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	<id>https://prophet-of-ai.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MaximilianCai</id>
	<title>Prophet of AI - User contributions [en]</title>
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	<updated>2026-05-15T05:02:08Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://prophet-of-ai.com/index.php?title=Dead_By_Daylight_Killer_Guide:_The_Nurse&amp;diff=24306</id>
		<title>Dead By Daylight Killer Guide: The Nurse</title>
		<link rel="alternate" type="text/html" href="https://prophet-of-ai.com/index.php?title=Dead_By_Daylight_Killer_Guide:_The_Nurse&amp;diff=24306"/>
		<updated>2026-04-12T08:51:19Z</updated>

		<summary type="html">&lt;p&gt;MaximilianCai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;As mentioned earlier in the guide, Hillbilly is a very basic killer in a game filled with personality and in-depth mechanics. But the character makes up for his lacking personality by having some of the most powerful tools in the game. But to truly get mileage out of his seemingly bare-bones arsenal will take some practice, but can lead to some incredibly quick and brutal rounds of Dead by Dayli&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Pyramid Head has a few options to incapacitate his prey. He has a normal attack by striking with his giant knife, but the developers have also created a &amp;quot;special ranged ability&amp;quot; that plays upon his build as a stealthy, expedient killer . Pyramid Head can send a &amp;quot;wave of dark force&amp;quot; using his weapon that goes through collision and walls. &amp;quot;[Survivors] only have a fraction of a second to adapt to this and evade being banished by this attack,&amp;quot; Richard s&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Between each round, players go to the hud (which is a campfire) and make offerings to the Entity by burning items in order to appease it. Then they&#039;ll go to the &amp;quot;Bloodweb&amp;quot; (the Entity&#039;s lair) in which &amp;quot;Bloodpoints&amp;quot; are spent to unlock certain add-ons, items, and perks. Bloodpoints are acquired at the end of each trail and the quantity is dependant on the player&#039;s performance. The higher the ranking, the more Bloodpoints will be accumulated. Survivors and killers alike will eventually come with a total of four perks to their loadout. Each perk grants a special ability and beginning players will start with just one slot while others will be unlocked later on. Perks range from; self-healing, speed boosts, temporary invincibility, and m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Michael Myer&#039;s first ability is his Stalking ability, which allows Michael to see a white outline of any Survivor in his sight. Explaining the use of this ability is rather complicated, as it provides some rather obscure utility to Myer&#039;s playstyle that is deeply connected to his other ability, Evil Within. But this Stalk ability is the foundation of Michael Myer&#039;s playstyle and is what makes the character such an intimidating and deadly threat in a ma&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As you level up your Evil Within gauge Michael goes through three levels of Evil Within. The first provides Michael with an undetectable effect which limits his terror radius completely. When you upgrade to Evil Within tier-two Michael gains access to increased vaulting speed. However, if Michael Myers gets into Evil Within tier-three the character gains access to an increased lunge range and an instant down knife attack. Allowing Myers to down any Survivor with a single attack. Making the tedious road to get to Evil Within tier-three worth the time investm&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;On paper this ability does not seem all that useful, yes it allows players to travel the map incredibly quickly but there is another layer that makes the move such a threat in the Dead by Daylight meta. By adding additional time to Spencer&#039;s Last Breath the Nurse can blink multiple times in succession. These multiple blinks add an additional second to the recharge period per blink used in succession but it can be used to rapidly cover the distance of a fleeing survivor in an inst&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One major way Pyramid Head is able to try and drive his victims where he wants them to be is through a new mechanic called trench drawing. By planting his giant knife into the ground, Pyramid Head can create a trench that forces Survivors to make a choice: Find another way to a particular location, or wade through the trench and become inflicted with the &amp;quot;Tormented&amp;quot; status. While a Survivor is under the effects of &amp;quot;Torment,&amp;quot; if Pyramid Head puts them in a dying state he can begin the sacrifice sequence without a hook. He traps them in the &amp;quot;Cage of Atonement&amp;quot; bed contraption from Silent Hill 2 , and Richard said he can execute them on the spot through a power called &amp;quot;the Final Judgment&amp;quot; before moving to a new victim. However, Survivors can still be rescued and escape from the Cage of Atonem&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Cote said the team still has a lot of original stories to tell so that [https://dbdportal.com/ Dead by Daylight survivor guide] by Daylight is &amp;quot;first and foremost&amp;quot; its own lore that can invite visitors like Pyramid Head without &amp;quot;diluting&amp;quot; it. Any medium which could fit well within their world would be open to discussion in the future, he said, and there are still some properties that are &amp;quot;big enough&amp;quot; to make it into Dead by Daylight . However being recognized by &amp;quot;legends of our own industry&amp;quot; is humbling to the team, and Cote said they hope to do Pyramid Head just&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In the lore of Dead by Daylight , the Entity is an &amp;quot;almighty malevolent being&amp;quot; that captures Survivors and Killers, traps them in Trial Grounds, and forces them to go through endeavors that allows it to feed on their emotions until it can consume the entire world. These &amp;quot;trials&amp;quot; are what play out in-game, as the Survivor characters are tasked with starting generators around the arena to open exits before being sacrificed to the Entity. In order to do so, Killer players must incapacitate their prey, carry them to hooks, and leave them there to be taken. Killer perks exist in service of these goals by facilitating the discovery of Survivors or making it easier to incapacitate them, as all four Survivors must be sacrificed for the Killer to&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>MaximilianCai</name></author>
	</entry>
	<entry>
		<id>https://prophet-of-ai.com/index.php?title=User:MaximilianCai&amp;diff=24305</id>
		<title>User:MaximilianCai</title>
		<link rel="alternate" type="text/html" href="https://prophet-of-ai.com/index.php?title=User:MaximilianCai&amp;diff=24305"/>
		<updated>2026-04-12T08:51:14Z</updated>

		<summary type="html">&lt;p&gt;MaximilianCai: Created page with &amp;quot;I&amp;#039;m Valeria and I live in a seaside city in northern Netherlands, Nijmegen. I&amp;#039;m 23 and I&amp;#039;m will soon finish my study at Continuing Education and Summer Sessions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here is my web page - [https://dbdportal.com/ Dead by Daylight survivor guide]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m Valeria and I live in a seaside city in northern Netherlands, Nijmegen. I&#039;m 23 and I&#039;m will soon finish my study at Continuing Education and Summer Sessions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here is my web page - [https://dbdportal.com/ Dead by Daylight survivor guide]&lt;/div&gt;</summary>
		<author><name>MaximilianCai</name></author>
	</entry>
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