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	<updated>2026-04-30T08:33:06Z</updated>
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		<id>https://prophet-of-ai.com/index.php?title=There_s_%22Nothing_Really_Stopping%22_Funcom_Adding_More_Planets_To_Dune:_Awakening&amp;diff=37226</id>
		<title>There s &quot;Nothing Really Stopping&quot; Funcom Adding More Planets To Dune: Awakening</title>
		<link rel="alternate" type="text/html" href="https://prophet-of-ai.com/index.php?title=There_s_%22Nothing_Really_Stopping%22_Funcom_Adding_More_Planets_To_Dune:_Awakening&amp;diff=37226"/>
		<updated>2026-04-21T14:55:58Z</updated>

		<summary type="html">&lt;p&gt;DCHAna00857: &lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;The meta-human aspect of Dune (constantly swirling around the concept of spice, an enhancing/mystical drug of sorts) lends itself well to basic archetypes, without going too over the top. Early abilities are largely locomotion-based , either attempting to close the gap between opponents or pull them toward you. It&#039;s a simple mechanical callback to action games of old, but it makes combat more exciting out of the g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;All of this, of course, is happening alongside a developing story that we won&#039;t go over here to avoid spoilers for those interested. However, it&#039;s worth noting that players do encounter a figure by the name of Zantara who acts as a guide for the duration of their journey. In Dune: Awakening &#039;s earliest moments , he chimes in with frequent advice, with those calls becoming less frequent the further players progress through the game. Once the initial tutorial concludes, players are brought to Dune: Awakening &#039;s open world and its first major zone: Hagga Basin So&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Right here, I can see some folks getting excited or tapping out of the concept of Dune: Awakening . Even playing it in the moment, I felt myself on both sides of the spectrum of tedium and fun at various points . You can&#039;t really make a game about a historically harsh fictional planet without testing the player a bit. How testy you prefer your games to be will dictate how much joy you get out of Dune: Awakeni&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;You can&#039;t play the game as a pacifist. It&#039;s Dune. It&#039;s a violent world. But you can eventually start teaming up with people and taking on a role in a guild that&#039;s not necessarily about shooting and killing. It can be more about harvesting, if that&#039;s what you want. This is something we saw in Conan Exiles that we want to build further on in Dune, which is at endgame, people have the game loops that they really like and en&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Working on movie licenses is problematic. I&#039;ve worked with movie licenses in the past, and it&#039;s always hard to get information from the production team,&amp;quot; Whelan told me. However, he said that Legendary has been &amp;quot;very good at keeping a connection with us. Feeding us information, giving us concepts, giving us production designs, all the way through to talking to the cinematographer, Greg Fraser. He’s a fantastic guy, really easy to talk to once I got past my fear of who he is, a double Oscar winn&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Were **[https://Observatorioedu.com/ dune awakening Story guide]: Awakening ** simply a survival game, I would likely have fewer reservations about it. The idea of trying to survive the harsh environments on Arrakis sounds like a fun challenge for a video game. However, if the way I’m forced to do that is by building settlements on Fremen land and working with colonizing forces like the Harkonnens instead of Arrakis’ native people, the game will feel like a betrayal of the warnings Herbert’s novels tried to instill in&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There are also plenty of skills to unlock in Dune: Awakening that give players new combat abilities and also affect things like their stamina, health, and Hydration Level. These can be really helpful in the long run, though they&#039;re not necessarily the core of Dune: Awakening &#039;s gamepl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Thankfully, Dune: Awakening has enough to attract even survival game sceptics. &amp;quot;I think so. I hope so,&amp;quot; Whelan said when I asked if the third-person shooting and multiplayer aspects are enough to entice fans of those gen&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While it isn’t clear if working with the Harkonnens in Dune: Awakening is required, it does seem like building bases in the desert is a major part of the game. While I’m willing to suspend my disbelief for the sake of gameplay and ignore how unlikely that safely building such structures would be on Arrakis, I’m still not so enthusiastic about actually doing it. Being an outsider building bases on Arrakis feels very **counter-intuitive to the major anti-colonial message the Dune series communicates&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Expanding on that, he said, &amp;quot;I know lots of people who love vehicles and vehicle sim games. Okay, it’s a lot easier and more straightforward, but it&#039;s still fun. The base level, just getting on a sand bike and driving around, is fun. Flying Ornithopters is fun. Yeah, combat will come…It will be fun and engaging. These are the things which people will gravitate to and this is something we picked up on with Conan Exiles. People make it their o&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When I first heard that Dune: Awakening wouldn’t include Paul Atreides, that made sense to me. By removing Paul, the main thrust of Dune ’s narrative is taken away. This allows for an Arrakis that likely won’t see any major political upheaval for an indefinite amount of time, keeping the setting of the game more consistent. However, I’m now a bit concerned that this isn’t why Dune: Awakening took out P&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;After spending around 30 hours with it, it&#039;s clear that Dune: Awakening is shaping up to be one of the more ambitious survival MMOs in recent memory, not because it reinvents the genre, but because it layers familiar mechanics onto a world that feels alive, dangerous, and deeply rooted in the Dune mythos. There&#039;s still a lot we didn&#039;t get to see in the beta, especially regarding faction dynamics and long-term political systems, but even in its first 30 hours, Dune: Awakening manages to feel dense, punishing, and even meditative at ti&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>DCHAna00857</name></author>
	</entry>
	<entry>
		<id>https://prophet-of-ai.com/index.php?title=Dune:_Awakening_Hands-On_Preview_-_Beginnings_Are_Such_Delicate_Times&amp;diff=37163</id>
		<title>Dune: Awakening Hands-On Preview - Beginnings Are Such Delicate Times</title>
		<link rel="alternate" type="text/html" href="https://prophet-of-ai.com/index.php?title=Dune:_Awakening_Hands-On_Preview_-_Beginnings_Are_Such_Delicate_Times&amp;diff=37163"/>
		<updated>2026-04-21T14:34:45Z</updated>

		<summary type="html">&lt;p&gt;DCHAna00857: &lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;Combat can go any number of ways in survival games, and Dune: Awakening finds itself somewhere right in the middle. It is fun and serviceable, even if it is not exactly groundbreaking for the genre. Players can acquire new skills throughout the skill trees, based on archetypes in Dune like the Bene Gesserit , and use those in various combat encounters. Because of my choices at the start of the game, I began with a deployable turret. Throughout my time with the game, it became my go-to skill because it would consistently kill all enemies in the area very quickly. I later acquired a deployable shield wall that would also let me protect myself and let the turret put in the work. The combination was fun, although there were times when I had (or wanted) to get involved myself. My third skill was effectively a poison grenade, but I only used it if my turret couldn&#039;t be deplo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Q: Typically, if we look at survival games, something usually has one or two purposes. You&#039;re talking about how water and spice are evolving as you get further in the game. What kind of development challenges were there to have that sort of evolution throughout the g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Our first look at Dune: Awakening was brief, but special. It taps into everything that makes the franchise great, explains it all well in its narrative and MMO underpinnings, and offers plenty of opportunities for players to engage with the world around them. The Dune franchise is only [https://Observatorioedu.com/ Going Listed here] to become increasingly popular, it would seem, and it looks like Dune: Awakening is prepared to ride that wave like the Fremen ride sandwo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;I&#039;ve found that using turrets and mines to clear camps is a really efficient way to level , making it one of the best starting choices in my opinion. There&#039;s a lot of focus on increased ranged weapon damage, as well as headshot damage, so if your aim is good, you can clear camps like a pro, especially if you&#039;ve set the scene with traps and turr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Dune: Awakening is set in the year 10199 AG, which is about eight years after the events of the Dune films. While this may sound like a way to ensure players are able to carve out their own story in Arrakis that&#039;s separate from the films, Funcom&#039;s Open World Survival MMO title has gone a step further by changing a major plot point to create a completely new alternate history, which could even erase the main events of the films and books entirely.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Duke Leto&#039;s survival could also provide Dune: Awakening the setup for a continued war between the Atreides, Harkonnen, and Fremen on Arrakis . New footage from Funcom&#039;s 15-minute Dune: Awakening Direct showcase showed some of this ongoing conflict, with players searching the wreckage of vehicles on the battlefield for scraps and resources, which they could later use to build bases across Arrakis. The aforementioned PC Gamer interview with Bylos also suggested that players could get a chance to align themselves with Leto depending on the choices they make, and who they opt to help up to that point, which also implies that players could join forces with other factions instead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Despite clearly being intended as a companion to the popular Dune movies, **Dune: Awakening ** &#039;s &amp;quot; what if? &amp;quot; __ storytelling grants players the opportunity to embark upon an adventure across Arrakis that&#039;s familiar but also unique. While Funcom&#039;s intention to include more characters from the Dune stories in its game is a novel way to let players interact with and learn more about those who didn&#039;t survive long in the books or films - with Funcom stating that more characters will appear over time as the game continues to grow - it&#039;s yet to be seen how fans of the Dune books and movies will react to such drastic changes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Game Rant spoke to Dune: Awakening executive producer Scott Junior about the challenges and triumphs of creating a game that was faithful to such an iconic IP. He discussed working with Frank Herbert&#039;s estate as well as Legendary Pictures, producer of the recent films Dune and Dune Part Two , to create a lore-accurate Arrakis for players to inhabit. Junior also discussed creating memorable survival gameplay loops, the importance of balancing both early-game and endgame goals, and how his previous work on Conan Exiles inspired certain elements of Dune: Awakening. This transcript has been edited for clarity and brev&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Q: You mentioned working with Frank Herbert&#039;s estate, Legendary. Has there been any sort of major feedback they&#039;ve given that you can think of that really sort of shifted how you were approaching the g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Those who have read the books or watched the films know this is a major departure as Leto died after being handed over to the Harkonnens by his private Suk Doctor, Wellington Yueh, during the attack on Arrakis by Baron Harkonnen&#039;s forces. Before giving Leto to the Harkonnens, Yueh replaced one of Leto&#039;s teeth with a poison gas capsule and told Leto to bite down hard to release the deadly gas. Although Leto did this, his main target, Baron Harkonnen survived, but Leto succumbed to the effects of the poison himself.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>DCHAna00857</name></author>
	</entry>
	<entry>
		<id>https://prophet-of-ai.com/index.php?title=All_Classes_In_Dune:_Awakening_What_They_Do&amp;diff=37110</id>
		<title>All Classes In Dune: Awakening What They Do</title>
		<link rel="alternate" type="text/html" href="https://prophet-of-ai.com/index.php?title=All_Classes_In_Dune:_Awakening_What_They_Do&amp;diff=37110"/>
		<updated>2026-04-21T14:02:00Z</updated>

		<summary type="html">&lt;p&gt;DCHAna00857: &lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;&amp;quot;How do we take something that&#039;s 40,000, 50,000, 100,000, years into the future, a feudalistic system, and make it feel ancient and modern at the same time? I think it&#039;s a great challenge, a great opportunity to do that. Thinking about what spaceship design looked like for these people. It can&#039;t be Star Wars, it can&#039;t be cliched sci-fi. It has to be unique. It has to be different. And there are no aliens. They&#039;re all humans, but they&#039;ve just been separated by time and space, and they develop very separate approaches to thin&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Though it&#039;s an MMO at heart, it looks as though this title will also give players the opportunity to individualize their experience in key areas while still emphasizing teamwork. Considering this was the first of many informational showcases planned for over the course of development, players can likely expect more information about the game&#039;s inner workings in the future. This first look at **Dune: Awakening ** has painted a promising picture of what fans can expect from the final product, and is certainly worth keeping an eye on as more details eme&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As part of character creation, players will select a character to be their mentor. This will determine their starting abilities, though they won&#039;t be forced to completely adhere to that chosen archetype permanently. As players level up over time, they&#039;ll be able to further tailor their character to a certain playstyle by learning new techniques from the Great Schools of the Imperium, but mentor choice can still greatly impact overall gameplay by setting the tone at the beginn&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One of the most original and unexpected classes in Dune: Awakening is the Planetologist class, which is designed for enhanced exploration and improving research abilities and speed. The Planetologists were sent to Arrakis for terraforming purposes by the Imperium, and are trained to survive in the harshest desert environments. You won&#039;t be able to choose Planetologist as a starting class, but it&#039;s highly recommended you dip into its various skill trees to enhance your exploration and research abilities, and it can also make vehicular traversal of Arrakis more effici&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;That existing lore, and the attention to detail of die-hard fans, was something the developers at Funcom constantly had at the front of their minds while developing Dune: Awakening . I spoke to Gavin Whelan, the studio&#039;s Senior Art Director, about working with an existing IP and what the future holds for the upcoming g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Overall, there is a unique class for just about every style of gameplay in _Dune: Awakening, _ and the ability to invest skill points in any of the different class trees opens up diverse playstyle choices. You don&#039;t need to focus entirely on your starting character&#039;s skill tree, though often this is the most straightforward option. Regardless of how you choose to play, it&#039;s a good idea to eventually choose and equip abilities from each class to get the full range of advantages during your journey to wake the Slee&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It’s exciting to hear that Funcom already has ideas for the future of Dune: Awakening. Working with such an established IP is exciting and limited, but Dune has plenty of variety to keep players coming back for ye&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Our first look at Dune: Awakening was brief, but special. It taps into everything that makes the franchise great, explains it all well in its narrative and MMO underpinnings, and offers plenty of opportunities for players to engage with the world around them. The Dune franchise is only going to become increasingly popular, it would seem, and it looks like Dune: Awakening is prepared to ride that wave like the Fremen ride sandwo&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;However, the Dune world isn’t just the modern films. There’s the saga of books Funcom has primarly worked from, previous Dune strategy games, and the movie directed by the late David Lynch. With so much lore, it’s been a challenge for Funcom to ensure no mistakes make their way into the game. Helpfully, &amp;quot;Joel [Bylos, Dune: Awakening’s Creative Director] knows everything,&amp;quot; Whelan says. &amp;quot;He knows the books inside and out, so you cannot get things past him because he sits right behind me, so he will catch thin&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In the world of Dune: Awakening , war between the Atreides and  [https://Observatorioedu.com Visit Observatorioedu] Harkonnen houses still rages on Arrakis, but the Fremen that inhabit the planet have disappeared . Players start from the bottom, setting out to explore the dunes as prisoners on a uniquely dangerous assignment. If they can survive, however, the game offers opportunities to build bases and grow in power with the riches of the spice trade and the powers of Schools like the Bene Gesserit and Ment&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Dune: Awakening retails for $49.99 ** , undercutting the $60-70 price points of standard AAA releases for a value closer to many of the lower-priced survival titles on Steam. Although no deluxe editions have been announced for the game, making the game a one-size-fits-all situation, preorders will receive a Terrarium of Muad&#039;Dib bonus** . In this case, Muad&#039;Dib refers to the desert mouse that serves as the namesake for Paul&#039;s nickname, so the in-base decoration will be used to house the wise little creature rather than cooping up the Lisan al G&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>DCHAna00857</name></author>
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	<entry>
		<id>https://prophet-of-ai.com/index.php?title=User:DCHAna00857&amp;diff=37108</id>
		<title>User:DCHAna00857</title>
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		<updated>2026-04-21T13:59:58Z</updated>

		<summary type="html">&lt;p&gt;DCHAna00857: Created page with &amp;quot;My name is Lida Kroeger but everybody calls me Lida. I&amp;#039;m from Austria. I&amp;#039;m studying at the high school (final year) and I play the Clarinet for 3 years. Usually I choose music from my famous films :D. &amp;lt;br&amp;gt;I have two sister. I love Sculpting, watching movies and Volleyball.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here is my web page; [https://Observatorioedu.com web]&amp;quot;&lt;/p&gt;
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&lt;div&gt;My name is Lida Kroeger but everybody calls me Lida. I&#039;m from Austria. I&#039;m studying at the high school (final year) and I play the Clarinet for 3 years. Usually I choose music from my famous films :D. &amp;lt;br&amp;gt;I have two sister. I love Sculpting, watching movies and Volleyball.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here is my web page; [https://Observatorioedu.com web]&lt;/div&gt;</summary>
		<author><name>DCHAna00857</name></author>
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