<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://prophet-of-ai.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ArronCrews62938</id>
	<title>Prophet of AI - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://prophet-of-ai.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ArronCrews62938"/>
	<link rel="alternate" type="text/html" href="https://prophet-of-ai.com/index.php?title=Special:Contributions/ArronCrews62938"/>
	<updated>2026-05-04T12:36:53Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://prophet-of-ai.com/index.php?title=PS4_2020:_Persona_The_Last_Of_Us_Final_Fantasy_And_Ghost_Of_Tsushima&amp;diff=33660</id>
		<title>PS4 2020: Persona The Last Of Us Final Fantasy And Ghost Of Tsushima</title>
		<link rel="alternate" type="text/html" href="https://prophet-of-ai.com/index.php?title=PS4_2020:_Persona_The_Last_Of_Us_Final_Fantasy_And_Ghost_Of_Tsushima&amp;diff=33660"/>
		<updated>2026-04-19T07:18:34Z</updated>

		<summary type="html">&lt;p&gt;ArronCrews62938: Created page with &amp;quot;&amp;lt;br&amp;gt;While much remains to be revealed about Ghost of Tsushima , there is a fair bit of information already available for curios fans. The game is set in an open world but will not be a full-fledged RPG, instead following a more structured story. As shown off in the E3 2018 gameplay trailer, Ghost of Tsuhuma&amp;#039;s combat is &amp;quot;skill-based,&amp;quot; but that doesn&amp;#039;t mean only hardcore players will be able to enjoy it. Ghost of Tsushima&amp;#039;s creative director explained that combat isn&amp;#039;t as...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;While much remains to be revealed about Ghost of Tsushima , there is a fair bit of information already available for curios fans. The game is set in an open world but will not be a full-fledged RPG, instead following a more structured story. As shown off in the E3 2018 gameplay trailer, Ghost of Tsuhuma&#039;s combat is &amp;quot;skill-based,&amp;quot; but that doesn&#039;t mean only hardcore players will be able to enjoy it. Ghost of Tsushima&#039;s creative director explained that combat isn&#039;t as challenging as Bloodborne&#039;s and that it&#039;s instead &amp;quot;a game that&#039;s meant for the mainstream gaming audience.&amp;quot; Still, fans have yet to see how combat elements like the smoke bomb will play into that skill-based sys&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Nobody knows when The Last of Us Part II will finally release, and if they do, they&#039;re not telling. The next largest Sony first-party title after Naughty Dog&#039;s sequel is likely Ghost of Tsushima , the new IP from developer Sucker Punch, a studio best known for  [https://tsushimagame.com/ https://Tsushimagame.com/] working on games like Sly Cooper and Infamous . The Japan-set fallen samurai revenge thriller looks to be shaping up to be one of 2020&#039;s breakout hits, but now fans are concerned that Sony might delay the highly-anticipated title from its previously-scheduled June 26 street date, to the point where fears about the game&#039;s release status have caused Ghost to become a trending topic on Twitter, as recently reported by Game Ra&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The second game, Convergence: A League of Legends Story , stars Ekko, a character with the ability to manipulate time. The game is slated to be a platformer, but expected many puzzle elements utilizing time travel, and a deep and engaging storyline to expand the League of Legends unive&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While many video game enthusiasts will likely have their hands full for the immediate future with titles like Resident Evil 3 , Doom Eternal , and Final Fantasy VII Remake , it&#039;s easy to look at games on the horizon and wonder when they&#039;ll see the light of day. There are even persistent rumors that next-gen consoles PlayStation 5 and Xbox Series X might not hit their 2020 launch windows, or that, if they do, they will be in exceedingly short sup&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sucker Punch has set the bar very high for themselves with their past success making Sly Cooper and Infamous games. Throughout three generations of PlayStation consoles, the developer has been a mainstay for gamers on the platform. It seems like Ghost of Tsushima is up to the challenge of raising the bar higher than ever before, as Sucker Punch looks to cap off the PlayStation 4 with perhaps it&#039;s last AAA exclus&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Many PlayStation fans are worried Ghost of Tsushima might be pushed out of its current release window after The Last of Us Part II was delayed indefinitely . This year is proving an uncertain one in terms of pop culture output. Movies and television shows have been pushed out of their Summer release windows, while in-development works have had their productions put on an indefinite hold. In addition to movies and television projects, video games are also being affected by the COVID-19 coronavirus pandemic and its impact on productivity across various industr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While the InFamous games gradually incorporated more stealth components as they progressed, their anthropomorphic PS2 adventures made silent avoidance a key mechanic of the experience, as the titular raccoon and his cohorts primarily relied upon thievery as their main career choices. As Sly Cooper 2 and 3 explored new ways to push the gameplay forward, players ultimately got the opportunity to not only control other characters outside of Sly, but utilize more gadgets to gain the upper hand on a given situation, including smoke bombs for quick escapes, paragliders for quiet traversal and disguises to blend in and fool the enemies. While the combat of Ghost of Tsushima looks to focus on efficiency and a touch for the dramatic, protagonist Jin Sakai will also have the opportunity to utilize stealth to reduce the amount of enemies in a given area, which is strengthened by his tools including a grappling hook and smoke bombs, among others. As Sucker Punch refined their stealth gameplay through three Sly Cooper games, one can hope that the same reliance on verticality and quick reflexes will provide the same sense of satisfaction that made the classic games stand the test of time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Between its experienced development studio, beautiful visuals, and intriguing setting, Ghost of Tsushima is undoubtedly one of the most anticipated PlayStation-exclusive games on the horizon. While the game never had a release date, Ghost of Tsushima was reportedly delayed internally, and it probably won&#039;t release until late 2020 . If that&#039;s the case, it&#039;s entirely possible that Ghost of Tsushima could be a PS5 launch title. Either way, it&#039;s not unlikely that Ghost of Tsushima&#039; s Game Awards trailer will finally reveal an official release d&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;These are uncertain times, and the state of the world seems to be shifting on a daily basis. Video games are relatively low on the totem pole of immediate crises facing civilization at the moment, but with so much of the population forced to self-quarantine for their own safety and the safety of others, it&#039;s easy to see why the passionate PlayStation fandom would be worried about the release status of tent-pole titles like Ghost of Tsushi&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>ArronCrews62938</name></author>
	</entry>
	<entry>
		<id>https://prophet-of-ai.com/index.php?title=The_Game_Awards_2019_Predictions&amp;diff=33658</id>
		<title>The Game Awards 2019 Predictions</title>
		<link rel="alternate" type="text/html" href="https://prophet-of-ai.com/index.php?title=The_Game_Awards_2019_Predictions&amp;diff=33658"/>
		<updated>2026-04-19T07:13:29Z</updated>

		<summary type="html">&lt;p&gt;ArronCrews62938: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;The trailer begins with a confrontation between a travelling Samurai and the man himself, The Ghost of Tsushima. Although it was ambiguous before as to whether or not The Ghost was the playable character, it now seems confirmed that he is. The narration throughout the trailer tells us that The Ghost is a mythic figure, one who many thought left for dead in a battle years ago. But The Ghost survived what many believed to be a terminal infliction and is now dedicated to avenging himself. If there was any doubt as to the graphical fidelity of Ghost of Tsushima , rest assured that should be squelched now. Last year, Sony Boss Shuhei Yoshida remarked on the impressive graphics in the game . It&#039;s no easy task for developers to keep visual fidelity high throughout development, especially when adding so many new features, textures and art assets into the g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sony’s first party studios are no strangers to releasing iterations of blockbuster franchises in the months leading up to a new PlaySation launch. In fact, Sony’s Santa Monica Studio released its hit title _ God of War 2 _ on PS2 in March 2007 just months after the PS3 launched in November 2006. Also, when the PS4 was set to launch in November 2013, Naughty Dog had just released _ The Last of Us _ in June of that same y&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While the InFamous games gradually incorporated more stealth components as they progressed, their anthropomorphic PS2 adventures made silent avoidance a key mechanic of the experience, as the titular raccoon and his cohorts primarily relied upon thievery as their main career choices. As Sly Cooper 2 and 3 explored new ways to push the gameplay forward, players ultimately got the opportunity to not only control other characters outside of Sly, but utilize more gadgets to gain the upper hand on a given situation, including smoke bombs for quick escapes, paragliders for quiet traversal and disguises to blend in and fool the enemies. While the combat of Ghost of Tsushima looks to focus on efficiency and a touch for the dramatic, protagonist Jin Sakai will also have the opportunity to utilize stealth to reduce the amount of enemies in a given area, which is strengthened by his tools including a grappling hook and smoke bombs, among others. As Sucker Punch refined their stealth gameplay through three Sly Cooper games, one can hope that the same reliance on verticality and quick reflexes will provide the same sense of satisfaction that made the classic games stand the test of time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Story has always played a key role in Sucker Punch’s history, from Sly Cooper’s journey to understand and recover his family’s history, to the various superhuman Conduits’ paths to saving or ruling over their respective cities. But what grounds these plots and makes them relatable comes down to the supporting cast, as Bentley’s gradually increasing confidence, Murray’s happy-go-lucky demeanor and Zeke Dunbar’s outgoing nature all compliment the behaviors of their respective companion, with each of them remaining dedicated to assisting their friends as best as possible in these difficult times. While traditional samurai stories can often rely more on introspection and seclusion, Sucker Punch has already begun teasing some of the key figures that will play a role in Jin’s fight , including the conflicted ally Masako and his concerned uncle Shimura. With many elements of Ghost of Tsushima’s plot yet to be revealed, there’s room for additional characters to come in and both encourage and challenge Jin on his quest, and Sucker Punch’s past with deep and relatable characters is a testament to the potential of this promise being fulfilled when the game launches on June 26 for PS4.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sucker Punch is one of the most admired developers in the gaming industry, and perhaps best known for creating the Sly Cooper and Infamous series of games. In 2011, Sony purchased Sucker Punch to produce games exclusively for PlayStation. Sucker Punch has always worked within short development windows, with the longest period in between releasing games being four years. The length between the release of the Studio&#039;s last game Infamous First Light and the scheduled release of Ghost of Tsushima will be six years, prompting some to wonder if the game would be better off debuting on the PlayStation&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With the reveals teased for PlayStation&#039;s State of Play before 2019&#039;s Game Awards being some of the highest anticipated of the Winter, the hype is clearly high. More information will likely be coming in future PlayStation announcements, although likely not E3, which might give players a better idea of exactly what Ghost of Tsushima is going to look like on rele&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Bethesda has had a pretty good relationship with Nintendo since the Switch launched. Much of its games, like Doom , Wolfenstein 2: The New Colossus , and The Elder Scrolls V: Skyrim have all made it onto the platform. Doom ,  [https://tsushimagame.com/ https://Tsushimagame.com/] in particular, has almost every entry available on the Switch with Doom Eternal and Doom 64 slated to come to the console next year. Having a Bethesda rep doesn&#039;t seem too out there, and Doomguy would certainly be one that gets a huge pop if it actually got announ&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>ArronCrews62938</name></author>
	</entry>
	<entry>
		<id>https://prophet-of-ai.com/index.php?title=User:ArronCrews62938&amp;diff=33657</id>
		<title>User:ArronCrews62938</title>
		<link rel="alternate" type="text/html" href="https://prophet-of-ai.com/index.php?title=User:ArronCrews62938&amp;diff=33657"/>
		<updated>2026-04-19T07:13:06Z</updated>

		<summary type="html">&lt;p&gt;ArronCrews62938: Created page with &amp;quot;Hello from United States. I&amp;#039;m glad to be here. My first name is Charla. &amp;lt;br&amp;gt;I live in a small town called New York in south United States.&amp;lt;br&amp;gt;I was also born in New York 25 years ago. Married in September 2000. I&amp;#039;m working at the backery.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Feel free to surf to my web page :: [https://tsushimagame.com/ https://Tsushimagame.com/]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello from United States. I&#039;m glad to be here. My first name is Charla. &amp;lt;br&amp;gt;I live in a small town called New York in south United States.&amp;lt;br&amp;gt;I was also born in New York 25 years ago. Married in September 2000. I&#039;m working at the backery.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Feel free to surf to my web page :: [https://tsushimagame.com/ https://Tsushimagame.com/]&lt;/div&gt;</summary>
		<author><name>ArronCrews62938</name></author>
	</entry>
</feed>