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	<updated>2026-05-12T06:15:55Z</updated>
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		<id>https://prophet-of-ai.com/index.php?title=E3_2016:_Take_Your_Friends_On_A_Pirate_Adventure_In_Rare_s_Sea_Of_Thieves&amp;diff=21314</id>
		<title>E3 2016: Take Your Friends On A Pirate Adventure In Rare s Sea Of Thieves</title>
		<link rel="alternate" type="text/html" href="https://prophet-of-ai.com/index.php?title=E3_2016:_Take_Your_Friends_On_A_Pirate_Adventure_In_Rare_s_Sea_Of_Thieves&amp;diff=21314"/>
		<updated>2026-04-10T11:58:59Z</updated>

		<summary type="html">&lt;p&gt;BernardoBillups: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;A recent datamine of the game&#039;s files uncovered lots more Sea of Thieves content, including new enemies and animals such as parrots, pigs, and seagulls. The leak also pointed to lots of character and ship customization , from tattoos and eyepatches to a variety of ship hulls. With the game&#039;s microtransactions still a few months away, Rare is still working on the finer details but these datamined options do sound like the sort of cosmetic items that could be unlocked via microtransacti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;From the trailers and listening to the developers, this does not seem like a typical MMO. There will be some lore in the world as well as predesigned quests to embark on, but this appears to be a more player character driven experience. There are no legendary heroes such as Captain Blackbeard, nor is there one single campaign that will play the same for everyone. The players will become the legendary heroes based on their individual exploits, and the continued involvement will help the game world&#039;s lore evolve. Everyone is meant to have a unique and different experience that is more shaped by the scallywags on their crew than by scripted in game events or AI bots. If another pirate ship is seen on the horizon, that is another crew controlled by other players coming into your world. This can be an opportunity to bond with your crew members by unloading your cannons on them, or if you are a friendly group of pirates perhaps meet up with the new crew to consume barrels of rum together.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;An example of this is the fact that we don’t have a UI crosshair for both cannons and guns. Players use the weapons themselves to aim. Crosshairs tend to imply a level of precision and a type of aiming that just doesn’t feel appropriate for pirate weaponry. When you use the gun barrel itself to aim without the absolute certainty of a crosshair, you tend to find that players are a little more considered with their shots. Of course, landing a hit this way feels even more satisfying, &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Lawbreakers feels like the game that Cliff Bleszinski and the Boss Key team was destined to make. A flashy spiritual successor to the multiplayer FPS titles of yesteryear, Lawbreakers is unapologetic in its approach. The game doesn’t want to fit in with the Joneses, but instead chooses to deliver an experience that follows a specific vision. Most importantly the game just looks like it delivers loads of fun. Something we are very happy to see Cliffy B get back&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Andreas goes on to describe how visual effects are all about bringing the entire experience together, a key facet of what will make [https://Seaofthievespedia.com/ Sea of Thieves season Guide|https://seaofthievespedia.Com/] of Thieves more than a typical pirate game. As an online multiplayer game with a heavy reliance on character customization and progression, player investment in the character and world is an obvious priori&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While all this should be taken with a grain of salt, it&#039;s easy to see why a Rare and Microsoft would be gearing up for an open beta. With the hype surrounding the game right now thanks to the closed-beta and high twitch viewership, not to mention a limited edition controller set to be released, the studios would want to keep riding this high up until the game&#039;s release and an open-beta could go a long way towards t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Sea of Thieves is meant to capture the spirit of adventure children have when they play. There is no convoluted tutorial that spans many hours, being that the theme of the game is pirates it is assumed most people have a general idea of what it is pirates do so you can hop into the game, raise the anchor, lower the sails, and set off looking for booty to plunder. Whether the quest involves fighting, treasure hunting, exploration, or just drunken hedonism, the goal is to hang out with people and have a good time. This looks like a great way for you and some friends to get together and live out the fantasy of going on a pirate adventure without getting seasick or losing a hand to a crocodile.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There is plenty of other content mentioned in the post as well, several of which are cosmetics. Not only will island and ship cosmetic chests be available but more customization options for the pirate generator will be added. Some of these include scars, tattoos, hair color, makeup, skin color, and several oth&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;On that note of creating a unique and personal experience, there will be plenty of customization options both as for the pirate character and the ship. These customization items will be both cosmetic and functional to help ensure that the pirate I design with the attributes and look I want will not be the same pirate you create. The cartoonish art style hints that this will be a more lighthearted and fun version of pirates as opposed to a more historically accurate bloodthirsty crew infected with scurvy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In terms of content mentioned in the post, the most interesting may come in the form several mentions of the Order of Souls quests. Order of Souls is one of the three announced factions for the game, alongside The Gold Hoarders and The Merchant Alliance. During the closed beta, the only faction available was the Gold Hoarders but fans could soon be off battling skeleton pirates with the Order of So&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>BernardoBillups</name></author>
	</entry>
	<entry>
		<id>https://prophet-of-ai.com/index.php?title=Sea_Of_Thieves_Announces_PC_And_Xbox_One_Cross-Play&amp;diff=21312</id>
		<title>Sea Of Thieves Announces PC And Xbox One Cross-Play</title>
		<link rel="alternate" type="text/html" href="https://prophet-of-ai.com/index.php?title=Sea_Of_Thieves_Announces_PC_And_Xbox_One_Cross-Play&amp;diff=21312"/>
		<updated>2026-04-10T11:56:45Z</updated>

		<summary type="html">&lt;p&gt;BernardoBillups: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;According to Rare, the studio wants to offer a balanced experience that&#039;s equal in almost every facet. In practice, that means a game with full feature parity, but more than that it means an equal playing field from day one. So Rare also says they&#039;re planning on launching Sea of Thieves day and date on both console and PC, with launch still on track for early 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Undead Labs&#039; open-world zombie survival, State of Decay, was met with a long-awaited sequel State of Decay 2 . A gory gameplay trailer was retrofitted in the announcement, running in 4K in addition to a sprinkle of an additional element where players can expect to make decisions in order to secure the survival of their gr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Speaking to IGN , Rare&#039;s executive producer Joe Neate confirmed that the first major post-launch Sea of Thieves update will introduce microtransactions. This update is expected around three months after Sea of Thieves &#039; launch and &amp;quot;anything in this area will not impact power or progression, and you&#039;ll always know what you&#039;re getting - so that means no loot crates,&amp;quot; says Neate. Given the ongoing controversy surrounding pay to win loot boxes and the debate on whether or not loot boxes are gambling , many will be glad to hear that Sea of Thieves won&#039;t feature that mecha&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One of Microsoft&#039;s strongest franchises -- the racing simulator Forza Motorsport -- was given its seventh installment announcement, showing impressively alluring gameplay smoothly operating at an impressive 4K and 60 FPS on Xbox On&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Rare&#039;s Short Haul trailers are just one way the developer is continuing to communicate with its audience, whether they&#039;re excited for Sea of Thieves or not. There are several other short video series that are ongoing, like the Inn-side Stories series or one-offs created for special events, like Talk Like a Pirate Day. Perhaps this extensive amount of developer-to-player communication is another strategy to help bring players closer to the experience that Sea of Thieves will provide . Perhaps in knowing Rare, players will better know their ga&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Now the current occupation of creative team members in the company rely on one thing and one thing alone to sell their games: nostalgia. The current Rare as we know it relies heavily on gamer&#039;s nostalgia of IPs of gaming’s past. It&#039;s no coincidence that Rare Replay (an amazing collection of old Rare Games) was released during the same time Microsoft was announcing that Rare was going to be making more &amp;quot;Traditional&amp;quot; games again. Don’t be confused; even though Rare Replay was released on Xbox and marketed as Rare titles, these are in no way a reflection on the current company. The majority of the games seen in Rare Replay were done by employees that no longer exist at the company.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While this is all speculation, the short preview trailer hints at each of these and more for Sea of Thieves . It also hints at the use of megaservers to bring together dozens of players at once in the vast open worlds. Megaservers have become increasingly popular for large open-world multiplayer games that require massive power to handle the plethora of gamers playing and activities happening at any mom&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A recent datamine of the game&#039;s files uncovered lots more [https://seaofthievespedia.com/ Sea Of Thieves Megalodon Guide|Https://Seaofthievespedia.Com/] of Thieves content, including new enemies and animals such as parrots, pigs, and seagulls. The leak also pointed to lots of character and ship customization , from tattoos and eyepatches to a variety of ship hulls. With the game&#039;s microtransactions still a few months away, Rare is still working on the finer details but these datamined options do sound like the sort of cosmetic items that could be unlocked via microtransacti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The developer also revealed a new game coming to Xbox One called Sea of Thieves ; a new shared open-world pirate game. While Rare only provided a small sample of the game during the event, it&#039;s definitely enough to spark excitement in pirate and shared-world game f&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sea of Thieves looks to be the latest in the plethora of new and upcoming shared-world games. The shared world concept is still fairly new for console gamers, and seems to pull together the best of role playing games and massive multiplayer online games into a full online world that gives players the opportunity to interact with each other, work together, and fight one another in an epic wo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Even though the gaming world-renowned name remains with the company, Rare as we knew it is dead and everything we ever knew and loved about them was laid to rest years ago. I can already hear you now: why is this a big deal? Why does Microsoft purchasing a company that was actively seeking a buyer mean that the old Rare as we knew it is gone? They&#039;re still around making games for the Xbox One, with Sea of Thieves on the way, but a huge chunk of their creative development team was lost during the transition from Nintendo to Microsoft and it shows. After founders Tim and Chris Stamper quit in 2007, they were replaced by Gregg Mayles, the current Creative Director for Rare.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>BernardoBillups</name></author>
	</entry>
	<entry>
		<id>https://prophet-of-ai.com/index.php?title=E3_2016:_Take_Your_Friends_On_A_Pirate_Adventure_In_Rare_s_Sea_Of_Thieves&amp;diff=21298</id>
		<title>E3 2016: Take Your Friends On A Pirate Adventure In Rare s Sea Of Thieves</title>
		<link rel="alternate" type="text/html" href="https://prophet-of-ai.com/index.php?title=E3_2016:_Take_Your_Friends_On_A_Pirate_Adventure_In_Rare_s_Sea_Of_Thieves&amp;diff=21298"/>
		<updated>2026-04-10T11:47:17Z</updated>

		<summary type="html">&lt;p&gt;BernardoBillups: Created page with &amp;quot;&amp;lt;br&amp;gt;Ah yes, 2016 is here. We&amp;#039;ve finally gotten to the point in our planet&amp;#039;s history where the current year almost sounds fictitious. Bad quips about how the number of years that have passed aside, 2016 is set to be a downright fascinating 366 days when it comes to video games (that&amp;#039;s right, it&amp;#039;s a leap year - here&amp;#039;s to hoping you found this out from a gaming article). If there&amp;#039;s one thing that there isn&amp;#039;t enough of on the Internet every year, it&amp;#039;s articles hoping for cer...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Ah yes, 2016 is here. We&#039;ve finally gotten to the point in our planet&#039;s history where the current year almost sounds fictitious. Bad quips about how the number of years that have passed aside, 2016 is set to be a downright fascinating 366 days when it comes to video games (that&#039;s right, it&#039;s a leap year - here&#039;s to hoping you found this out from a gaming article). If there&#039;s one thing that there isn&#039;t enough of on the Internet every year, it&#039;s articles hoping for certain aspects of a new year to be wonderful. In honor of this, we&#039;re bringing you three wonderful wishes for each major gaming entity (PlayStation, Xbox, Nintendo and PC) over the next four days that, if true, might just make 2016 the best year for gaming yet. While the Xbox One is very much in second place, Microsoft&#039;s heavy consumer focus over the past year definitely has put the Xbox One in prime position to be a downright awesome console.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Previous episodes in Sea of Thieves &#039; Short Haul trailer series include &amp;quot; Creating Clouds ,&amp;quot; &amp;quot; Aboard the Ship ,&amp;quot; and &amp;quot; Instruments .&amp;quot; Each explores an example of how Sea of Thieves tries to bring the player closer to the world in which they&#039;re playing. Instruments talks about how players can add their own soundtrack within the game through gameplay, but how it&#039;s also influenced by social aspects of the game . Creating Clouds shows how Sea of Thieves is using an ever-present object in virtually every game -- clouds -- in a new way to add depth to the experience. It&#039;s unexplored territory, which pirates would appreci&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is certainly going to strike a lot of hardcore Mega Man fans the wrong way, but the past fourteen or so months have been pretty bad for Keiji Inafune. From the change in Mighty No. 9&#039;s art-style to the failed Red Ash Kickstarter, which took place in the middle of the development of another partially crowd funded title, to the countless delays for the Mega Man spiritual successor, we&#039;ve seen a member of video game royalty sully his good name a little bit. ReCore, the Armature Studios Xbox One exclusive that we actually know next to nothing about, is yet another Inafune project, and the hope here is that it fits in with Microsoft&#039;s new consumer-first messaging. If ReCore turns out to be another slightly shady situation, it could be the beginning of the end for this once-powerful developer. The real hope here is that ReCore winds up being an incredible new IP for Microsoft to focus on going forward, as the Xbox platform won&#039;t be able to rake in that Halo cash forever.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Sea of Thieves is meant to capture the spirit of adventure children have when they play. There is no convoluted tutorial that spans many hours, being that the theme of the game is pirates it is assumed most people have a general idea of what it is pirates do so you can hop into the game, raise the anchor, lower the sails, and set off looking for booty to plunder. Whether the quest involves fighting, treasure hunting, exploration, or just drunken hedonism, the goal is to hang out with people and have a good time. This looks like a great way for you and some friends to get together and live out the fantasy of going on a pirate adventure without getting seasick or losing a hand to a crocodile.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Lawbreakers feels like the game that Cliff Bleszinski and the Boss Key team was destined to make. A flashy spiritual successor to the multiplayer FPS titles of yesteryear, Lawbreakers is unapologetic in its approach. The game doesn’t want to fit in with the Joneses, but instead chooses to deliver an experience that follows a specific vision. Most importantly the game just looks like it delivers loads of fun. Something we are very happy to see Cliffy B get back&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Yes, Days Gone is another zombie game, but its approach to the horde could put a unique spin on traditional third person action. Where most games tend to be about clearing out the entire enemy force, Days Gone seems to make that impossible. It’s a game where survival is not necessarily about bullets and accuracy, but tactics and speed. We still need to see more of the story to decide whether the game has more to it, but for an E3 experience, Days Gone took the familiar and made it fr&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Specific examples of visual effects cited within [https://Seaofthievespedia.com/ Sea Of Thieves Skull Fort guide|https://seaofthievespedia.com/] of Thieves &#039; trailer include cannon explosions and how cannon balls crash into ship hulls, as well as the spray of water as a ship parts the sea. Andreas Oberg, the VFX Lead at Rare, describes these effects in detail regarding how they&#039;re used to create a more visceral and engaging experience for players. Andreas describes it thusly within the trai&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;When we talk about visual effects in games, we normally mean particles. That&#039;s what we&#039;re using to create all of the cannon effects for example, like the different explosions. You want to give the player strong feelings when they&#039;re playing the game... You should just feel like you&#039;re really part of this beautiful wor&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;At one point the open world crime genre was packed with titles, but since then most have cleared the way for Grand Theft Auto . Mafia 3 , however, is trying to stake its claim on the genre with a unique setting, a unique main character, and some clever mob mechanics. Set in a city not unlike New Orleans, Mafia 3 has players taking control of Lincoln Clay , an African American vet who is trying to build up his own mafia in order to take down a rival mob. While the Mafia games have always explored the management aspect to building up a squad of loyal enforcers, Mafia 3 makes it feel like you are really developing your own ma&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>BernardoBillups</name></author>
	</entry>
	<entry>
		<id>https://prophet-of-ai.com/index.php?title=Three_New_Year_s_Wishes_For_Xbox&amp;diff=21251</id>
		<title>Three New Year s Wishes For Xbox</title>
		<link rel="alternate" type="text/html" href="https://prophet-of-ai.com/index.php?title=Three_New_Year_s_Wishes_For_Xbox&amp;diff=21251"/>
		<updated>2026-04-10T10:49:36Z</updated>

		<summary type="html">&lt;p&gt;BernardoBillups: Created page with &amp;quot;&amp;lt;br&amp;gt;One of the hottest games coming out of Microsoft&amp;#039;s E3 2016 presentation has to be Rare&amp;#039;s open-world pirate adventure game Sea of Thieves . The multiplayer-focused title awed audiences with its gameplay demonstration, revealing a deep and nuanced engine that lets gamers occupy roles as important as a ship&amp;#039;s captain and as seemingly trivial as the drunken accordion player. It&amp;#039;s not much of a stretch to say that fans of pirates and co-operative gameplay have been utterl...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;One of the hottest games coming out of Microsoft&#039;s E3 2016 presentation has to be Rare&#039;s open-world pirate adventure game Sea of Thieves . The multiplayer-focused title awed audiences with its gameplay demonstration, revealing a deep and nuanced engine that lets gamers occupy roles as important as a ship&#039;s captain and as seemingly trivial as the drunken accordion player. It&#039;s not much of a stretch to say that fans of pirates and co-operative gameplay have been utterly entranced by what [https://seaofthievespedia.com/ Sea Of thieves map|https://Seaofthievespedia.com/] of Thieves has put on offer so &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While the Sea of Thieves trailer was short, it did provide a few interesting details about the upcoming title. Players will explore an open world that includes big and small islands, ships to sail aboard, and people to interact w&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As expected, Sea of Thieves is an online multiplayer game in which players will cooperatively and competitively partake in traditional pirate activities. Those include running a ship by weighing anchor, unfurling sails, and laying down cannon fire on other ships, and island life -- though that was left merely teased. Oh, and don&#039;t forget drinking ale. There&#039;s plenty of ale to be drunk as well. Mostly though, there was a lot of sea battles with other pirate sh&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And yet…as pleasing as it was to eventually get to grips with the ship’s functions — jostling between control of the wheel and micro-managing of the sails, during solo sessions — or as enticing the next island on the horizon was to make landfall over, it’s hard not to come away from Sea of Thieves and think: &amp;quot;OK…but what else is there?&amp;quot; Admittedly while the beta did restrict activities to purely hunting down treasure, to say the more &amp;quot;in-between&amp;quot; segments — the mundane segments if you will — proved to be the more entertaining and/or insightful segments brings up a worrying and (potentially) lacking hook that Sea of Thieves’ gameplay sorely needs.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;How far will the trading concept go, will the cosmetic and customization sides be pushed, will the jolly and co-operative nature of fulfilling objectives flourish when it comes to buddying up with fellow players? That is, when the match-making is (and hopefully will be) better fortified. Without question, there’s a pull in Sea of Thieves that will win even the most jaded of lone wolves over, but is life at sea (and just the sea) enough of a justification? I commend Sea of Thieves for its attractive proposal, but with such a lacking world and over-reliance on random encounters, let’s just say Rare haven’t quite convinced me wholeheartedly on this concept just yet.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sea of Thieves looks to be the latest in the plethora of new and upcoming shared-world games. The shared world concept is still fairly new for console gamers, and seems to pull together the best of role playing games and massive multiplayer online games into a full online world that gives players the opportunity to interact with each other, work together, and fight one another in an epic wo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Interestingly, Rare didn&#039;t have anything else to say about how Sea of Thieves would be monetised after its launch next year. All Mayles could offer in that regard was a broad design philosophy that hints towards a content release plan similar to that of Destiny or other long-term investments like The Divisi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While the Sea of Thieves gameplay shown yet is not necessarily what the entirety of the game will deliver, Rare didn&#039;t want to just leave fans with an idea of what the game will be. As such, Rare put together a cinematic trailer to go along with the gameplay. This cinematic trailer captures what Rare intends Sea of Thieves to grow into between now and its launch, whenever that may be. Rare didn&#039;t give any promises on that front, merely stating that the team is working very hard and Sea of Thieves is growing closer to its vision every &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;And the cinematic trailer for Sea of Thieves does promise quite a bit more than what Rare was able to show today. Treasure hunting on land and under the sea, combat between ships using both cannons, pistols, and swords, adventuring on islands into hidden places, and encountering both enemy pirates and supernatural fiends like skeletons. And sprinkled throughout the trailer is gold, treasure chests, and the struggle to control such riches. And that&#039;s all layered under the social experience that&#039;s at the heart of Sea of Thiev&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;We&#039;ve done a lot of thinking around the business model...one thing I can tell you is it&#039;s not free-to-play. We didn&#039;t say anything last year and then some people made stuff up, y&#039;know, &#039;it looks free to play!&#039; But we can clear that up - we will not be free-to-pl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Speaking to IGN , Rare&#039;s executive producer Joe Neate confirmed that the first major post-launch Sea of Thieves update will introduce microtransactions. This update is expected around three months after Sea of Thieves &#039; launch and &amp;quot;anything in this area will not impact power or progression, and you&#039;ll always know what you&#039;re getting - so that means no loot crates,&amp;quot; says Neate. Given the ongoing controversy surrounding pay to win loot boxes and the debate on whether or not loot boxes are gambling , many will be glad to hear that Sea of Thieves won&#039;t feature that mecha&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>BernardoBillups</name></author>
	</entry>
	<entry>
		<id>https://prophet-of-ai.com/index.php?title=User:BernardoBillups&amp;diff=21250</id>
		<title>User:BernardoBillups</title>
		<link rel="alternate" type="text/html" href="https://prophet-of-ai.com/index.php?title=User:BernardoBillups&amp;diff=21250"/>
		<updated>2026-04-10T10:49:33Z</updated>

		<summary type="html">&lt;p&gt;BernardoBillups: Created page with &amp;quot;Im Mabel and was born on 12 November 1990. My hobbies are Lapidary and Yo-yoing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here is my webpage :: [https://seaofthievespedia.com/ Sea Of thieves map|https://Seaofthievespedia.com/]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Im Mabel and was born on 12 November 1990. My hobbies are Lapidary and Yo-yoing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here is my webpage :: [https://seaofthievespedia.com/ Sea Of thieves map|https://Seaofthievespedia.com/]&lt;/div&gt;</summary>
		<author><name>BernardoBillups</name></author>
	</entry>
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