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	<updated>2026-04-30T19:28:11Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://prophet-of-ai.com/index.php?title=The_Game_Rant_Game_Guide:_November_11_Edition&amp;diff=39327</id>
		<title>The Game Rant Game Guide: November 11 Edition</title>
		<link rel="alternate" type="text/html" href="https://prophet-of-ai.com/index.php?title=The_Game_Rant_Game_Guide:_November_11_Edition&amp;diff=39327"/>
		<updated>2026-04-22T11:53:26Z</updated>

		<summary type="html">&lt;p&gt;Cooper0487: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;The original Hanzo looks like he did the Dragon Ball Z Fusion Dance with Genji. He has the overall body armor design of Genji, with some of Hanzo&#039;s outfit (like the boots) as his clothes. This original Hanzo was going to use both a sword and a bow, in order to make him a more versatile charac&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Aside from the complete visual overhaul, Raven Software has left the campaign intact as is, with all the same content, mechanics, and bonus modes. The same can be said about extra content, although now PlayStation users can collect trophies, something that wasn&#039;t patched in the original version. For those who’ve played the Call of Duty 4 campaign a lot over the past nine years, there’s nothing new for you in the remaster. The fact that nothing has changed is both refreshing, and a hindrance. Playing an old-school boots-on-the-ground, non-set piece oriented Call of Duty campaign puts things in perspective. A grounded Call of Duty game is entertaining, and, in hindsight, makes a lot of the recent games look out of control.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Straight up, I never would have thought that I want to play a racing game, but Forza 4 has definitively changed my mind. I&#039;ll be moonlighting with that, while splitting my time with the best of my November. Between Uncharted 3, Halo: Combat Evolution Anniversary, and Legend of Zelda: Skyward Souls… I may never sleep again. And I&#039;ll be okay with t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Call of Duty: Modern Warfare Remastered had a tough job to complete. Not only did it have to match player’s nostalgic expectations, but also remain fun after nine years, and in some ways, it&#039;s successful. The campaign resonates today as much it did nine years ago, the Multiplayer is still a blast, and the visual overhaul is the best any remaster has ever received. What Raven has accomplished is impressive, but it has its limits. Their strict dedication to not tampering with the original formula means that the flaws from 2007 are clearly visible. Issues that were fixed in later Call of Duty titles are left unchecked in Modern Warfare Remastered, and it can drag the experience down. In the end, Call of Duty: Modern Warfare Remastered is a solid remaster that enhances the original game with beautiful new visuals and a little bit of extra multiplayer content, but Raven Software may have stuck to the original a little too much. A few tweaks would have gone a long way to fixing some balancing issues, but for those looking for a blast from the past, this works just fine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Where I could see myself enjoying a 5-6 hour single-player campaign with a loose story of some sort, I&#039;ve had far more enjoyment from seeing the world of Overwatch unfold so organically. In every match that I&#039;ve played, I&#039;ve discovered some new bit of the world I hadn&#039;t uncovered before, whether it&#039;s a poster hanging in the Hollywood map, or a piece of dialogue between characters that opens up key bits of information about their relationships and bonds. More than pretty much any other multiplayer game I&#039;ve experienced (save for maybe Team Fortress 2 ), Overwatch &#039;s world and characters are incredibly likable, compelling, and engaging even without a campaign to establish them all, and it&#039;s all the more reason why Blizzard&#039;s design have kept me coming back to the game throughout the y&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Overwatch didn&#039;t even really register on my radar until a few months before its release. I&#039;m someone that generally sticks to playing mostly single-player titles: if I do pickup a multiplayer game, it&#039;s usually for only a few months at most before I either move on to something else or gradually lose my interest. However, the videos I&#039;d watched and previews I&#039;d read prior to Overwatch &#039;s release grabbed my curiosity: once I had my hands on the game&#039;s open beta right before launch, I was officially hooked and it had my attent&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Three heroes have also seen some major adjustments. For McCree, Deadeye now begins to lock onto targets after 0.2 seconds, instead of the previous lock-on time of 0.8 seconds. With Reaper, you&#039;ll now regain 20% health from all damage done to heroes. Roadhog&#039;s head hitbox has also been reduced by 20%, while his Scrap Gun will now do 33% less dam&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;_However, now that the awards have been given out and games have been chosen, this week we&#039;re diving into the staff&#039;s selections for their top [https://factnew.com/ FPS game Tournaments] of the Year pick and favorite game of 2016. In this installment, Features Editor Ryan Meitzler makes the case for Blizzard&#039;s vibrant and fast-paced online shooter, Overwatch. You can also catch up on the previous features in our series on Darkest Dungeon , Firewatch , and Uncharted 4: A Thief&#039;s End for our Game of the Year title&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Ability cooldown now starts when the barrier is placed, instead of when it ends &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;_Developer Comments: This change should help Winston do what he does best: distract the enemy team and block damage. _ Z&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Hanzo&#039;s original design was created out of the Overwatch development team&#039;s desire to include a ninja character. It was quickly decided that a dual sword/bow user would have lacked focus and may have had too much utility in combat. The decision was made to split Hanzo into two separate characters, with each one focusing on a different wea&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cooper0487</name></author>
	</entry>
	<entry>
		<id>https://prophet-of-ai.com/index.php?title=Overwatch:_15_Things_You_Never_Knew_About_Hanzo&amp;diff=39321</id>
		<title>Overwatch: 15 Things You Never Knew About Hanzo</title>
		<link rel="alternate" type="text/html" href="https://prophet-of-ai.com/index.php?title=Overwatch:_15_Things_You_Never_Knew_About_Hanzo&amp;diff=39321"/>
		<updated>2026-04-22T11:50:05Z</updated>

		<summary type="html">&lt;p&gt;Cooper0487: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;I looked over at Brian Raffel, our studio head, and we just kind of smiled at each other and we nodded and for me it was just so gratifying to hear the response that we felt for so long. When this project was first proposed I don&#039;t think there was a single person at Raven that wasn&#039;t like &#039;yes yes we want to do this. Absolutely we&#039;re all in.&#039; That&#039;s very exciting right? It&#039;s also many moons ago that we started on this, and we knew we had something good and something fun but we didn&#039;t know know. Until you get in front of gamers you&#039;re not really gonna know. So today&#039;s reveal was king of the hold our breaths for a little bit, and the applause and the excitement; it resonated and I kept smiling most of the morning because of it. I got an opportunity to go and take pictures and the lines were long afterwards and I was like &#039;they screamed and in a good way, and the lines are long so they really meant it.&#039; So I did a little bit of walking around and listening to people. So that was a fun thing for me to get on my break was a chance to hear what people thought. So I think it went pretty well, social media seems to be going pretty well for us too.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;D.Va&#039;s ultimate is still powerful, but has always been quiet easy to avoid. Mobile characters and those with shields can usually withstand the blast. Especially now, with her health pool effectively lowered, many D.Va ultimates are forced out by getting her out of her mech. She&#039;s still a good character, and likely won&#039;t net you boos from your teammates, but no longer deserves that top-tier status she held before she was chan&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The main highlight of the new patch is addition of the Horizon Lunar Colony . As the name suggests, this new map takes place on the moon, and is available to play in both quick play and competitive modes. This map was previously announced back in May with a trai&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Hanzo has become something of a meme amongst the Overwatch community. As a lone wolf character that demands fairly respectable accuracy from the player that chooses him, he has turned into the go-to source of player frustrations from both teams. In Overwatch lore, Hanzo is a master assassin who was thrust into the role of clan leader. He was required to kill his brother – more on him in a moment – in order to solidify his position, and spent the rest of his life trying to put as any bodies as possible between himself and his regretful act&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Critical hit volume reduced by 15% &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Developer Comments: Winston&#039;s head hit volume was just abnormally big, making him take more damage than he otherwise should. This change brings it more in line with other her&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The answer: Roadhog. Reaper suffers because Roadhog is basically a better version of him. At higher levels in particular, no one is going to play reaper when they could have a Roadhog doing the same thing. Roadhog can completely nullify certain enemy ultimates while Reaper can only get himself out of harm&#039;s way. Reaper is fun to play and can be effective, but there&#039;s a better version of him in the tank class, making his role nonexistent in many high-level matc&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;You might think that Hanzo has a high place on the list, due to the fact that he is one of the few male characters who doesn&#039;t wear a mask (at least in his basic costume) and looks like a handsome older man. Hanzo is actually placed at #16, with Roadhog at #15. Yes, more people searched for Roadhog nudes that Hanzo. The incredibly obese Borderlands reject is considered to be more desirable than Ha&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The details of the original fight between Hanzo and Genji are sketchy at best. It is believed that the two had a sword fight, with Hanzo overpowering his brother. The reason this is believed is because the creators of Overwatch have outright said that Hanzo is a better swordsman than Genji. He likely stopped using a sword after almost killing his brother with &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Built as a first step towards humanity&#039;s renewed exploration of space, the Horizon Lunar Colony’s goal was to examine the effects of prolonged extraterrestrial habitation—on human and ape alike. The scientists’ research proved incredibly promising...until, suddenly, all contact and communications with the base were l&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Essentially an extension of the Custom Game mode, the Game Broswer enables you to adjust the settings on various modes, maps, and heroes to create a uniquely designed match. For example, if you want to remove the cooldown for McCree&#039;s Combat Roll, or increase the speed of Pharah&#039;s rockets, you can. Once you&#039;re happy with your settings, you&#039;ll need to set up permissions. You can limit the people who can join your [https://factnew.com/ FPS game Tournaments] through various options, or set your server to &amp;quot;Public,&amp;quot; unleashing your creation to dairy farmers in Slovenia to Karate Teachers in Florida. You can read more about the new feature here , or watch the video below for a slightly less revealing, but still effective, overv&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; When attackers outnumber defenders while taking a control point on Assault, Escort and Assault/Escort maps, the defenders’ respawn time will slowly increase until it hits a maximum value or the defense manages to gain the upper hand. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Developer Comments: Until now, stalling an attack by repeatedly throwing yourself at the point has been a common defensive strategy on Assault, Escort and Assault/Escort maps—even when the attackers have a decisive advantage. Typically, this tactic doesn’t change the outcome of battle; it simply delays the attackers’ progr&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cooper0487</name></author>
	</entry>
	<entry>
		<id>https://prophet-of-ai.com/index.php?title=User:Cooper0487&amp;diff=39315</id>
		<title>User:Cooper0487</title>
		<link rel="alternate" type="text/html" href="https://prophet-of-ai.com/index.php?title=User:Cooper0487&amp;diff=39315"/>
		<updated>2026-04-22T11:48:03Z</updated>

		<summary type="html">&lt;p&gt;Cooper0487: Created page with &amp;quot;Hi, everybody! &amp;lt;br&amp;gt;I&amp;#039;m Danish male ;=). &amp;lt;br&amp;gt;I really love Herping!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Stop by my page; [https://factnew.com/ FPS game Tournaments]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, everybody! &amp;lt;br&amp;gt;I&#039;m Danish male ;=). &amp;lt;br&amp;gt;I really love Herping!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Stop by my page; [https://factnew.com/ FPS game Tournaments]&lt;/div&gt;</summary>
		<author><name>Cooper0487</name></author>
	</entry>
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