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	<id>https://prophet-of-ai.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=NamMacias691</id>
	<title>Prophet of AI - User contributions [en]</title>
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	<updated>2026-05-04T20:38:10Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://prophet-of-ai.com/index.php?title=Overwatch_Update_2.00_Now_Available;_Adds_Sombra_And_PS4_Pro_Support&amp;diff=39632</id>
		<title>Overwatch Update 2.00 Now Available; Adds Sombra And PS4 Pro Support</title>
		<link rel="alternate" type="text/html" href="https://prophet-of-ai.com/index.php?title=Overwatch_Update_2.00_Now_Available;_Adds_Sombra_And_PS4_Pro_Support&amp;diff=39632"/>
		<updated>2026-04-22T13:14:02Z</updated>

		<summary type="html">&lt;p&gt;NamMacias691: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;It&#039;s hard to remember a time when so many great games were flooding the market after the holidays. Capcom is rolling out some cool hits, continuing the Resident Evil franchise with Resident Evil: Revelations on the 3DS and topping it off with the wacky and out of control Asura&#039;s Wrath . It&#039;s just insane and Japanese enough to grab my attention. Jak and Daxter will make their return to the PlayStation in glorious HD and I couldn&#039;t be more elated to play through one of my favorite trilogies again. Yes, it was a trilogy. The spin-offs don&#039;t co&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;On the non-Vita side of things I&#039;m looking forward to experiencing Resident Evil: Revelations in earnest, after the great demo hooked me in. Aside from that I&#039;m also looking forward to checking out the first DLC for Iron Brigade/Trenched , Rise of the Martian Bear, as well as Alan Wake&#039;s American Nightmare , both downloadable follow-ups to games I enj&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;**Developer Comments: ** D.Va’s armor often made her feel like she had no weaknesses, even against heroes that are often effective against bigger targets (like Reaper). The changes to her Fusion Cannons will result in a small overall decrease in damage, but they should feel more consistent &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I feel like the line is drawn extremely hard and deep when it affects gameplay. I think that for a campaign we were definitely more liberal with our animations and additions as long they enhanced the true intent of the moment. So &#039;Crew Expendable,&#039; I think you&#039;ve all seen that trailer we put out a few months back. The explosion cinema had to be redone. It was just one of those ones we just couldn&#039;t match up, but there was a very specific intent that IW had with that moment and they wanted that to establish the characters. Not just who you are, because you kind of knew that at that point, but who is Price? What is he to you? Who do you follow? Where do you fit in the grouping of the people there, and when you get knocked unconscious and you&#039;re kind of just rolling around a bit, we added a lot of that personal connection to the world. We&#039;re really happy about how that all turned out, because you&#039;re reaching for your fellow soldier that&#039;s there and he&#039;s checking on you. Then Price comes along and slaps you around and says &#039;We&#039;re leaving!&#039; So there&#039;s this really great tension in the moment that only needed emphasis. It didn&#039;t need to be reworked, it didn&#039;t need a ton of additions unnecessarily, but we wanted to tell the story just a little bit more and we had the opportunity. We had the manpower, the resources, and we certainly had the drive to do it so that&#039;s what we wanted to focus on.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In season one, you didn&#039;t play competitive. In season two, you placed platinum but ended in silver. In season three, you placed 600 bronze? You might remember the big overhaul to Competitive Mode in season three , where the Overwatch team felt gold and platinum brackets were overcrowded. They warned players, &#039;you might be ranked lower than you expected&#039; and they couldn&#039;t have been more right. Players who had never seen the depths of ELO hell (the bottom of bronze, where it feels impossible to dig yourself out of) found themselves frustrated and hungry for a win, while new players were getting earfuls of criticism over their non-meta attack Bastion picks. This is because a huge factor in placement was now your previous season&#039;s performance, not just the 10 placement matches, and varying levels of experience were being jostled together once again. Some players have called for the amount of hours of competitive play to be a factor in placement and matchmaking. Others have called for placements to occur in their own bubble, not in others&#039; competitive match. But all players just want something consistent, and would hate to suffer a big surprise like they did with the opening of season th&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I don&#039;t think there was ever any hesitancy, but there was a realization that this is freaking terrifying. Because it&#039;s not just important to us, right? Being in the COD family it really means a lot, but dude I remember skipping school for this game. So it&#039;s one of those things that it means a whole lot to be playing that game and it means a whole lot be able to bring that to the fans and trying to figure out &#039;what&#039;s the most important thing to me as a gamer,&#039; and &#039;what&#039;s going to resonate with the community,&#039; because there&#039;s actually a really healthy community out there. Like 20,000 people still playing on Steam pretty regularly. It&#039;s crazy, but dude they love it. If you haven&#039;t played some of their mod severs they&#039;re friendly, it&#039;s fun to play, but they&#039;re really really engaged. The Steam forums will let you know that. It is a daunting task and it has been. I would probably say regularly it was like &#039;okay is going to make a fan pissed off?&#039; I think we got out in front of that really early with that &#039;don&#039;t f*ck with [https://Factnew.com/ research by the staff of Factnew] gameplay,&#039; as our number one tenet, and that coincides with Raven&#039;s mantra of gameplay first. So our entire team already had that mentality of we&#039;re not going to mess with what the designers say is important. We were pushing for you keep the timing the same, you keep the feel, you keep the spacial design/the level design cannot not change, but we can add personality and we can add character to it.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>NamMacias691</name></author>
	</entry>
	<entry>
		<id>https://prophet-of-ai.com/index.php?title=User:NamMacias691&amp;diff=39629</id>
		<title>User:NamMacias691</title>
		<link rel="alternate" type="text/html" href="https://prophet-of-ai.com/index.php?title=User:NamMacias691&amp;diff=39629"/>
		<updated>2026-04-22T13:12:48Z</updated>

		<summary type="html">&lt;p&gt;NamMacias691: Created page with &amp;quot;My hobby is mainly Gongoozling. Seems boring? Not!&amp;lt;br&amp;gt;I also  try to learn Spanish in my free time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;my page - [https://Factnew.com/ relevant web page]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My hobby is mainly Gongoozling. Seems boring? Not!&amp;lt;br&amp;gt;I also  try to learn Spanish in my free time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;my page - [https://Factnew.com/ relevant web page]&lt;/div&gt;</summary>
		<author><name>NamMacias691</name></author>
	</entry>
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