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	<title>Prophet of AI - User contributions [en]</title>
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	<updated>2026-04-30T07:50:47Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://prophet-of-ai.com/index.php?title=Interview:_Delta_Force_Dev_Talks_Series_Legacy_Future_Plans_And_Balance&amp;diff=3377</id>
		<title>Interview: Delta Force Dev Talks Series Legacy Future Plans And Balance</title>
		<link rel="alternate" type="text/html" href="https://prophet-of-ai.com/index.php?title=Interview:_Delta_Force_Dev_Talks_Series_Legacy_Future_Plans_And_Balance&amp;diff=3377"/>
		<updated>2026-03-03T15:16:13Z</updated>

		<summary type="html">&lt;p&gt;YHTEdwina80: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Surviving with a backpack full of blue items might not be the most glamorous way to get rich, nor is it the fastest, but it&#039;s consistent, and provided you stick to lower-traffic areas that still offer loot, you&#039;ll have millions in short or&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When you&#039;re on those loot runs, it&#039;s also a good idea to listen for the scurrying of rats or the screeching of birds . Those sounds mean there&#039;s either a bird nest or a sewer hole nearby, and both are somewhat secret loot caches that can have some high-rarity it&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This is just one example. The player feedback loop is always in the works. We have our community team constantly looking at all the comments players share about our game. Our designers are also very active in the community, with their DMs open for all sorts of player feedback and input, including mys&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;That&#039;s why I like playing [https://Commercialkitchendesigntx.com/ Delta Force DLC] Force . Going into a match with an operator is fun, and I can use their abilities to my advantage. If I&#039;m bored, I can switch to another operator for a couple of matches and learn their ski&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Whether you&#039;re shooting it or are at the other end of the barrel, Vector is a monstrous weapon to be against. However, Vector is only suitable at close quarters; the lethality fades as soon as you leave the weapon&#039;s effective ra&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;I suggest using the gun for cheaper builds, but you must control the recoil and manage the sway with burst fire. Mechanical expertise is not enough to control the G3&#039;s kickback without using decent attachme&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Questing is invaluable for leveling up in Delta Force and making some supplementary cash . Most of the story quests, offered by the various Departments, award a few thousand, and the further you go down the chain, the more often you&#039;ll find them providing kitted weapons, as w&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The best way to make money in Delta Force is to go into a raid in any location, fill up all your containers, and extract with all your loot . You will always make hundreds of thousands more in profit that way than using any other mechanic in the g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;What&#039;s more concerning is the lack of gold ammo for the weapon , which isn&#039;t a problem for other SMGs, except for SMG-45, which suffers from the same disadvantage. Nonetheless, Vector is a top-tier weapon for players who are aggressive in close quart&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;If I hear an M250, I hold my angles and avoid a head-on fight. Having used the gun, I can vouch for its potency to down enemies in less than a second. Unless you&#039;re using low-tier armor or have low HP, there&#039;s no chance you&#039;ll lose a direct gunfi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It’s this kind of openness, trust, and transparency that has helped us create a very organic and healthy community. They are happy and willing to share their feedback with us, which we truly appreciate. This also allows us to co-create the game together with our community. Very often, when we see something created by the players that we think is really nice and awesome, we’ll eventually implement that player-created content into our ga&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Doing missions isn&#039;t going to make you rich, sadly, but it does open up the opportunity to purchase otherwise locked gear from the Supply Stations, and most of what you can get from them costs at least 25 percent less than what you&#039;d pay on the Auction House . Those savings add up quic&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A: We actually have a lot of examples where player feedback has impacted our design direction. For instance, last year, we had a patch where we felt that the character animations and movements weren’t realistic or convincing enough. They were also a little too fast, which didn’t give players enough time to think and strategize their movements. So, we introduced slower animations and movements for the characters, making them move more naturally in the game. We thought it was really awesome and cool. However, after we shipped that update, we received a lot of feedback from players saying that the characters didn’t feel as responsive as they had hoped or were used&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Still at the top, even after the nerf to the limb multiplier. The M250 LMG requires heavy investment, but the gun shreds enemies to pieces. Featuring more than 50 armor penetration and HP damage , the gun is a monster to go agai&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For new operators, we want to make sure that each one feels unique. Our standard for defining a well-designed operator isn’t based on how popular they are or how many players use them. Instead, we want to see if an operator can develop a loyal player base — players who will main these operators for a long time. For us, that’s the true sign that we’ve done a good job designing a new opera&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Different games will have different ratios. For games like Rainbow Six , players will spend a lot of time observing and orienting because they need to gather enough information before deciding what kind of action to take. When it comes to the action part, it’s often very quick and swift. On the other hand, the situation is completely different for games like CoD. In CoD, you don’t spend a lot of time observing and orienting. You don’t need to gather much information — you just engage in combat. That’s the kind of model or philosophy we’re using to decide our TTK in the g&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>YHTEdwina80</name></author>
	</entry>
	<entry>
		<id>https://prophet-of-ai.com/index.php?title=User:YHTEdwina80&amp;diff=3372</id>
		<title>User:YHTEdwina80</title>
		<link rel="alternate" type="text/html" href="https://prophet-of-ai.com/index.php?title=User:YHTEdwina80&amp;diff=3372"/>
		<updated>2026-03-03T15:16:05Z</updated>

		<summary type="html">&lt;p&gt;YHTEdwina80: Created page with &amp;quot;Hello, dear friend! My name is Scott. I smile that I could unify to the entire globe. I live in Australia, in the south region. I dream to check out the different nations, to obtain acquainted with intriguing people.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Visit my web site ... [https://Commercialkitchendesigntx.com/ Delta Force DLC]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello, dear friend! My name is Scott. I smile that I could unify to the entire globe. I live in Australia, in the south region. I dream to check out the different nations, to obtain acquainted with intriguing people.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Visit my web site ... [https://Commercialkitchendesigntx.com/ Delta Force DLC]&lt;/div&gt;</summary>
		<author><name>YHTEdwina80</name></author>
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