, including some promising horror games&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With no new Capcom announcement as was rumored&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the horror genre was &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bit underrepresented compared to previous &lt;/del&gt;years, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but there were still quite a few impressive horror titles at the s&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;EA announced a new Dragon Age months ago but hasn&#039;t revealed any major information about &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game since then. It seems likely that EA &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bioware are waiting until &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game is 100% ready to show anything off&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially after the disastrous launches &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;both Mass Effect&lt;/del&gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Andromeda &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Anthem tarnished &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reputation of BioWare&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a studio once lauded for its masterful games&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nonetheless, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;absence &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dragon Age was felt during the EA Play conference this year&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;forcing Star Wars Jedi: Fallen Order &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pick up most &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the story-driven sl&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;It&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s no secret that Nintendo likes to keep its cards close &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its vest when &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;comes to projects that are early in development. However, the big N made a very surprising reveal at the very end of its E3 2019 Direct by showing some teaser footage for a sequel &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Legend of Zelda: Breath of the Wild &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The footage shows Link and Zelda exploring a dungeon below Hyrule Castle and the pair run into a reanimated corpse that could &lt;/ins&gt;be a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;familiar old foe.&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. There&#039;s still no word on when this title will arrive, but the trailer did a great job sparking discussion and hype for the ti&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These spectacular showcases will be excellent outlets for both major console manufacturers &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sell their upcoming &lt;/ins&gt;new &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hardware&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with &lt;/ins&gt;Microsoft and Sony &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;likely &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;announce tons of new games, &lt;/ins&gt;reveal &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some stunning next-generation gameplay &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and unveil some groundbreaking new entries in their most iconic franchises. For many&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the latter &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these prospects is without question &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most exciting&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially as new consoles mean &lt;/ins&gt;more &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;expansive ways of tackling some of gaming&#039;s most important &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On Sony&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;original PlayStation, there were no better platformers than the Crash Bandicoot trilogy. All three games gave everything one desires from the genre: challenge, beautiful art, and rewarding secrets. The next generation wasn&#039;t as kind &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the mascot, and he &lt;/ins&gt;was &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nearly silent &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the PS3 and Xbox &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Silent Hill 2 from 2001 stands as one of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;greatest &lt;/ins&gt;horror &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;games ever made and pushed the medium forward &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its nuanced story about guilt, trauma, and lust&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The next entry was &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;worthy successor, though the series never again reached the second &lt;/ins&gt;game&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s artistic heights. Things looked up in 2014 when Silent Hills was announced through the enigmatic demo P.T. The title&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a collaboration between Hideo Kojima &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Guillermo del Toro, was tragically canceled by Konami due to their drastic business restructuring. It doesn&#039;t look like a proper Silent Hill follow up will come anytime soon&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At least Kojima moved on &lt;/ins&gt;to release &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Death Stranding &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;year&#039;s most unique AAA tit&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;After the success of P.T. inspired psychological thriller Layers of Fear in 2016&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;horror game extraordinaire Bloober Team followed it up &lt;/ins&gt;with the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cyberpunk-themed psychological thriller, Observer for PC, PS4, Xbox One , and Nintendo Switch earlier this year&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&#039;s next game&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Observer: System Redux is effectively &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next-generation port, taking &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;original game &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;updating it with enhanced visuals &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gameplay, as well as brand &lt;/ins&gt;new &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;story content &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Observer&lt;/ins&gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;System Redux &lt;/ins&gt;is coming to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PlayStation 5 &lt;/ins&gt;and Xbox Series X in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the fourth quarter of &lt;/ins&gt;2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;An easy contender for Microsoft&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;biggest &lt;/ins&gt;[https://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Www&lt;/ins&gt;.Adventurejourneyhub.com/ Adventure &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game DLC&lt;/ins&gt;] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for 2020, Halo: Infinite , returned &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;E3 this past summer and received &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;featured spot at the very end of its annual press conference&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The new cinematic footage &lt;/ins&gt;was &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more story-centric than the prior year&#039;s atmospheric tease &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;revealed an unnamed UNSC pilot discovering Master Chief floating in space&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;After reviving the iconic hero&lt;/ins&gt;, a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mysterious yellow lightning strikes the USNC Pelican&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;prompting Master Chief &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;grab a gun and jump out of the ship&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For fans wanting more&lt;/ins&gt;, Microsoft &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is essentially putting Halo Infinite back on ice until &lt;/ins&gt;E3 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2020 ahead &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its holiday 2020 launch &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Project Scarlett&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;We&#039;ll &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ready &lt;/ins&gt;for the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next update whenever it arrives over the sum&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;story itself isn&#039;t breaking any new ground&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the world &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bug Fables takes place in is incredibly charming. The three characters grow on you as &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game progresses&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and while the dialogue isn&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t &lt;/ins&gt;exactly &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hilarious, it&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;amusing, well-written, full &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bug-related puns&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and walks the fine line between straight-laced fantasy and fourth-wall-breaking humor. It takes &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;little while for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;plot to get rolling, but once it picks up, it becomes &lt;/ins&gt;an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;excellent throwback &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;RPG narratives of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;16 &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;32-bit &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lionhead Studio&#039;s Fable was the Xbox&#039;s flagship RPG franchise. While infamous for Peter Molyneux&#039;s grand unfulfilled technological promises, it still managed &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;please legions of Microsoft fans for years throughout the company&#039;s first two consoles. Sadly&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the company closed in 2016 &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;leaving an upcoming title in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;series canceled&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The franchise&#039;s future is currently up in the air&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though Phil Spencer has hinted at &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;possible comeback several times in recent &lt;/ins&gt;years&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Whatever happens&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it probably won&#039;t involve Molyn&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;From &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;brilliant minds at Bloober Team, developer of Layers of Fear 2, Blair Witch , &lt;/ins&gt;and the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;previously mentioned Observer: System Redux comes a new original next-generation psychological horror&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Medium . Haunted by a vision &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a child&#039;s murder, players control Marianne, a medium that&#039;s living between two different worlds&lt;/ins&gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the real world &lt;/ins&gt;and the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spirit world&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and must find answers in an abandoned hotel resort&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;creation &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Medium &#039;s soundtrack&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bloober Team has chosen to collaborate with Silent Hill composer Akira Yamaoka in an effort &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reflect the game’s theme &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;duality. The Medium will release on Xbox Series X and PC in Holiday 2&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>DarrellPoninski</name></author>
	</entry>
	<entry>
		<id>https://prophet-of-ai.com/index.php?title=10_Underrated_Franchises_That_Need_A_Reboot&amp;diff=10052&amp;oldid=prev</id>
		<title>CaitlinH58: Created page with &quot;&lt;br&gt;It is hard to talk about Driver: San Franciso without mentioning how hard it is to obtain. This incredible driving game from Ubisoft can only be obtained through sketchy grey-market websites or through pirating a copy.&lt;br&gt;&lt;br&gt; &lt;br&gt;Horror games are a great way to show off new technology, allowing for features like ray tracing to really shine, so it&#039;s no surprise that Microsoft took advantage of that during the Inside Xbox event. Microsoft has already announced it will...&quot;</title>
		<link rel="alternate" type="text/html" href="https://prophet-of-ai.com/index.php?title=10_Underrated_Franchises_That_Need_A_Reboot&amp;diff=10052&amp;oldid=prev"/>
		<updated>2026-03-12T08:35:13Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;It is hard to talk about Driver: San Franciso without mentioning how hard it is to obtain. This incredible driving game from Ubisoft can only be obtained through sketchy grey-market websites or through pirating a copy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Horror games are a great way to show off new technology, allowing for features like ray tracing to really shine, so it&amp;#039;s no surprise that Microsoft took advantage of that during the Inside Xbox event. Microsoft has already announced it will...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;It is hard to talk about Driver: San Franciso without mentioning how hard it is to obtain. This incredible driving game from Ubisoft can only be obtained through sketchy grey-market websites or through pirating a copy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Horror games are a great way to show off new technology, allowing for features like ray tracing to really shine, so it&amp;#039;s no surprise that Microsoft took advantage of that during the Inside Xbox event. Microsoft has already announced it will be holding monthly Xbox Series X streams over the summer as part of its Xbox 20/20 initiative, and Sony is yet to properly reveal the PlayStation 5 to the world, meaning that with or without E3 2020, there&amp;#039;s going to be plenty of next-gen news on the horizon, and more horror games to be revea&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Here&amp;#039;s a fun bit of information - did you know that modders have continued to support Madden 08 for ten years after it was created? While this is no doubt an impressive feat, it has been done on PC before; but why would a game like Madden 08 receive this same treatm&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Supermassive Games debuted on the horror scene in a big way with the hit PS4 exclusive Until Dawn . Despite frequent delays and originating as a PlayStation Move-only game, Until Dawn defied expectations in 2016 and remains one of the most highly-regarded horror games of recent years. Supermassive has continued to release horror titles since its success with Until Dawn , but none have quite had the scope as The Dark Pictures Anthology: Man of Med&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Originally scheduled for a March 2020 release, Vampire: The Masquerade – Bloodlines 2 is an action RPG with enough elements of horror to fit the description. Set in the fictional World of Darkness, a group of rogue vampires has broken the masquerade and begun killing and turning humans throughout Seattle. Players take on the role of a newly turned vampire and must learn to control their new powers before joining one of the cities&amp;#039; vampire groups. Vampire: The Masquerade – Bloodlines 2 is coming to PC, PS4, Xbox One, and Xbox Series X sometime in 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;TimeSplitters is a light-hearted FPS title that revolves around time travel and the results that can have on the past, present, and future. While the story frequently makes jokes and pokes fun at itself, the gunplay is incredibly tight and hearkens back to an older generation of shooters in a good way. Superb multiplayer kept players engaged for hundreds of hours after the campaign was over, and the in-depth map editor made every multiplayer game different from the last. With the recent trend of remaking older classics, there is no reason TimeSplitters shouldn&amp;#039;t get a reboot.&amp;lt;br&amp;gt;In fact, it is one of the most pirated games Ubisoft has ever created. Why? Because you can&amp;#039;t buy it legally anywhere. It&amp;#039;s missing on Steam , GOG , and even Ubisoft&amp;#039;s own UPlay store. It receives that attention for good reason, though . This game allowed players to control any vehicle on the road, allowing for some creative puzzles and narrative elements no other driving [https://WWW.Adventurejourneyhub.com/ Adventure Game Money guide] has since attempted. It is also the only video game to attempt a second-person perspective for a level. This game was truly innovative and creative, which makes it even worse that you can&amp;#039;t legally purchase it anymore.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;However, Fable 4 rumors have been popping up quite a bit lately, leading gamers to suspect an announcement was imminent. Unfortunately, no such announcement was made, though it&amp;#039;s possible Microsoft could be saving Fable 4 for next year as an early Project Scarlett rele&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Overall, E3 2019 did a solid job of shining a spotlight on a variety of upcoming horror games that are coming in 2019 and beyond. With GhostWire: Tokyo , we may have even gotten our first glimpse at a next-gen horror game, and so there should be plenty of frights in store for gamers in the fut&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Due to the success of Rainbow Six Siege , it seemed unlikely that the franchise would return to PvE, but that&amp;#039;s exactly what&amp;#039;s happening next year. But instead of delivering a typical tactical shooter Rainbow Six experience, Ubisoft is going in a completely different direction with Rainbow Six Quarantine . Combining the horror genre with the Rainbow Six franchise should make for an interesting mix, to say the least, and we&amp;#039;re anxious to see Rainbow Six Quarantine in act&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;E3 2019 has come to a close, and as usual, the event featured a staggering number of games on display, including some promising horror games. With no new Capcom announcement as was rumored, the horror genre was a bit underrepresented compared to previous years, but there were still quite a few impressive horror titles at the s&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;EA announced a new Dragon Age months ago but hasn&amp;#039;t revealed any major information about the game since then. It seems likely that EA and Bioware are waiting until the game is 100% ready to show anything off, especially after the disastrous launches of both Mass Effect: Andromeda and Anthem tarnished the reputation of BioWare, a studio once lauded for its masterful games. Nonetheless, the absence of Dragon Age was felt during the EA Play conference this year, forcing Star Wars Jedi: Fallen Order to pick up most of the story-driven sl&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>CaitlinH58</name></author>
	</entry>
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