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	<updated>2026-05-11T20:41:25Z</updated>
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		<id>https://prophet-of-ai.com/index.php?title=Sea_Of_Thieves_Announces_PC_And_Xbox_One_Cross-Play&amp;diff=21516</id>
		<title>Sea Of Thieves Announces PC And Xbox One Cross-Play</title>
		<link rel="alternate" type="text/html" href="https://prophet-of-ai.com/index.php?title=Sea_Of_Thieves_Announces_PC_And_Xbox_One_Cross-Play&amp;diff=21516"/>
		<updated>2026-04-10T16:24:38Z</updated>

		<summary type="html">&lt;p&gt;Rex06O4437198424: &lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;Of course, not everything at E3 2017 was a success. While the presentations themselves contained the same kind of awkward blunders viewers have become accustomed to over the years – with one in particular, when a presenter literally forgot how to pronounce their own name, being a particularly egregious offense – there were a number of disappointments in terms of the content each company failed to produce over the course of the week-long journey. Here&#039;s our list of the biggest disappointments at this year&#039;s&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For now, though, Rare will continue with the development of Sea of Thieves in preparation for its forthcoming launch. There&#039;s plenty to do, and Rare seems like they&#039;re adding new ideas as fast as they can come up with them. The studio just revealed how players can now get sick and vomit into a bucket, then use the bucket as a weapon against friends (or alli&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Delivering sword combat for a network game, especially as part of a first person experience, is particularly challenging. We’re busy prototyping sword combat to get it into exactly the right place before we add it to a build that some lucky players in the Insider Programme will get a chance to play and provide feedback on. We’ve tried a few different approaches and we’re getting closer to a solution we feel happy with. We know where it needs it sit in terms of the overall approach to combat, but we’re still keen resolve some remaining issues before its ready for a larger audience. As always, there will be much more to share in the fut&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Lawbreakers feels like the game that Cliff Bleszinski and the Boss Key team was destined to make. A flashy spiritual successor to the multiplayer FPS titles of yesteryear, Lawbreakers is unapologetic in its approach. The game doesn’t want to fit in with the Joneses, but instead chooses to deliver an experience that follows a specific vision. Most importantly the game just looks like it delivers loads of fun. Something we are very happy to see Cliffy B get back&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Speaking to IGN , Rare&#039;s executive producer Joe Neate confirmed that the first major post-launch Sea of Thieves update will introduce microtransactions. This update is expected around three months after Sea of Thieves &#039; launch and &amp;quot;anything in this area will not impact power or progression, and you&#039;ll always know what you&#039;re getting - so that means no loot crates,&amp;quot; says Neate. Given the ongoing controversy surrounding pay to win loot boxes and the debate on whether or not loot boxes are gambling , many will be glad to hear that [https://seaofthievespedia.com/ sea of thieves merchant alliance guide|https://seaofthievespedia.com/] of Thieves won&#039;t feature that mecha&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sea of Thieves looks to be the latest in the plethora of new and upcoming shared-world games. The shared world concept is still fairly new for console gamers, and seems to pull together the best of role playing games and massive multiplayer online games into a full online world that gives players the opportunity to interact with each other, work together, and fight one another in an epic wo&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Some prospective Sea of Thieves players may question the decision to include microtransactions, but Neate has an explanation for the business model. &amp;quot;Ultimately I have to look at the reality of running a game-as-service as a business,&amp;quot; says the executive producer, adding that &amp;quot;My goal and everyone else&#039;s goal here is to have as many people as possible working on this, and just keep giving people reasons to return, reasons to have fun. We have to run that like a business, you need revenue coming &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Neate is not the first developer to offer this explanation, with former Uncharted developer Amy Hennig also saying that loot boxes and microtransactions are a result of rising game development costs . This means that players can likely expect more microtransactions in games going forward, but many will be hoping that they follow Sea of Thieves &#039; lead and only offer cosmetic unlo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While this is all speculation, the short preview trailer hints at each of these and more for Sea of Thieves . It also hints at the use of megaservers to bring together dozens of players at once in the vast open worlds. Megaservers have become increasingly popular for large open-world multiplayer games that require massive power to handle the plethora of gamers playing and activities happening at any mom&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Considering the fact that Sea of Thieves will be a shared open world, it wouldn&#039;t be surprising to see the game offer players opportunities to build abodes and other buildings, and work together with friends and strangers to create and protect entire villages. Additionally, considering the game is focused on pirates, and pirates need ships, it&#039;s very likely players will need to purchase a boat either alone or with others in order to set sail. There may also be ways for players to gather materials to build or upgrade those ships, making them more capable pirates and thie&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It won&#039;t be surprising if Bethesda is announcing Skyrim remakes well into the turn of the 22nd century at this rate. While sales for Skyrim &#039;s various remasters and re-releases have indicated that there is still a vibrant market for Bethesda&#039;s most popular take on The Elder Scrolls series, there comes a time when the ability to play as the Dragonborn on every existing modern-day console becomes less impressive. That time could be now, as what would have been a previously riot-inducing announcement in the release date for Skyrim on Switch was met with general fatigue from many RPG fans. Skyrim on the go will no doubt be fun, and the addition of the Master Sword into the game is a nice touch, but it&#039;s beginning to feel as though Bethesda simply refuses to move on from the world of Skyrim at the cost of a new Elder Scrolls title being develo&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rex06O4437198424</name></author>
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	<entry>
		<id>https://prophet-of-ai.com/index.php?title=User:Rex06O4437198424&amp;diff=21514</id>
		<title>User:Rex06O4437198424</title>
		<link rel="alternate" type="text/html" href="https://prophet-of-ai.com/index.php?title=User:Rex06O4437198424&amp;diff=21514"/>
		<updated>2026-04-10T16:24:25Z</updated>

		<summary type="html">&lt;p&gt;Rex06O4437198424: Created page with &amp;quot;My name is Mildred Sinclair. I life in Angeren (Netherlands).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;my webpage :: [https://seaofthievespedia.com/ sea of thieves merchant alliance guide|https://seaofthievespedia.com/]&amp;quot;&lt;/p&gt;
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&lt;div&gt;My name is Mildred Sinclair. I life in Angeren (Netherlands).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;my webpage :: [https://seaofthievespedia.com/ sea of thieves merchant alliance guide|https://seaofthievespedia.com/]&lt;/div&gt;</summary>
		<author><name>Rex06O4437198424</name></author>
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